d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 012044: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012044: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012044: [03:35:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012044: [03:35:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012044: [03:35:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12268 RDOC 012268: [03:35:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012268: [03:35:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012268: [03:35:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012268: [03:35:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012268: [03:35:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012268: [03:35:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012268: [03:35:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012268: [03:35:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012268: [03:35:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012268: [03:35:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012268: [03:35:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012268: [03:35:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012268: [03:35:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012268: [03:35:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012044: [03:35:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12268] RDOC 012268: [03:35:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 012268: [03:35:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C35846B3C8 RDOC 012268: [03:35:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012268: [03:35:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012268: [03:35:25] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C35846B3C8 RDOC 012268: [03:35:25] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012268: [03:35:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002C35846B3C8 RDOC 012268: [03:35:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012268: [03:35:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002C35846B3C8 / 0x000000000003004E RDOC 012268: [03:35:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012268: [03:35:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 012044: [03:35:25] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 012268: [03:35:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012268: [03:35:25] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 012268: [03:35:25] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 012268: [03:35:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 012268: [03:35:25] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 012268: [03:35:25] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012044: [03:35:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012268: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2516544 bytes to 41377 (1.64 %) RDOC 012268: [03:35:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.399963 MB capture section in 0.034736 seconds RDOC 012268: [03:35:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 012268: [03:35:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012268: [03:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012044: [03:35:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (47688 bytes) (time 1704771325) 2527 byte thumbnail RDOC 012044: [03:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Buffer_Truncation\capture_frame5.rdc RDOC 012044: [03:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012044: [03:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012044: [03:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012044: [03:35:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012044: [03:35:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012044: [03:35:27] d3d11_replay.cpp(4425) - Log - Created device. RDOC 012044: [03:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012044: [03:35:27] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 012044: [03:35:27] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 012044: [03:35:27] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 012044: [03:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012044: [03:35:27] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 303.556 ms RDOC 012044: [03:35:27] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012044: [03:35:28] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 012044: [03:35:28] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012044: [03:35:28] d3d11_debug.cpp( 917) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 012044: [03:35:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008316: [03:35:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008316: [03:35:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008316: [03:35:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008316: [03:35:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008316: [03:35:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6516 RDOC 006516: [03:35:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006516: [03:35:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006516: [03:35:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006516: [03:35:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006516: [03:35:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006516: [03:35:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006516: [03:35:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006516: [03:35:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006516: [03:35:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006516: [03:35:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006516: [03:35:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006516: [03:35:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006516: [03:35:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006516: [03:35:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006516: [03:35:29] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008316: [03:35:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6516] RDOC 006516: [03:35:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA86FD0318 RDOC 006516: [03:35:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006516: [03:35:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006516: [03:35:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001EA86FD0318 RDOC 006516: [03:35:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006516: [03:35:30] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001EA86FD0318 RDOC 006516: [03:35:30] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006516: [03:35:30] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001EA86FD0318 / 0x000000000004004E RDOC 006516: [03:35:30] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006516: [03:35:30] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006516: [03:35:30] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006516: [03:35:30] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006516: [03:35:30] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006516: [03:35:30] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008316: [03:35:30] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006516: [03:35:30] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 17 referenced resources RDOC 006516: [03:35:30] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006516: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2556160 bytes to 62532 (2.45 %) RDOC 006516: [03:35:30] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.437744 MB capture section in 0.111842 seconds RDOC 006516: [03:35:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 006516: [03:35:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 006516: [03:35:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008316: [03:35:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (72511 bytes) (time 1704771330) 5476 byte thumbnail RDOC 008316: [03:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_CBuffer_Zoo\capture_frame5.rdc RDOC 008316: [03:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008316: [03:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008316: [03:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008316: [03:35:31] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008316: [03:35:31] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008316: [03:35:32] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008316: [03:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008316: [03:35:32] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008316: [03:35:32] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008316: [03:35:32] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008316: [03:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008316: [03:35:32] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 13.820 ms RDOC 008316: [03:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011808: [03:35:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011808: [03:35:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011808: [03:35:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011808: [03:35:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011808: [03:35:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11928 RDOC 011928: [03:35:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011928: [03:35:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011928: [03:35:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011928: [03:35:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011928: [03:35:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011928: [03:35:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011928: [03:35:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011928: [03:35:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011928: [03:35:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011928: [03:35:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011928: [03:35:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011928: [03:35:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011928: [03:35:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011928: [03:35:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011808: [03:35:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11928] RDOC 011928: [03:35:33] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011928: [03:35:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000122AC98BC28 RDOC 011928: [03:35:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [03:35:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011928: [03:35:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000122AC98BC28 RDOC 011928: [03:35:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011928: [03:35:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000122AC98BC28 RDOC 011928: [03:35:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011928: [03:35:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000122AC98BC28 / 0x000000000005004E RDOC 011928: [03:35:33] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011928: [03:35:33] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011808: [03:35:33] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011928: [03:35:33] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011928: [03:35:33] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011928: [03:35:33] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011928: [03:35:33] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011928: [03:35:33] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 011928: [03:35:33] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011928: [03:35:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32061 (5.62 %) RDOC 011928: [03:35:33] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.025227 seconds RDOC 011928: [03:35:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011928: [03:35:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011928: [03:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011808: [03:35:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41810 bytes) (time 1704771334) 5116 byte thumbnail RDOC 011808: [03:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Counters\capture_frame5.rdc RDOC 011808: [03:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011808: [03:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011808: [03:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011808: [03:35:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011808: [03:35:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011808: [03:35:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011808: [03:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011808: [03:35:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011808: [03:35:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011808: [03:35:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011808: [03:35:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011808: [03:35:35] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.895 ms RDOC 011808: [03:35:35] d3d11_counters.cpp( 589) - Log - Timer Fetch Counters, counters to fetch 7 - 85.334 ms RDOC 011808: [03:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005400: [03:35:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005400: [03:35:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005400: [03:35:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005400: [03:35:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005400: [03:35:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10476 RDOC 010476: [03:35:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010476: [03:35:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010476: [03:35:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010476: [03:35:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010476: [03:35:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010476: [03:35:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010476: [03:35:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010476: [03:35:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010476: [03:35:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010476: [03:35:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010476: [03:35:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010476: [03:35:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010476: [03:35:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010476: [03:35:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005400: [03:35:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10476] RDOC 010476: [03:35:36] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 010476: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029D4138B418 RDOC 010476: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010476: [03:35:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010476: [03:35:37] core.cpp(2028) - Log - Removing device frame capturer for 0x0000029D4138B418 RDOC 010476: [03:35:37] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010476: [03:35:37] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000029D4138B418 RDOC 010476: [03:35:37] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010476: [03:35:37] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000029D4138B418 / 0x000000000006004E RDOC 010476: [03:35:37] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 010476: [03:35:37] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010476: [03:35:37] d3d11_device.cpp(1946) - Log - Starting capture RDOC 010476: [03:35:37] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 010476: [03:35:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010476: [03:35:37] d3d11_context_wrap.cpp(5350) - Warning - Don't have command list ResourceId::93 captured! This frame is unsuccessful. RDOC 010476: [03:35:37] d3d11_device.cpp(2307) - Log - Failed to capture, frame 5: Uncapped command list RDOC 010476: [03:35:37] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 010476: [03:35:37] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 010476: [03:35:37] d3d11_device.cpp(2028) - Log - Finished capture, Frame 6 RDOC 005400: [03:35:37] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 010476: [03:35:37] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 010476: [03:35:37] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 010476: [03:35:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 854400 bytes to 23329 (2.73 %) RDOC 010476: [03:35:37] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.814819 MB capture section in 0.022056 seconds RDOC 010476: [03:35:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 010476: [03:35:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 010476: [03:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005400: [03:35:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (31418 bytes) (time 1704771337) 3961 byte thumbnail RDOC 005400: [03:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Deferred_Map\capture_frame6.rdc RDOC 005400: [03:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005400: [03:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005400: [03:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005400: [03:35:39] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005400: [03:35:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005400: [03:35:39] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005400: [03:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005400: [03:35:39] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005400: [03:35:39] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005400: [03:35:39] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005400: [03:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005400: [03:35:39] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 160.809 ms RDOC 005400: [03:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002068: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002068: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002068: [03:35:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002068: [03:35:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002068: [03:35:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7244 RDOC 007244: [03:35:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007244: [03:35:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007244: [03:35:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007244: [03:35:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007244: [03:35:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007244: [03:35:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007244: [03:35:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007244: [03:35:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007244: [03:35:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007244: [03:35:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007244: [03:35:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007244: [03:35:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007244: [03:35:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007244: [03:35:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002068: [03:35:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7244] RDOC 007244: [03:35:40] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007244: [03:35:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000013432C79218 RDOC 007244: [03:35:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007244: [03:35:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007244: [03:35:41] core.cpp(2028) - Log - Removing device frame capturer for 0x0000013432C79218 RDOC 007244: [03:35:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007244: [03:35:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000013432C79218 RDOC 007244: [03:35:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007244: [03:35:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000013432C79218 / 0x000000000007004E RDOC 007244: [03:35:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007244: [03:35:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002068: [03:35:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007244: [03:35:42] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007244: [03:35:42] resource_manager.h(1469) - Log - Preparing up to 47 potentially dirty resources RDOC 007244: [03:35:42] resource_manager.h(1526) - Log - Prepared 47 dirty resources, postponed 0, skipped 0 RDOC 007244: [03:35:42] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007244: [03:35:42] resource_manager.h(1538) - Log - Checking 47 resources with initial contents against 104 referenced resources RDOC 007244: [03:35:42] resource_manager.h(1642) - Log - Serialised 47 resources, skipped 0 unreferenced RDOC 007244: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 169281792 bytes to 1333389 (0.79 %) RDOC 007244: [03:35:42] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 161.439697 MB capture section in 0.625707 seconds RDOC 007244: [03:35:42] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007244: [03:35:42] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 007244: [03:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 002068: [03:35:42] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1340043 bytes) (time 1704771342) 2526 byte thumbnail RDOC 002068: [03:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Discard_Zoo\capture_frame5.rdc RDOC 002068: [03:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002068: [03:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002068: [03:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002068: [03:35:43] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002068: [03:35:43] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002068: [03:35:44] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002068: [03:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002068: [03:35:44] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002068: [03:35:44] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002068: [03:35:44] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002068: [03:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002068: [03:35:45] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1466.418 ms RDOC 002068: [03:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005496: [03:35:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005496: [03:35:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005496: [03:35:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005496: [03:35:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005496: [03:35:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6344 RDOC 006344: [03:35:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006344: [03:35:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006344: [03:35:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006344: [03:35:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006344: [03:35:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006344: [03:35:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006344: [03:35:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006344: [03:35:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006344: [03:35:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006344: [03:35:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006344: [03:35:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006344: [03:35:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006344: [03:35:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006344: [03:35:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005496: [03:35:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6344] RDOC 006344: [03:35:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 006344: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000167EC22B448 RDOC 006344: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006344: [03:35:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006344: [03:35:55] core.cpp(2028) - Log - Removing device frame capturer for 0x00000167EC22B448 RDOC 006344: [03:35:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006344: [03:35:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000167EC22B448 RDOC 006344: [03:35:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006344: [03:35:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000167EC22B448 / 0x0000000000220244 RDOC 006344: [03:35:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006344: [03:35:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006344: [03:35:55] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006344: [03:35:55] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 006344: [03:35:55] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006344: [03:35:55] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 006344: [03:35:55] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 18 referenced resources RDOC 006344: [03:35:55] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005496: [03:35:55] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006344: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2559168 bytes to 84690 (3.31 %) RDOC 006344: [03:35:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.440613 MB capture section in 0.048775 seconds RDOC 006344: [03:35:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 006344: [03:35:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 006344: [03:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005496: [03:35:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (100065 bytes) (time 1704771355) 9588 byte thumbnail RDOC 005496: [03:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Draw_Zoo\capture_frame5.rdc RDOC 005496: [03:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005496: [03:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005496: [03:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005496: [03:35:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005496: [03:35:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005496: [03:35:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005496: [03:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005496: [03:35:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005496: [03:35:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005496: [03:35:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005496: [03:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005496: [03:35:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 29.778 ms RDOC 005496: [03:35:57] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:57] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:57] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:57] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:57] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:57] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] d3d11_debug.cpp( 895) - Error - Assertion failed: 'length <= 0xffffffff || length == ~0ULL' RDOC 005496: [03:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011412: [03:35:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011412: [03:35:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011412: [03:35:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011412: [03:35:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011412: [03:35:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12228 RDOC 012228: [03:35:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012228: [03:35:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012228: [03:35:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012228: [03:35:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012228: [03:35:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012228: [03:35:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012228: [03:35:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012228: [03:35:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012228: [03:35:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012228: [03:35:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012228: [03:35:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012228: [03:35:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012228: [03:35:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012228: [03:35:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012228: [03:35:58] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011412: [03:35:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12228] RDOC 012228: [03:35:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A50A68E0B8 RDOC 012228: [03:35:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012228: [03:35:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012228: [03:35:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A50A68E0B8 RDOC 012228: [03:35:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012228: [03:35:58] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A50A68E0B8 RDOC 012228: [03:35:58] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012228: [03:35:58] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A50A68E0B8 / 0x00000000003C0086 RDOC 012228: [03:35:58] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 012228: [03:35:58] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011412: [03:35:58] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 012228: [03:35:58] d3d11_device.cpp(1946) - Log - Starting capture RDOC 012228: [03:35:58] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 012228: [03:35:58] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 012228: [03:35:58] d3d11_device.cpp(2028) - Log - Finished capture, Frame 4294967295 RDOC 012228: [03:35:58] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 1 referenced resources RDOC 012228: [03:35:58] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 012228: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24128 bytes to 642 (2.66 %) RDOC 012228: [03:35:58] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.023010 MB capture section in 0.026463 seconds RDOC 012228: [03:35:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13866 bytes to 13866 (100.00 %) RDOC 012228: [03:35:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 012228: [03:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011412: [03:35:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (22942 bytes) (time 1704771358) 8220 byte thumbnail RDOC 011412: [03:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Empty_Capture\capture_capture.rdc RDOC 011412: [03:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011412: [03:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011412: [03:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011412: [03:35:59] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011412: [03:35:59] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011412: [03:36:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011412: [03:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011412: [03:36:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011412: [03:36:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011412: [03:36:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011412: [03:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011412: [03:36:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.511 ms RDOC 011412: [03:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008768: [03:36:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008768: [03:36:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008768: [03:36:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008768: [03:36:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008768: [03:36:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8512 RDOC 008512: [03:36:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008512: [03:36:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008512: [03:36:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008512: [03:36:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008512: [03:36:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008512: [03:36:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008512: [03:36:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008512: [03:36:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008512: [03:36:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008512: [03:36:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008512: [03:36:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008512: [03:36:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008512: [03:36:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008512: [03:36:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008512: [03:36:00] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008768: [03:36:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8512] RDOC 008512: [03:36:00] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CE7465EA58 RDOC 008512: [03:36:00] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008512: [03:36:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008512: [03:36:00] core.cpp(2028) - Log - Removing device frame capturer for 0x000001CE7465EA58 RDOC 008512: [03:36:00] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008512: [03:36:01] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001CE7465EA58 RDOC 008512: [03:36:01] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008512: [03:36:01] d3d11_debug.cpp( 182) - Warning - Device feature level below 11_0, MSAA <-> Array copies will not be supported. RDOC 008512: [03:36:01] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001CE7465EA58 / 0x000000000010004E RDOC 008512: [03:36:01] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008512: [03:36:01] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008512: [03:36:01] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008512: [03:36:01] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 008512: [03:36:01] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 008512: [03:36:01] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008768: [03:36:01] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008512: [03:36:01] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 008512: [03:36:01] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 008512: [03:36:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 569024 bytes to 32823 (5.77 %) RDOC 008512: [03:36:01] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542664 MB capture section in 0.051386 seconds RDOC 008512: [03:36:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008512: [03:36:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008512: [03:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008768: [03:36:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42572 bytes) (time 1704771361) 5116 byte thumbnail RDOC 008768: [03:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Feature_Level_9\capture_frame5.rdc RDOC 008768: [03:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008768: [03:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008768: [03:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008768: [03:36:02] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008768: [03:36:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008768: [03:36:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008768: [03:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008768: [03:36:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008768: [03:36:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008768: [03:36:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008768: [03:36:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008768: [03:36:02] dxbc_container.cpp(1617) - Warning - Unknown chunk Aon9 RDOC 008768: [03:36:02] dxbc_container.cpp(1921) - Warning - Unknown chunk: Aon9 RDOC 008768: [03:36:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 6.082 ms RDOC 008768: [03:36:02] dxbc_container.cpp(1617) - Warning - Unknown chunk Aon9 RDOC 008768: [03:36:02] dxbc_container.cpp(1921) - Warning - Unknown chunk: Aon9 RDOC 008768: [03:36:02] dxbc_container.cpp(1617) - Warning - Unknown chunk Aon9 RDOC 008768: [03:36:02] dxbc_container.cpp(1921) - Warning - Unknown chunk: Aon9 RDOC 008768: [03:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008776: [03:36:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008776: [03:36:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008776: [03:36:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008776: [03:36:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008776: [03:36:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3304 RDOC 003304: [03:36:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003304: [03:36:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003304: [03:36:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003304: [03:36:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003304: [03:36:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003304: [03:36:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003304: [03:36:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003304: [03:36:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003304: [03:36:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003304: [03:36:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003304: [03:36:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003304: [03:36:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003304: [03:36:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003304: [03:36:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008776: [03:36:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3304] RDOC 003304: [03:36:02] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003304: [03:36:02] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000258625DF418 RDOC 003304: [03:36:02] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003304: [03:36:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003304: [03:36:02] core.cpp(2028) - Log - Removing device frame capturer for 0x00000258625DF418 RDOC 003304: [03:36:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003304: [03:36:03] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000258625DF418 RDOC 003304: [03:36:03] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003304: [03:36:03] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000258625DF418 / 0x000000000011004E RDOC 003304: [03:36:03] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003304: [03:36:03] resource_manager.h(1469) - Log - Preparing up to 0 potentially dirty resources RDOC 003304: [03:36:03] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 003304: [03:36:03] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003304: [03:36:03] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 003304: [03:36:03] d3d11_device.cpp(2028) - Log - Finished capture, Frame 0 RDOC 003304: [03:36:03] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 11 referenced resources RDOC 003304: [03:36:03] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 008776: [03:36:03] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003304: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 6556 (9.59 %) RDOC 003304: [03:36:03] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.065186 MB capture section in 0.050968 seconds RDOC 003304: [03:36:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 003304: [03:36:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 003304: [03:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008776: [03:36:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (16305 bytes) (time 1704771363) 5116 byte thumbnail RDOC 008776: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008776: [03:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008776: [03:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008776: [03:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008776: [03:36:04] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008776: [03:36:04] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008776: [03:36:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008776: [03:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008776: [03:36:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008776: [03:36:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008776: [03:36:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008776: [03:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008776: [03:36:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 2.618 ms RDOC 008776: [03:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Frame0\capture_frame0.rdc RDOC 008776: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2822 (4.13 %) RDOC 008776: [03:36:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008776: [03:36:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 0.361 ms RDOC 008776: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68352 bytes to 2822 (4.13 %) RDOC 008776: [03:36:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 008776: [03:36:05] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 008776: [03:36:05] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 008776: [03:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008200: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008200: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008200: [03:36:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008200: [03:36:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008200: [03:36:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8252 RDOC 008252: [03:36:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008252: [03:36:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008252: [03:36:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008252: [03:36:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008252: [03:36:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008252: [03:36:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008252: [03:36:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008252: [03:36:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008252: [03:36:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008252: [03:36:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008252: [03:36:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008252: [03:36:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008252: [03:36:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008252: [03:36:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008200: [03:36:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8252] RDOC 008252: [03:36:05] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008252: [03:36:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000159E6EECC88 RDOC 008252: [03:36:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008252: [03:36:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008252: [03:36:05] core.cpp(2028) - Log - Removing device frame capturer for 0x00000159E6EECC88 RDOC 008252: [03:36:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008252: [03:36:05] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000159E6EECC88 RDOC 008252: [03:36:05] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008252: [03:36:05] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000159E6EECC88 / 0x000000000012004E RDOC 008252: [03:36:05] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008252: [03:36:05] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008200: [03:36:06] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008252: [03:36:06] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008252: [03:36:06] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 008252: [03:36:06] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008252: [03:36:06] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 008252: [03:36:06] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 008252: [03:36:06] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008252: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134785920 bytes to 560088 (0.42 %) RDOC 008252: [03:36:06] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 128.541870 MB capture section in 0.060900 seconds RDOC 008252: [03:36:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008252: [03:36:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008252: [03:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008200: [03:36:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (569837 bytes) (time 1704771366) 5116 byte thumbnail RDOC 008200: [03:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Large_Buffer\capture_frame5.rdc RDOC 008200: [03:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008200: [03:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008200: [03:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008200: [03:36:07] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008200: [03:36:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008200: [03:36:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008200: [03:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008200: [03:36:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008200: [03:36:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008200: [03:36:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008200: [03:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008200: [03:36:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 391.560 ms RDOC 008200: [03:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009120: [03:36:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009120: [03:36:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009120: [03:36:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009120: [03:36:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009120: [03:36:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8224 RDOC 008224: [03:36:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008224: [03:36:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008224: [03:36:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008224: [03:36:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008224: [03:36:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008224: [03:36:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008224: [03:36:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008224: [03:36:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008224: [03:36:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008224: [03:36:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008224: [03:36:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008224: [03:36:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008224: [03:36:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008224: [03:36:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009120: [03:36:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8224] RDOC 008224: [03:36:08] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008224: [03:36:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001639CAED4E8 RDOC 008224: [03:36:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008224: [03:36:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008224: [03:36:08] core.cpp(2028) - Log - Removing device frame capturer for 0x000001639CAED4E8 RDOC 008224: [03:36:08] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008224: [03:36:08] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001639CAED4E8 RDOC 008224: [03:36:08] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008224: [03:36:08] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001639CAED4E8 / 0x000000000013004E RDOC 008224: [03:36:08] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 008224: [03:36:08] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009120: [03:36:08] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 008224: [03:36:11] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008224: [03:36:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:11] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50000 RDOC 008224: [03:36:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 34326 (6.04 %) RDOC 008224: [03:36:11] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.051276 seconds RDOC 008224: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 008224: [03:36:11] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:11] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50001 RDOC 008224: [03:36:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009120: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (44075 bytes) (time 1704771371) 5116 byte thumbnail RDOC 008224: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15123 (2.66 %) RDOC 008224: [03:36:11] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046739 seconds RDOC 008224: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 008224: [03:36:11] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:11] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:11] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50002 RDOC 008224: [03:36:11] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:11] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50001.rdc RDOC 009120: [03:36:11] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (24872 bytes) (time 1704771371) 5116 byte thumbnail RDOC 008224: [03:36:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15127 (2.66 %) RDOC 008224: [03:36:11] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.047096 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50003 RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50002.rdc RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (24876 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.062224 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50004 RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50003.rdc RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (24877 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15140 (2.67 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.076882 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50005 RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50004.rdc RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (24889 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15128 (2.66 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046429 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50006 RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50005.rdc RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (24877 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15126 (2.66 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046838 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50007 RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50006.rdc RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (24875 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 10163 (1.79 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061292 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50008 RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50007.rdc RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (19912 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15129 (2.66 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.046631 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 008224: [03:36:12] d3d11_device.cpp(1946) - Log - Starting capture RDOC 008224: [03:36:12] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008224: [03:36:12] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008224: [03:36:12] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50009 RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50008.rdc RDOC 008224: [03:36:12] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 008224: [03:36:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (24878 bytes) (time 1704771372) 5116 byte thumbnail RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568000 bytes to 15132 (2.66 %) RDOC 008224: [03:36:12] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541687 MB capture section in 0.061836 seconds RDOC 008224: [03:36:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008224: [03:36:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 008224: [03:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50009.rdc RDOC 009120: [03:36:12] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (24881 bytes) (time 1704771372) 5116 byte thumbnail RDOC 009120: [03:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Leak_Check\capture_frame50000.rdc RDOC 009120: [03:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009120: [03:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009120: [03:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009120: [03:36:13] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009120: [03:36:13] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009120: [03:36:13] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009120: [03:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009120: [03:36:13] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009120: [03:36:13] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009120: [03:36:13] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009120: [03:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009120: [03:36:13] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.680 ms RDOC 009120: [03:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 002724: [03:36:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002724: [03:36:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002724: [03:36:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002724: [03:36:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002724: [03:36:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11608 RDOC 011608: [03:36:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011608: [03:36:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011608: [03:36:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011608: [03:36:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011608: [03:36:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011608: [03:36:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011608: [03:36:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011608: [03:36:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011608: [03:36:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011608: [03:36:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011608: [03:36:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011608: [03:36:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011608: [03:36:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011608: [03:36:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011608: [03:36:14] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002724: [03:36:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11608] RDOC 011608: [03:36:14] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000240C908B3F8 RDOC 011608: [03:36:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011608: [03:36:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011608: [03:36:14] core.cpp(2028) - Log - Removing device frame capturer for 0x00000240C908B3F8 RDOC 011608: [03:36:14] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011608: [03:36:14] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000240C908B3F8 RDOC 011608: [03:36:14] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011608: [03:36:14] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000240C908B3F8 / 0x000000000014004E RDOC 011608: [03:36:14] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011608: [03:36:14] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002724: [03:36:14] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011608: [03:36:14] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011608: [03:36:14] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011608: [03:36:14] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011608: [03:36:14] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011608: [03:36:14] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 11 referenced resources RDOC 011608: [03:36:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011608: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1530368 bytes to 37739 (2.47 %) RDOC 011608: [03:36:14] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 1.459473 MB capture section in 0.046999 seconds RDOC 011608: [03:36:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4249 bytes to 4249 (100.00 %) RDOC 011608: [03:36:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 011608: [03:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002724: [03:36:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (50494 bytes) (time 1704771374) 8292 byte thumbnail RDOC 002724: [03:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Mesh_Zoo\capture_frame5.rdc RDOC 002724: [03:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002724: [03:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002724: [03:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002724: [03:36:15] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002724: [03:36:15] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002724: [03:36:16] d3d11_replay.cpp(4425) - Log - Created device. RDOC 002724: [03:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002724: [03:36:16] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 002724: [03:36:16] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 002724: [03:36:16] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 002724: [03:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002724: [03:36:16] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 17.433 ms RDOC 002724: [03:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011376: [03:36:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011376: [03:36:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011376: [03:36:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011376: [03:36:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011376: [03:36:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9980 RDOC 009980: [03:36:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009980: [03:36:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009980: [03:36:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009980: [03:36:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009980: [03:36:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009980: [03:36:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009980: [03:36:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009980: [03:36:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009980: [03:36:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009980: [03:36:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009980: [03:36:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009980: [03:36:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009980: [03:36:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009980: [03:36:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009980: [03:36:16] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011376: [03:36:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9980] RDOC 009980: [03:36:16] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018B3EE1CB28 RDOC 009980: [03:36:16] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009980: [03:36:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009980: [03:36:16] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018B3EE1CB28 RDOC 009980: [03:36:16] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009980: [03:36:17] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018B3EE1CB28 RDOC 009980: [03:36:17] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009980: [03:36:17] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000018B3EE1CB28 / 0x000000000015004E RDOC 009980: [03:36:17] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009980: [03:36:17] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009980: [03:36:17] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009980: [03:36:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011376: [03:36:17] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009980: [03:36:17] resource_manager.h(1526) - Log - Prepared 11 dirty resources, postponed 0, skipped 0 RDOC 009980: [03:36:17] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 009980: [03:36:17] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 36 referenced resources RDOC 009980: [03:36:17] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 0 unreferenced RDOC 009980: [03:36:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 17164096 bytes to 359608 (2.10 %) RDOC 009980: [03:36:17] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 16.368958 MB capture section in 0.117994 seconds RDOC 009980: [03:36:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 009980: [03:36:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 009980: [03:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011376: [03:36:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (375530 bytes) (time 1704771377) 9454 byte thumbnail RDOC 011376: [03:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Overlay_Test\capture_frame5.rdc RDOC 011376: [03:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011376: [03:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011376: [03:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011376: [03:36:18] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011376: [03:36:18] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011376: [03:36:19] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011376: [03:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011376: [03:36:19] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011376: [03:36:19] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011376: [03:36:19] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011376: [03:36:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011376: [03:36:19] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 87.042 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.842 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.112 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.275 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.079 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 30.867 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.758 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.301 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.070 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.315 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.417 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.264 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.071 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.311 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.107 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.425 ms RDOC 011376: [03:36:19] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.066 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 7.841 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 1.795 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.310 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.058 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.496 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.096 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.500 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.089 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.382 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.083 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.259 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.072 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 2.458 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.458 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.372 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.060 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.419 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.090 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.460 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.072 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.352 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.100 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.477 ms RDOC 011376: [03:36:20] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.076 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 3.645 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.404 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.452 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.068 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.349 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.073 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.430 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.064 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.298 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.113 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.352 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.075 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.069 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.446 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 935) - Log - Timer Quad Overdraw - 0.116 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.409 ms RDOC 011376: [03:36:21] d3d11_overlay.cpp( 780) - Log - Timer Triangle size - 0.067 ms RDOC 011376: [03:36:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005704: [03:36:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005704: [03:36:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005704: [03:36:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005704: [03:36:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005704: [03:36:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9268 RDOC 009268: [03:36:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009268: [03:36:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009268: [03:36:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009268: [03:36:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009268: [03:36:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009268: [03:36:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009268: [03:36:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009268: [03:36:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009268: [03:36:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009268: [03:36:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009268: [03:36:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009268: [03:36:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009268: [03:36:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009268: [03:36:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009268: [03:36:21] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005704: [03:36:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9268] RDOC 009268: [03:36:21] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C41749AB38 RDOC 009268: [03:36:21] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009268: [03:36:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009268: [03:36:21] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C41749AB38 RDOC 009268: [03:36:21] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009268: [03:36:22] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001C41749AB38 RDOC 009268: [03:36:22] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009268: [03:36:22] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001C41749AB38 / 0x000000000016004E RDOC 009268: [03:36:22] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009268: [03:36:22] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005704: [03:36:22] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 59313 (1.12 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.050636 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 51 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (69062 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42067 (0.80 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061932 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 52 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame51.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 51) (51816 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 42356 (0.80 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.063474 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 53 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame52.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 52) (52105 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41971 (0.80 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061411 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 54 RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame53.rdc RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 53) (51720 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41499 (0.79 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062023 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 55 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame54.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 54) (51248 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41624 (0.79 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.060996 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 56 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame55.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 55) (51373 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41607 (0.79 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062391 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame56.rdc RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 56) (51356 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41487 (0.79 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062029 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 58 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame57.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 57) (51236 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41564 (0.79 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.062061 seconds RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009268: [03:36:22] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009268: [03:36:22] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 009268: [03:36:22] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009268: [03:36:22] d3d11_device.cpp(2028) - Log - Finished capture, Frame 59 RDOC 009268: [03:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame58.rdc RDOC 009268: [03:36:22] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 009268: [03:36:22] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005704: [03:36:22] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 58) (51313 bytes) (time 1704771382) 5116 byte thumbnail RDOC 009268: [03:36:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5274112 bytes to 41572 (0.79 %) RDOC 009268: [03:36:22] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 5.029785 MB capture section in 0.061770 seconds RDOC 009268: [03:36:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009268: [03:36:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 009268: [03:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame59.rdc RDOC 005704: [03:36:23] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 59) (51321 bytes) (time 1704771383) 5116 byte thumbnail RDOC 005704: [03:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Parameter_Zoo\capture_frame50.rdc RDOC 005704: [03:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005704: [03:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005704: [03:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005704: [03:36:24] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005704: [03:36:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005704: [03:36:24] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005704: [03:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005704: [03:36:24] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005704: [03:36:24] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005704: [03:36:24] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005704: [03:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005704: [03:36:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 82.159 ms RDOC 005704: [03:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011324: [03:36:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011324: [03:36:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011324: [03:36:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011324: [03:36:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011324: [03:36:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4960 RDOC 004960: [03:36:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004960: [03:36:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004960: [03:36:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004960: [03:36:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004960: [03:36:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004960: [03:36:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004960: [03:36:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004960: [03:36:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004960: [03:36:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004960: [03:36:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004960: [03:36:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004960: [03:36:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004960: [03:36:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004960: [03:36:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011324: [03:36:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4960] RDOC 004960: [03:36:24] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004960: [03:36:24] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019A03D3C0C8 RDOC 004960: [03:36:24] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004960: [03:36:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004960: [03:36:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000019A03D3C0C8 RDOC 004960: [03:36:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004960: [03:36:25] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000019A03D3C0C8 RDOC 004960: [03:36:25] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004960: [03:36:25] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000019A03D3C0C8 / 0x000000000017004E RDOC 004960: [03:36:25] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004960: [03:36:25] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004960: [03:36:25] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004960: [03:36:25] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 004960: [03:36:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004960: [03:36:25] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011324: [03:36:25] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004960: [03:36:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 10 referenced resources RDOC 004960: [03:36:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004960: [03:36:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 615360 bytes to 43869 (7.13 %) RDOC 004960: [03:36:25] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.586853 MB capture section in 0.055317 seconds RDOC 004960: [03:36:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 004960: [03:36:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 004960: [03:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011324: [03:36:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (57916 bytes) (time 1704771385) 8902 byte thumbnail RDOC 011324: [03:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_PrimitiveID\capture_frame5.rdc RDOC 011324: [03:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011324: [03:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011324: [03:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011324: [03:36:26] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011324: [03:36:26] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011324: [03:36:26] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011324: [03:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011324: [03:36:26] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011324: [03:36:26] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011324: [03:36:26] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011324: [03:36:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011324: [03:36:26] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.990 ms RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 011324: [03:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 003740: [03:36:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003740: [03:36:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003740: [03:36:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003740: [03:36:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003740: [03:36:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11668 RDOC 011668: [03:36:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011668: [03:36:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011668: [03:36:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011668: [03:36:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011668: [03:36:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011668: [03:36:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011668: [03:36:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011668: [03:36:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011668: [03:36:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011668: [03:36:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011668: [03:36:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011668: [03:36:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011668: [03:36:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011668: [03:36:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011668: [03:36:26] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003740: [03:36:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11668] RDOC 011668: [03:36:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000244AE55BD68 RDOC 011668: [03:36:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011668: [03:36:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011668: [03:36:27] core.cpp(2028) - Log - Removing device frame capturer for 0x00000244AE55BD68 RDOC 011668: [03:36:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011668: [03:36:27] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000244AE55BD68 RDOC 011668: [03:36:27] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011668: [03:36:27] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000244AE55BD68 / 0x000000000018004E RDOC 011668: [03:36:27] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011668: [03:36:27] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011668: [03:36:27] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011668: [03:36:27] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 011668: [03:36:27] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011668: [03:36:27] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003740: [03:36:27] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011668: [03:36:27] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 011668: [03:36:27] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011668: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568448 bytes to 28129 (4.95 %) RDOC 011668: [03:36:27] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.542114 MB capture section in 0.034465 seconds RDOC 011668: [03:36:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011668: [03:36:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 011668: [03:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003740: [03:36:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38038 bytes) (time 1704771387) 5744 byte thumbnail RDOC 003740: [03:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Primitive_Restart\capture_frame5.rdc RDOC 003740: [03:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003740: [03:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003740: [03:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003740: [03:36:28] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003740: [03:36:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003740: [03:36:28] d3d11_replay.cpp(4425) - Log - Created device. RDOC 003740: [03:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003740: [03:36:28] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 003740: [03:36:28] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 003740: [03:36:28] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 003740: [03:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003740: [03:36:28] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.060 ms RDOC 003740: [03:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011464: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011464: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011464: [03:36:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011464: [03:36:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011464: [03:36:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7456 RDOC 007456: [03:36:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007456: [03:36:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007456: [03:36:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007456: [03:36:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007456: [03:36:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007456: [03:36:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007456: [03:36:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007456: [03:36:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007456: [03:36:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007456: [03:36:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007456: [03:36:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007456: [03:36:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007456: [03:36:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007456: [03:36:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007456: [03:36:28] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011464: [03:36:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7456] RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC190 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007456: [03:36:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC7B8 RDOC 007456: [03:36:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007456: [03:36:29] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A364CAC190 RDOC 007456: [03:36:29] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007456: [03:36:29] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001A364CAC190 RDOC 007456: [03:36:29] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007456: [03:36:29] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001A364CAC190 / 0x000000000019004E RDOC 007456: [03:36:29] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007456: [03:36:29] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007456: [03:36:29] d3d11_device.cpp( 800) - Warning - Returning a dummy ID3D11InfoQueue that does nothing. RenderDoc takes control of the debug layer. RDOC 007456: [03:36:29] d3d11_device.cpp( 805) - Warning - If you want direct access, enable API validation and query for GUID {3fc4e618-3f70-452a-8b8f-a73accb58e3d}. This will return the real ID3D11InfoQueue - be careful as it is unwrapped so you should not call QueryInterface on it. RDOC 011464: [03:36:29] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007456: [03:36:29] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007456: [03:36:29] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007456: [03:36:29] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007456: [03:36:29] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007456: [03:36:29] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 7 referenced resources RDOC 007456: [03:36:29] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007456: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 566976 bytes to 31521 (5.56 %) RDOC 007456: [03:36:29] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540710 MB capture section in 0.047571 seconds RDOC 007456: [03:36:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007456: [03:36:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 007456: [03:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011464: [03:36:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41270 bytes) (time 1704771389) 5116 byte thumbnail RDOC 011464: [03:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Refcount_Check\capture_frame5.rdc RDOC 011464: [03:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011464: [03:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011464: [03:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011464: [03:36:30] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011464: [03:36:30] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011464: [03:36:31] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011464: [03:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011464: [03:36:31] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011464: [03:36:31] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011464: [03:36:31] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011464: [03:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011464: [03:36:31] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.751 ms RDOC 011464: [03:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005348: [03:36:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005348: [03:36:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005348: [03:36:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005348: [03:36:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005348: [03:36:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6932 RDOC 006932: [03:36:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006932: [03:36:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006932: [03:36:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006932: [03:36:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006932: [03:36:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006932: [03:36:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006932: [03:36:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006932: [03:36:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006932: [03:36:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006932: [03:36:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006932: [03:36:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006932: [03:36:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006932: [03:36:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006932: [03:36:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006932: [03:36:31] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005348: [03:36:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6932] RDOC 006932: [03:36:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000184C7EAEF18 RDOC 006932: [03:36:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006932: [03:36:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006932: [03:36:31] core.cpp(2028) - Log - Removing device frame capturer for 0x00000184C7EAEF18 RDOC 006932: [03:36:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006932: [03:36:31] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000184C7EAEF18 RDOC 006932: [03:36:31] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006932: [03:36:31] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000184C7EAEF18 / 0x00000000001A004E RDOC 006932: [03:36:31] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006932: [03:36:31] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005348: [03:36:31] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 006932: [03:36:31] d3d11_device.cpp(1946) - Log - Starting capture RDOC 006932: [03:36:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006932: [03:36:31] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 006932: [03:36:31] d3d11_device.cpp(2028) - Log - Finished capture, Frame 200 RDOC 006932: [03:36:32] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 24 referenced resources RDOC 006932: [03:36:32] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 006932: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 651520 bytes to 37880 (5.81 %) RDOC 006932: [03:36:32] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.621338 MB capture section in 0.053180 seconds RDOC 006932: [03:36:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006932: [03:36:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 006932: [03:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 005348: [03:36:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (51294 bytes) (time 1704771392) 7788 byte thumbnail RDOC 005348: [03:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Resource_Lifetimes\capture_frame200.rdc RDOC 005348: [03:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005348: [03:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005348: [03:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005348: [03:36:33] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005348: [03:36:33] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005348: [03:36:33] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005348: [03:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005348: [03:36:33] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005348: [03:36:33] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005348: [03:36:33] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005348: [03:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005348: [03:36:33] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 8.273 ms RDOC 005348: [03:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011528: [03:36:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011528: [03:36:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011528: [03:36:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011528: [03:36:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011528: [03:36:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3168 RDOC 003168: [03:36:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003168: [03:36:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003168: [03:36:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003168: [03:36:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003168: [03:36:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003168: [03:36:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003168: [03:36:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003168: [03:36:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003168: [03:36:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003168: [03:36:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003168: [03:36:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003168: [03:36:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003168: [03:36:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003168: [03:36:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003168: [03:36:33] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011528: [03:36:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3168] RDOC 003168: [03:36:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000262DBD8E9E8 RDOC 003168: [03:36:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003168: [03:36:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003168: [03:36:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000262DBD8E9E8 RDOC 003168: [03:36:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003168: [03:36:33] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000262DBD8E9E8 RDOC 003168: [03:36:33] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003168: [03:36:33] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000262DBD8E9E8 / 0x00000000001B004E RDOC 003168: [03:36:33] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003168: [03:36:33] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011528: [03:36:34] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003168: [03:36:34] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003168: [03:36:34] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 003168: [03:36:34] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 003168: [03:36:34] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003168: [03:36:34] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 39 referenced resources RDOC 003168: [03:36:34] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 0 unreferenced RDOC 003168: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 840576 bytes to 111366 (13.25 %) RDOC 003168: [03:36:34] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.801636 MB capture section in 0.058254 seconds RDOC 003168: [03:36:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003168: [03:36:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 003168: [03:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011528: [03:36:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (118020 bytes) (time 1704771394) 2526 byte thumbnail RDOC 011528: [03:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011528: [03:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011528: [03:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011528: [03:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011528: [03:36:35] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011528: [03:36:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011528: [03:36:35] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011528: [03:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011528: [03:36:35] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011528: [03:36:35] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011528: [03:36:35] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011528: [03:36:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011528: [03:36:35] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 10.735 ms RDOC 011528: [03:36:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011528: [03:36:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011528: [03:36:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011528: [03:36:37] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011528: [03:36:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011528: [03:36:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011528: [03:36:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011528: [03:36:37] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1078) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1089) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] d3d11_shaderdebug.cpp(1104) - Warning - NaN or Inf in texlookup RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:38] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011528: [03:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 004240: [03:36:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004240: [03:36:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004240: [03:36:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004240: [03:36:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004240: [03:36:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2348 RDOC 002348: [03:36:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002348: [03:36:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002348: [03:36:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002348: [03:36:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002348: [03:36:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002348: [03:36:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002348: [03:36:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002348: [03:36:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002348: [03:36:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002348: [03:36:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002348: [03:36:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002348: [03:36:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002348: [03:36:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002348: [03:36:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002348: [03:36:39] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 004240: [03:36:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2348] RDOC 002348: [03:36:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000217D082BD78 RDOC 002348: [03:36:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002348: [03:36:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002348: [03:36:39] core.cpp(2028) - Log - Removing device frame capturer for 0x00000217D082BD78 RDOC 002348: [03:36:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002348: [03:36:39] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000217D082BD78 RDOC 002348: [03:36:39] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002348: [03:36:39] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000217D082BD78 / 0x00000000001C004E RDOC 002348: [03:36:39] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002348: [03:36:39] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 004240: [03:36:39] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002348: [03:36:39] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002348: [03:36:39] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002348: [03:36:39] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002348: [03:36:39] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 002348: [03:36:39] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 10 referenced resources RDOC 002348: [03:36:39] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002348: [03:36:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2495552 bytes to 37489 (1.50 %) RDOC 002348: [03:36:39] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 2.379944 MB capture section in 0.046441 seconds RDOC 002348: [03:36:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002348: [03:36:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 002348: [03:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004240: [03:36:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44143 bytes) (time 1704771399) 2526 byte thumbnail RDOC 004240: [03:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Editing\capture_frame5.rdc RDOC 004240: [03:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004240: [03:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004240: [03:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004240: [03:36:40] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004240: [03:36:40] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004240: [03:36:41] d3d11_replay.cpp(4425) - Log - Created device. RDOC 004240: [03:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004240: [03:36:41] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 004240: [03:36:41] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 004240: [03:36:41] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 004240: [03:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004240: [03:36:41] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 39.841 ms RDOC 004240: [03:36:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007700: [03:36:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 007700: [03:36:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007700: [03:36:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007700: [03:36:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007700: [03:36:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9436 RDOC 009436: [03:36:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009436: [03:36:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009436: [03:36:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009436: [03:36:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009436: [03:36:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009436: [03:36:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009436: [03:36:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009436: [03:36:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009436: [03:36:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009436: [03:36:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009436: [03:36:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009436: [03:36:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009436: [03:36:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009436: [03:36:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009436: [03:36:41] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007700: [03:36:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9436] RDOC 009436: [03:36:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002850BCDBA48 RDOC 009436: [03:36:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009436: [03:36:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009436: [03:36:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000002850BCDBA48 RDOC 009436: [03:36:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009436: [03:36:41] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002850BCDBA48 RDOC 009436: [03:36:41] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009436: [03:36:41] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002850BCDBA48 / 0x00000000001D004E RDOC 009436: [03:36:41] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009436: [03:36:41] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009436: [03:36:41] d3d11_device.cpp(1946) - Log - Starting capture RDOC 009436: [03:36:41] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 009436: [03:36:41] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009436: [03:36:41] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007700: [03:36:41] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 009436: [03:36:41] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 9 referenced resources RDOC 009436: [03:36:41] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009436: [03:36:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 568064 bytes to 31793 (5.60 %) RDOC 009436: [03:36:41] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.541748 MB capture section in 0.049582 seconds RDOC 009436: [03:36:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009436: [03:36:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 009436: [03:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 007700: [03:36:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41542 bytes) (time 1704771401) 5116 byte thumbnail RDOC 007700: [03:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_ISA\capture_frame5.rdc RDOC 007700: [03:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007700: [03:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007700: [03:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007700: [03:36:42] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007700: [03:36:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007700: [03:36:43] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007700: [03:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007700: [03:36:43] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007700: [03:36:43] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007700: [03:36:43] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007700: [03:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007700: [03:36:43] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.234 ms RDOC 007700: [03:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011860: [03:36:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011860: [03:36:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011860: [03:36:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011860: [03:36:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011860: [03:36:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2360 RDOC 002360: [03:36:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002360: [03:36:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002360: [03:36:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002360: [03:36:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002360: [03:36:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002360: [03:36:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002360: [03:36:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002360: [03:36:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002360: [03:36:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002360: [03:36:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002360: [03:36:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002360: [03:36:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002360: [03:36:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002360: [03:36:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011860: [03:36:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2360] RDOC 002360: [03:36:44] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 002360: [03:36:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000286C2A7C588 RDOC 002360: [03:36:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002360: [03:36:44] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002360: [03:36:44] core.cpp(2028) - Log - Removing device frame capturer for 0x00000286C2A7C588 RDOC 002360: [03:36:44] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002360: [03:36:44] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000286C2A7C588 RDOC 002360: [03:36:44] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002360: [03:36:44] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000286C2A7C588 / 0x00000000001E004E RDOC 002360: [03:36:44] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 002360: [03:36:44] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 002360: [03:36:44] d3d11_device.cpp(1946) - Log - Starting capture RDOC 002360: [03:36:44] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 002360: [03:36:44] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 002360: [03:36:44] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011860: [03:36:44] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 002360: [03:36:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 117 referenced resources RDOC 002360: [03:36:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 002360: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4085376 bytes to 149303 (3.65 %) RDOC 002360: [03:36:44] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 3.896118 MB capture section in 0.051492 seconds RDOC 002360: [03:36:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 002360: [03:36:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 002360: [03:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011860: [03:36:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (155957 bytes) (time 1704771404) 2526 byte thumbnail RDOC 011860: [03:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 011860: [03:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011860: [03:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011860: [03:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011860: [03:36:45] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011860: [03:36:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011860: [03:36:45] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011860: [03:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011860: [03:36:45] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011860: [03:36:45] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011860: [03:36:45] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011860: [03:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011860: [03:36:45] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 35.898 ms RDOC 011860: [03:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 005456: [03:36:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005456: [03:36:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005456: [03:36:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005456: [03:36:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005456: [03:36:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5376 RDOC 005376: [03:36:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005376: [03:36:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005376: [03:36:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005376: [03:36:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005376: [03:36:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005376: [03:36:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005376: [03:36:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005376: [03:36:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005376: [03:36:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005376: [03:36:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005376: [03:36:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005376: [03:36:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005376: [03:36:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005376: [03:36:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005376: [03:36:47] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 005456: [03:36:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5376] RDOC 005376: [03:36:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002604027B418 RDOC 005376: [03:36:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005376: [03:36:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005376: [03:36:47] core.cpp(2028) - Log - Removing device frame capturer for 0x000002604027B418 RDOC 005376: [03:36:47] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005376: [03:36:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000002604027B418 RDOC 005376: [03:36:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005376: [03:36:47] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000002604027B418 / 0x00000000001F004E RDOC 005376: [03:36:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 005376: [03:36:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 005376: [03:36:47] d3d11_device.cpp(1946) - Log - Starting capture RDOC 005376: [03:36:47] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005456: [03:36:47] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 005376: [03:36:47] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005376: [03:36:47] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 005376: [03:36:47] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 11 referenced resources RDOC 005376: [03:36:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005376: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 32206 (5.64 %) RDOC 005376: [03:36:47] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.544373 MB capture section in 0.047930 seconds RDOC 005376: [03:36:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005376: [03:36:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005376: [03:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005456: [03:36:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41955 bytes) (time 1704771407) 5116 byte thumbnail RDOC 005456: [03:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005456: [03:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005456: [03:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005456: [03:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005456: [03:36:48] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005456: [03:36:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005456: [03:36:49] d3d11_replay.cpp(4425) - Log - Created device. RDOC 005456: [03:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005456: [03:36:49] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 005456: [03:36:49] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 005456: [03:36:49] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 005456: [03:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005456: [03:36:49] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 7.010 ms RDOC 005456: [03:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Simple_Triangle\capture_frame5.rdc RDOC 005456: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14398 (2.52 %) RDOC 005456: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005456: [03:36:49] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 1.053 ms RDOC 005456: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 570816 bytes to 14398 (2.52 %) RDOC 005456: [03:36:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000007! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000007 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000007! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000172! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000172 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000172! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000173! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000173 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000173! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000174! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000174 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000174! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000175! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000175 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000175! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000176! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000176 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000176! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000177! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000177 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000177! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000178! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000178 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000178! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000179! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000179 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000179! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000180! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000180 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000180! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] d3d11_replay.cpp(2115) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000181! RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 005456: [03:36:49] d3d11_replay.cpp( 648) - Error - Unrecognised/unknown texture ResourceId::1000000000000000181 RDOC 005456: [03:36:49] d3d11_replay.cpp(2627) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000181! RDOC 005456: [03:36:49] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 005456: [03:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 011384: [03:36:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011384: [03:36:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [03:36:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011384: [03:36:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [03:36:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4792 RDOC 004792: [03:36:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004792: [03:36:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004792: [03:36:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004792: [03:36:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004792: [03:36:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004792: [03:36:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004792: [03:36:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004792: [03:36:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004792: [03:36:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004792: [03:36:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004792: [03:36:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004792: [03:36:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004792: [03:36:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004792: [03:36:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004792: [03:36:49] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 011384: [03:36:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4792] RDOC 004792: [03:36:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C641DBF18 RDOC 004792: [03:36:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004792: [03:36:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004792: [03:36:49] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028C641DBF18 RDOC 004792: [03:36:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004792: [03:36:49] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000028C641DBF18 RDOC 004792: [03:36:49] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004792: [03:36:49] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000028C641DBF18 / 0x000000000020004E RDOC 004792: [03:36:49] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 004792: [03:36:49] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011384: [03:36:49] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 004792: [03:36:49] d3d11_device.cpp(1946) - Log - Starting capture RDOC 004792: [03:36:49] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 004792: [03:36:49] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004792: [03:36:49] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 004792: [03:36:50] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 12 referenced resources RDOC 004792: [03:36:50] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004792: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 626240 bytes to 34242 (5.47 %) RDOC 004792: [03:36:50] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.597229 MB capture section in 0.062340 seconds RDOC 004792: [03:36:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4609 bytes to 4609 (100.00 %) RDOC 004792: [03:36:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 004792: [03:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011384: [03:36:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (45421 bytes) (time 1704771410) 6356 byte thumbnail RDOC 011384: [03:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Stream_Out\capture_frame5.rdc RDOC 011384: [03:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011384: [03:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011384: [03:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011384: [03:36:51] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011384: [03:36:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011384: [03:36:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 011384: [03:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011384: [03:36:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 011384: [03:36:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 011384: [03:36:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 011384: [03:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011384: [03:36:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 10.665 ms RDOC 011384: [03:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007032: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 007032: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007032: [03:36:51] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007032: [03:36:51] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007032: [03:36:51] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11508 RDOC 011508: [03:36:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011508: [03:36:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011508: [03:36:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011508: [03:36:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011508: [03:36:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011508: [03:36:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011508: [03:36:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011508: [03:36:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011508: [03:36:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011508: [03:36:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011508: [03:36:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011508: [03:36:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011508: [03:36:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011508: [03:36:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011508: [03:36:51] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007032: [03:36:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11508] RDOC 011508: [03:36:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021080A0D708 RDOC 011508: [03:36:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011508: [03:36:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011508: [03:36:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021080A0D708 RDOC 011508: [03:36:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011508: [03:36:51] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000021080A0D708 RDOC 011508: [03:36:51] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x000000000021004E RDOC 011508: [03:36:51] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011508: [03:36:51] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x00000000000C02C0 RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x00000000000202C4 RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x00000000000202C8 RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x00000000000202F4 RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x000000000004035A RDOC 011508: [03:36:51] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000021080A0D708 / 0x0000000000030356 RDOC 007032: [03:36:51] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011508: [03:36:51] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011508: [03:36:51] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011508: [03:36:51] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011508: [03:36:51] d3d11_device.cpp(2028) - Log - Finished capture, Frame 50 RDOC 011508: [03:36:51] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011508: [03:36:51] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 011508: [03:36:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 8867264 bytes to 101458 (1.14 %) RDOC 011508: [03:36:51] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 8.456482 MB capture section in 0.061399 seconds RDOC 011508: [03:36:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 011508: [03:36:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011508: [03:36:52] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011508: [03:36:52] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011508: [03:36:52] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011508: [03:36:52] d3d11_device.cpp(2028) - Log - Finished capture, Frame 57 RDOC 011508: [03:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 011508: [03:36:52] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 19 referenced resources RDOC 011508: [03:36:52] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007032: [03:36:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50) (112472 bytes) (time 1704771412) 6530 byte thumbnail RDOC 007032: [03:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Swapchain_Zoo\capture_frame50.rdc RDOC 007032: [03:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007032: [03:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007032: [03:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007032: [03:36:53] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007032: [03:36:53] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007032: [03:36:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007032: [03:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007032: [03:36:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007032: [03:36:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007032: [03:36:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007032: [03:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007032: [03:36:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 74.531 ms RDOC 007032: [03:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 010728: [03:36:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010728: [03:36:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010728: [03:36:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010728: [03:36:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010728: [03:36:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3340 RDOC 003340: [03:36:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003340: [03:36:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003340: [03:36:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003340: [03:36:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003340: [03:36:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003340: [03:36:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003340: [03:36:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003340: [03:36:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003340: [03:36:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003340: [03:36:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003340: [03:36:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003340: [03:36:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003340: [03:36:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003340: [03:36:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010728: [03:36:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3340] RDOC 003340: [03:36:54] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003340: [03:36:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DDEA64D168 RDOC 003340: [03:36:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003340: [03:36:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003340: [03:36:54] core.cpp(2028) - Log - Removing device frame capturer for 0x000001DDEA64D168 RDOC 003340: [03:36:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003340: [03:36:54] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001DDEA64D168 RDOC 003340: [03:36:54] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003340: [03:36:54] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001DDEA64D168 / 0x000000000022004E RDOC 003340: [03:36:54] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 003340: [03:36:54] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 010728: [03:36:54] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 003340: [03:36:54] d3d11_device.cpp(1946) - Log - Starting capture RDOC 003340: [03:36:54] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 003340: [03:36:54] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003340: [03:36:54] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 003340: [03:36:54] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 9 referenced resources RDOC 003340: [03:36:54] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003340: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 567232 bytes to 33160 (5.85 %) RDOC 003340: [03:36:55] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.540955 MB capture section in 0.056882 seconds RDOC 003340: [03:36:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 003340: [03:36:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 003340: [03:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010728: [03:36:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43425 bytes) (time 1704771415) 5798 byte thumbnail RDOC 010728: [03:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 010728: [03:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010728: [03:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010728: [03:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010728: [03:36:56] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010728: [03:36:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010728: [03:36:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010728: [03:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010728: [03:36:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010728: [03:36:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010728: [03:36:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010728: [03:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010728: [03:36:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 5.821 ms RDOC 010728: [03:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 007912: [03:36:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 007912: [03:36:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007912: [03:36:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007912: [03:36:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007912: [03:36:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7284 RDOC 007284: [03:36:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007284: [03:36:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007284: [03:36:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007284: [03:36:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007284: [03:36:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007284: [03:36:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007284: [03:36:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007284: [03:36:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007284: [03:36:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007284: [03:36:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007284: [03:36:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007284: [03:36:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007284: [03:36:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007284: [03:36:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007284: [03:36:57] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 007912: [03:36:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7284] RDOC 007284: [03:36:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020FA5E3DA78 RDOC 007284: [03:36:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007284: [03:36:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007284: [03:36:57] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020FA5E3DA78 RDOC 007284: [03:36:57] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007284: [03:36:57] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000020FA5E3DA78 RDOC 007284: [03:36:57] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007284: [03:36:57] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x0000020FA5E3DA78 / 0x000000000023004E RDOC 007284: [03:36:57] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 007284: [03:36:57] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 007284: [03:36:57] d3d11_device.cpp(1946) - Log - Starting capture RDOC 007284: [03:36:57] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 007284: [03:36:57] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 007284: [03:36:57] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 007912: [03:36:57] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 007284: [03:36:57] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 8 referenced resources RDOC 007284: [03:36:57] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 007284: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 591872 bytes to 37752 (6.38 %) RDOC 007284: [03:36:57] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 0.564453 MB capture section in 0.049147 seconds RDOC 007284: [03:36:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007284: [03:36:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007284: [03:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007912: [03:36:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46962 bytes) (time 1704771417) 4687 byte thumbnail RDOC 007912: [03:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007912: [03:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007912: [03:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007912: [03:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007912: [03:36:58] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007912: [03:36:58] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007912: [03:36:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 007912: [03:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007912: [03:36:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 007912: [03:36:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 007912: [03:36:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 007912: [03:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007912: [03:36:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 9.990 ms RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 007912: [03:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 000256: [03:36:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 000256: [03:36:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000256: [03:36:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000256: [03:36:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000256: [03:36:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10020 RDOC 010020: [03:36:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010020: [03:36:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010020: [03:36:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010020: [03:36:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010020: [03:36:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010020: [03:36:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010020: [03:36:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010020: [03:36:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010020: [03:36:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010020: [03:36:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010020: [03:36:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010020: [03:36:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010020: [03:36:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010020: [03:36:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000256: [03:36:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10020] RDOC 010020: [03:36:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010020: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000155C2361A50 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010020: [03:36:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010020: [03:36:59] core.cpp(2028) - Log - Removing device frame capturer for 0x00000155C2361A50 RDOC 010020: [03:36:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010020: [03:36:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010020: [03:36:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010020: [03:36:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000155C2361A50 RDOC 010020: [03:36:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000256: [03:36:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010020: [03:36:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010020: [03:36:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000155C2361A50 / 0x000000000024004E RDOC 010020: [03:36:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010020: [03:36:59] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 000256: [03:36:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010020: [03:37:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010020: [03:37:00] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010020: [03:37:00] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010020: [03:37:00] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 16 referenced resources RDOC 010020: [03:37:00] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010020: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2090112 bytes to 26971 (1.29 %) RDOC 010020: [03:37:00] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.993286 MB capture section in 0.118166 seconds RDOC 010020: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010020: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010020: [03:37:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 010020: [03:37:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 010020: [03:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000256: [03:37:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2592445 bytes) (time 1704771420) 4886 byte thumbnail RDOC 000256: [03:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Buffer_Truncation\capture_frame5.rdc RDOC 000256: [03:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000256: [03:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000256: [03:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000256: [03:37:01] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 000256: [03:37:01] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 000256: [03:37:01] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 000256: [03:37:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 000256: [03:37:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000256: [03:37:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 000256: [03:37:01] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 000256: [03:37:01] d3d12_replay.cpp(4655) - Log - Created device. RDOC 000256: [03:37:01] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 000256: [03:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000256: [03:37:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 000256: [03:37:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 000256: [03:37:03] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000256: [03:37:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 000256: [03:37:03] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 000256: [03:37:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 000256: [03:37:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2196.479 ms RDOC 000256: [03:37:03] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 000256: [03:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004800: [03:37:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004800: [03:37:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004800: [03:37:03] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004800: [03:37:03] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004800: [03:37:03] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4236 RDOC 004236: [03:37:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004236: [03:37:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004236: [03:37:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004236: [03:37:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004236: [03:37:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004236: [03:37:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004236: [03:37:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004236: [03:37:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004236: [03:37:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004236: [03:37:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004236: [03:37:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004236: [03:37:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004236: [03:37:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004236: [03:37:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004800: [03:37:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4236] RDOC 004236: [03:37:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004236: [03:37:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026429FBF260 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004236: [03:37:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026429FBF260 RDOC 004236: [03:37:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004236: [03:37:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004236: [03:37:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004236: [03:37:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026429FBF260 RDOC 004236: [03:37:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004800: [03:37:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004236: [03:37:04] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004236: [03:37:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000026429FBF260 / 0x000000000025004E RDOC 004236: [03:37:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004236: [03:37:04] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 004800: [03:37:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004236: [03:37:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004236: [03:37:04] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 004236: [03:37:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004236: [03:37:04] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 004236: [03:37:04] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 16 referenced resources RDOC 004236: [03:37:04] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 004236: [03:37:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2164800 bytes to 70027 (3.23 %) RDOC 004236: [03:37:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.064514 MB capture section in 0.106837 seconds RDOC 004236: [03:37:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004236: [03:37:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004236: [03:37:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004236: [03:37:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004236: [03:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004800: [03:37:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2635590 bytes) (time 1704771424) 4975 byte thumbnail RDOC 004800: [03:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_CBuffer_Zoo\capture_frame5.rdc RDOC 004800: [03:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004800: [03:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004800: [03:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004800: [03:37:05] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004800: [03:37:05] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004800: [03:37:05] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004800: [03:37:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004800: [03:37:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004800: [03:37:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004800: [03:37:05] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004800: [03:37:06] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004800: [03:37:06] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004800: [03:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004800: [03:37:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004800: [03:37:06] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 004800: [03:37:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004800: [03:37:06] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004800: [03:37:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004800: [03:37:06] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004800: [03:37:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004800: [03:37:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 617.768 ms RDOC 004800: [03:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004060: [03:37:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004060: [03:37:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004060: [03:37:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004060: [03:37:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004060: [03:37:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7712 RDOC 007712: [03:37:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007712: [03:37:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007712: [03:37:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007712: [03:37:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007712: [03:37:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007712: [03:37:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007712: [03:37:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007712: [03:37:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007712: [03:37:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007712: [03:37:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007712: [03:37:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007712: [03:37:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007712: [03:37:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007712: [03:37:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004060: [03:37:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7712] RDOC 007712: [03:37:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [03:37:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C4293DC4E0 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007712: [03:37:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C4293DC4E0 RDOC 007712: [03:37:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007712: [03:37:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007712: [03:37:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [03:37:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C4293DC4E0 RDOC 007712: [03:37:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004060: [03:37:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007712: [03:37:07] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007712: [03:37:07] d3d12_device.cpp(2522) - Log - Creating direct queue as none was found in the application RDOC 007712: [03:37:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007712: [03:37:07] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 007712: [03:37:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007712: [03:37:07] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007712: [03:37:07] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 007712: [03:37:07] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 13 referenced resources RDOC 007712: [03:37:07] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 11 unreferenced RDOC 007712: [03:37:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 213696 bytes to 15712 (7.35 %) RDOC 007712: [03:37:07] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.203796 MB capture section in 0.107060 seconds RDOC 007712: [03:37:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007712: [03:37:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007712: [03:37:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 007712: [03:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004060: [03:37:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2571805 bytes) (time 1704771427) 0 byte thumbnail RDOC 004060: [03:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Compute_Only\capture_capture.rdc RDOC 004060: [03:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004060: [03:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004060: [03:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004060: [03:37:08] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004060: [03:37:08] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004060: [03:37:08] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004060: [03:37:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004060: [03:37:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004060: [03:37:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004060: [03:37:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004060: [03:37:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004060: [03:37:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004060: [03:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004060: [03:37:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004060: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004060: [03:37:09] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004060: [03:37:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004060: [03:37:09] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004060: [03:37:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004060: [03:37:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 643.052 ms RDOC 004060: [03:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010040: [03:37:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010040: [03:37:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010040: [03:37:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010040: [03:37:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010040: [03:37:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1996 RDOC 001996: [03:37:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001996: [03:37:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001996: [03:37:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001996: [03:37:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001996: [03:37:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001996: [03:37:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001996: [03:37:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001996: [03:37:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001996: [03:37:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001996: [03:37:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001996: [03:37:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001996: [03:37:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001996: [03:37:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001996: [03:37:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010040: [03:37:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1996] RDOC 001996: [03:37:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001996: [03:37:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C1935ADB30 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 001996: [03:37:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000002C1935ADB30 RDOC 001996: [03:37:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001996: [03:37:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001996: [03:37:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001996: [03:37:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002C1935ADB30 RDOC 001996: [03:37:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010040: [03:37:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 001996: [03:37:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 001996: [03:37:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002C1935ADB30 / 0x000000000026004E RDOC 001996: [03:37:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 001996: [03:37:10] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010040: [03:37:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 001996: [03:37:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001996: [03:37:10] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 001996: [03:37:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 001996: [03:37:10] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 001996: [03:37:10] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 001996: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8834 (12.65 %) RDOC 001996: [03:37:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.141596 seconds RDOC 001996: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 001996: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 001996: [03:37:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001996: [03:37:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 001996: [03:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010040: [03:37:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574529 bytes) (time 1704771430) 5116 byte thumbnail RDOC 010040: [03:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Counters\capture_frame5.rdc RDOC 010040: [03:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010040: [03:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010040: [03:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010040: [03:37:11] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010040: [03:37:11] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010040: [03:37:11] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010040: [03:37:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010040: [03:37:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010040: [03:37:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010040: [03:37:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010040: [03:37:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010040: [03:37:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010040: [03:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010040: [03:37:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010040: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010040: [03:37:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010040: [03:37:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010040: [03:37:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010040: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010040: [03:37:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 670.925 ms RDOC 010040: [03:37:12] d3d12_counters.cpp( 533) - Log - Timer Fetch Counters, counters to fetch 7 - 6.387 ms RDOC 010040: [03:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 006528: [03:37:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006528: [03:37:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006528: [03:37:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006528: [03:37:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006528: [03:37:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7884 RDOC 007884: [03:37:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007884: [03:37:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007884: [03:37:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007884: [03:37:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007884: [03:37:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007884: [03:37:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007884: [03:37:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007884: [03:37:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007884: [03:37:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007884: [03:37:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007884: [03:37:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007884: [03:37:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007884: [03:37:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007884: [03:37:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006528: [03:37:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7884] RDOC 007884: [03:37:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007884: [03:37:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B05BE0C6A0 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007884: [03:37:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007884: [03:37:12] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B05BE0C6A0 RDOC 007884: [03:37:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007884: [03:37:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007884: [03:37:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007884: [03:37:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B05BE0C6A0 RDOC 007884: [03:37:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006528: [03:37:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007884: [03:37:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007884: [03:37:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B05BE0C6A0 / 0x000000000027004E RDOC 007884: [03:37:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007884: [03:37:13] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 006528: [03:37:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007884: [03:37:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007884: [03:37:13] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 007884: [03:37:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007884: [03:37:13] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 007884: [03:37:13] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 22 referenced resources RDOC 007884: [03:37:13] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 10 unreferenced RDOC 007884: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 327552 bytes to 62030 (18.94 %) RDOC 007884: [03:37:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.312378 MB capture section in 0.101867 seconds RDOC 007884: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007884: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007884: [03:37:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5303 bytes to 5303 (100.00 %) RDOC 007884: [03:37:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 007884: [03:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006528: [03:37:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2630604 bytes) (time 1704771433) 7111 byte thumbnail RDOC 006528: [03:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Descriptor_Indexing\capture_frame5.rdc RDOC 006528: [03:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006528: [03:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006528: [03:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006528: [03:37:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 006528: [03:37:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 006528: [03:37:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 006528: [03:37:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 006528: [03:37:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006528: [03:37:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 006528: [03:37:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 006528: [03:37:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 006528: [03:37:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006528: [03:37:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006528: [03:37:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 006528: [03:37:14] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 006528: [03:37:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 006528: [03:37:15] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006528: [03:37:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 006528: [03:37:15] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 006528: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006528: [03:37:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 624.585 ms RDOC 006528: [03:37:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006528: [03:37:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006528: [03:37:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006528: [03:37:15] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 006528: [03:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011428: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011428: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011428: [03:37:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011428: [03:37:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011428: [03:37:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3768 RDOC 003768: [03:37:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003768: [03:37:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003768: [03:37:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003768: [03:37:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003768: [03:37:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003768: [03:37:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003768: [03:37:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003768: [03:37:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003768: [03:37:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003768: [03:37:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003768: [03:37:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003768: [03:37:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003768: [03:37:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003768: [03:37:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011428: [03:37:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3768] RDOC 003768: [03:37:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003768: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020A700EC570 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003768: [03:37:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003768: [03:37:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020A700EC570 RDOC 003768: [03:37:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003768: [03:37:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003768: [03:37:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003768: [03:37:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020A700EC570 RDOC 003768: [03:37:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011428: [03:37:16] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003768: [03:37:16] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003768: [03:37:16] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020A700EC570 / 0x000000000028004E RDOC 011428: [03:37:16] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003768: [03:37:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003768: [03:37:16] resource_manager.h(1469) - Log - Preparing up to 75 potentially dirty resources RDOC 003768: [03:37:16] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003768: [03:37:16] resource_manager.h(1526) - Log - Prepared 62 dirty resources, postponed 0, skipped 0 RDOC 003768: [03:37:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003768: [03:37:16] resource_manager.h(1538) - Log - Checking 62 resources with initial contents against 63 referenced resources RDOC 003768: [03:37:16] resource_manager.h(1642) - Log - Serialised 52 resources, skipped 10 unreferenced RDOC 003768: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 220131136 bytes to 1296954 (0.59 %) RDOC 003768: [03:37:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 209.933411 MB capture section in 0.350218 seconds RDOC 003768: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003768: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003768: [03:37:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5360 bytes to 5360 (100.00 %) RDOC 003768: [03:37:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 003768: [03:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011428: [03:37:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3863430 bytes) (time 1704771436) 4956 byte thumbnail RDOC 011428: [03:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Discard_Zoo\capture_frame5.rdc RDOC 011428: [03:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011428: [03:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011428: [03:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011428: [03:37:17] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011428: [03:37:17] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011428: [03:37:17] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011428: [03:37:17] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011428: [03:37:17] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011428: [03:37:17] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011428: [03:37:17] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011428: [03:37:17] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011428: [03:37:17] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011428: [03:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011428: [03:37:17] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011428: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011428: [03:37:18] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011428: [03:37:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011428: [03:37:18] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011428: [03:37:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 011428: [03:37:18] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011428: [03:37:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1112.745 ms RDOC 011428: [03:37:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003636: [03:37:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003636: [03:37:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003636: [03:37:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003636: [03:37:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003636: [03:37:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10880 RDOC 010880: [03:37:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010880: [03:37:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010880: [03:37:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010880: [03:37:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010880: [03:37:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010880: [03:37:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010880: [03:37:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010880: [03:37:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010880: [03:37:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010880: [03:37:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010880: [03:37:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010880: [03:37:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010880: [03:37:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010880: [03:37:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003636: [03:37:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10880] RDOC 010880: [03:37:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010880: [03:37:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021D117ABD20 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010880: [03:37:24] core.cpp(2028) - Log - Removing device frame capturer for 0x0000021D117ABD20 RDOC 010880: [03:37:24] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010880: [03:37:24] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010880: [03:37:24] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010880: [03:37:24] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000021D117ABD20 RDOC 010880: [03:37:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003636: [03:37:24] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010880: [03:37:24] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010880: [03:37:24] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000021D117ABD20 / 0x00000000000D0344 RDOC 010880: [03:37:24] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010880: [03:37:24] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 003636: [03:37:24] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010880: [03:37:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010880: [03:37:24] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 010880: [03:37:24] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010880: [03:37:24] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 17 referenced resources RDOC 010880: [03:37:24] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 010880: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2156992 bytes to 61943 (2.87 %) RDOC 010880: [03:37:24] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 2.057068 MB capture section in 0.111630 seconds RDOC 010880: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010880: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010880: [03:37:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5573 bytes to 5573 (100.00 %) RDOC 010880: [03:37:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 010880: [03:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 003636: [03:37:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2633264 bytes) (time 1704771444) 9588 byte thumbnail RDOC 003636: [03:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Draw_Zoo\capture_frame5.rdc RDOC 003636: [03:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003636: [03:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003636: [03:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003636: [03:37:25] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003636: [03:37:25] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003636: [03:37:25] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003636: [03:37:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003636: [03:37:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003636: [03:37:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003636: [03:37:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003636: [03:37:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003636: [03:37:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003636: [03:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003636: [03:37:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003636: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003636: [03:37:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003636: [03:37:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003636: [03:37:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003636: [03:37:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003636: [03:37:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 616.833 ms RDOC 003636: [03:37:26] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003636: [03:37:26] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 256 to 1024 for output data RDOC 003636: [03:37:26] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 003636: [03:37:26] d3d12_debug.cpp(1957) - Warning - Attempting to read off the end of the buffer (128 4096). Will be clamped (4096) RDOC 003636: [03:37:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007984: [03:37:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 007984: [03:37:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007984: [03:37:27] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007984: [03:37:27] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007984: [03:37:27] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9368 RDOC 009368: [03:37:27] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009368: [03:37:27] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009368: [03:37:27] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009368: [03:37:27] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009368: [03:37:27] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009368: [03:37:27] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009368: [03:37:27] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009368: [03:37:27] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009368: [03:37:27] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009368: [03:37:27] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009368: [03:37:27] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009368: [03:37:27] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009368: [03:37:27] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009368: [03:37:27] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007984: [03:37:27] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9368] RDOC 009368: [03:37:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009368: [03:37:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB77532A40 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009368: [03:37:27] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009368: [03:37:27] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FB77532A40 RDOC 009368: [03:37:27] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009368: [03:37:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009368: [03:37:27] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009368: [03:37:27] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FB77532A40 RDOC 009368: [03:37:27] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007984: [03:37:27] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009368: [03:37:27] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009368: [03:37:27] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FB77532A40 / 0x00000000003E0244 RDOC 009368: [03:37:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009368: [03:37:27] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 007984: [03:37:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009368: [03:37:27] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 009368: [03:37:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 4294967295 RDOC 009368: [03:37:27] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 2 referenced resources RDOC 009368: [03:37:27] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 13 unreferenced RDOC 009368: [03:37:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1088 bytes to 683 (62.78 %) RDOC 009368: [03:37:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.001038 MB capture section in 0.087081 seconds RDOC 009368: [03:37:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009368: [03:37:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009368: [03:37:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13472 bytes to 13472 (100.00 %) RDOC 009368: [03:37:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 009368: [03:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007984: [03:37:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (2578622 bytes) (time 1704771447) 8307 byte thumbnail RDOC 007984: [03:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Empty_Capture\capture_capture.rdc RDOC 007984: [03:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007984: [03:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007984: [03:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007984: [03:37:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007984: [03:37:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007984: [03:37:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007984: [03:37:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007984: [03:37:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007984: [03:37:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007984: [03:37:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007984: [03:37:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007984: [03:37:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007984: [03:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007984: [03:37:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007984: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007984: [03:37:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007984: [03:37:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007984: [03:37:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007984: [03:37:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 587.318 ms RDOC 007984: [03:37:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010316: [03:37:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010316: [03:37:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010316: [03:37:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010316: [03:37:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010316: [03:37:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4880 RDOC 004880: [03:37:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004880: [03:37:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004880: [03:37:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004880: [03:37:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004880: [03:37:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004880: [03:37:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004880: [03:37:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004880: [03:37:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004880: [03:37:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004880: [03:37:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004880: [03:37:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004880: [03:37:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004880: [03:37:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004880: [03:37:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010316: [03:37:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4880] RDOC 004880: [03:37:29] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004880: [03:37:29] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020217DBD030 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004880: [03:37:29] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004880: [03:37:29] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020217DBD030 RDOC 004880: [03:37:30] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004880: [03:37:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004880: [03:37:30] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004880: [03:37:30] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020217DBD030 RDOC 004880: [03:37:30] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010316: [03:37:30] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004880: [03:37:30] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004880: [03:37:30] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020217DBD030 / 0x00000000003F0244 RDOC 004880: [03:37:30] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004880: [03:37:30] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 010316: [03:37:30] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004880: [03:37:30] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 004880: [03:37:30] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004880: [03:37:30] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 42 referenced resources RDOC 004880: [03:37:30] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 2 unreferenced RDOC 004880: [03:37:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 151326592 bytes to 704043 (0.47 %) RDOC 004880: [03:37:30] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 144.316284 MB capture section in 0.129242 seconds RDOC 004880: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004880: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004880: [03:37:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6115 bytes to 6115 (100.00 %) RDOC 004880: [03:37:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 004880: [03:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010316: [03:37:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3288239 bytes) (time 1704771451) 21921 byte thumbnail RDOC 010316: [03:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Execute_Indirect\capture_frame5.rdc RDOC 010316: [03:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010316: [03:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010316: [03:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010316: [03:37:32] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010316: [03:37:32] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010316: [03:37:32] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010316: [03:37:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010316: [03:37:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010316: [03:37:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010316: [03:37:32] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010316: [03:37:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010316: [03:37:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010316: [03:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010316: [03:37:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010316: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010316: [03:37:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010316: [03:37:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010316: [03:37:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010316: [03:37:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 010316: [03:37:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 010316: [03:37:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 010316: [03:37:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010316: [03:37:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 806.123 ms RDOC 010316: [03:37:33] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010316: [03:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005760: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005760: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005760: [03:37:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005760: [03:37:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005760: [03:37:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6424 RDOC 006424: [03:37:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006424: [03:37:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006424: [03:37:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006424: [03:37:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006424: [03:37:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006424: [03:37:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006424: [03:37:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006424: [03:37:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006424: [03:37:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006424: [03:37:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006424: [03:37:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006424: [03:37:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006424: [03:37:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006424: [03:37:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005760: [03:37:48] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6424] RDOC 006424: [03:37:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006424: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025A1CCCEA30 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006424: [03:37:48] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025A1CCCEA30 RDOC 006424: [03:37:48] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006424: [03:37:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006424: [03:37:48] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006424: [03:37:48] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025A1CCCEA30 RDOC 006424: [03:37:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005760: [03:37:48] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006424: [03:37:48] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006424: [03:37:48] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025A1CCCEA30 / 0x0000000000400244 RDOC 006424: [03:37:48] d3d12_device_wrap3.cpp( 67) - Warning - Adding DENY_RT_DS_TEXTURES|DENY_NON_RT_DS_TEXTURES to OpenExistingHeap heap for tier 1 compatibility RDOC 006424: [03:37:48] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006424: [03:37:48] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005760: [03:37:48] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006424: [03:37:48] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 006424: [03:37:48] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 006424: [03:37:48] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 006424: [03:37:48] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 006424: [03:37:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 006424: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46144 bytes to 8288 (17.96 %) RDOC 006424: [03:37:48] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.044006 MB capture section in 0.104378 seconds RDOC 006424: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006424: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006424: [03:37:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006424: [03:37:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 006424: [03:37:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005760: [03:37:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573983 bytes) (time 1704771468) 5116 byte thumbnail RDOC 005760: [03:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Existing_Heap\capture_frame5.rdc RDOC 005760: [03:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005760: [03:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005760: [03:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005760: [03:37:50] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005760: [03:37:50] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005760: [03:37:50] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005760: [03:37:50] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005760: [03:37:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005760: [03:37:50] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005760: [03:37:50] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005760: [03:37:50] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005760: [03:37:50] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005760: [03:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005760: [03:37:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005760: [03:37:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005760: [03:37:50] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005760: [03:37:50] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005760: [03:37:50] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005760: [03:37:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005760: [03:37:50] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 620.515 ms RDOC 005760: [03:37:50] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 005760: [03:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004072: [03:37:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004072: [03:37:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004072: [03:37:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004072: [03:37:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004072: [03:37:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10948 RDOC 010948: [03:37:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010948: [03:37:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010948: [03:37:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010948: [03:37:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010948: [03:37:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010948: [03:37:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010948: [03:37:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010948: [03:37:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010948: [03:37:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010948: [03:37:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010948: [03:37:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010948: [03:37:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010948: [03:37:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010948: [03:37:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004072: [03:37:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10948] RDOC 010948: [03:37:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010948: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018A35780BD0 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010948: [03:37:51] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010948: [03:37:51] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018A35780BD0 RDOC 010948: [03:37:51] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010948: [03:37:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010948: [03:37:51] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010948: [03:37:51] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018A35780BD0 RDOC 010948: [03:37:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004072: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010948: [03:37:51] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010948: [03:37:51] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018A35780BD0 / 0x0000000000410244 RDOC 010948: [03:37:51] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010948: [03:37:51] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 010948: [03:37:51] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 010948: [03:37:51] d3d12_device.cpp(2648) - Log - Finished capture, Frame 0 RDOC 004072: [03:37:51] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010948: [03:37:51] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 19 referenced resources RDOC 010948: [03:37:51] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 10 unreferenced RDOC 010948: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 273790 (0.41 %) RDOC 010948: [03:37:51] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 64.049133 MB capture section in 0.118654 seconds RDOC 010948: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010948: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010948: [03:37:51] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010948: [03:37:51] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 010948: [03:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 004072: [03:37:51] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (2839485 bytes) (time 1704771471) 5116 byte thumbnail RDOC 004072: [03:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 004072: [03:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004072: [03:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004072: [03:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004072: [03:37:52] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004072: [03:37:52] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004072: [03:37:52] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004072: [03:37:52] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004072: [03:37:52] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004072: [03:37:52] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004072: [03:37:52] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004072: [03:37:53] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004072: [03:37:53] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004072: [03:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004072: [03:37:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004072: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004072: [03:37:53] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004072: [03:37:53] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004072: [03:37:53] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004072: [03:37:53] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 004072: [03:37:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004072: [03:37:53] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 701.882 ms RDOC 004072: [03:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Frame0\capture_frame0.rdc RDOC 004072: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17586 (0.03 %) RDOC 004072: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004072: [03:37:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004072: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004072: [03:37:54] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 55.051 ms RDOC 004072: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 67160384 bytes to 17586 (0.03 %) RDOC 004072: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004072: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004072: [03:37:54] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004072: [03:37:54] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 004072: [03:37:54] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 004072: [03:37:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000289) RDOC 004072: [03:37:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000290) RDOC 004072: [03:37:54] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000292! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000292! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000293! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000293! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000318! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000318! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000295) RDOC 004072: [03:37:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000296) RDOC 004072: [03:37:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000297) RDOC 004072: [03:37:54] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000319! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000319! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000320! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000320! RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000311! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000311! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000315) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000318) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000319) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000320) RDOC 004072: [03:37:54] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 004072: [03:37:54] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 004072: [03:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009048: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009048: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009048: [03:37:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009048: [03:37:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009048: [03:37:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7528 RDOC 007528: [03:37:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007528: [03:37:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007528: [03:37:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007528: [03:37:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007528: [03:37:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007528: [03:37:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007528: [03:37:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007528: [03:37:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007528: [03:37:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007528: [03:37:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007528: [03:37:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007528: [03:37:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007528: [03:37:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007528: [03:37:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009048: [03:37:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7528] RDOC 007528: [03:37:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007528: [03:37:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015938A8C4F0 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007528: [03:37:55] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007528: [03:37:55] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015938A8C4F0 RDOC 007528: [03:37:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007528: [03:37:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007528: [03:37:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007528: [03:37:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015938A8C4F0 RDOC 007528: [03:37:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009048: [03:37:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007528: [03:37:56] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007528: [03:37:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015938A8C4F0 / 0x0000000000420244 RDOC 007528: [03:37:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007528: [03:37:56] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 009048: [03:37:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007528: [03:37:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007528: [03:37:56] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 007528: [03:37:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007528: [03:37:56] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 007528: [03:37:56] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 007528: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 134264192 bytes to 536698 (0.40 %) RDOC 007528: [03:37:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 128.044312 MB capture section in 0.205597 seconds RDOC 007528: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007528: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007528: [03:37:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 007528: [03:37:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 007528: [03:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009048: [03:37:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3102393 bytes) (time 1704771476) 5116 byte thumbnail RDOC 009048: [03:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Large_Buffer\capture_frame5.rdc RDOC 009048: [03:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009048: [03:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009048: [03:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009048: [03:37:57] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009048: [03:37:57] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009048: [03:37:57] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009048: [03:37:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009048: [03:37:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009048: [03:37:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009048: [03:37:57] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009048: [03:37:57] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009048: [03:37:57] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009048: [03:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009048: [03:37:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009048: [03:37:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009048: [03:37:58] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009048: [03:37:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009048: [03:37:58] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009048: [03:37:58] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::286 from upload to default for efficient replay RDOC 009048: [03:37:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009048: [03:37:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 731.321 ms RDOC 009048: [03:37:58] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 009048: [03:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008980: [03:37:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008980: [03:37:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008980: [03:37:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008980: [03:37:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008980: [03:37:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8160 RDOC 008160: [03:37:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008160: [03:37:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008160: [03:37:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008160: [03:37:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008160: [03:37:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008160: [03:37:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008160: [03:37:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008160: [03:37:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008160: [03:37:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008160: [03:37:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008160: [03:37:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008160: [03:37:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008160: [03:37:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008160: [03:37:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008980: [03:37:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8160] RDOC 008160: [03:37:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008160: [03:37:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002AD336CCCA0 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008160: [03:37:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008160: [03:37:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000002AD336CCCA0 RDOC 008160: [03:37:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008160: [03:37:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008160: [03:37:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008160: [03:37:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002AD336CCCA0 RDOC 008160: [03:37:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008980: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008160: [03:37:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008160: [03:37:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002AD336CCCA0 / 0x0000000000430244 RDOC 008980: [03:37:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008160: [03:38:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:15] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 008160: [03:38:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008160: [03:38:15] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50000 RDOC 008160: [03:38:15] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 12 unreferenced RDOC 008160: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327297 (4.70 %) RDOC 008160: [03:38:15] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.176386 seconds RDOC 008160: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008160: [03:38:15] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:15] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 008160: [03:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008980: [03:38:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (6892992 bytes) (time 1704771495) 5116 byte thumbnail RDOC 008160: [03:38:15] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:15] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50001 RDOC 008160: [03:38:16] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 13 unreferenced RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92046400 bytes to 4327311 (4.70 %) RDOC 008160: [03:38:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 87.782288 MB capture section in 0.161878 seconds RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 008160: [03:38:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50001.rdc RDOC 008980: [03:38:16] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (6893006 bytes) (time 1704771496) 5116 byte thumbnail RDOC 008160: [03:38:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50002 RDOC 008160: [03:38:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330827 (4.68 %) RDOC 008160: [03:38:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.178227 seconds RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 008160: [03:38:16] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:16] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50002.rdc RDOC 008980: [03:38:16] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (6896522 bytes) (time 1704771496) 5116 byte thumbnail RDOC 008160: [03:38:16] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:16] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50003 RDOC 008160: [03:38:16] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:16] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330817 (4.68 %) RDOC 008160: [03:38:16] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.177388 seconds RDOC 008160: [03:38:16] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 008160: [03:38:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50003.rdc RDOC 008980: [03:38:17] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (6896512 bytes) (time 1704771497) 5116 byte thumbnail RDOC 008160: [03:38:17] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50004 RDOC 008160: [03:38:17] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330820 (4.68 %) RDOC 008160: [03:38:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164670 seconds RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 008160: [03:38:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50004.rdc RDOC 008980: [03:38:17] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (6896515 bytes) (time 1704771497) 5116 byte thumbnail RDOC 008160: [03:38:17] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50005 RDOC 008160: [03:38:17] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330811 (4.68 %) RDOC 008160: [03:38:17] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.178551 seconds RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 008160: [03:38:17] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:17] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50005.rdc RDOC 008980: [03:38:17] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (6896506 bytes) (time 1704771497) 5116 byte thumbnail RDOC 008160: [03:38:17] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:17] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50006 RDOC 008160: [03:38:17] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:17] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330801 (4.68 %) RDOC 008160: [03:38:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164394 seconds RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 008160: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50006.rdc RDOC 008980: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (6896496 bytes) (time 1704771498) 5116 byte thumbnail RDOC 008160: [03:38:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50007 RDOC 008160: [03:38:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330798 (4.68 %) RDOC 008160: [03:38:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.168485 seconds RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 008160: [03:38:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50007.rdc RDOC 008980: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (6896493 bytes) (time 1704771498) 5116 byte thumbnail RDOC 008160: [03:38:18] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:18] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50008 RDOC 008160: [03:38:18] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:18] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330799 (4.68 %) RDOC 008160: [03:38:18] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.181114 seconds RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 008160: [03:38:18] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008160: [03:38:18] resource_manager.h(1469) - Log - Preparing up to 31 potentially dirty resources RDOC 008160: [03:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50008.rdc RDOC 008980: [03:38:18] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (6896494 bytes) (time 1704771498) 5116 byte thumbnail RDOC 008160: [03:38:19] resource_manager.h(1526) - Log - Prepared 18 dirty resources, postponed 0, skipped 0 RDOC 008160: [03:38:19] d3d12_device.cpp(2648) - Log - Finished capture, Frame 50009 RDOC 008160: [03:38:19] resource_manager.h(1538) - Log - Checking 18 resources with initial contents against 12 referenced resources RDOC 008160: [03:38:19] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 13 unreferenced RDOC 008160: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 92584192 bytes to 4330807 (4.68 %) RDOC 008160: [03:38:19] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 88.295166 MB capture section in 0.164719 seconds RDOC 008160: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008160: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008160: [03:38:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008160: [03:38:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 008160: [03:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50009.rdc RDOC 008980: [03:38:19] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (6896502 bytes) (time 1704771499) 5116 byte thumbnail RDOC 008980: [03:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Leak_Check\capture_frame50000.rdc RDOC 008980: [03:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008980: [03:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008980: [03:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008980: [03:38:20] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008980: [03:38:20] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008980: [03:38:20] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008980: [03:38:20] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008980: [03:38:20] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008980: [03:38:20] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008980: [03:38:20] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008980: [03:38:20] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008980: [03:38:20] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008980: [03:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008980: [03:38:20] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008980: [03:38:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008980: [03:38:21] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008980: [03:38:21] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008980: [03:38:21] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008980: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008980: [03:38:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1030.398 ms RDOC 008980: [03:38:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001512: [03:38:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 001512: [03:38:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001512: [03:38:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001512: [03:38:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001512: [03:38:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6524 RDOC 006524: [03:38:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006524: [03:38:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006524: [03:38:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006524: [03:38:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006524: [03:38:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006524: [03:38:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006524: [03:38:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006524: [03:38:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006524: [03:38:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006524: [03:38:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006524: [03:38:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006524: [03:38:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006524: [03:38:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006524: [03:38:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001512: [03:38:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6524] RDOC 006524: [03:38:21] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006524: [03:38:21] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026794C5F620 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 006524: [03:38:21] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 006524: [03:38:21] core.cpp(2028) - Log - Removing device frame capturer for 0x0000026794C5F620 RDOC 006524: [03:38:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006524: [03:38:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006524: [03:38:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006524: [03:38:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000026794C5F620 RDOC 006524: [03:38:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001512: [03:38:22] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 006524: [03:38:22] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 006524: [03:38:22] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000026794C5F620 / 0x0000000000440244 RDOC 001512: [03:38:22] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 006524: [03:38:28] d3d12_device.cpp(2518) - Log - Starting capture RDOC 006524: [03:38:28] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 006524: [03:38:28] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 006524: [03:38:28] d3d12_device.cpp(2648) - Log - Finished capture, Frame 40 RDOC 006524: [03:38:28] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 006524: [03:38:28] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 006524: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44288 bytes to 8009 (18.08 %) RDOC 006524: [03:38:28] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042236 MB capture section in 0.277589 seconds RDOC 006524: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 006524: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 006524: [03:38:28] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006524: [03:38:28] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 006524: [03:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 001512: [03:38:28] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 40) (2573704 bytes) (time 1704771508) 5116 byte thumbnail RDOC 001512: [03:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Alloc_Tests\capture_frame40.rdc RDOC 001512: [03:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001512: [03:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001512: [03:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001512: [03:38:29] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001512: [03:38:29] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001512: [03:38:29] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001512: [03:38:29] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001512: [03:38:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001512: [03:38:29] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001512: [03:38:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001512: [03:38:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001512: [03:38:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001512: [03:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001512: [03:38:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001512: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001512: [03:38:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001512: [03:38:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001512: [03:38:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001512: [03:38:30] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001512: [03:38:30] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 614.916 ms RDOC 001512: [03:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010256: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010256: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010256: [03:38:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010256: [03:38:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010256: [03:38:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9784 RDOC 009784: [03:38:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009784: [03:38:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009784: [03:38:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009784: [03:38:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009784: [03:38:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009784: [03:38:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009784: [03:38:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009784: [03:38:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009784: [03:38:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009784: [03:38:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009784: [03:38:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009784: [03:38:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009784: [03:38:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009784: [03:38:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010256: [03:38:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9784] RDOC 009784: [03:38:31] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009784: [03:38:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023CF97DFC80 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009784: [03:38:31] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009784: [03:38:31] core.cpp(2028) - Log - Removing device frame capturer for 0x0000023CF97DFC80 RDOC 009784: [03:38:31] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 009784: [03:38:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009784: [03:38:31] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009784: [03:38:31] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000023CF97DFC80 RDOC 009784: [03:38:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010256: [03:38:31] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009784: [03:38:31] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009784: [03:38:31] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000023CF97DFC80 / 0x0000000000450244 RDOC 010256: [03:38:31] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009784: [03:38:31] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009784: [03:38:31] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 009784: [03:38:31] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009784: [03:38:31] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009784: [03:38:31] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 19 referenced resources RDOC 009784: [03:38:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009784: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 155072 bytes to 15964 (10.29 %) RDOC 009784: [03:38:31] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.147888 MB capture section in 0.124655 seconds RDOC 009784: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009784: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009784: [03:38:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009784: [03:38:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 009784: [03:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010256: [03:38:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2582074 bytes) (time 1704771511) 5531 byte thumbnail RDOC 010256: [03:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_List_Types\capture_frame5.rdc RDOC 010256: [03:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010256: [03:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010256: [03:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010256: [03:38:32] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010256: [03:38:32] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010256: [03:38:32] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010256: [03:38:32] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010256: [03:38:32] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010256: [03:38:32] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010256: [03:38:32] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010256: [03:38:32] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010256: [03:38:32] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010256: [03:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010256: [03:38:32] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010256: [03:38:32] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010256: [03:38:33] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010256: [03:38:33] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010256: [03:38:33] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010256: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010256: [03:38:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 645.709 ms RDOC 010256: [03:38:33] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 010256: [03:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002916: [03:38:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002916: [03:38:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002916: [03:38:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002916: [03:38:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002916: [03:38:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12104 RDOC 012104: [03:38:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012104: [03:38:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012104: [03:38:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012104: [03:38:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012104: [03:38:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012104: [03:38:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012104: [03:38:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012104: [03:38:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012104: [03:38:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012104: [03:38:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012104: [03:38:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012104: [03:38:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012104: [03:38:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012104: [03:38:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002916: [03:38:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12104] RDOC 012104: [03:38:33] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012104: [03:38:33] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000149D24ACE00 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012104: [03:38:33] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012104: [03:38:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000149D24ACE00 RDOC 012104: [03:38:33] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012104: [03:38:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012104: [03:38:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012104: [03:38:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000149D24ACE00 RDOC 012104: [03:38:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002916: [03:38:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012104: [03:38:34] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012104: [03:38:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000149D24ACE00 / 0x0000000000460244 RDOC 012104: [03:38:34] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012104: [03:38:34] resource_manager.h(1469) - Log - Preparing up to 29 potentially dirty resources RDOC 002916: [03:38:34] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012104: [03:38:34] resource_manager.h(1526) - Log - Prepared 16 dirty resources, postponed 0, skipped 0 RDOC 012104: [03:38:34] d3d12_command_queue_wrap.cpp( 922) - Log - Doing GPU readback of mapped memory RDOC 012104: [03:38:34] d3d12_command_queue_wrap.cpp( 960) - Log - Persistent map flush forced for ResourceId::286 (0 -> 196608) RDOC 012104: [03:38:34] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012104: [03:38:34] resource_manager.h(1538) - Log - Checking 16 resources with initial contents against 12 referenced resources RDOC 012104: [03:38:34] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 13 unreferenced RDOC 012104: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 438464 bytes to 10235 (2.33 %) RDOC 012104: [03:38:34] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.418152 MB capture section in 0.107210 seconds RDOC 012104: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012104: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012104: [03:38:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012104: [03:38:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 012104: [03:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 002916: [03:38:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575930 bytes) (time 1704771514) 5116 byte thumbnail RDOC 002916: [03:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Map_PlacedAlias\capture_frame5.rdc RDOC 002916: [03:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002916: [03:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002916: [03:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002916: [03:38:35] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002916: [03:38:35] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002916: [03:38:35] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002916: [03:38:35] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002916: [03:38:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002916: [03:38:35] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002916: [03:38:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002916: [03:38:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002916: [03:38:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002916: [03:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002916: [03:38:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002916: [03:38:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002916: [03:38:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002916: [03:38:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002916: [03:38:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002916: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002916: [03:38:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.161 ms RDOC 002916: [03:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003840: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003840: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003840: [03:38:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003840: [03:38:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003840: [03:38:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8236 RDOC 008236: [03:38:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008236: [03:38:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008236: [03:38:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008236: [03:38:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008236: [03:38:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008236: [03:38:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008236: [03:38:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008236: [03:38:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008236: [03:38:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008236: [03:38:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008236: [03:38:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008236: [03:38:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008236: [03:38:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008236: [03:38:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003840: [03:38:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8236] RDOC 008236: [03:38:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008236: [03:38:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FEB062CCF0 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008236: [03:38:36] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008236: [03:38:36] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FEB062CCF0 RDOC 008236: [03:38:36] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008236: [03:38:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008236: [03:38:36] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008236: [03:38:36] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FEB062CCF0 RDOC 008236: [03:38:36] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003840: [03:38:36] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008236: [03:38:36] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008236: [03:38:37] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FEB062CCF0 / 0x0000000000470244 RDOC 008236: [03:38:37] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008236: [03:38:37] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 003840: [03:38:37] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008236: [03:38:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008236: [03:38:37] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 008236: [03:38:37] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008236: [03:38:37] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 13 referenced resources RDOC 008236: [03:38:37] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 008236: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 845504 bytes to 17644 (2.09 %) RDOC 008236: [03:38:37] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.806335 MB capture section in 0.102662 seconds RDOC 008236: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008236: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008236: [03:38:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4255 bytes to 4255 (100.00 %) RDOC 008236: [03:38:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 008236: [03:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003840: [03:38:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2586486 bytes) (time 1704771517) 8427 byte thumbnail RDOC 003840: [03:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Mesh_Zoo\capture_frame5.rdc RDOC 003840: [03:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003840: [03:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003840: [03:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003840: [03:38:38] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003840: [03:38:38] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003840: [03:38:38] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003840: [03:38:38] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003840: [03:38:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003840: [03:38:38] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003840: [03:38:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003840: [03:38:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003840: [03:38:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003840: [03:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003840: [03:38:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003840: [03:38:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003840: [03:38:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003840: [03:38:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003840: [03:38:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003840: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003840: [03:38:39] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 652.830 ms RDOC 003840: [03:38:39] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 003840: [03:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011828: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011828: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011828: [03:38:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011828: [03:38:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011828: [03:38:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12180 RDOC 012180: [03:38:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012180: [03:38:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012180: [03:38:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012180: [03:38:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012180: [03:38:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012180: [03:38:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012180: [03:38:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012180: [03:38:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012180: [03:38:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012180: [03:38:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012180: [03:38:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012180: [03:38:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012180: [03:38:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012180: [03:38:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011828: [03:38:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12180] RDOC 012180: [03:38:39] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [03:38:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025534F9E400 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012180: [03:38:39] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012180: [03:38:39] core.cpp(2028) - Log - Removing device frame capturer for 0x0000025534F9E400 RDOC 012180: [03:38:39] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012180: [03:38:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012180: [03:38:39] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [03:38:39] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000025534F9E400 RDOC 012180: [03:38:39] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011828: [03:38:39] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012180: [03:38:40] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012180: [03:38:40] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000025534F9E400 / 0x0000000000480244 RDOC 012180: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011828: [03:38:40] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012180: [03:38:40] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012180: [03:38:40] resource_manager.h(1469) - Log - Preparing up to 40 potentially dirty resources RDOC 012180: [03:38:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012180: [03:38:40] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 012180: [03:38:40] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012180: [03:38:40] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 012180: [03:38:40] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 152 referenced resources RDOC 012180: [03:38:40] resource_manager.h(1642) - Log - Serialised 16 resources, skipped 11 unreferenced RDOC 012180: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 27252288 bytes to 725716 (2.66 %) RDOC 012180: [03:38:40] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 25.989807 MB capture section in 0.182985 seconds RDOC 012180: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012180: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012180: [03:38:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 012180: [03:38:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 012180: [03:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011828: [03:38:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3297584 bytes) (time 1704771520) 9454 byte thumbnail RDOC 011828: [03:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Overlay_Test\capture_frame5.rdc RDOC 011828: [03:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011828: [03:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011828: [03:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011828: [03:38:41] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011828: [03:38:41] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011828: [03:38:41] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011828: [03:38:41] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011828: [03:38:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011828: [03:38:41] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011828: [03:38:41] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011828: [03:38:41] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011828: [03:38:41] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011828: [03:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011828: [03:38:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011828: [03:38:41] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 011828: [03:38:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011828: [03:38:42] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011828: [03:38:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011828: [03:38:42] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011828: [03:38:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011828: [03:38:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 794.205 ms RDOC 011828: [03:38:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.012 ms RDOC 011828: [03:38:42] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.264 ms RDOC 011828: [03:38:42] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 1024 for output data RDOC 011828: [03:38:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 19.956 ms RDOC 011828: [03:38:42] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.812 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 119.634 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 33.311 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.766 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.640 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.278 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.081 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.175 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.593 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.160 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.406 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 10.745 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.390 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 106.890 ms RDOC 011828: [03:38:43] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 34.384 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.303 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.426 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.507 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.215 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.489 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.630 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.357 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.585 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.813 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.162 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.717 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.917 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.281 ms RDOC 011828: [03:38:44] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.879 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.538 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.534 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.035 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.683 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 11.630 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.766 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.857 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.440 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.191 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.407 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.777 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.908 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 10.942 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.048 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.673 ms RDOC 011828: [03:38:45] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.442 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.574 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.648 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 5.649 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.194 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.315 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.434 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.714 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.013 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.003 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.357 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 8.232 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.519 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.541 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.729 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.839 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.901 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.667 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.807 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 102.948 ms RDOC 011828: [03:38:46] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.675 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.957 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.718 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.245 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.589 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.195 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.130 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.724 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.967 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.428 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.342 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.807 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.354 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.455 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 91.202 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 26.116 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.633 ms RDOC 011828: [03:38:47] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.448 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.285 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.087 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.586 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.486 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.196 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.409 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.197 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.887 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.881 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.000 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.434 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.633 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.328 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.024 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.482 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.237 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.673 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.548 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.320 ms RDOC 011828: [03:38:48] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.930 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.057 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.216 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.878 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.926 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.622 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.514 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.012 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.363 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.186 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.334 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.278 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.049 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.570 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 16.359 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.431 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.375 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.612 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.532 ms RDOC 011828: [03:38:49] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.602 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.794 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.475 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 13.917 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.109 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.244 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.205 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.346 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.691 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.470 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.673 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.500 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.779 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 20.906 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.174 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.272 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.502 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 90.857 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 28.086 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.348 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.374 ms RDOC 011828: [03:38:50] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.754 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.256 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.602 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.945 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.463 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.460 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.461 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.953 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.632 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.963 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.435 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 89.445 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 25.622 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.997 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.415 ms RDOC 011828: [03:38:51] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.340 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.279 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.309 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.134 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.429 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.512 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.290 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 14.984 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.366 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.992 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.411 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.863 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.035 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.772 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.361 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.282 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.181 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.908 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.806 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.371 ms RDOC 011828: [03:38:52] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.481 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.508 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.010 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.408 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 6.942 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.533 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.549 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.949 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.648 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 4.595 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.440 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.699 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.267 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.263 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.812 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.163 ms RDOC 011828: [03:38:53] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.980 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.379 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 8.439 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.457 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.548 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 16.412 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.313 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.827 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.270 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 2.907 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 18.155 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 7.895 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 7.428 ms RDOC 011828: [03:38:54] d3d12_overlay.cpp(1723) - Log - Timer Triangle size - 3.089 ms RDOC 011828: [03:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003464: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003464: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003464: [03:38:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003464: [03:38:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003464: [03:38:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2380 RDOC 002380: [03:38:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002380: [03:38:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002380: [03:38:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002380: [03:38:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002380: [03:38:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002380: [03:38:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002380: [03:38:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002380: [03:38:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002380: [03:38:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002380: [03:38:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002380: [03:38:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002380: [03:38:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002380: [03:38:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002380: [03:38:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003464: [03:38:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2380] RDOC 002380: [03:38:54] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002380: [03:38:54] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022BFD5DFBB0 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002380: [03:38:54] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002380: [03:38:54] core.cpp(2028) - Log - Removing device frame capturer for 0x0000022BFD5DFBB0 RDOC 002380: [03:38:54] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002380: [03:38:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002380: [03:38:55] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002380: [03:38:55] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000022BFD5DFBB0 RDOC 002380: [03:38:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003464: [03:38:55] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002380: [03:38:55] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002380: [03:38:55] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000022BFD5DFBB0 / 0x0000000000490244 RDOC 003464: [03:38:55] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002380: [03:38:55] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002380: [03:38:55] resource_manager.h(1469) - Log - Preparing up to 34 potentially dirty resources RDOC 002380: [03:38:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002380: [03:38:55] resource_manager.h(1526) - Log - Prepared 21 dirty resources, postponed 0, skipped 0 RDOC 002380: [03:38:55] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002380: [03:38:55] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 35 referenced resources RDOC 002380: [03:38:55] resource_manager.h(1642) - Log - Serialised 17 resources, skipped 4 unreferenced RDOC 002380: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 143206016 bytes to 631515 (0.44 %) RDOC 002380: [03:38:55] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 136.571899 MB capture section in 0.125232 seconds RDOC 002380: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002380: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002380: [03:38:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002380: [03:38:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 002380: [03:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003464: [03:38:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3198170 bytes) (time 1704771535) 6076 byte thumbnail RDOC 003464: [03:38:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Parameter_Zoo\capture_frame5.rdc RDOC 003464: [03:38:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003464: [03:38:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003464: [03:38:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003464: [03:38:56] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003464: [03:38:56] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003464: [03:38:56] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003464: [03:38:56] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003464: [03:38:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003464: [03:38:56] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003464: [03:38:56] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003464: [03:38:56] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003464: [03:38:56] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003464: [03:38:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003464: [03:38:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003464: [03:38:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003464: [03:38:57] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003464: [03:38:57] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003464: [03:38:57] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003464: [03:38:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 003464: [03:38:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 003464: [03:38:57] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 003464: [03:38:57] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003464: [03:38:57] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 800.077 ms RDOC 003464: [03:38:57] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 003464: [03:38:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012024: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012024: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:38:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012024: [03:38:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:38:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11508 RDOC 011508: [03:38:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011508: [03:38:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011508: [03:38:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011508: [03:38:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011508: [03:38:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011508: [03:38:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011508: [03:38:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011508: [03:38:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011508: [03:38:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011508: [03:38:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011508: [03:38:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011508: [03:38:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011508: [03:38:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011508: [03:38:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012024: [03:38:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11508] RDOC 011508: [03:38:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011508: [03:38:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A628FBD590 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011508: [03:38:58] core.cpp(2028) - Log - Removing device frame capturer for 0x000002A628FBD590 RDOC 011508: [03:38:58] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011508: [03:38:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011508: [03:38:58] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011508: [03:38:58] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002A628FBD590 RDOC 011508: [03:38:58] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012024: [03:38:58] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011508: [03:38:58] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011508: [03:38:58] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002A628FBD590 / 0x00000000004A0244 RDOC 012024: [03:38:58] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011508: [03:38:58] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011508: [03:38:58] resource_manager.h(1469) - Log - Preparing up to 43 potentially dirty resources RDOC 011508: [03:38:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011508: [03:38:58] resource_manager.h(1526) - Log - Prepared 30 dirty resources, postponed 0, skipped 0 RDOC 011508: [03:38:58] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011508: [03:38:58] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 011508: [03:38:58] resource_manager.h(1538) - Log - Checking 30 resources with initial contents against 45 referenced resources RDOC 011508: [03:38:58] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 16 unreferenced RDOC 011508: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 21085824 bytes to 256960 (1.22 %) RDOC 011508: [03:38:58] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 20.109009 MB capture section in 0.342951 seconds RDOC 011508: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011508: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011508: [03:38:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 011508: [03:38:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 011508: [03:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 012024: [03:38:59] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2835541 bytes) (time 1704771538) 15389 byte thumbnail RDOC 012024: [03:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Pixel_History\capture_frame5.rdc RDOC 012024: [03:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012024: [03:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012024: [03:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012024: [03:39:00] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012024: [03:39:00] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012024: [03:39:00] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012024: [03:39:00] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012024: [03:39:00] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012024: [03:39:00] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012024: [03:39:00] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012024: [03:39:00] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012024: [03:39:00] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012024: [03:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012024: [03:39:00] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012024: [03:39:00] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 012024: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012024: [03:39:00] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012024: [03:39:00] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012024: [03:39:00] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012024: [03:39:00] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012024: [03:39:00] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 718.740 ms RDOC 012024: [03:39:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010392: [03:39:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010392: [03:39:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [03:39:01] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010392: [03:39:01] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [03:39:01] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12236 RDOC 012236: [03:39:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012236: [03:39:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:39:01] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:39:01] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012236: [03:39:01] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012236: [03:39:01] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012236: [03:39:01] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012236: [03:39:01] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012236: [03:39:01] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012236: [03:39:01] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012236: [03:39:01] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012236: [03:39:01] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012236: [03:39:01] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012236: [03:39:01] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010392: [03:39:01] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12236] RDOC 012236: [03:39:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012236: [03:39:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027FD876C990 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012236: [03:39:01] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012236: [03:39:01] core.cpp(2028) - Log - Removing device frame capturer for 0x0000027FD876C990 RDOC 012236: [03:39:01] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012236: [03:39:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012236: [03:39:01] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012236: [03:39:01] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000027FD876C990 RDOC 012236: [03:39:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010392: [03:39:01] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012236: [03:39:01] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012236: [03:39:01] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000027FD876C990 / 0x00000000004B0244 RDOC 012236: [03:39:01] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012236: [03:39:01] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 010392: [03:39:01] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012236: [03:39:01] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012236: [03:39:01] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012236: [03:39:01] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 13 referenced resources RDOC 012236: [03:39:01] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 012236: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163840 bytes to 21895 (13.36 %) RDOC 012236: [03:39:01] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.156250 MB capture section in 0.116275 seconds RDOC 012236: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012236: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012236: [03:39:01] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4931 bytes to 4931 (100.00 %) RDOC 012236: [03:39:01] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 012236: [03:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010392: [03:39:01] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2591888 bytes) (time 1704771541) 8902 byte thumbnail RDOC 010392: [03:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_PrimitiveID\capture_frame5.rdc RDOC 010392: [03:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010392: [03:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010392: [03:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010392: [03:39:02] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010392: [03:39:02] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010392: [03:39:02] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010392: [03:39:02] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010392: [03:39:02] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010392: [03:39:02] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010392: [03:39:02] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010392: [03:39:03] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010392: [03:39:03] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010392: [03:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010392: [03:39:03] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010392: [03:39:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010392: [03:39:03] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010392: [03:39:03] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010392: [03:39:03] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010392: [03:39:03] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 010392: [03:39:03] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 571.193 ms RDOC 010392: [03:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010376: [03:39:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010376: [03:39:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010376: [03:39:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010376: [03:39:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010376: [03:39:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11648 RDOC 011648: [03:39:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011648: [03:39:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011648: [03:39:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011648: [03:39:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011648: [03:39:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011648: [03:39:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011648: [03:39:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011648: [03:39:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011648: [03:39:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011648: [03:39:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011648: [03:39:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011648: [03:39:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011648: [03:39:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011648: [03:39:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010376: [03:39:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11648] RDOC 011648: [03:39:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011648: [03:39:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020FC093ED30 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011648: [03:39:04] core.cpp(2028) - Log - Removing device frame capturer for 0x0000020FC093ED30 RDOC 011648: [03:39:04] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011648: [03:39:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011648: [03:39:04] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011648: [03:39:04] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000020FC093ED30 RDOC 011648: [03:39:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010376: [03:39:04] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011648: [03:39:04] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011648: [03:39:04] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000020FC093ED30 / 0x00000000004C0244 RDOC 011648: [03:39:04] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011648: [03:39:04] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 010376: [03:39:04] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011648: [03:39:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011648: [03:39:04] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 011648: [03:39:04] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011648: [03:39:04] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 011648: [03:39:04] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 011648: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8894 (12.74 %) RDOC 011648: [03:39:04] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.122956 seconds RDOC 011648: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011648: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011648: [03:39:04] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011648: [03:39:04] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 011648: [03:39:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010376: [03:39:04] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574589 bytes) (time 1704771544) 5116 byte thumbnail RDOC 010376: [03:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RGP_Capture\capture_frame5.rdc RDOC 010376: [03:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010376: [03:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010376: [03:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010376: [03:39:05] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010376: [03:39:05] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010376: [03:39:05] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010376: [03:39:05] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010376: [03:39:05] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010376: [03:39:05] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010376: [03:39:05] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010376: [03:39:06] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010376: [03:39:06] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010376: [03:39:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010376: [03:39:06] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010376: [03:39:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010376: [03:39:06] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010376: [03:39:06] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010376: [03:39:06] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010376: [03:39:06] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010376: [03:39:06] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 574.486 ms RDOC 010376: [03:39:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 004900: [03:39:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004900: [03:39:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004900: [03:39:06] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004900: [03:39:06] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004900: [03:39:06] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7892 RDOC 007892: [03:39:06] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007892: [03:39:06] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007892: [03:39:06] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007892: [03:39:06] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007892: [03:39:06] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007892: [03:39:06] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007892: [03:39:06] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007892: [03:39:06] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007892: [03:39:06] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007892: [03:39:06] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007892: [03:39:06] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007892: [03:39:06] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007892: [03:39:06] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007892: [03:39:06] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004900: [03:39:06] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7892] RDOC 007892: [03:39:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007892: [03:39:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002152015E510 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007892: [03:39:07] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007892: [03:39:07] core.cpp(2028) - Log - Removing device frame capturer for 0x000002152015E510 RDOC 007892: [03:39:07] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007892: [03:39:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007892: [03:39:07] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007892: [03:39:07] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002152015E510 RDOC 007892: [03:39:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004900: [03:39:07] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007892: [03:39:07] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007892: [03:39:07] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002152015E510 / 0x00000000004D0244 RDOC 007892: [03:39:07] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007892: [03:39:07] resource_manager.h(1469) - Log - Preparing up to 26 potentially dirty resources RDOC 004900: [03:39:07] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007892: [03:39:07] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007892: [03:39:07] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007892: [03:39:07] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 007892: [03:39:07] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 11 referenced resources RDOC 007892: [03:39:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 11 unreferenced RDOC 007892: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 248576 bytes to 100283 (40.34 %) RDOC 007892: [03:39:07] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.237061 MB capture section in 0.106309 seconds RDOC 007892: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007892: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007892: [03:39:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007892: [03:39:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 007892: [03:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 004900: [03:39:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2662883 bytes) (time 1704771547) 2526 byte thumbnail RDOC 004900: [03:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Reflection_Zoo\capture_frame5.rdc RDOC 004900: [03:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004900: [03:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004900: [03:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004900: [03:39:08] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 004900: [03:39:08] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 004900: [03:39:08] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 004900: [03:39:08] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 004900: [03:39:08] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004900: [03:39:08] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 004900: [03:39:08] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 004900: [03:39:08] d3d12_replay.cpp(4655) - Log - Created device. RDOC 004900: [03:39:08] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004900: [03:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004900: [03:39:08] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 004900: [03:39:09] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 004900: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 004900: [03:39:09] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004900: [03:39:09] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 004900: [03:39:09] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 004900: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004900: [03:39:09] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 576.550 ms RDOC 004900: [03:39:09] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004900: [03:39:09] dxil_bytecode.cpp(2284) - Warning - Couldn't find pointer type as expected. Adding transient type RDOC 004900: [03:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002328: [03:39:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002328: [03:39:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002328: [03:39:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002328: [03:39:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002328: [03:39:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4748 RDOC 004748: [03:39:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004748: [03:39:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004748: [03:39:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004748: [03:39:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004748: [03:39:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004748: [03:39:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004748: [03:39:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004748: [03:39:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004748: [03:39:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004748: [03:39:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004748: [03:39:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004748: [03:39:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004748: [03:39:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004748: [03:39:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002328: [03:39:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4748] RDOC 004748: [03:39:09] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004748: [03:39:09] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000171E33FC920 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004748: [03:39:09] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004748: [03:39:09] core.cpp(2028) - Log - Removing device frame capturer for 0x00000171E33FC920 RDOC 004748: [03:39:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004748: [03:39:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004748: [03:39:10] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004748: [03:39:10] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x00000171E33FC920 RDOC 004748: [03:39:10] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002328: [03:39:10] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004748: [03:39:10] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004748: [03:39:10] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x00000171E33FC920 / 0x00000000004E0244 RDOC 004748: [03:39:10] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004748: [03:39:10] resource_manager.h(1469) - Log - Preparing up to 36 potentially dirty resources RDOC 002328: [03:39:10] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004748: [03:39:10] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004748: [03:39:10] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 0, skipped 0 RDOC 004748: [03:39:10] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004748: [03:39:10] resource_manager.h(1538) - Log - Checking 23 resources with initial contents against 19 referenced resources RDOC 004748: [03:39:10] resource_manager.h(1642) - Log - Serialised 11 resources, skipped 12 unreferenced RDOC 004748: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4890944 bytes to 40985 (0.84 %) RDOC 004748: [03:39:10] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 4.664368 MB capture section in 0.111314 seconds RDOC 004748: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004748: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004748: [03:39:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 004748: [03:39:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 004748: [03:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002328: [03:39:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2603589 bytes) (time 1704771550) 2530 byte thumbnail RDOC 002328: [03:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_RenderTarget_Binds\capture_frame5.rdc RDOC 002328: [03:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002328: [03:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002328: [03:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002328: [03:39:11] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002328: [03:39:11] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002328: [03:39:11] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002328: [03:39:11] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002328: [03:39:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002328: [03:39:11] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002328: [03:39:11] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002328: [03:39:11] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002328: [03:39:11] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002328: [03:39:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002328: [03:39:11] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002328: [03:39:11] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002328: [03:39:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002328: [03:39:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002328: [03:39:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002328: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002328: [03:39:12] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 563.528 ms RDOC 002328: [03:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009704: [03:39:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009704: [03:39:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009704: [03:39:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009704: [03:39:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009704: [03:39:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12084 RDOC 012084: [03:39:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012084: [03:39:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012084: [03:39:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012084: [03:39:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012084: [03:39:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012084: [03:39:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012084: [03:39:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012084: [03:39:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012084: [03:39:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012084: [03:39:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012084: [03:39:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012084: [03:39:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012084: [03:39:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012084: [03:39:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009704: [03:39:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12084] RDOC 012084: [03:39:12] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012084: [03:39:12] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018FAFC3CFF0 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012084: [03:39:12] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012084: [03:39:12] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018FAFC3CFF0 RDOC 012084: [03:39:12] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012084: [03:39:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012084: [03:39:13] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012084: [03:39:13] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018FAFC3CFF0 RDOC 012084: [03:39:13] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009704: [03:39:13] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012084: [03:39:13] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012084: [03:39:13] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018FAFC3CFF0 / 0x00000000004F0244 RDOC 009704: [03:39:13] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012084: [03:39:13] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012084: [03:39:13] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 012084: [03:39:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012084: [03:39:13] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 012084: [03:39:13] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012084: [03:39:13] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 012084: [03:39:13] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 12 unreferenced RDOC 012084: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 997312 bytes to 26867 (2.69 %) RDOC 012084: [03:39:13] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.951111 MB capture section in 0.108388 seconds RDOC 012084: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012084: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012084: [03:39:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4713 bytes to 4713 (100.00 %) RDOC 012084: [03:39:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 012084: [03:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009704: [03:39:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2595941 bytes) (time 1704771553) 8201 byte thumbnail RDOC 009704: [03:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Render_Pass\capture_frame5.rdc RDOC 009704: [03:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009704: [03:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009704: [03:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009704: [03:39:14] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009704: [03:39:14] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009704: [03:39:14] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009704: [03:39:14] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009704: [03:39:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009704: [03:39:14] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009704: [03:39:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009704: [03:39:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009704: [03:39:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009704: [03:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009704: [03:39:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009704: [03:39:14] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009704: [03:39:15] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009704: [03:39:15] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009704: [03:39:15] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009704: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009704: [03:39:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 555.675 ms RDOC 009704: [03:39:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 009420: [03:39:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009420: [03:39:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009420: [03:39:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009420: [03:39:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009420: [03:39:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7712 RDOC 007712: [03:39:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007712: [03:39:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007712: [03:39:15] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007712: [03:39:15] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007712: [03:39:15] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007712: [03:39:15] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007712: [03:39:15] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007712: [03:39:15] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007712: [03:39:15] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007712: [03:39:15] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007712: [03:39:15] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007712: [03:39:15] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007712: [03:39:15] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007712: [03:39:15] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009420: [03:39:15] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7712] RDOC 007712: [03:39:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [03:39:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028F0FBBCCD0 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007712: [03:39:15] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007712: [03:39:15] core.cpp(2028) - Log - Removing device frame capturer for 0x0000028F0FBBCCD0 RDOC 007712: [03:39:15] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007712: [03:39:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007712: [03:39:15] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007712: [03:39:15] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000028F0FBBCCD0 RDOC 007712: [03:39:15] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009420: [03:39:15] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007712: [03:39:15] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007712: [03:39:15] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000028F0FBBCCD0 / 0x0000000000500244 RDOC 009420: [03:39:15] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007712: [03:39:20] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007712: [03:39:20] resource_manager.h(1469) - Log - Preparing up to 33 potentially dirty resources RDOC 007712: [03:39:20] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007712: [03:39:20] resource_manager.h(1526) - Log - Prepared 20 dirty resources, postponed 0, skipped 0 RDOC 007712: [03:39:20] d3d12_device.cpp(2648) - Log - Finished capture, Frame 200 RDOC 007712: [03:39:20] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 29 referenced resources RDOC 007712: [03:39:20] resource_manager.h(1642) - Log - Serialised 8 resources, skipped 12 unreferenced RDOC 007712: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5860864 bytes to 46535 (0.79 %) RDOC 007712: [03:39:20] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 5.589355 MB capture section in 0.150585 seconds RDOC 007712: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007712: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007712: [03:39:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 007712: [03:39:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 007712: [03:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009420: [03:39:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (2615895 bytes) (time 1704771560) 7788 byte thumbnail RDOC 009420: [03:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Lifetimes\capture_frame200.rdc RDOC 009420: [03:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009420: [03:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009420: [03:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009420: [03:39:21] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009420: [03:39:21] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 009420: [03:39:21] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 009420: [03:39:21] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 009420: [03:39:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009420: [03:39:21] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009420: [03:39:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 009420: [03:39:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 009420: [03:39:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009420: [03:39:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009420: [03:39:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 009420: [03:39:21] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 009420: [03:39:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009420: [03:39:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 009420: [03:39:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 009420: [03:39:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::292 from upload to default for efficient replay RDOC 009420: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009420: [03:39:22] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 572.903 ms RDOC 009420: [03:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 001496: [03:39:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 001496: [03:39:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001496: [03:39:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001496: [03:39:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001496: [03:39:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3412 RDOC 003412: [03:39:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003412: [03:39:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003412: [03:39:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003412: [03:39:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003412: [03:39:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003412: [03:39:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003412: [03:39:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003412: [03:39:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003412: [03:39:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003412: [03:39:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003412: [03:39:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003412: [03:39:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003412: [03:39:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003412: [03:39:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001496: [03:39:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3412] RDOC 003412: [03:39:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003412: [03:39:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002056C13D120 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 003412: [03:39:22] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 003412: [03:39:22] core.cpp(2028) - Log - Removing device frame capturer for 0x000002056C13D120 RDOC 003412: [03:39:22] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 003412: [03:39:22] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003412: [03:39:22] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003412: [03:39:22] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002056C13D120 RDOC 003412: [03:39:22] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001496: [03:39:23] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 003412: [03:39:23] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 003412: [03:39:23] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002056C13D120 / 0x0000000000510244 RDOC 003412: [03:39:23] d3d12_device.cpp(2518) - Log - Starting capture RDOC 003412: [03:39:23] resource_manager.h(1469) - Log - Preparing up to 37 potentially dirty resources RDOC 001496: [03:39:23] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 003412: [03:39:23] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003412: [03:39:23] resource_manager.h(1526) - Log - Prepared 24 dirty resources, postponed 0, skipped 0 RDOC 003412: [03:39:23] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 003412: [03:39:23] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 44 referenced resources RDOC 003412: [03:39:23] resource_manager.h(1642) - Log - Serialised 21 resources, skipped 3 unreferenced RDOC 003412: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 145872448 bytes to 608331 (0.42 %) RDOC 003412: [03:39:23] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 139.114807 MB capture section in 0.137371 seconds RDOC 003412: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 003412: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 003412: [03:39:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 003412: [03:39:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 003412: [03:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001496: [03:39:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3170934 bytes) (time 1704771563) 2529 byte thumbnail RDOC 001496: [03:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Resource_Mapping_Zoo\capture_frame5.rdc RDOC 001496: [03:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001496: [03:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001496: [03:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001496: [03:39:24] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001496: [03:39:24] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001496: [03:39:24] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001496: [03:39:24] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001496: [03:39:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001496: [03:39:24] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001496: [03:39:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001496: [03:39:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001496: [03:39:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001496: [03:39:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001496: [03:39:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001496: [03:39:24] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001496: [03:39:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001496: [03:39:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001496: [03:39:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001496: [03:39:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::239 from upload to default for efficient replay RDOC 001496: [03:39:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::246 from upload to default for efficient replay RDOC 001496: [03:39:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::269 from upload to default for efficient replay RDOC 001496: [03:39:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::294 from upload to default for efficient replay RDOC 001496: [03:39:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001496: [03:39:25] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 795.795 ms RDOC 001496: [03:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011632: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011632: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:39:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011632: [03:39:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:39:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7496 RDOC 007496: [03:39:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007496: [03:39:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007496: [03:39:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007496: [03:39:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007496: [03:39:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007496: [03:39:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007496: [03:39:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007496: [03:39:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007496: [03:39:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007496: [03:39:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007496: [03:39:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007496: [03:39:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007496: [03:39:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007496: [03:39:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011632: [03:39:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7496] RDOC 007496: [03:39:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007496: [03:39:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FF340BCE00 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007496: [03:39:26] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007496: [03:39:26] core.cpp(2028) - Log - Removing device frame capturer for 0x000001FF340BCE00 RDOC 007496: [03:39:26] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007496: [03:39:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007496: [03:39:26] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007496: [03:39:26] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001FF340BCE00 RDOC 007496: [03:39:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011632: [03:39:26] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007496: [03:39:26] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007496: [03:39:26] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001FF340BCE00 / 0x0000000000500086 RDOC 007496: [03:39:27] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007496: [03:39:27] resource_manager.h(1469) - Log - Preparing up to 45 potentially dirty resources RDOC 011632: [03:39:27] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007496: [03:39:27] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007496: [03:39:27] resource_manager.h(1526) - Log - Prepared 32 dirty resources, postponed 0, skipped 0 RDOC 007496: [03:39:27] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007496: [03:39:27] resource_manager.h(1538) - Log - Checking 32 resources with initial contents against 36 referenced resources RDOC 007496: [03:39:27] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 13 unreferenced RDOC 007496: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 695104 bytes to 146517 (21.08 %) RDOC 007496: [03:39:27] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.662903 MB capture section in 0.116712 seconds RDOC 007496: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007496: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007496: [03:39:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4322 bytes to 4322 (100.00 %) RDOC 007496: [03:39:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 007496: [03:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011632: [03:39:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2711930 bytes) (time 1704771567) 4931 byte thumbnail RDOC 011632: [03:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011632: [03:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011632: [03:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011632: [03:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011632: [03:39:28] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011632: [03:39:28] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011632: [03:39:28] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011632: [03:39:28] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011632: [03:39:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011632: [03:39:28] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011632: [03:39:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011632: [03:39:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011632: [03:39:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011632: [03:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011632: [03:39:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011632: [03:39:28] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011632: [03:39:29] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011632: [03:39:29] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011632: [03:39:29] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011632: [03:39:29] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011632: [03:39:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 646.362 ms RDOC 011632: [03:39:32] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:32] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:32] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:32] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:32] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:32] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:33] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:36] dxbc_debug.cpp(3598) - Warning - sample index 5 is out of bounds on resource bound to sample_pos (4 samples) RDOC 011632: [03:39:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:36] dxbc_debug.cpp(3613) - Warning - Non-multisampled texture being passed to sample_pos RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] dxbc_debug.cpp(3388) - Error - Assertion failed: 'data' RDOC 011632: [03:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 005324: [03:39:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005324: [03:39:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [03:39:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005324: [03:39:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [03:39:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7368 RDOC 007368: [03:39:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007368: [03:39:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007368: [03:39:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007368: [03:39:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007368: [03:39:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007368: [03:39:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007368: [03:39:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007368: [03:39:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007368: [03:39:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007368: [03:39:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007368: [03:39:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007368: [03:39:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007368: [03:39:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007368: [03:39:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005324: [03:39:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7368] RDOC 007368: [03:39:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007368: [03:39:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002CEF3D3CEA0 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007368: [03:39:38] core.cpp(2028) - Log - Removing device frame capturer for 0x000002CEF3D3CEA0 RDOC 007368: [03:39:38] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007368: [03:39:38] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007368: [03:39:38] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007368: [03:39:38] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002CEF3D3CEA0 RDOC 007368: [03:39:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005324: [03:39:38] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007368: [03:39:38] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007368: [03:39:38] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002CEF3D3CEA0 / 0x0000000000510086 RDOC 007368: [03:39:38] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007368: [03:39:38] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 005324: [03:39:38] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007368: [03:39:38] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007368: [03:39:38] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 007368: [03:39:38] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007368: [03:39:38] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 007368: [03:39:38] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 007368: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1988544 bytes to 17750 (0.89 %) RDOC 007368: [03:39:38] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 1.896423 MB capture section in 0.123478 seconds RDOC 007368: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007368: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007368: [03:39:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13920 bytes to 13920 (100.00 %) RDOC 007368: [03:39:38] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 007368: [03:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005324: [03:39:38] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2596903 bytes) (time 1704771578) 9073 byte thumbnail RDOC 005324: [03:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Editing\capture_frame5.rdc RDOC 005324: [03:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005324: [03:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005324: [03:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005324: [03:39:39] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 005324: [03:39:39] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 005324: [03:39:39] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 005324: [03:39:39] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 005324: [03:39:39] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005324: [03:39:39] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 005324: [03:39:39] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 005324: [03:39:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 005324: [03:39:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005324: [03:39:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005324: [03:39:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 005324: [03:39:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 005324: [03:39:40] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005324: [03:39:40] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 005324: [03:39:40] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 005324: [03:39:40] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005324: [03:39:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 547.904 ms RDOC 005324: [03:39:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 007564: [03:39:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 007564: [03:39:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007564: [03:39:40] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 007564: [03:39:40] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 007564: [03:39:40] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5088 RDOC 005088: [03:39:40] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005088: [03:39:40] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005088: [03:39:40] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005088: [03:39:40] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005088: [03:39:40] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005088: [03:39:40] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005088: [03:39:40] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005088: [03:39:40] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005088: [03:39:40] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005088: [03:39:40] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005088: [03:39:40] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005088: [03:39:40] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005088: [03:39:40] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005088: [03:39:40] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007564: [03:39:40] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5088] RDOC 005088: [03:39:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005088: [03:39:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E08DADD350 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005088: [03:39:41] core.cpp(2028) - Log - Removing device frame capturer for 0x000001E08DADD350 RDOC 005088: [03:39:41] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005088: [03:39:41] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005088: [03:39:41] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005088: [03:39:41] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001E08DADD350 RDOC 005088: [03:39:41] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007564: [03:39:41] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005088: [03:39:41] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005088: [03:39:41] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001E08DADD350 / 0x0000000000520086 RDOC 005088: [03:39:41] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005088: [03:39:41] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 007564: [03:39:41] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005088: [03:39:41] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005088: [03:39:41] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005088: [03:39:41] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005088: [03:39:41] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 11 referenced resources RDOC 005088: [03:39:41] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 005088: [03:39:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 46080 bytes to 8196 (17.79 %) RDOC 005088: [03:39:41] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043945 MB capture section in 0.069963 seconds RDOC 005088: [03:39:41] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005088: [03:39:41] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005088: [03:39:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005088: [03:39:41] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 005088: [03:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007564: [03:39:41] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2573891 bytes) (time 1704771581) 5116 byte thumbnail RDOC 007564: [03:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_ISA\capture_frame5.rdc RDOC 007564: [03:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 007564: [03:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 007564: [03:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 007564: [03:39:42] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 007564: [03:39:42] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 007564: [03:39:42] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 007564: [03:39:42] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 007564: [03:39:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 007564: [03:39:42] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 007564: [03:39:42] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 007564: [03:39:42] d3d12_replay.cpp(4655) - Log - Created device. RDOC 007564: [03:39:42] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007564: [03:39:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 007564: [03:39:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 007564: [03:39:42] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 007564: [03:39:43] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 007564: [03:39:43] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 007564: [03:39:43] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 007564: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 007564: [03:39:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 548.639 ms RDOC 007564: [03:39:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 008980: [03:39:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008980: [03:39:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008980: [03:39:43] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008980: [03:39:43] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008980: [03:39:43] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5480 RDOC 005480: [03:39:43] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005480: [03:39:43] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005480: [03:39:43] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005480: [03:39:43] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005480: [03:39:43] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005480: [03:39:43] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005480: [03:39:43] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005480: [03:39:43] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005480: [03:39:43] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005480: [03:39:43] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005480: [03:39:43] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005480: [03:39:43] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005480: [03:39:43] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005480: [03:39:43] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008980: [03:39:43] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5480] RDOC 005480: [03:39:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005480: [03:39:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C5C1FCCF40 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 005480: [03:39:43] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 005480: [03:39:43] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C5C1FCCF40 RDOC 005480: [03:39:43] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 005480: [03:39:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005480: [03:39:43] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 005480: [03:39:43] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C5C1FCCF40 RDOC 005480: [03:39:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008980: [03:39:44] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 005480: [03:39:44] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 005480: [03:39:44] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C5C1FCCF40 / 0x0000000000530086 RDOC 005480: [03:39:44] d3d12_device.cpp(2518) - Log - Starting capture RDOC 005480: [03:39:44] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008980: [03:39:44] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 005480: [03:39:44] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 005480: [03:39:44] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 005480: [03:39:44] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 005480: [03:39:44] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 48 referenced resources RDOC 005480: [03:39:44] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 005480: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3145792 bytes to 112224 (3.57 %) RDOC 005480: [03:39:44] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 3.000061 MB capture section in 0.132412 seconds RDOC 005480: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 005480: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 005480: [03:39:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 005480: [03:39:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 005480: [03:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008980: [03:39:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2674827 bytes) (time 1704771584) 2529 byte thumbnail RDOC 008980: [03:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Shader_Linkage_Zoo\capture_frame5.rdc RDOC 008980: [03:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008980: [03:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008980: [03:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008980: [03:39:45] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008980: [03:39:45] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 008980: [03:39:45] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 008980: [03:39:45] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 008980: [03:39:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008980: [03:39:45] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008980: [03:39:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 008980: [03:39:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 008980: [03:39:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008980: [03:39:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008980: [03:39:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 008980: [03:39:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 008980: [03:39:46] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008980: [03:39:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 008980: [03:39:46] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 008980: [03:39:46] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 008980: [03:39:46] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 676.284 ms RDOC 008980: [03:39:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030 d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 001512: [03:39:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 001512: [03:39:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001512: [03:39:46] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001512: [03:39:46] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001512: [03:39:46] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9700 RDOC 009700: [03:39:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009700: [03:39:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009700: [03:39:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009700: [03:39:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009700: [03:39:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009700: [03:39:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009700: [03:39:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009700: [03:39:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009700: [03:39:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009700: [03:39:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009700: [03:39:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009700: [03:39:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009700: [03:39:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009700: [03:39:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009700: [03:39:46] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 001512: [03:39:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9700] RDOC 009700: [03:39:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018AD155DD18 RDOC 009700: [03:39:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009700: [03:39:47] win32_hook.cpp( 523) - Warning - CreateToolhelp32Snapshot() -> 0x00000018 RDOC 009700: [03:39:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009700: [03:39:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018AD156EB30 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 009700: [03:39:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018AD156EB30 RDOC 009700: [03:39:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009700: [03:39:47] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009700: [03:39:47] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000018AD156EB30 RDOC 009700: [03:39:47] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001512: [03:39:47] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 009700: [03:39:47] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 009700: [03:39:47] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000018AD156EB30 / 0x0000000000540086 RDOC 009700: [03:39:47] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009700: [03:39:47] core.cpp(2028) - Log - Removing device frame capturer for 0x0000018AD155DD18 RDOC 009700: [03:39:47] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x0000018AD155DD18 RDOC 009700: [03:39:47] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009700: [03:39:47] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 009700: [03:39:47] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009700: [03:39:47] d3d12_device.cpp(2518) - Log - Starting capture RDOC 009700: [03:39:47] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 001512: [03:39:47] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 009700: [03:39:47] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 009700: [03:39:47] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 009700: [03:39:47] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 009700: [03:39:47] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 009700: [03:39:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 009700: [03:39:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 199616 bytes to 11061 (5.54 %) RDOC 009700: [03:39:47] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.190369 MB capture section in 0.105665 seconds RDOC 009700: [03:39:47] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 009700: [03:39:47] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 009700: [03:39:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3923 bytes to 3923 (100.00 %) RDOC 009700: [03:39:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 009700: [03:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 001512: [03:39:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575783 bytes) (time 1704771587) 4639 byte thumbnail RDOC 001512: [03:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Sharing\capture_frame5.rdc RDOC 001512: [03:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001512: [03:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001512: [03:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001512: [03:39:48] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 001512: [03:39:48] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 001512: [03:39:48] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 001512: [03:39:48] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001512: [03:39:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001512: [03:39:48] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 001512: [03:39:48] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001512: [03:39:48] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001512: [03:39:48] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001512: [03:39:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001512: [03:39:48] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001512: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001512: [03:39:49] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001512: [03:39:49] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001512: [03:39:49] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001512: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001512: [03:39:49] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 553.452 ms RDOC 001512: [03:39:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002396: [03:39:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002396: [03:39:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002396: [03:39:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002396: [03:39:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002396: [03:39:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4792 RDOC 004792: [03:39:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004792: [03:39:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004792: [03:39:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004792: [03:39:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004792: [03:39:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004792: [03:39:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004792: [03:39:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004792: [03:39:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004792: [03:39:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004792: [03:39:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004792: [03:39:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004792: [03:39:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004792: [03:39:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004792: [03:39:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002396: [03:39:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4792] RDOC 004792: [03:39:49] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004792: [03:39:49] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A03F61D690 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 004792: [03:39:49] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 004792: [03:39:49] core.cpp(2028) - Log - Removing device frame capturer for 0x000001A03F61D690 RDOC 004792: [03:39:49] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 004792: [03:39:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004792: [03:39:50] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 004792: [03:39:50] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001A03F61D690 RDOC 004792: [03:39:50] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002396: [03:39:50] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 004792: [03:39:50] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 004792: [03:39:50] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001A03F61D690 / 0x0000000000550086 RDOC 004792: [03:39:50] d3d12_device.cpp(2518) - Log - Starting capture RDOC 004792: [03:39:50] resource_manager.h(1469) - Log - Preparing up to 30 potentially dirty resources RDOC 002396: [03:39:50] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 004792: [03:39:50] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 004792: [03:39:50] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 0, skipped 0 RDOC 004792: [03:39:50] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 004792: [03:39:50] resource_manager.h(1538) - Log - Checking 17 resources with initial contents against 14 referenced resources RDOC 004792: [03:39:50] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 11 unreferenced RDOC 004792: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 8827 (12.64 %) RDOC 004792: [03:39:50] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.066589 MB capture section in 0.103295 seconds RDOC 004792: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 004792: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 004792: [03:39:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 004792: [03:39:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 004792: [03:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002396: [03:39:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574522 bytes) (time 1704771590) 5116 byte thumbnail RDOC 002396: [03:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002396: [03:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002396: [03:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002396: [03:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002396: [03:39:51] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002396: [03:39:51] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002396: [03:39:51] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002396: [03:39:51] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002396: [03:39:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002396: [03:39:51] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002396: [03:39:51] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002396: [03:39:51] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002396: [03:39:51] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002396: [03:39:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002396: [03:39:51] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002396: [03:39:51] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002396: [03:39:52] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002396: [03:39:52] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002396: [03:39:52] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002396: [03:39:52] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002396: [03:39:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 570.418 ms RDOC 002396: [03:39:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Simple_Triangle\capture_frame5.rdc RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3872 (5.55 %) RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002396: [03:39:52] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 0.985 ms RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 69824 bytes to 3872 (5.55 %) RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002396: [03:39:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002396: [03:39:52] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 256 for output data RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000008) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000281) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000282) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000283) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000284) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000285) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000286) RDOC 002396: [03:39:52] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000287) RDOC 002396: [03:39:52] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 002396: [03:39:52] dxgi_common.cpp( 307) - Error - Getting byte size of unknown DXGI format RDOC 002396: [03:39:52] d3d12_replay.cpp(3641) - Error - Getting texture data for buffer ResourceId::0! RDOC 002396: [03:39:52] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000288) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000289! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000289! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000290! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000290! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000291) RDOC 002396: [03:39:52] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000292) RDOC 002396: [03:39:52] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000293) RDOC 002396: [03:39:52] d3d12_replay.cpp(3285) - Error - Getting buffer data for non-buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000317! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000317! RDOC 002396: [03:39:52] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::315) RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000303! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000303! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000308! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000308! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::1000000000000000313! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000313! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] resource_manager.h(2004) - Error - Assertion failed: 'm_LiveIDs.find(id) != m_LiveIDs.end()' (id=ResourceId::1000000000000000317) RDOC 002396: [03:39:52] d3d12_replay.cpp(3276) - Error - Getting buffer data for unknown buffer ResourceId::0! RDOC 002396: [03:39:52] d3d12_replay.cpp(3634) - Error - Trying to get texture data for unknown ID ResourceId::0! RDOC 002396: [03:39:52] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 002396: [03:39:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002800: [03:39:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002800: [03:39:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002800: [03:39:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002800: [03:39:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002800: [03:39:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8236 RDOC 008236: [03:39:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008236: [03:39:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008236: [03:39:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008236: [03:39:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008236: [03:39:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008236: [03:39:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008236: [03:39:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008236: [03:39:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008236: [03:39:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008236: [03:39:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008236: [03:39:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008236: [03:39:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008236: [03:39:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008236: [03:39:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002800: [03:39:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8236] RDOC 008236: [03:39:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008236: [03:39:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015F504DDA50 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 008236: [03:39:53] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 008236: [03:39:53] core.cpp(2028) - Log - Removing device frame capturer for 0x0000015F504DDA50 RDOC 008236: [03:39:53] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 008236: [03:39:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008236: [03:39:53] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008236: [03:39:53] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x0000015F504DDA50 RDOC 008236: [03:39:53] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002800: [03:39:53] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 008236: [03:39:53] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 008236: [03:39:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015F504DDA50 / 0x0000000000560086 RDOC 008236: [03:39:53] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x0000015F504DDA50 / 0x0000000000070346 RDOC 008236: [03:39:53] d3d12_device.cpp(2518) - Log - Starting capture RDOC 008236: [03:39:53] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 002800: [03:39:53] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 008236: [03:39:53] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 008236: [03:39:53] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 008236: [03:39:53] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 11 referenced resources RDOC 008236: [03:39:53] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 008236: [03:39:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 45376 bytes to 8245 (18.17 %) RDOC 008236: [03:39:53] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.043274 MB capture section in 0.105802 seconds RDOC 008236: [03:39:53] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 008236: [03:39:53] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 008236: [03:39:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 008236: [03:39:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 008236: [03:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002800: [03:39:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2575205 bytes) (time 1704771593) 6530 byte thumbnail RDOC 002800: [03:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Swapchain_Zoo\capture_frame5.rdc RDOC 002800: [03:39:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002800: [03:39:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002800: [03:39:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002800: [03:39:55] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002800: [03:39:55] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002800: [03:39:55] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002800: [03:39:55] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002800: [03:39:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002800: [03:39:55] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002800: [03:39:55] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002800: [03:39:55] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002800: [03:39:55] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002800: [03:39:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002800: [03:39:55] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002800: [03:39:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002800: [03:39:55] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002800: [03:39:55] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002800: [03:39:55] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002800: [03:39:55] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002800: [03:39:55] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 578.261 ms RDOC 002800: [03:39:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 002792: [03:39:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002792: [03:39:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002792: [03:39:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002792: [03:39:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002792: [03:39:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12180 RDOC 012180: [03:39:56] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012180: [03:39:56] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012180: [03:39:56] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012180: [03:39:56] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012180: [03:39:56] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012180: [03:39:56] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012180: [03:39:56] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012180: [03:39:56] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012180: [03:39:56] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012180: [03:39:56] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012180: [03:39:56] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012180: [03:39:56] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012180: [03:39:56] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012180: [03:39:56] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002792: [03:39:56] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12180] RDOC 012180: [03:39:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [03:39:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BB31DDE000 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 012180: [03:39:56] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 012180: [03:39:56] core.cpp(2028) - Log - Removing device frame capturer for 0x000002BB31DDE000 RDOC 012180: [03:39:56] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 012180: [03:39:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012180: [03:39:56] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [03:39:56] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002BB31DDE000 RDOC 012180: [03:39:56] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002792: [03:39:56] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 012180: [03:39:56] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 012180: [03:39:56] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002BB31DDE000 / 0x00000000002A02C0 RDOC 002792: [03:39:56] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 012180: [03:39:56] d3d12_device.cpp(2518) - Log - Starting capture RDOC 012180: [03:39:56] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012180: [03:39:56] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 012180: [03:39:56] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 012180: [03:39:56] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 012180: [03:39:56] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 012180: [03:39:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 44672 bytes to 7619 (17.06 %) RDOC 012180: [03:39:56] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.042603 MB capture section in 0.110099 seconds RDOC 012180: [03:39:56] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 012180: [03:39:56] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 012180: [03:39:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 012180: [03:39:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 012180: [03:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002792: [03:39:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2574451 bytes) (time 1704771596) 6419 byte thumbnail RDOC 002792: [03:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Untyped_Backbuffer_Descriptor\capture_frame5.rdc RDOC 002792: [03:39:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002792: [03:39:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002792: [03:39:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002792: [03:39:57] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 002792: [03:39:57] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 002792: [03:39:57] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 002792: [03:39:57] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 002792: [03:39:57] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002792: [03:39:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 002792: [03:39:57] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 002792: [03:39:57] d3d12_replay.cpp(4655) - Log - Created device. RDOC 002792: [03:39:57] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002792: [03:39:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002792: [03:39:57] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 002792: [03:39:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 002792: [03:39:58] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002792: [03:39:58] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 002792: [03:39:58] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 002792: [03:39:58] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002792: [03:39:58] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 594.516 ms RDOC 002792: [03:39:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 003360: [03:39:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003360: [03:39:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003360: [03:39:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003360: [03:39:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003360: [03:39:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7324 RDOC 007324: [03:39:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007324: [03:39:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007324: [03:39:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007324: [03:39:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007324: [03:39:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007324: [03:39:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007324: [03:39:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007324: [03:39:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007324: [03:39:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007324: [03:39:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007324: [03:39:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007324: [03:39:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007324: [03:39:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007324: [03:39:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003360: [03:39:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7324] RDOC 007324: [03:39:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007324: [03:39:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D0B3BECAC0 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 007324: [03:39:59] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 007324: [03:39:59] core.cpp(2028) - Log - Removing device frame capturer for 0x000001D0B3BECAC0 RDOC 007324: [03:39:59] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 007324: [03:39:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007324: [03:39:59] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 007324: [03:39:59] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001D0B3BECAC0 RDOC 007324: [03:39:59] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003360: [03:39:59] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 007324: [03:39:59] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 007324: [03:39:59] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001D0B3BECAC0 / 0x0000000000580086 RDOC 003360: [03:39:59] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 007324: [03:39:59] d3d12_device.cpp(2518) - Log - Starting capture RDOC 007324: [03:39:59] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 007324: [03:39:59] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 007324: [03:39:59] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 007324: [03:39:59] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 10 referenced resources RDOC 007324: [03:39:59] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 12 unreferenced RDOC 007324: [03:39:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 68224 bytes to 16075 (23.56 %) RDOC 007324: [03:39:59] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.065063 MB capture section in 0.109258 seconds RDOC 007324: [03:39:59] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 007324: [03:39:59] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 007324: [03:40:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 007324: [03:40:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 007324: [03:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003360: [03:40:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2581231 bytes) (time 1704771600) 4687 byte thumbnail RDOC 003360: [03:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 003360: [03:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003360: [03:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003360: [03:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003360: [03:40:01] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 003360: [03:40:01] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 003360: [03:40:01] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 003360: [03:40:01] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 003360: [03:40:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003360: [03:40:01] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 003360: [03:40:01] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 003360: [03:40:01] d3d12_replay.cpp(4655) - Log - Created device. RDOC 003360: [03:40:01] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 003360: [03:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003360: [03:40:01] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 003360: [03:40:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 003360: [03:40:01] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003360: [03:40:01] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 003360: [03:40:01] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 003360: [03:40:01] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] dxbc_spdb.cpp(1163) - Warning - More than one register index in mapping RDOC 003360: [03:40:01] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 567.293 ms RDOC 003360: [03:40:01] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 512 for output data RDOC 003360: [03:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 010936: [03:40:01] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010936: [03:40:01] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010936: [03:40:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010936: [03:40:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010936: [03:40:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10504 RDOC 010504: [03:40:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010504: [03:40:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010504: [03:40:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010504: [03:40:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010504: [03:40:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010504: [03:40:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010504: [03:40:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010504: [03:40:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010504: [03:40:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010504: [03:40:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010504: [03:40:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010504: [03:40:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010504: [03:40:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010504: [03:40:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010936: [03:40:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10504] RDOC 010504: [03:40:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010504: [03:40:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002172564C3E0 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 010504: [03:40:02] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 010504: [03:40:02] core.cpp(2028) - Log - Removing device frame capturer for 0x000002172564C3E0 RDOC 010504: [03:40:02] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 010504: [03:40:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010504: [03:40:02] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010504: [03:40:02] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000002172564C3E0 RDOC 010504: [03:40:02] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010936: [03:40:02] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 010504: [03:40:02] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 010504: [03:40:02] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000002172564C3E0 / 0x0000000000590086 RDOC 010504: [03:40:02] d3d12_device.cpp(2518) - Log - Starting capture RDOC 010504: [03:40:02] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 010936: [03:40:02] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 010504: [03:40:02] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 010504: [03:40:02] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 010504: [03:40:02] d3d12_device.cpp(2851) - Log - Capture used DXIL RDOC 010504: [03:40:02] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 16 referenced resources RDOC 010504: [03:40:02] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 12 unreferenced RDOC 010504: [03:40:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 136256 bytes to 32931 (24.17 %) RDOC 010504: [03:40:02] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 0.129944 MB capture section in 0.114932 seconds RDOC 010504: [03:40:02] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 010504: [03:40:02] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 010504: [03:40:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4941 bytes to 4941 (100.00 %) RDOC 010504: [03:40:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010504: [03:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010936: [03:40:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2600501 bytes) (time 1704771602) 6469 byte thumbnail RDOC 010936: [03:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Vertex_UAV\capture_frame5.rdc RDOC 010936: [03:40:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010936: [03:40:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010936: [03:40:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010936: [03:40:03] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 010936: [03:40:03] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 010936: [03:40:03] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 010936: [03:40:03] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010936: [03:40:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010936: [03:40:03] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 010936: [03:40:03] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010936: [03:40:04] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010936: [03:40:04] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010936: [03:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010936: [03:40:04] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010936: [03:40:04] d3d12_replay.cpp( 164) - Log - Replaying with DXIL enabled RDOC 010936: [03:40:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010936: [03:40:04] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010936: [03:40:04] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010936: [03:40:04] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010936: [03:40:04] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010936: [03:40:04] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 567.277 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 12.834 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.462 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 5.596 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 3.398 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 17.081 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 15.264 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 6.978 ms RDOC 010936: [03:40:04] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010936: [03:40:04] d3d12_overlay.cpp( 98) - Log - Register space 105202922 wasn't available for use, recompiling shaders RDOC 010936: [03:40:04] d3d12_overlay.cpp(1941) - Log - Timer Quad Overdraw - 22.121 ms RDOC 010936: [03:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 011804: [03:40:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011804: [03:40:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011804: [03:40:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011804: [03:40:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011804: [03:40:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11208 RDOC 011208: [03:40:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011208: [03:40:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011208: [03:40:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011208: [03:40:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011208: [03:40:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011208: [03:40:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011208: [03:40:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011208: [03:40:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011208: [03:40:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011208: [03:40:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011208: [03:40:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011208: [03:40:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011208: [03:40:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011208: [03:40:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011804: [03:40:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11208] RDOC 011208: [03:40:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011208: [03:40:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C36F8BEA80 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 011208: [03:40:05] core.cpp(2028) - Log - Removing device frame capturer for 0x000001C36F8BEA80 RDOC 011208: [03:40:05] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011208: [03:40:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011208: [03:40:05] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011208: [03:40:05] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001C36F8BEA80 RDOC 011208: [03:40:05] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011804: [03:40:05] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 011208: [03:40:05] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 011208: [03:40:05] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001C36F8BEA80 / 0x00000000005A0086 RDOC 011804: [03:40:05] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 011208: [03:40:05] d3d12_device.cpp(2518) - Log - Starting capture RDOC 011208: [03:40:05] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 011208: [03:40:05] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011208: [03:40:05] resource_manager.h(1526) - Log - Prepared 15 dirty resources, postponed 0, skipped 0 RDOC 011208: [03:40:05] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 011208: [03:40:05] resource_manager.h(1538) - Log - Checking 15 resources with initial contents against 12 referenced resources RDOC 011208: [03:40:05] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 11 unreferenced RDOC 011208: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30226560 bytes to 132613 (0.44 %) RDOC 011208: [03:40:05] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 28.826294 MB capture section in 0.137888 seconds RDOC 011208: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 011208: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 011208: [03:40:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3783 bytes to 3783 (100.00 %) RDOC 011208: [03:40:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011208: [03:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011804: [03:40:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (2697174 bytes) (time 1704771605) 4618 byte thumbnail RDOC 011804: [03:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Write_Subresource\capture_frame5.rdc RDOC 011804: [03:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011804: [03:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011804: [03:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011804: [03:40:07] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 011804: [03:40:07] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 011804: [03:40:07] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 011804: [03:40:07] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 011804: [03:40:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011804: [03:40:07] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 011804: [03:40:07] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 011804: [03:40:07] d3d12_replay.cpp(4655) - Log - Created device. RDOC 011804: [03:40:07] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011804: [03:40:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011804: [03:40:07] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 011804: [03:40:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 011804: [03:40:07] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011804: [03:40:07] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 011804: [03:40:07] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 011804: [03:40:07] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 011804: [03:40:07] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 011804: [03:40:07] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 011804: [03:40:07] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 011804: [03:40:07] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 011804: [03:40:07] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 632.198 ms RDOC 011804: [03:40:07] d3d12_device.cpp(3387) - Log - Ignoring return code E_INVALIDARG RDOC 011804: [03:40:07] d3d12_initstate.cpp(1168) - Error - Doing CPU-side copy, couldn't map source: HRESULT: E_INVALIDARG RDOC 011804: [03:40:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011652: [03:40:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011652: [03:40:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011652: [03:40:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011652: [03:40:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011652: [03:40:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11244 RDOC 011244: [03:40:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011244: [03:40:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011244: [03:40:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011244: [03:40:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011244: [03:40:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011244: [03:40:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011244: [03:40:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011244: [03:40:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011244: [03:40:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011244: [03:40:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011244: [03:40:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011244: [03:40:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011244: [03:40:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011244: [03:40:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011244: [03:40:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011652: [03:40:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11244] RDOC 011244: [03:40:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011244: [03:40:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027985051CD0 RDOC 011244: [03:40:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011244: [03:40:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011244: [03:40:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011244: [03:40:08] gl_driver.cpp(1116) - Log - Deleting shader group 0000027985051CD0 RDOC 011244: [03:40:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011244: [03:40:08] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027985051350 RDOC 011244: [03:40:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011244: [03:40:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011244: [03:40:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011244: [03:40:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011244: [03:40:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011652: [03:40:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011244: [03:40:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000005B0086 RDOC 011652: [03:40:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011244: [03:40:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 011244: [03:40:08] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 011244: [03:40:08] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011244: [03:40:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 011244: [03:40:08] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 011244: [03:40:08] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 011244: [03:40:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 55936 bytes to 5246 (9.38 %) RDOC 011244: [03:40:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.053345 MB capture section in 0.061038 seconds RDOC 011244: [03:40:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011244: [03:40:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011244: [03:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011652: [03:40:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (14996 bytes) (time 1704771608) 5116 byte thumbnail RDOC 011652: [03:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Resizing\capture_frame10.rdc RDOC 011652: [03:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011652: [03:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011652: [03:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011652: [03:40:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011652: [03:40:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011652: [03:40:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011652: [03:40:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011652: [03:40:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011652: [03:40:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011652: [03:40:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011652: [03:40:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011652: [03:40:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011652: [03:40:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011652: [03:40:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011652: [03:40:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011652: [03:40:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011652: [03:40:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011652: [03:40:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011652: [03:40:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011652: [03:40:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011652: [03:40:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011652: [03:40:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011652: [03:40:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.430 ms RDOC 011652: [03:40:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006808: [03:40:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006808: [03:40:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006808: [03:40:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006808: [03:40:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006808: [03:40:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 12224 RDOC 012224: [03:40:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 012224: [03:40:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012224: [03:40:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 012224: [03:40:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 012224: [03:40:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 012224: [03:40:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 012224: [03:40:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 012224: [03:40:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 012224: [03:40:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 012224: [03:40:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 012224: [03:40:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 012224: [03:40:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 012224: [03:40:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 012224: [03:40:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012224: [03:40:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006808: [03:40:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [12224] RDOC 012224: [03:40:12] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 012224: [03:40:12] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C656995A70 RDOC 012224: [03:40:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012224: [03:40:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012224: [03:40:12] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 012224: [03:40:12] gl_driver.cpp(1116) - Log - Deleting shader group 000001C656995A70 RDOC 012224: [03:40:12] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 012224: [03:40:12] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C656995E70 RDOC 012224: [03:40:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 012224: [03:40:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 012224: [03:40:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012224: [03:40:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 012224: [03:40:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006808: [03:40:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 012224: [03:40:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003102C0 RDOC 006808: [03:40:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 012224: [03:40:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 012224: [03:40:14] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 012224: [03:40:14] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 012224: [03:40:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012224: [03:40:14] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 131077 referenced resources RDOC 012224: [03:40:14] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 012224: [03:40:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 10637745 (21.12 %) RDOC 012224: [03:40:14] gl_driver.cpp(2441) - Log - Captured GL frame with 48.026306 MB capture section in 0.489172 seconds RDOC 012224: [03:40:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 012224: [03:40:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 012224: [03:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006808: [03:40:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (10647495 bytes) (time 1704771614) 5116 byte thumbnail RDOC 006808: [03:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006808: [03:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006808: [03:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006808: [03:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006808: [03:40:15] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006808: [03:40:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006808: [03:40:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006808: [03:40:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006808: [03:40:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006808: [03:40:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006808: [03:40:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006808: [03:40:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006808: [03:40:15] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006808: [03:40:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006808: [03:40:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006808: [03:40:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006808: [03:40:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006808: [03:40:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006808: [03:40:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006808: [03:40:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006808: [03:40:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006808: [03:40:19] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006808: [03:40:19] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006808: [03:40:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 4070.622 ms RDOC 006808: [03:40:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Spam\capture_frame5.rdc RDOC 006808: [03:40:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3147661 (6.25 %) RDOC 006808: [03:40:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006808: [03:40:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 759.660 ms RDOC 006808: [03:40:25] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006808: [03:40:25] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006808: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 50359232 bytes to 3147661 (6.25 %) RDOC 006808: [03:40:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006808: [03:40:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010020: [03:40:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010020: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010020: [03:40:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010020: [03:40:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010020: [03:40:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6216 RDOC 006216: [03:40:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006216: [03:40:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006216: [03:40:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006216: [03:40:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006216: [03:40:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006216: [03:40:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006216: [03:40:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006216: [03:40:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006216: [03:40:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006216: [03:40:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006216: [03:40:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006216: [03:40:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006216: [03:40:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006216: [03:40:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006216: [03:40:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010020: [03:40:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6216] RDOC 006216: [03:40:27] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006216: [03:40:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FBD35F7470 RDOC 006216: [03:40:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006216: [03:40:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006216: [03:40:27] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006216: [03:40:27] gl_driver.cpp(1116) - Log - Deleting shader group 000001FBD35F7470 RDOC 006216: [03:40:27] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006216: [03:40:27] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FBD35F7B70 RDOC 006216: [03:40:27] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006216: [03:40:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006216: [03:40:27] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006216: [03:40:27] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006216: [03:40:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006216: [03:40:27] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003E02B2 RDOC 010020: [03:40:27] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010020: [03:40:27] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006216: [03:40:27] gl_driver.cpp(2221) - Log - Starting capture RDOC 006216: [03:40:27] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 006216: [03:40:27] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 006216: [03:40:27] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006216: [03:40:27] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 10 referenced resources RDOC 006216: [03:40:27] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 006216: [03:40:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1951424 bytes to 17663 (0.91 %) RDOC 006216: [03:40:27] gl_driver.cpp(2441) - Log - Captured GL frame with 1.861023 MB capture section in 0.063346 seconds RDOC 006216: [03:40:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4289 bytes to 4289 (100.00 %) RDOC 006216: [03:40:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 006216: [03:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010020: [03:40:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27643 bytes) (time 1704771627) 5476 byte thumbnail RDOC 010020: [03:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Truncation\capture_frame5.rdc RDOC 010020: [03:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010020: [03:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010020: [03:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010020: [03:40:28] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010020: [03:40:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010020: [03:40:28] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010020: [03:40:28] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010020: [03:40:28] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010020: [03:40:28] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010020: [03:40:28] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010020: [03:40:28] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010020: [03:40:28] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010020: [03:40:28] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010020: [03:40:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010020: [03:40:28] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010020: [03:40:28] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010020: [03:40:28] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010020: [03:40:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010020: [03:40:28] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 129.768 ms RDOC 010020: [03:40:28] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010020: [03:40:28] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (108 288). Will be clamped (288) RDOC 010020: [03:40:28] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010020: [03:40:28] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 010020: [03:40:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011228: [03:40:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011228: [03:40:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011228: [03:40:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011228: [03:40:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011228: [03:40:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5980 RDOC 005980: [03:40:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005980: [03:40:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005980: [03:40:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005980: [03:40:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005980: [03:40:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005980: [03:40:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005980: [03:40:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005980: [03:40:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005980: [03:40:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005980: [03:40:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005980: [03:40:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005980: [03:40:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005980: [03:40:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005980: [03:40:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005980: [03:40:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011228: [03:40:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5980] RDOC 005980: [03:40:29] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005980: [03:40:29] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029428394390 RDOC 005980: [03:40:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005980: [03:40:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005980: [03:40:29] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005980: [03:40:29] gl_driver.cpp(1116) - Log - Deleting shader group 0000029428394390 RDOC 005980: [03:40:29] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005980: [03:40:29] gl_driver.cpp(1217) - Log - Created new sharegroup 00000294283947D0 RDOC 005980: [03:40:29] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005980: [03:40:29] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005980: [03:40:29] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005980: [03:40:29] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005980: [03:40:29] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011228: [03:40:29] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005980: [03:40:29] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000A035E RDOC 005980: [03:40:29] gl_driver.cpp(2221) - Log - Starting capture RDOC 005980: [03:40:29] resource_manager.h(1469) - Log - Preparing up to 21 potentially dirty resources RDOC 005980: [03:40:29] resource_manager.h(1526) - Log - Prepared 17 dirty resources, postponed 4, skipped 0 RDOC 005980: [03:40:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::74 after it has been postponed. RDOC 005980: [03:40:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::75 after it has been postponed. RDOC 005980: [03:40:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::76 after it has been postponed. RDOC 005980: [03:40:29] resource_manager.h(1145) - Log - Preparing resource ResourceId::73 after it has been postponed. RDOC 011228: [03:40:29] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005980: [03:40:29] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 005980: [03:40:29] gl_buffer_funcs.cpp(2733) - Error - Assertion failed: 'record->Map.persistent' RDOC 005980: [03:40:29] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005980: [03:40:29] resource_manager.h(1538) - Log - Checking 21 resources with initial contents against 34 referenced resources RDOC 005980: [03:40:29] resource_manager.h(1642) - Log - Serialised 18 resources, skipped 3 unreferenced RDOC 005980: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 70464 bytes to 10150 (14.40 %) RDOC 005980: [03:40:29] gl_driver.cpp(2441) - Log - Captured GL frame with 0.067200 MB capture section in 0.099242 seconds RDOC 005980: [03:40:29] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4003 bytes to 4003 (100.00 %) RDOC 005980: [03:40:29] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 005980: [03:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011228: [03:40:29] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27046 bytes) (time 1704771629) 12678 byte thumbnail RDOC 011228: [03:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011228: [03:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011228: [03:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011228: [03:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011228: [03:40:30] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011228: [03:40:30] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011228: [03:40:30] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011228: [03:40:30] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011228: [03:40:30] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011228: [03:40:30] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011228: [03:40:30] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011228: [03:40:30] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011228: [03:40:30] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011228: [03:40:30] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011228: [03:40:30] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011228: [03:40:30] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011228: [03:40:30] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011228: [03:40:30] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011228: [03:40:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011228: [03:40:30] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 117.418 ms RDOC 011228: [03:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Buffer_Updates\capture_frame5.rdc RDOC 011228: [03:40:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003884: [03:40:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003884: [03:40:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003884: [03:40:31] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003884: [03:40:31] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003884: [03:40:31] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:40:31] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008612: [03:40:31] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:40:31] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:40:31] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:40:31] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:40:31] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:40:31] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:40:31] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:40:31] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008612: [03:40:31] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:40:31] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:40:31] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:40:31] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:40:31] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008612: [03:40:31] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003884: [03:40:31] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:40:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008612: [03:40:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013EB9572410 RDOC 008612: [03:40:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008612: [03:40:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008612: [03:40:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008612: [03:40:31] gl_driver.cpp(1116) - Log - Deleting shader group 0000013EB9572410 RDOC 008612: [03:40:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008612: [03:40:31] gl_driver.cpp(1217) - Log - Created new sharegroup 0000013EB9572C10 RDOC 008612: [03:40:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008612: [03:40:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008612: [03:40:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008612: [03:40:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008612: [03:40:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008612: [03:40:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000003702C0 RDOC 003884: [03:40:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008612: [03:40:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 008612: [03:40:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 008612: [03:40:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003884: [03:40:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008612: [03:40:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008612: [03:40:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 9 referenced resources RDOC 008612: [03:40:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 008612: [03:40:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1984704 bytes to 38810 (1.96 %) RDOC 008612: [03:40:32] gl_driver.cpp(2441) - Log - Captured GL frame with 1.892761 MB capture section in 0.065488 seconds RDOC 008612: [03:40:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 008612: [03:40:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 008612: [03:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003884: [03:40:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48428 bytes) (time 1704771632) 4975 byte thumbnail RDOC 003884: [03:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_CBuffer_Zoo\capture_frame5.rdc RDOC 003884: [03:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003884: [03:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003884: [03:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003884: [03:40:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003884: [03:40:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003884: [03:40:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003884: [03:40:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003884: [03:40:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003884: [03:40:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003884: [03:40:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003884: [03:40:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003884: [03:40:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003884: [03:40:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003884: [03:40:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003884: [03:40:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003884: [03:40:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003884: [03:40:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003884: [03:40:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003884: [03:40:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003884: [03:40:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003884: [03:40:33] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003884: [03:40:33] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003884: [03:40:33] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 90.937 ms RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].b RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[0].a RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[1].a RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[2].a RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[0].c[3].a RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[0].a RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[1].a RDOC 003884: [03:40:33] gl_replay.cpp(2208) - Warning - Can't find program resource index for G[1].c[2].a RDOC 003884: [03:40:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006536: [03:40:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006536: [03:40:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006536: [03:40:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006536: [03:40:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006536: [03:40:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5304 RDOC 005304: [03:40:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005304: [03:40:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005304: [03:40:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005304: [03:40:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005304: [03:40:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005304: [03:40:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005304: [03:40:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005304: [03:40:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005304: [03:40:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005304: [03:40:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005304: [03:40:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005304: [03:40:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005304: [03:40:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005304: [03:40:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005304: [03:40:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006536: [03:40:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5304] RDOC 005304: [03:40:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005304: [03:40:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001886FB8FC60 RDOC 005304: [03:40:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005304: [03:40:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005304: [03:40:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005304: [03:40:34] gl_driver.cpp(1116) - Log - Deleting shader group 000001886FB8FC60 RDOC 005304: [03:40:34] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005304: [03:40:34] gl_driver.cpp(1217) - Log - Created new sharegroup 000001886FB8FC20 RDOC 005304: [03:40:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005304: [03:40:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005304: [03:40:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005304: [03:40:34] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005304: [03:40:34] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005304: [03:40:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001E02C4 RDOC 006536: [03:40:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005304: [03:40:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 005304: [03:40:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 005304: [03:40:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 006536: [03:40:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005304: [03:40:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005304: [03:40:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 005304: [03:40:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 005304: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3286 (11.04 %) RDOC 005304: [03:40:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.032726 seconds RDOC 005304: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 2 (renderdoc/internal/resolvedb). Compressed from 4752 bytes to 4752 (100.00 %) RDOC 005304: [03:40:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005304: [03:40:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 005304: [03:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 006536: [03:40:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17857 bytes) (time 1704771634) 5116 byte thumbnail RDOC 006536: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 006536: [03:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006536: [03:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006536: [03:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006536: [03:40:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006536: [03:40:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006536: [03:40:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006536: [03:40:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006536: [03:40:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006536: [03:40:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006536: [03:40:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006536: [03:40:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006536: [03:40:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006536: [03:40:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006536: [03:40:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006536: [03:40:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006536: [03:40:35] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006536: [03:40:35] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006536: [03:40:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006536: [03:40:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [03:40:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [03:40:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006536: [03:40:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006536: [03:40:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 65.788 ms RDOC 006536: [03:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Callstacks\capture_frame5.rdc RDOC 006536: [03:40:35] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\util\test\demos_x64.pdb RDOC 006536: [03:40:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntdll.pdb RDOC 006536: [03:40:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernel32.pdb RDOC 006536: [03:40:55] win32_callstack.cpp(1018) - Log - Loaded Symbols for kernelbase.pdb RDOC 006536: [03:41:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for user32.pdb RDOC 006536: [03:41:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for win32u.pdb RDOC 006536: [03:41:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32.pdb RDOC 006536: [03:41:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for gdi32full.pdb RDOC 006536: [03:42:11] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcp_win.pdb RDOC 006536: [03:42:20] win32_callstack.cpp(1018) - Log - Loaded Symbols for ucrtbase.pdb RDOC 006536: [03:42:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for shell32.pdb RDOC 006536: [03:42:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for ole32.pdb RDOC 006536: [03:42:42] win32_callstack.cpp(1018) - Log - Loaded Symbols for rpcrt4.pdb RDOC 006536: [03:42:53] win32_callstack.cpp(1018) - Log - Loaded Symbols for combase.pdb RDOC 006536: [03:42:56] win32_callstack.cpp(1018) - Log - Loaded Symbols for oleaut32.pdb RDOC 006536: [03:42:59] win32_callstack.cpp(1018) - Log - Loaded Symbols for msimg32.pdb RDOC 006536: [03:43:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for imm32.pdb RDOC 006536: [03:43:05] win32_callstack.cpp(1018) - Log - Loaded Symbols for C:\build\renderdoc\x64\Release\renderdoc.pdb RDOC 006536: [03:43:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for ws2_32.pdb RDOC 006536: [03:43:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for shlwapi.pdb RDOC 006536: [03:43:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for msvcrt.pdb RDOC 006536: [03:43:18] win32_callstack.cpp(1018) - Log - Loaded Symbols for setupapi.pdb RDOC 006536: [03:43:21] win32_callstack.cpp(1018) - Log - Loaded Symbols for cfgmgr32.pdb RDOC 006536: [03:43:24] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcrypt.pdb RDOC 006536: [03:43:27] win32_callstack.cpp(1018) - Log - Loaded Symbols for comdlg32.pdb RDOC 006536: [03:43:31] win32_callstack.cpp(1018) - Log - Loaded Symbols for shcore.pdb RDOC 006536: [03:43:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for advapi32.pdb RDOC 006536: [03:43:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for sechost.pdb RDOC 006536: [03:43:39] win32_callstack.cpp(1018) - Log - Loaded Symbols for comctl32v582.pdb RDOC 006536: [03:43:41] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\msvcp140.amd64.pdb RDOC 006536: [03:43:45] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140.amd64.pdb RDOC 006536: [03:43:48] win32_callstack.cpp(1018) - Log - Loaded Symbols for d:\a01\_work\2\s\\binaries\amd64ret\bin\amd64\\vcruntime140_1.amd64.pdb RDOC 006536: [03:43:49] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for dbghelp.pdb RDOC 006536: [03:43:49] win32_callstack.cpp(1018) - Log - Loaded Symbols for symsrv.pdb RDOC 006536: [03:43:52] win32_callstack.cpp(1018) - Log - Loaded Symbols for mswsock.pdb RDOC 006536: [03:43:57] win32_callstack.cpp(1018) - Log - Loaded Symbols for Windows.Storage.pdb RDOC 006536: [03:44:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for WLDP.pdb RDOC 006536: [03:44:04] win32_callstack.cpp(1018) - Log - Loaded Symbols for D3DCompiler_47.pdb RDOC 006536: [03:44:08] win32_callstack.cpp(1018) - Log - Loaded Symbols for opengl32.pdb RDOC 006536: [03:44:09] win32_callstack.cpp(1018) - Log - Loaded Symbols for glu32.pdb RDOC 006536: [03:44:10] win32_callstack.cpp(1018) - Log - Loaded Symbols for UxTheme.pdb RDOC 006536: [03:44:13] win32_callstack.cpp(1018) - Log - Loaded Symbols for msctf.pdb RDOC 006536: [03:44:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for Kernel.Appcore.pdb RDOC 006536: [03:44:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for bcryptprimitives.pdb RDOC 006536: [03:44:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for TextInputFramework.pdb RDOC 006536: [03:44:28] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreMessaging.pdb RDOC 006536: [03:44:33] win32_callstack.cpp(1018) - Log - Loaded Symbols for CoreUIComponents.pdb RDOC 006536: [03:44:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for ntmarta.pdb RDOC 006536: [03:46:00] win32_callstack.cpp(1018) - Log - Loaded Symbols for WinTypes.pdb RDOC 006536: [03:46:14] win32_callstack.cpp(1018) - Log - Loaded Symbols for CLBCatQ.pdb RDOC 006536: [03:46:16] win32_callstack.cpp( 991) - Warning - Couldn't get symbols for nvoglv64.pdb RDOC 006536: [03:46:19] win32_callstack.cpp(1018) - Log - Loaded Symbols for version.pdb RDOC 006536: [03:46:22] win32_callstack.cpp(1018) - Log - Loaded Symbols for wtsapi32.pdb RDOC 006536: [03:46:25] win32_callstack.cpp(1018) - Log - Loaded Symbols for msasn1.pdb RDOC 006536: [03:46:29] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptnet.pdb RDOC 006536: [03:46:32] win32_callstack.cpp(1018) - Log - Loaded Symbols for crypt32.pdb RDOC 006536: [03:46:36] win32_callstack.cpp(1018) - Log - Loaded Symbols for drvstore.pdb RDOC 006536: [03:46:40] win32_callstack.cpp(1018) - Log - Loaded Symbols for devobj.pdb RDOC 006536: [03:46:43] win32_callstack.cpp(1018) - Log - Loaded Symbols for cryptbase.pdb RDOC 006536: [03:46:47] win32_callstack.cpp(1018) - Log - Loaded Symbols for wintrust.pdb RDOC 006536: [03:46:51] win32_callstack.cpp(1018) - Log - Loaded Symbols for DXCore.pdb RDOC 006536: [03:46:54] win32_callstack.cpp(1018) - Log - Loaded Symbols for dwmapi.pdb RDOC 006536: [03:46:58] win32_callstack.cpp(1018) - Log - Loaded Symbols for powrprof.pdb RDOC 006536: [03:47:03] win32_callstack.cpp(1018) - Log - Loaded Symbols for UMPDC.pdb RDOC 006536: [03:47:07] win32_callstack.cpp(1018) - Log - Loaded Symbols for winsta.pdb RDOC 006536: [03:47:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011940: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011940: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011940: [03:47:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011940: [03:47:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011940: [03:47:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11332 RDOC 011332: [03:47:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011332: [03:47:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011332: [03:47:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011332: [03:47:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011332: [03:47:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011332: [03:47:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011332: [03:47:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011332: [03:47:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011332: [03:47:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011332: [03:47:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011332: [03:47:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011332: [03:47:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011332: [03:47:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011332: [03:47:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011332: [03:47:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011940: [03:47:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11332] RDOC 011332: [03:47:08] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011332: [03:47:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C8C26E1910 RDOC 011332: [03:47:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011332: [03:47:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011332: [03:47:08] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011332: [03:47:08] gl_driver.cpp(1116) - Log - Deleting shader group 000001C8C26E1910 RDOC 011332: [03:47:08] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011332: [03:47:08] gl_driver.cpp(1217) - Log - Created new sharegroup 000001C8C26E2210 RDOC 011332: [03:47:08] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011332: [03:47:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011332: [03:47:08] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011332: [03:47:08] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011332: [03:47:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011332: [03:47:08] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000011035E RDOC 011940: [03:47:08] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011332: [03:47:08] gl_driver.cpp(2221) - Log - Starting capture RDOC 011332: [03:47:08] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011332: [03:47:08] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011940: [03:47:08] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011332: [03:47:08] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011332: [03:47:08] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 011332: [03:47:08] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011332: [03:47:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3218 (10.54 %) RDOC 011332: [03:47:08] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.033769 seconds RDOC 011332: [03:47:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011332: [03:47:08] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011332: [03:47:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011940: [03:47:08] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12968 bytes) (time 1704772028) 5116 byte thumbnail RDOC 011940: [03:47:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Counters\capture_frame5.rdc RDOC 011940: [03:47:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011940: [03:47:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011940: [03:47:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011940: [03:47:09] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011940: [03:47:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011940: [03:47:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011940: [03:47:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011940: [03:47:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011940: [03:47:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011940: [03:47:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011940: [03:47:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011940: [03:47:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011940: [03:47:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011940: [03:47:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011940: [03:47:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011940: [03:47:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011940: [03:47:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011940: [03:47:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011940: [03:47:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011940: [03:47:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011940: [03:47:09] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011940: [03:47:09] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011940: [03:47:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 51.113 ms RDOC 011940: [03:47:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030 gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003760: [03:47:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003760: [03:47:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003760: [03:47:10] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003760: [03:47:10] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003760: [03:47:10] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6600 RDOC 006600: [03:47:10] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006600: [03:47:10] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006600: [03:47:10] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006600: [03:47:10] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006600: [03:47:10] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006600: [03:47:10] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006600: [03:47:10] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006600: [03:47:10] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006600: [03:47:10] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006600: [03:47:10] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006600: [03:47:10] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006600: [03:47:10] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006600: [03:47:10] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006600: [03:47:10] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006600: [03:47:10] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 003760: [03:47:10] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6600] RDOC 006600: [03:47:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F21F92D318 RDOC 006600: [03:47:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006600: [03:47:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006600: [03:47:10] core.cpp(2028) - Log - Removing device frame capturer for 0x000001F21F92D318 RDOC 006600: [03:47:10] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 006600: [03:47:10] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001F21F92D318 RDOC 006600: [03:47:10] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 006600: [03:47:10] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 006600: [03:47:10] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 006600: [03:47:10] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006600: [03:47:10] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 006600: [03:47:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F2282F6670 RDOC 006600: [03:47:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006600: [03:47:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006600: [03:47:10] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 006600: [03:47:10] gl_driver.cpp(1116) - Log - Deleting shader group 000001F2282F6670 RDOC 006600: [03:47:10] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 006600: [03:47:10] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F2282F5F70 RDOC 006600: [03:47:10] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 006600: [03:47:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 006600: [03:47:10] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006600: [03:47:10] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 006600: [03:47:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006600: [03:47:10] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000013035E RDOC 003760: [03:47:10] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 003760: [03:47:10] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 006600: [03:47:10] gl_driver.cpp(2221) - Log - Starting capture RDOC 006600: [03:47:10] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 006600: [03:47:10] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 003760: [03:47:10] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 006600: [03:47:10] gl_driver.cpp(2292) - Log - Finished capture, Frame 4 RDOC 006600: [03:47:10] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 006600: [03:47:10] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 006600: [03:47:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 12617088 bytes to 62409 (0.49 %) RDOC 006600: [03:47:10] gl_driver.cpp(2441) - Log - Captured GL frame with 12.032593 MB capture section in 0.071202 seconds RDOC 006600: [03:47:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4163 bytes to 4163 (100.00 %) RDOC 006600: [03:47:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 006600: [03:47:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 003760: [03:47:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4) (85096 bytes) (time 1704772030) 18309 byte thumbnail RDOC 003760: [03:47:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_DX_Interop\capture_frame4.rdc RDOC 003760: [03:47:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003760: [03:47:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003760: [03:47:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003760: [03:47:11] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003760: [03:47:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003760: [03:47:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003760: [03:47:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003760: [03:47:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003760: [03:47:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003760: [03:47:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003760: [03:47:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003760: [03:47:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003760: [03:47:11] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003760: [03:47:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003760: [03:47:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003760: [03:47:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003760: [03:47:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003760: [03:47:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003760: [03:47:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003760: [03:47:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003760: [03:47:12] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003760: [03:47:12] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003760: [03:47:12] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 96.521 ms RDOC 003760: [03:47:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009480: [03:47:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009480: [03:47:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009480: [03:47:12] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009480: [03:47:12] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009480: [03:47:12] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11580 RDOC 011580: [03:47:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011580: [03:47:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011580: [03:47:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011580: [03:47:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011580: [03:47:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011580: [03:47:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011580: [03:47:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011580: [03:47:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011580: [03:47:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011580: [03:47:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011580: [03:47:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011580: [03:47:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011580: [03:47:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011580: [03:47:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011580: [03:47:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009480: [03:47:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11580] RDOC 011580: [03:47:12] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011580: [03:47:12] gl_driver.cpp(1217) - Log - Created new sharegroup 00000187F46C7A60 RDOC 011580: [03:47:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011580: [03:47:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011580: [03:47:12] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011580: [03:47:12] gl_driver.cpp(1116) - Log - Deleting shader group 00000187F46C7A60 RDOC 011580: [03:47:12] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011580: [03:47:12] gl_driver.cpp(1217) - Log - Created new sharegroup 00000187F46C7C60 RDOC 011580: [03:47:12] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011580: [03:47:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011580: [03:47:12] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011580: [03:47:12] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011580: [03:47:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011580: [03:47:12] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004202C0 RDOC 009480: [03:47:12] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011580: [03:47:12] gl_driver.cpp(2221) - Log - Starting capture RDOC 011580: [03:47:12] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011580: [03:47:12] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 009480: [03:47:12] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011580: [03:47:12] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011580: [03:47:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011580: [03:47:12] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011580: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28160 bytes to 2976 (10.57 %) RDOC 011580: [03:47:12] gl_driver.cpp(2441) - Log - Captured GL frame with 0.026855 MB capture section in 0.035331 seconds RDOC 011580: [03:47:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4254 bytes to 4254 (100.00 %) RDOC 011580: [03:47:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 011580: [03:47:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009480: [03:47:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12715 bytes) (time 1704772032) 5270 byte thumbnail RDOC 009480: [03:47:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Depth_Bounds\capture_frame5.rdc RDOC 009480: [03:47:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009480: [03:47:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009480: [03:47:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009480: [03:47:13] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009480: [03:47:13] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009480: [03:47:13] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009480: [03:47:13] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009480: [03:47:13] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009480: [03:47:13] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009480: [03:47:13] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009480: [03:47:13] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009480: [03:47:13] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009480: [03:47:13] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009480: [03:47:13] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009480: [03:47:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009480: [03:47:14] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009480: [03:47:14] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009480: [03:47:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009480: [03:47:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009480: [03:47:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009480: [03:47:14] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009480: [03:47:14] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009480: [03:47:14] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.561 ms RDOC 009480: [03:47:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 002104: [03:47:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002104: [03:47:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002104: [03:47:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002104: [03:47:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002104: [03:47:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9392 RDOC 009392: [03:47:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009392: [03:47:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009392: [03:47:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009392: [03:47:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009392: [03:47:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009392: [03:47:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009392: [03:47:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009392: [03:47:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009392: [03:47:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009392: [03:47:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009392: [03:47:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009392: [03:47:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009392: [03:47:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009392: [03:47:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009392: [03:47:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002104: [03:47:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9392] RDOC 009392: [03:47:14] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009392: [03:47:14] gl_driver.cpp(1217) - Log - Created new sharegroup 00000295242EEE20 RDOC 009392: [03:47:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009392: [03:47:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009392: [03:47:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009392: [03:47:14] gl_driver.cpp(1116) - Log - Deleting shader group 00000295242EEE20 RDOC 009392: [03:47:14] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009392: [03:47:14] gl_driver.cpp(1217) - Log - Created new sharegroup 00000295242EF1E0 RDOC 009392: [03:47:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009392: [03:47:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009392: [03:47:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009392: [03:47:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009392: [03:47:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002104: [03:47:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009392: [03:47:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000017035E RDOC 009392: [03:47:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 009392: [03:47:14] resource_manager.h(1469) - Log - Preparing up to 56 potentially dirty resources RDOC 002104: [03:47:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009392: [03:47:15] resource_manager.h(1526) - Log - Prepared 56 dirty resources, postponed 0, skipped 0 RDOC 009392: [03:47:15] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009392: [03:47:15] resource_manager.h(1538) - Log - Checking 56 resources with initial contents against 67 referenced resources RDOC 009392: [03:47:15] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009392: [03:47:15] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009392: [03:47:15] resource_manager.h(1642) - Log - Serialised 55 resources, skipped 1 unreferenced RDOC 009392: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 157844928 bytes to 663662 (0.42 %) RDOC 009392: [03:47:15] gl_driver.cpp(2441) - Log - Captured GL frame with 150.532654 MB capture section in 0.502207 seconds RDOC 009392: [03:47:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009392: [03:47:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 009392: [03:47:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002104: [03:47:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670317 bytes) (time 1704772035) 2526 byte thumbnail RDOC 002104: [03:47:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Discard_Zoo\capture_frame5.rdc RDOC 002104: [03:47:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002104: [03:47:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002104: [03:47:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002104: [03:47:16] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002104: [03:47:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002104: [03:47:16] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 002104: [03:47:16] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 002104: [03:47:16] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 002104: [03:47:16] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 002104: [03:47:16] gl_common.cpp( 98) - Log - Function pointers available: RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 002104: [03:47:16] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 002104: [03:47:16] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 002104: [03:47:16] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 002104: [03:47:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002104: [03:47:16] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 002104: [03:47:16] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002104: [03:47:16] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 002104: [03:47:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002104: [03:47:16] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 002104: [03:47:16] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 002104: [03:47:17] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 639.929 ms RDOC 002104: [03:47:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011288: [03:47:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011288: [03:47:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011288: [03:47:19] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011288: [03:47:19] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011288: [03:47:19] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10692 RDOC 010692: [03:47:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010692: [03:47:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010692: [03:47:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010692: [03:47:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010692: [03:47:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010692: [03:47:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010692: [03:47:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010692: [03:47:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010692: [03:47:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010692: [03:47:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010692: [03:47:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010692: [03:47:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010692: [03:47:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010692: [03:47:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010692: [03:47:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011288: [03:47:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10692] RDOC 010692: [03:47:19] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010692: [03:47:19] gl_driver.cpp(1217) - Log - Created new sharegroup 00000122CFF43A40 RDOC 010692: [03:47:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010692: [03:47:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010692: [03:47:19] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010692: [03:47:19] gl_driver.cpp(1116) - Log - Deleting shader group 00000122CFF43A40 RDOC 010692: [03:47:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010692: [03:47:19] gl_driver.cpp(1217) - Log - Created new sharegroup 00000122CFF43240 RDOC 010692: [03:47:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010692: [03:47:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010692: [03:47:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010692: [03:47:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010692: [03:47:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011288: [03:47:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010692: [03:47:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000019035E RDOC 010692: [03:47:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 010692: [03:47:19] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 010692: [03:47:19] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 011288: [03:47:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010692: [03:47:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010692: [03:47:19] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 12 referenced resources RDOC 010692: [03:47:19] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 010692: [03:47:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2467520 bytes to 51996 (2.11 %) RDOC 010692: [03:47:19] gl_driver.cpp(2441) - Log - Captured GL frame with 2.353210 MB capture section in 0.072716 seconds RDOC 010692: [03:47:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5417 bytes to 5417 (100.00 %) RDOC 010692: [03:47:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 010692: [03:47:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011288: [03:47:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67221 bytes) (time 1704772039) 9593 byte thumbnail RDOC 011288: [03:47:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Draw_Zoo\capture_frame5.rdc RDOC 011288: [03:47:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011288: [03:47:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011288: [03:47:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011288: [03:47:20] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011288: [03:47:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011288: [03:47:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011288: [03:47:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011288: [03:47:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011288: [03:47:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011288: [03:47:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011288: [03:47:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011288: [03:47:20] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011288: [03:47:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011288: [03:47:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011288: [03:47:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011288: [03:47:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011288: [03:47:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011288: [03:47:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011288: [03:47:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 108.145 ms RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 21600). Will be clamped (21600) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (684 21600). Will be clamped (21600) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 21600). Will be clamped (21600) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (468 21600). Will be clamped (21600) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (128 256). Will be clamped (256) RDOC 011288: [03:47:21] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (168 336). Will be clamped (336) RDOC 011288: [03:47:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005324: [03:47:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005324: [03:47:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005324: [03:47:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005324: [03:47:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005324: [03:47:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11008 RDOC 011008: [03:47:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011008: [03:47:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011008: [03:47:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011008: [03:47:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011008: [03:47:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011008: [03:47:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011008: [03:47:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011008: [03:47:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011008: [03:47:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011008: [03:47:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011008: [03:47:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011008: [03:47:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011008: [03:47:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011008: [03:47:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011008: [03:47:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005324: [03:47:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11008] RDOC 011008: [03:47:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011008: [03:47:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FD83E61510 RDOC 011008: [03:47:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011008: [03:47:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011008: [03:47:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011008: [03:47:21] gl_driver.cpp(1116) - Log - Deleting shader group 000001FD83E61510 RDOC 011008: [03:47:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011008: [03:47:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001FD83E61810 RDOC 011008: [03:47:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011008: [03:47:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011008: [03:47:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011008: [03:47:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011008: [03:47:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011008: [03:47:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001B035E RDOC 005324: [03:47:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011008: [03:47:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 011008: [03:47:21] resource_manager.h(1469) - Log - Preparing up to 2 potentially dirty resources RDOC 011008: [03:47:21] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011008: [03:47:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 4294967295 RDOC 005324: [03:47:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011008: [03:47:21] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 2 referenced resources RDOC 011008: [03:47:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 1 unreferenced RDOC 011008: [03:47:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24512 bytes to 1227 (5.01 %) RDOC 011008: [03:47:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.023376 MB capture section in 0.038186 seconds RDOC 011008: [03:47:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3570 bytes to 3570 (100.00 %) RDOC 011008: [03:47:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 011008: [03:47:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005324: [03:47:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (7539 bytes) (time 1704772041) 2527 byte thumbnail RDOC 005324: [03:47:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Empty_Capture\capture_capture.rdc RDOC 005324: [03:47:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005324: [03:47:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005324: [03:47:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005324: [03:47:22] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005324: [03:47:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005324: [03:47:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005324: [03:47:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005324: [03:47:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005324: [03:47:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005324: [03:47:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005324: [03:47:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005324: [03:47:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005324: [03:47:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005324: [03:47:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005324: [03:47:23] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005324: [03:47:23] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005324: [03:47:23] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005324: [03:47:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005324: [03:47:23] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2.081 ms RDOC 005324: [03:47:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010208: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010208: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010208: [03:47:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010208: [03:47:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010208: [03:47:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 88 RDOC 000088: [03:47:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 000088: [03:47:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000088: [03:47:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000088: [03:47:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000088: [03:47:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000088: [03:47:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000088: [03:47:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000088: [03:47:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000088: [03:47:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000088: [03:47:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000088: [03:47:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000088: [03:47:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000088: [03:47:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000088: [03:47:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000088: [03:47:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010208: [03:47:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [88] RDOC 000088: [03:47:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000088: [03:47:23] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025A3E992100 RDOC 000088: [03:47:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000088: [03:47:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000088: [03:47:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000088: [03:47:23] gl_driver.cpp(1116) - Log - Deleting shader group 0000025A3E992100 RDOC 000088: [03:47:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000088: [03:47:23] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025A3E992A80 RDOC 000088: [03:47:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000088: [03:47:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000088: [03:47:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000088: [03:47:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000088: [03:47:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010208: [03:47:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000088: [03:47:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002D035A RDOC 000088: [03:47:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 000088: [03:47:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 000088: [03:47:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010208: [03:47:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000088: [03:47:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 000088: [03:47:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 000088: [03:47:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 000088: [03:47:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 2942 (10.24 %) RDOC 000088: [03:47:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.033094 seconds RDOC 000088: [03:47:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4277 bytes to 4277 (100.00 %) RDOC 000088: [03:47:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 000088: [03:47:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010208: [03:47:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12657 bytes) (time 1704772044) 5223 byte thumbnail RDOC 010208: [03:47:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Entry_Points\capture_frame5.rdc RDOC 010208: [03:47:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010208: [03:47:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010208: [03:47:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010208: [03:47:25] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010208: [03:47:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010208: [03:47:25] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010208: [03:47:25] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010208: [03:47:25] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010208: [03:47:25] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010208: [03:47:25] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010208: [03:47:25] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010208: [03:47:25] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010208: [03:47:25] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010208: [03:47:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010208: [03:47:25] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010208: [03:47:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010208: [03:47:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010208: [03:47:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010208: [03:47:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.518 ms RDOC 010208: [03:47:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005992: [03:47:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005992: [03:47:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005992: [03:47:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005992: [03:47:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005992: [03:47:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9464 RDOC 009464: [03:47:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009464: [03:47:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009464: [03:47:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009464: [03:47:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009464: [03:47:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009464: [03:47:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009464: [03:47:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009464: [03:47:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009464: [03:47:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009464: [03:47:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009464: [03:47:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009464: [03:47:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009464: [03:47:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009464: [03:47:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009464: [03:47:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005992: [03:47:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9464] RDOC 009464: [03:47:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009464: [03:47:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000260E3551900 RDOC 009464: [03:47:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009464: [03:47:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009464: [03:47:26] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009464: [03:47:26] gl_driver.cpp(1116) - Log - Deleting shader group 00000260E3551900 RDOC 009464: [03:47:26] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009464: [03:47:26] gl_driver.cpp(1217) - Log - Created new sharegroup 00000260E3552240 RDOC 009464: [03:47:26] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009464: [03:47:26] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009464: [03:47:26] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009464: [03:47:26] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009464: [03:47:26] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009464: [03:47:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 009464: [03:47:26] resource_manager.h(1469) - Log - Preparing up to 1 potentially dirty resources RDOC 009464: [03:47:26] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 009464: [03:47:26] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000004F02C0 RDOC 005992: [03:47:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009464: [03:47:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 0 RDOC 005992: [03:47:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009464: [03:47:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 009464: [03:47:26] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 009464: [03:47:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 3523 (11.56 %) RDOC 009464: [03:47:26] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029053 MB capture section in 0.129573 seconds RDOC 009464: [03:47:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009464: [03:47:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 009464: [03:47:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005992: [03:47:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (13273 bytes) (time 1704772046) 5116 byte thumbnail RDOC 005992: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005992: [03:47:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005992: [03:47:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005992: [03:47:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005992: [03:47:27] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005992: [03:47:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005992: [03:47:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005992: [03:47:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005992: [03:47:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005992: [03:47:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005992: [03:47:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005992: [03:47:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005992: [03:47:27] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005992: [03:47:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005992: [03:47:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005992: [03:47:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005992: [03:47:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005992: [03:47:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005992: [03:47:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005992: [03:47:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005992: [03:47:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005992: [03:47:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005992: [03:47:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005992: [03:47:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 54.237 ms RDOC 005992: [03:47:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Frame0\capture_frame0.rdc RDOC 005992: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 005992: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005992: [03:47:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 0.791 ms RDOC 005992: [03:47:27] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 005992: [03:47:27] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 005992: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30464 bytes to 1574 (5.17 %) RDOC 005992: [03:47:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000040 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000043 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000043 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000044 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000044 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000053 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000054 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000055 RDOC 005992: [03:47:27] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 005992: [03:47:27] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 005992: [03:47:27] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000067 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000068 RDOC 005992: [03:47:27] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000069 RDOC 005992: [03:47:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009700: [03:47:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009700: [03:47:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009700: [03:47:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009700: [03:47:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009700: [03:47:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5512 RDOC 005512: [03:47:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005512: [03:47:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005512: [03:47:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005512: [03:47:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005512: [03:47:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005512: [03:47:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005512: [03:47:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005512: [03:47:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005512: [03:47:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005512: [03:47:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005512: [03:47:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005512: [03:47:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005512: [03:47:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005512: [03:47:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005512: [03:47:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009700: [03:47:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5512] RDOC 005512: [03:47:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005512: [03:47:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E1D35B1280 RDOC 005512: [03:47:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005512: [03:47:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005512: [03:47:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005512: [03:47:28] gl_driver.cpp(1116) - Log - Deleting shader group 000001E1D35B1280 RDOC 005512: [03:47:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005512: [03:47:28] gl_driver.cpp(1217) - Log - Created new sharegroup 000001E1D35B1380 RDOC 005512: [03:47:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005512: [03:47:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005512: [03:47:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005512: [03:47:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005512: [03:47:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005512: [03:47:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002B0366 RDOC 009700: [03:47:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009700: [03:47:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005512: [03:47:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 005512: [03:47:31] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005512: [03:47:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005512: [03:47:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 005512: [03:47:31] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 7 referenced resources RDOC 005512: [03:47:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005512: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 2231398976 bytes to 8783585 (0.39 %) RDOC 005512: [03:47:31] gl_driver.cpp(2441) - Log - Captured GL frame with 2128.027893 MB capture section in 0.287875 seconds RDOC 005512: [03:47:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005512: [03:47:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 005512: [03:47:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009700: [03:47:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (8793335 bytes) (time 1704772051) 5116 byte thumbnail RDOC 009700: [03:47:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Large_Buffer\capture_frame5.rdc RDOC 009700: [03:47:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009700: [03:47:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009700: [03:47:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009700: [03:47:32] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009700: [03:47:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009700: [03:47:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009700: [03:47:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009700: [03:47:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009700: [03:47:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009700: [03:47:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009700: [03:47:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009700: [03:47:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009700: [03:47:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009700: [03:47:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009700: [03:47:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009700: [03:47:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009700: [03:47:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009700: [03:47:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009700: [03:47:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009700: [03:47:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009700: [03:47:35] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009700: [03:47:35] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009700: [03:47:35] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 2599.074 ms RDOC 009700: [03:47:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005092: [03:47:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005092: [03:47:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005092: [03:47:39] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005092: [03:47:39] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005092: [03:47:39] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10032 RDOC 010032: [03:47:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010032: [03:47:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010032: [03:47:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010032: [03:47:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010032: [03:47:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010032: [03:47:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010032: [03:47:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010032: [03:47:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010032: [03:47:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010032: [03:47:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010032: [03:47:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010032: [03:47:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010032: [03:47:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010032: [03:47:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010032: [03:47:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005092: [03:47:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10032] RDOC 010032: [03:47:39] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010032: [03:47:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CAAF6734B0 RDOC 010032: [03:47:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010032: [03:47:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010032: [03:47:39] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010032: [03:47:39] gl_driver.cpp(1116) - Log - Deleting shader group 000002CAAF6734B0 RDOC 010032: [03:47:39] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010032: [03:47:39] gl_driver.cpp(1217) - Log - Created new sharegroup 000002CAAF672CB0 RDOC 010032: [03:47:39] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010032: [03:47:39] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010032: [03:47:39] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010032: [03:47:39] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010032: [03:47:39] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010032: [03:47:39] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000310346 RDOC 005092: [03:47:39] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005092: [03:47:39] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50000 RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3330 (11.64 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.030721 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50001 RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (13080 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3462 (11.63 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061870 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50002 RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50001.rdc RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (13212 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3481 (11.70 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062203 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50003 RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50002.rdc RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (13231 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3475 (11.68 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061659 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50004 RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50003.rdc RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (13225 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3506 (11.78 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046759 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50005 RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50004.rdc RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (13256 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3486 (11.71 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046201 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50006 RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50005.rdc RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (13236 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3465 (11.64 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.062029 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50007 RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50006.rdc RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (13215 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3491 (11.73 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.061628 seconds RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 010032: [03:47:47] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:47] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:47] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:47] gl_driver.cpp(2292) - Log - Finished capture, Frame 50008 RDOC 010032: [03:47:47] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:47] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 010032: [03:47:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50007.rdc RDOC 005092: [03:47:47] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (13241 bytes) (time 1704772067) 5116 byte thumbnail RDOC 010032: [03:47:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3458 (11.62 %) RDOC 010032: [03:47:47] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.053358 seconds RDOC 010032: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010032: [03:47:48] gl_driver.cpp(2221) - Log - Starting capture RDOC 010032: [03:47:48] resource_manager.h(1469) - Log - Preparing up to 6 potentially dirty resources RDOC 010032: [03:47:48] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 010032: [03:47:48] gl_driver.cpp(2292) - Log - Finished capture, Frame 50009 RDOC 010032: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50008.rdc RDOC 010032: [03:47:48] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 010032: [03:47:48] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 005092: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (13208 bytes) (time 1704772068) 5116 byte thumbnail RDOC 010032: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29760 bytes to 3475 (11.68 %) RDOC 010032: [03:47:48] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028381 MB capture section in 0.046618 seconds RDOC 010032: [03:47:48] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010032: [03:47:48] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 010032: [03:47:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50009.rdc RDOC 005092: [03:47:48] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (13225 bytes) (time 1704772068) 5116 byte thumbnail RDOC 005092: [03:47:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Leak_Check\capture_frame50000.rdc RDOC 005092: [03:47:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005092: [03:47:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005092: [03:47:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005092: [03:47:49] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005092: [03:47:49] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005092: [03:47:49] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005092: [03:47:49] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005092: [03:47:49] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005092: [03:47:49] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005092: [03:47:49] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005092: [03:47:49] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005092: [03:47:49] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005092: [03:47:49] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005092: [03:47:49] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005092: [03:47:49] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005092: [03:47:49] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005092: [03:47:49] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005092: [03:47:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005092: [03:47:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005092: [03:47:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005092: [03:47:49] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005092: [03:47:49] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005092: [03:47:49] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 53.605 ms RDOC 005092: [03:47:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005760: [03:47:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005760: [03:47:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005760: [03:47:49] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005760: [03:47:49] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005760: [03:47:49] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11392 RDOC 011392: [03:47:49] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011392: [03:47:49] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011392: [03:47:49] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011392: [03:47:49] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011392: [03:47:49] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011392: [03:47:49] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011392: [03:47:49] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011392: [03:47:49] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011392: [03:47:49] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011392: [03:47:49] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011392: [03:47:49] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011392: [03:47:49] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011392: [03:47:49] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011392: [03:47:49] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011392: [03:47:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005760: [03:47:50] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11392] RDOC 011392: [03:47:50] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011392: [03:47:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A08FFE01A0 RDOC 011392: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011392: [03:47:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011392: [03:47:50] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011392: [03:47:50] gl_driver.cpp(1116) - Log - Deleting shader group 000001A08FFE01A0 RDOC 011392: [03:47:50] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011392: [03:47:50] gl_driver.cpp(1217) - Log - Created new sharegroup 000001A08FFE0460 RDOC 011392: [03:47:50] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011392: [03:47:50] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011392: [03:47:50] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011392: [03:47:50] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011392: [03:47:50] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011392: [03:47:50] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000330346 RDOC 005760: [03:47:50] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011392: [03:47:50] gl_driver.cpp(2221) - Log - Starting capture RDOC 011392: [03:47:50] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011392: [03:47:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005760: [03:47:50] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011392: [03:47:50] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011392: [03:47:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011392: [03:47:50] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011392: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29824 bytes to 3709 (12.44 %) RDOC 011392: [03:47:50] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028442 MB capture section in 0.034299 seconds RDOC 011392: [03:47:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011392: [03:47:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 011392: [03:47:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005760: [03:47:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13459 bytes) (time 1704772070) 5116 byte thumbnail RDOC 005760: [03:47:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Marker_Test\capture_frame5.rdc RDOC 005760: [03:47:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005760: [03:47:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005760: [03:47:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005760: [03:47:51] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005760: [03:47:51] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005760: [03:47:51] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005760: [03:47:51] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005760: [03:47:51] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005760: [03:47:51] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005760: [03:47:51] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005760: [03:47:51] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005760: [03:47:51] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005760: [03:47:51] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005760: [03:47:51] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005760: [03:47:51] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005760: [03:47:51] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005760: [03:47:51] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005760: [03:47:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005760: [03:47:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005760: [03:47:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005760: [03:47:51] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005760: [03:47:51] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005760: [03:47:51] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.305 ms RDOC 005760: [03:47:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008504: [03:47:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008504: [03:47:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008504: [03:47:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008504: [03:47:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008504: [03:47:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4260 RDOC 004260: [03:47:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004260: [03:47:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004260: [03:47:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004260: [03:47:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004260: [03:47:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004260: [03:47:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004260: [03:47:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004260: [03:47:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004260: [03:47:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004260: [03:47:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004260: [03:47:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004260: [03:47:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004260: [03:47:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004260: [03:47:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004260: [03:47:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008504: [03:47:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4260] RDOC 004260: [03:47:52] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 004260: [03:47:52] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F6E2F201C0 RDOC 004260: [03:47:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004260: [03:47:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004260: [03:47:52] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 004260: [03:47:52] gl_driver.cpp(1116) - Log - Deleting shader group 000001F6E2F201C0 RDOC 004260: [03:47:52] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 004260: [03:47:52] gl_driver.cpp(1217) - Log - Created new sharegroup 000001F6E2F1FE40 RDOC 004260: [03:47:52] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 004260: [03:47:52] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 004260: [03:47:52] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 004260: [03:47:52] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 004260: [03:47:52] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 004260: [03:47:52] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000008C0086 RDOC 008504: [03:47:52] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 004260: [03:47:52] gl_driver.cpp(2221) - Log - Starting capture RDOC 004260: [03:47:52] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 004260: [03:47:52] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 008504: [03:47:52] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 004260: [03:47:52] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 004260: [03:47:52] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 15 referenced resources RDOC 004260: [03:47:52] resource_manager.h(1642) - Log - Serialised 6 resources, skipped 1 unreferenced RDOC 004260: [03:47:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 999040 bytes to 22748 (2.28 %) RDOC 004260: [03:47:52] gl_driver.cpp(2441) - Log - Captured GL frame with 0.952759 MB capture section in 0.066295 seconds RDOC 004260: [03:47:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4869 bytes to 4869 (100.00 %) RDOC 004260: [03:47:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 004260: [03:47:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008504: [03:47:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (38889 bytes) (time 1704772072) 11057 byte thumbnail RDOC 008504: [03:47:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Mesh_Zoo\capture_frame5.rdc RDOC 008504: [03:47:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008504: [03:47:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008504: [03:47:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008504: [03:47:53] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008504: [03:47:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008504: [03:47:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008504: [03:47:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008504: [03:47:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008504: [03:47:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008504: [03:47:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008504: [03:47:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008504: [03:47:53] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008504: [03:47:53] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008504: [03:47:53] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008504: [03:47:53] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008504: [03:47:53] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008504: [03:47:53] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008504: [03:47:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008504: [03:47:54] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 264.437 ms RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (240 480). Will be clamped (480) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 360). Will be clamped (360) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (180 720). Will be clamped (720) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (360 720). Will be clamped (720) RDOC 008504: [03:47:54] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (540 720). Will be clamped (720) RDOC 008504: [03:47:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011500: [03:47:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011500: [03:47:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011500: [03:47:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011500: [03:47:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011500: [03:47:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7460 RDOC 007460: [03:47:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007460: [03:47:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007460: [03:47:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007460: [03:47:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007460: [03:47:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007460: [03:47:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007460: [03:47:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007460: [03:47:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007460: [03:47:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007460: [03:47:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007460: [03:47:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007460: [03:47:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007460: [03:47:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007460: [03:47:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007460: [03:47:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011500: [03:47:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7460] RDOC 007460: [03:47:54] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007460: [03:47:54] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029E856023F0 RDOC 007460: [03:47:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007460: [03:47:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007460: [03:47:54] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007460: [03:47:54] gl_driver.cpp(1116) - Log - Deleting shader group 0000029E856023F0 RDOC 007460: [03:47:54] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007460: [03:47:54] gl_driver.cpp(1217) - Log - Created new sharegroup 0000029E85602EB0 RDOC 007460: [03:47:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007460: [03:47:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007460: [03:47:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007460: [03:47:54] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007460: [03:47:54] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007460: [03:47:54] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE8010877 - possibly stale. Using new DC FFFFFFFFE8010877 to ensure context is rebound properly RDOC 007460: [03:47:54] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 007460: [03:47:54] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000029E85602EB0 RDOC 007460: [03:47:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 007460: [03:47:54] gl_driver.cpp(1205) - Log - Core context 0000000000010003 created with attribs, sharing with context 0000000000020000 RDOC 007460: [03:47:54] gl_driver.cpp(1223) - Log - Reusing old sharegroup 0000029E85602EB0 RDOC 007460: [03:47:54] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010003 RDOC 007460: [03:47:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007460: [03:47:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007460: [03:47:54] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007460: [03:47:54] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011500: [03:47:54] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007460: [03:47:54] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000340366 RDOC 011500: [03:47:54] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007460: [03:47:55] gl_driver.cpp(2221) - Log - Starting capture RDOC 007460: [03:47:55] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 007460: [03:47:55] resource_manager.h(1526) - Log - Prepared 12 dirty resources, postponed 0, skipped 0 RDOC 007460: [03:47:56] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007460: [03:47:56] resource_manager.h(1538) - Log - Checking 12 resources with initial contents against 14 referenced resources RDOC 007460: [03:47:56] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 3 unreferenced RDOC 007460: [03:47:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6883776 bytes to 335322 (4.87 %) RDOC 007460: [03:47:56] gl_driver.cpp(2441) - Log - Captured GL frame with 6.564880 MB capture section in 1.263843 seconds RDOC 007460: [03:47:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7376 bytes to 7376 (100.00 %) RDOC 007460: [03:47:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 007460: [03:47:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011500: [03:47:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (412873 bytes) (time 1704772076) 69960 byte thumbnail RDOC 011500: [03:47:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Multithread_Rendering\capture_frame5.rdc RDOC 011500: [03:47:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011500: [03:47:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011500: [03:47:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011500: [03:47:57] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011500: [03:47:57] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011500: [03:47:57] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011500: [03:47:57] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011500: [03:47:57] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011500: [03:47:57] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011500: [03:47:57] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011500: [03:47:57] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011500: [03:47:57] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011500: [03:47:57] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011500: [03:47:57] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011500: [03:47:57] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011500: [03:47:57] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011500: [03:47:57] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011500: [03:47:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011500: [03:47:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011500: [03:47:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011500: [03:47:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011500: [03:47:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011500: [03:47:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011500: [03:47:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011500: [03:47:57] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011500: [03:47:57] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011500: [03:47:58] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 796.872 ms RDOC 011500: [03:47:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 009592: [03:47:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009592: [03:47:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009592: [03:47:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009592: [03:47:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009592: [03:47:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [03:47:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011088: [03:47:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:47:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:47:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [03:47:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [03:47:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [03:47:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [03:47:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [03:47:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011088: [03:47:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [03:47:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [03:47:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [03:47:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [03:47:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011088: [03:47:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009592: [03:47:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [03:47:59] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011088: [03:47:59] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016C28580090 RDOC 011088: [03:47:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011088: [03:47:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011088: [03:47:59] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011088: [03:47:59] gl_driver.cpp(1116) - Log - Deleting shader group 0000016C28580090 RDOC 011088: [03:47:59] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011088: [03:47:59] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016C2857FFD0 RDOC 011088: [03:47:59] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011088: [03:47:59] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011088: [03:47:59] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011088: [03:47:59] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011088: [03:47:59] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011088: [03:47:59] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000910086 RDOC 009592: [03:47:59] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011088: [03:47:59] gl_driver.cpp(2221) - Log - Starting capture RDOC 011088: [03:47:59] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 009592: [03:47:59] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011088: [03:47:59] resource_manager.h(1526) - Log - Prepared 27 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:47:59] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 011088: [03:47:59] resource_manager.h(1538) - Log - Checking 27 resources with initial contents against 41 referenced resources RDOC 011088: [03:47:59] resource_manager.h(1642) - Log - Serialised 26 resources, skipped 1 unreferenced RDOC 011088: [03:47:59] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28461760 bytes to 482420 (1.69 %) RDOC 011088: [03:47:59] gl_driver.cpp(2441) - Log - Captured GL frame with 27.143250 MB capture section in 0.308226 seconds RDOC 011088: [03:48:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6568 bytes to 6568 (100.00 %) RDOC 011088: [03:48:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 011088: [03:48:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009592: [03:48:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (499228 bytes) (time 1704772080) 10025 byte thumbnail RDOC 009592: [03:48:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Overlay_Test\capture_frame5.rdc RDOC 009592: [03:48:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009592: [03:48:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009592: [03:48:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009592: [03:48:01] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009592: [03:48:01] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009592: [03:48:01] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 009592: [03:48:01] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 009592: [03:48:01] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 009592: [03:48:01] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 009592: [03:48:01] gl_common.cpp( 98) - Log - Function pointers available: RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 009592: [03:48:01] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 009592: [03:48:01] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 009592: [03:48:01] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 009592: [03:48:01] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009592: [03:48:01] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 009592: [03:48:01] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009592: [03:48:01] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 009592: [03:48:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009592: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:48:01] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 009592: [03:48:01] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 009592: [03:48:01] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 233.587 ms RDOC 009592: [03:48:01] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 14.405 ms RDOC 009592: [03:48:01] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.319 ms RDOC 009592: [03:48:01] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 18.835 ms RDOC 009592: [03:48:01] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.467 ms RDOC 009592: [03:48:01] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 109.589 ms RDOC 009592: [03:48:01] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.670 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.135 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.550 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.522 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 4.618 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.094 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.329 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.435 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.491 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.311 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.520 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 100.160 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 7.823 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.209 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.390 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.483 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.207 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.220 ms RDOC 009592: [03:48:02] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.321 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.517 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.459 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.286 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.338 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 11.957 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.185 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.414 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.352 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.866 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.423 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.614 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.350 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.366 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.427 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.562 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.478 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 12.634 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.298 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 3.784 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.403 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.142 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.319 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.773 ms RDOC 009592: [03:48:03] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.231 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 4.087 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.520 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.922 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.187 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 5.832 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 2.201 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.832 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.206 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.722 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.758 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.846 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.244 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 6.995 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 0.909 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 2.150 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.160 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.153 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 3.233 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1991) - Log - Timer Quad Overdraw - 1.106 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 1.927 ms RDOC 009592: [03:48:04] gl_overlay.cpp(1557) - Log - Timer Triangle Size - 0.190 ms RDOC 009592: [03:48:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 005108: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005108: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005108: [03:48:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005108: [03:48:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005108: [03:48:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9056 RDOC 009056: [03:48:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009056: [03:48:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009056: [03:48:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009056: [03:48:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009056: [03:48:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009056: [03:48:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009056: [03:48:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009056: [03:48:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009056: [03:48:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009056: [03:48:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009056: [03:48:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009056: [03:48:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009056: [03:48:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009056: [03:48:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009056: [03:48:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005108: [03:48:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9056] RDOC 009056: [03:48:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009056: [03:48:04] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027ACD447D00 RDOC 009056: [03:48:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009056: [03:48:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009056: [03:48:04] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009056: [03:48:04] gl_driver.cpp(1116) - Log - Deleting shader group 0000027ACD447D00 RDOC 009056: [03:48:04] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009056: [03:48:04] gl_driver.cpp(1217) - Log - Created new sharegroup 0000027ACD447D40 RDOC 009056: [03:48:04] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009056: [03:48:04] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009056: [03:48:04] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009056: [03:48:05] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000930086 RDOC 005108: [03:48:05] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005108: [03:48:05] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009056: [03:48:05] gl_driver.cpp(2221) - Log - Starting capture RDOC 009056: [03:48:05] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009056: [03:48:05] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 009056: [03:48:05] gl_driver.cpp(2292) - Log - Finished capture, Frame 6 RDOC 009056: [03:48:05] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 8 referenced resources RDOC 009056: [03:48:05] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009056: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34112 bytes to 3647 (10.69 %) RDOC 009056: [03:48:05] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032532 MB capture section in 0.063210 seconds RDOC 009056: [03:48:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4425 bytes to 4425 (100.00 %) RDOC 009056: [03:48:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 009056: [03:48:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005108: [03:48:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 6) (14389 bytes) (time 1704772085) 6102 byte thumbnail RDOC 005108: [03:48:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Parameter_Zoo\capture_frame6.rdc RDOC 005108: [03:48:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005108: [03:48:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005108: [03:48:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005108: [03:48:06] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005108: [03:48:06] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005108: [03:48:06] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005108: [03:48:06] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005108: [03:48:06] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005108: [03:48:06] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005108: [03:48:06] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005108: [03:48:06] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005108: [03:48:06] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005108: [03:48:06] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005108: [03:48:06] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005108: [03:48:06] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005108: [03:48:06] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005108: [03:48:06] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005108: [03:48:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005108: [03:48:06] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 125.276 ms RDOC 005108: [03:48:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 001540: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 001540: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001540: [03:48:07] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001540: [03:48:07] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001540: [03:48:07] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10212 RDOC 010212: [03:48:07] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010212: [03:48:07] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010212: [03:48:07] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010212: [03:48:07] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010212: [03:48:07] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010212: [03:48:07] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010212: [03:48:07] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010212: [03:48:07] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010212: [03:48:07] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010212: [03:48:07] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010212: [03:48:07] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010212: [03:48:07] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010212: [03:48:07] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010212: [03:48:07] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010212: [03:48:07] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001540: [03:48:07] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10212] RDOC 010212: [03:48:07] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010212: [03:48:07] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016B8D390930 RDOC 010212: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010212: [03:48:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010212: [03:48:07] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010212: [03:48:07] gl_driver.cpp(1116) - Log - Deleting shader group 0000016B8D390930 RDOC 010212: [03:48:07] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010212: [03:48:07] gl_driver.cpp(1217) - Log - Created new sharegroup 0000016B8D390AB0 RDOC 010212: [03:48:07] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010212: [03:48:07] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010212: [03:48:07] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010212: [03:48:07] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010212: [03:48:07] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001540: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010212: [03:48:07] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000950086 RDOC 010212: [03:48:07] gl_driver.cpp(2221) - Log - Starting capture RDOC 010212: [03:48:07] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010212: [03:48:07] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010212: [03:48:07] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001540: [03:48:07] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010212: [03:48:07] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010212: [03:48:07] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010212: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29568 bytes to 3514 (11.88 %) RDOC 010212: [03:48:07] gl_driver.cpp(2441) - Log - Captured GL frame with 0.028198 MB capture section in 0.055056 seconds RDOC 010212: [03:48:07] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010212: [03:48:07] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 010212: [03:48:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 001540: [03:48:07] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13977 bytes) (time 1704772087) 5829 byte thumbnail RDOC 001540: [03:48:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Per_Type_Tex_Units\capture_frame5.rdc RDOC 001540: [03:48:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001540: [03:48:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001540: [03:48:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001540: [03:48:08] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001540: [03:48:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001540: [03:48:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001540: [03:48:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001540: [03:48:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001540: [03:48:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001540: [03:48:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001540: [03:48:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001540: [03:48:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001540: [03:48:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001540: [03:48:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001540: [03:48:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001540: [03:48:08] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001540: [03:48:08] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001540: [03:48:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001540: [03:48:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001540: [03:48:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001540: [03:48:08] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 001540: [03:48:08] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 001540: [03:48:08] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.623 ms RDOC 001540: [03:48:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003068: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003068: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003068: [03:48:09] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003068: [03:48:09] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003068: [03:48:09] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9280 RDOC 009280: [03:48:09] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009280: [03:48:09] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009280: [03:48:09] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009280: [03:48:09] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009280: [03:48:09] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009280: [03:48:09] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009280: [03:48:09] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009280: [03:48:09] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009280: [03:48:09] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009280: [03:48:09] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009280: [03:48:09] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009280: [03:48:09] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009280: [03:48:09] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009280: [03:48:09] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009280: [03:48:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003068: [03:48:09] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9280] RDOC 009280: [03:48:09] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009280: [03:48:09] gl_driver.cpp(1217) - Log - Created new sharegroup 00000249425016C0 RDOC 009280: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009280: [03:48:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009280: [03:48:09] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009280: [03:48:09] gl_driver.cpp(1116) - Log - Deleting shader group 00000249425016C0 RDOC 009280: [03:48:09] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009280: [03:48:09] gl_driver.cpp(1217) - Log - Created new sharegroup 0000024942501140 RDOC 009280: [03:48:09] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009280: [03:48:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009280: [03:48:09] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009280: [03:48:09] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009280: [03:48:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009280: [03:48:09] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000000D02D2 RDOC 003068: [03:48:09] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009280: [03:48:09] gl_driver.cpp(2221) - Log - Starting capture RDOC 009280: [03:48:09] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 009280: [03:48:09] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 003068: [03:48:09] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009280: [03:48:09] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009280: [03:48:09] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 11 referenced resources RDOC 009280: [03:48:09] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 009280: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 32256 bytes to 3748 (11.62 %) RDOC 009280: [03:48:09] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030762 MB capture section in 0.036267 seconds RDOC 009280: [03:48:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009280: [03:48:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 009280: [03:48:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 003068: [03:48:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (13498 bytes) (time 1704772089) 5116 byte thumbnail RDOC 003068: [03:48:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Queries_In_Use\capture_frame5.rdc RDOC 003068: [03:48:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003068: [03:48:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003068: [03:48:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003068: [03:48:10] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003068: [03:48:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003068: [03:48:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003068: [03:48:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003068: [03:48:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003068: [03:48:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003068: [03:48:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003068: [03:48:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003068: [03:48:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003068: [03:48:10] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003068: [03:48:10] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003068: [03:48:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003068: [03:48:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003068: [03:48:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003068: [03:48:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003068: [03:48:10] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003068: [03:48:10] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003068: [03:48:11] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 003068: [03:48:11] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 003068: [03:48:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 59.088 ms RDOC 003068: [03:48:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 011852: [03:48:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011852: [03:48:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011852: [03:48:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011852: [03:48:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011852: [03:48:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9092 RDOC 009092: [03:48:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009092: [03:48:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009092: [03:48:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009092: [03:48:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009092: [03:48:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009092: [03:48:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009092: [03:48:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009092: [03:48:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009092: [03:48:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009092: [03:48:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009092: [03:48:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009092: [03:48:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009092: [03:48:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009092: [03:48:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009092: [03:48:11] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011852: [03:48:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9092] RDOC 009092: [03:48:11] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 009092: [03:48:11] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023FB4867260 RDOC 009092: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 009092: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 009092: [03:48:11] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 009092: [03:48:11] gl_driver.cpp(1116) - Log - Deleting shader group 0000023FB4867260 RDOC 009092: [03:48:11] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 009092: [03:48:11] gl_driver.cpp(1217) - Log - Created new sharegroup 0000023FB4866FE0 RDOC 009092: [03:48:11] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 009092: [03:48:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 009092: [03:48:11] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 009092: [03:48:11] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 009092: [03:48:11] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 009092: [03:48:11] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007202B2 RDOC 011852: [03:48:11] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 009092: [03:48:11] gl_driver.cpp(2221) - Log - Starting capture RDOC 009092: [03:48:11] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:48:11] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 011852: [03:48:11] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 009092: [03:48:11] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 009092: [03:48:11] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 15 referenced resources RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 009092: [03:48:11] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 009092: [03:48:11] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 009092: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 34048 bytes to 4406 (12.94 %) RDOC 009092: [03:48:11] gl_driver.cpp(2441) - Log - Captured GL frame with 0.032471 MB capture section in 0.084420 seconds RDOC 009092: [03:48:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13943 bytes to 13943 (100.00 %) RDOC 009092: [03:48:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 009092: [03:48:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011852: [03:48:11] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28368 bytes) (time 1704772091) 9804 byte thumbnail RDOC 011852: [03:48:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Renderbuffer_Zoo\capture_frame5.rdc RDOC 011852: [03:48:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011852: [03:48:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011852: [03:48:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011852: [03:48:12] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011852: [03:48:12] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011852: [03:48:12] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 011852: [03:48:12] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 011852: [03:48:12] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 011852: [03:48:12] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 011852: [03:48:12] gl_common.cpp( 98) - Log - Function pointers available: RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 011852: [03:48:12] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 011852: [03:48:12] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 011852: [03:48:12] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 011852: [03:48:12] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011852: [03:48:13] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 011852: [03:48:13] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011852: [03:48:13] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 011852: [03:48:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011852: [03:48:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011852: [03:48:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 011852: [03:48:13] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_initstate.cpp(1839) - Warning - Technically you could try and readback the contents of a RenderBuffer via pixel copy. RDOC 011852: [03:48:13] gl_initstate.cpp(1840) - Warning - Currently we don't support that though, and initial contents will be uninitialised. RDOC 011852: [03:48:13] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 71.305 ms RDOC 011852: [03:48:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005784: [03:48:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005784: [03:48:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005784: [03:48:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005784: [03:48:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005784: [03:48:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1864 RDOC 001864: [03:48:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001864: [03:48:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001864: [03:48:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001864: [03:48:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001864: [03:48:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001864: [03:48:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001864: [03:48:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001864: [03:48:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001864: [03:48:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001864: [03:48:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001864: [03:48:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001864: [03:48:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001864: [03:48:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001864: [03:48:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001864: [03:48:14] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005784: [03:48:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1864] RDOC 001864: [03:48:14] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001864: [03:48:14] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AE1E311F60 RDOC 001864: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001864: [03:48:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001864: [03:48:14] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001864: [03:48:14] gl_driver.cpp(1116) - Log - Deleting shader group 000001AE1E311F60 RDOC 001864: [03:48:14] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001864: [03:48:14] gl_driver.cpp(1217) - Log - Created new sharegroup 000001AE1E311CA0 RDOC 001864: [03:48:14] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001864: [03:48:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001864: [03:48:14] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001864: [03:48:14] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001864: [03:48:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005784: [03:48:14] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001864: [03:48:14] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001102E8 RDOC 005784: [03:48:14] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001864: [03:48:14] gl_driver.cpp(2221) - Log - Starting capture RDOC 001864: [03:48:14] resource_manager.h(1469) - Log - Preparing up to 7 potentially dirty resources RDOC 001864: [03:48:14] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 001864: [03:48:14] gl_driver.cpp(2292) - Log - Finished capture, Frame 200 RDOC 001864: [03:48:14] resource_manager.h(1538) - Log - Checking 11 resources with initial contents against 34 referenced resources RDOC 001864: [03:48:14] resource_manager.h(1642) - Log - Serialised 10 resources, skipped 1 unreferenced RDOC 001864: [03:48:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 124992 bytes to 13052 (10.44 %) RDOC 001864: [03:48:14] gl_driver.cpp(2441) - Log - Captured GL frame with 0.119202 MB capture section in 0.044931 seconds RDOC 001864: [03:48:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 001864: [03:48:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 001864: [03:48:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005784: [03:48:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (26467 bytes) (time 1704772094) 7788 byte thumbnail RDOC 005784: [03:48:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Resource_Lifetimes\capture_frame200.rdc RDOC 005784: [03:48:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005784: [03:48:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005784: [03:48:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005784: [03:48:15] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005784: [03:48:15] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005784: [03:48:15] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005784: [03:48:15] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005784: [03:48:15] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005784: [03:48:15] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005784: [03:48:15] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005784: [03:48:15] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005784: [03:48:15] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005784: [03:48:15] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005784: [03:48:15] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005784: [03:48:15] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005784: [03:48:15] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005784: [03:48:15] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005784: [03:48:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005784: [03:48:16] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 153.780 ms RDOC 005784: [03:48:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006916: [03:48:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006916: [03:48:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006916: [03:48:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006916: [03:48:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006916: [03:48:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8584 RDOC 008584: [03:48:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008584: [03:48:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008584: [03:48:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008584: [03:48:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008584: [03:48:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008584: [03:48:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008584: [03:48:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008584: [03:48:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008584: [03:48:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008584: [03:48:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008584: [03:48:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008584: [03:48:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008584: [03:48:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008584: [03:48:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008584: [03:48:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006916: [03:48:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8584] RDOC 008584: [03:48:16] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 008584: [03:48:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017ABDF325D0 RDOC 008584: [03:48:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008584: [03:48:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008584: [03:48:16] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 008584: [03:48:16] gl_driver.cpp(1116) - Log - Deleting shader group 0000017ABDF325D0 RDOC 008584: [03:48:16] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 008584: [03:48:16] gl_driver.cpp(1217) - Log - Created new sharegroup 0000017ABDF32AD0 RDOC 008584: [03:48:16] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 008584: [03:48:16] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 008584: [03:48:16] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008584: [03:48:16] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 008584: [03:48:16] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008584: [03:48:16] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006D02C0 RDOC 006916: [03:48:16] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 008584: [03:48:16] gl_driver.cpp(2221) - Log - Starting capture RDOC 008584: [03:48:16] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 008584: [03:48:16] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 006916: [03:48:16] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 008584: [03:48:16] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 008584: [03:48:16] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 8 referenced resources RDOC 008584: [03:48:16] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 1 unreferenced RDOC 008584: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28736 bytes to 3621 (12.60 %) RDOC 008584: [03:48:16] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027405 MB capture section in 0.033235 seconds RDOC 008584: [03:48:16] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5092 bytes to 5092 (100.00 %) RDOC 008584: [03:48:16] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 008584: [03:48:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006916: [03:48:16] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (17864 bytes) (time 1704772096) 8936 byte thumbnail RDOC 006916: [03:48:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Separable_Geometry_Shaders\capture_frame5.rdc RDOC 006916: [03:48:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006916: [03:48:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006916: [03:48:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006916: [03:48:17] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006916: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006916: [03:48:18] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006916: [03:48:18] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006916: [03:48:18] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006916: [03:48:18] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006916: [03:48:18] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006916: [03:48:18] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006916: [03:48:18] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006916: [03:48:18] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006916: [03:48:18] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006916: [03:48:18] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006916: [03:48:18] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006916: [03:48:18] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006916: [03:48:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006916: [03:48:18] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 79.790 ms RDOC 006916: [03:48:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 003416: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003416: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003416: [03:48:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003416: [03:48:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003416: [03:48:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2508 RDOC 002508: [03:48:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002508: [03:48:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002508: [03:48:18] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002508: [03:48:18] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002508: [03:48:18] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002508: [03:48:18] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002508: [03:48:18] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002508: [03:48:18] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002508: [03:48:18] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002508: [03:48:18] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002508: [03:48:18] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002508: [03:48:18] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002508: [03:48:18] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002508: [03:48:18] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002508: [03:48:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003416: [03:48:18] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2508] RDOC 002508: [03:48:18] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 002508: [03:48:18] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B0AFA152A0 RDOC 002508: [03:48:18] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 002508: [03:48:18] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 002508: [03:48:18] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 002508: [03:48:18] gl_driver.cpp(1116) - Log - Deleting shader group 000001B0AFA152A0 RDOC 002508: [03:48:19] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 002508: [03:48:19] gl_driver.cpp(1217) - Log - Created new sharegroup 000001B0AFA15860 RDOC 002508: [03:48:19] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 002508: [03:48:19] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 002508: [03:48:19] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 002508: [03:48:19] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 002508: [03:48:19] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 002508: [03:48:19] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000006F02C0 RDOC 003416: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 002508: [03:48:19] gl_driver.cpp(2221) - Log - Starting capture RDOC 002508: [03:48:19] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 002508: [03:48:19] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 003416: [03:48:19] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 002508: [03:48:19] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 002508: [03:48:19] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 11 referenced resources RDOC 002508: [03:48:19] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 002508: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 1954240 bytes to 16151 (0.83 %) RDOC 002508: [03:48:19] gl_driver.cpp(2441) - Log - Captured GL frame with 1.863708 MB capture section in 0.068143 seconds RDOC 002508: [03:48:19] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4732 bytes to 4732 (100.00 %) RDOC 002508: [03:48:19] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 002508: [03:48:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003416: [03:48:19] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (28576 bytes) (time 1704772099) 7478 byte thumbnail RDOC 003416: [03:48:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_Editing\capture_frame5.rdc RDOC 003416: [03:48:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003416: [03:48:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003416: [03:48:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003416: [03:48:20] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003416: [03:48:20] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003416: [03:48:20] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 003416: [03:48:20] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 003416: [03:48:20] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 003416: [03:48:20] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 003416: [03:48:20] gl_common.cpp( 98) - Log - Function pointers available: RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 003416: [03:48:20] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 003416: [03:48:20] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 003416: [03:48:20] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 003416: [03:48:20] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 003416: [03:48:20] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 003416: [03:48:20] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003416: [03:48:20] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 003416: [03:48:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003416: [03:48:20] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 74.271 ms RDOC 003416: [03:48:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 012004: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012004: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012004: [03:48:21] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012004: [03:48:21] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012004: [03:48:21] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5304 RDOC 005304: [03:48:21] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005304: [03:48:21] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005304: [03:48:21] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005304: [03:48:21] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005304: [03:48:21] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005304: [03:48:21] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005304: [03:48:21] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005304: [03:48:21] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005304: [03:48:21] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005304: [03:48:21] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005304: [03:48:21] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005304: [03:48:21] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005304: [03:48:21] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005304: [03:48:21] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005304: [03:48:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 012004: [03:48:21] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5304] RDOC 005304: [03:48:21] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 005304: [03:48:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BCBFA81CA0 RDOC 005304: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005304: [03:48:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005304: [03:48:21] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 005304: [03:48:21] gl_driver.cpp(1116) - Log - Deleting shader group 000001BCBFA81CA0 RDOC 005304: [03:48:21] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 005304: [03:48:21] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BCBFA81360 RDOC 005304: [03:48:21] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 005304: [03:48:21] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 005304: [03:48:21] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005304: [03:48:21] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 005304: [03:48:21] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005304: [03:48:21] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007D02B2 RDOC 012004: [03:48:21] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 005304: [03:48:21] gl_driver.cpp(2221) - Log - Starting capture RDOC 005304: [03:48:21] resource_manager.h(1469) - Log - Preparing up to 4 potentially dirty resources RDOC 005304: [03:48:21] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005304: [03:48:21] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 012004: [03:48:21] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 005304: [03:48:21] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 6 referenced resources RDOC 005304: [03:48:21] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 005304: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 28608 bytes to 3243 (11.34 %) RDOC 005304: [03:48:21] gl_driver.cpp(2441) - Log - Captured GL frame with 0.027283 MB capture section in 0.056070 seconds RDOC 005304: [03:48:21] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005304: [03:48:21] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 005304: [03:48:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 012004: [03:48:21] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12993 bytes) (time 1704772101) 5116 byte thumbnail RDOC 012004: [03:48:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Shader_ISA\capture_frame5.rdc RDOC 012004: [03:48:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012004: [03:48:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012004: [03:48:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012004: [03:48:22] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 012004: [03:48:22] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012004: [03:48:22] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012004: [03:48:22] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012004: [03:48:22] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012004: [03:48:22] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012004: [03:48:22] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012004: [03:48:22] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012004: [03:48:22] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012004: [03:48:22] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012004: [03:48:22] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012004: [03:48:22] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012004: [03:48:22] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012004: [03:48:22] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 012004: [03:48:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012004: [03:48:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012004: [03:48:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012004: [03:48:22] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 012004: [03:48:22] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 012004: [03:48:22] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 56.548 ms RDOC 012004: [03:48:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006484: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006484: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006484: [03:48:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006484: [03:48:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006484: [03:48:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10040 RDOC 010040: [03:48:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010040: [03:48:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010040: [03:48:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010040: [03:48:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010040: [03:48:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010040: [03:48:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010040: [03:48:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010040: [03:48:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010040: [03:48:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010040: [03:48:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010040: [03:48:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010040: [03:48:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010040: [03:48:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010040: [03:48:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010040: [03:48:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006484: [03:48:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10040] RDOC 010040: [03:48:23] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010040: [03:48:23] gl_driver.cpp(1217) - Log - Created new sharegroup 0000025409524260 RDOC 010040: [03:48:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010040: [03:48:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010040: [03:48:23] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010040: [03:48:23] gl_driver.cpp(1116) - Log - Deleting shader group 0000025409524260 RDOC 010040: [03:48:23] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010040: [03:48:23] gl_driver.cpp(1217) - Log - Created new sharegroup 00000254095241A0 RDOC 010040: [03:48:23] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010040: [03:48:23] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 010040: [03:48:23] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010040: [03:48:23] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 010040: [03:48:23] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010040: [03:48:23] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000007302C0 RDOC 006484: [03:48:23] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010040: [03:48:23] gl_driver.cpp(2221) - Log - Starting capture RDOC 010040: [03:48:23] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010040: [03:48:23] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010040: [03:48:23] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010040: [03:48:23] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 7 referenced resources RDOC 010040: [03:48:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 006484: [03:48:23] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010040: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 3046 (9.98 %) RDOC 010040: [03:48:23] gl_driver.cpp(2441) - Log - Captured GL frame with 0.029114 MB capture section in 0.043270 seconds RDOC 010040: [03:48:23] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010040: [03:48:23] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 010040: [03:48:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006484: [03:48:23] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12796 bytes) (time 1704772103) 5116 byte thumbnail RDOC 006484: [03:48:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006484: [03:48:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006484: [03:48:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006484: [03:48:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006484: [03:48:24] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006484: [03:48:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006484: [03:48:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006484: [03:48:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006484: [03:48:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006484: [03:48:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006484: [03:48:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006484: [03:48:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006484: [03:48:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006484: [03:48:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006484: [03:48:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006484: [03:48:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006484: [03:48:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006484: [03:48:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006484: [03:48:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006484: [03:48:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006484: [03:48:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006484: [03:48:25] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006484: [03:48:25] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006484: [03:48:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 63.450 ms RDOC 006484: [03:48:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Simple_Triangle\capture_frame5.rdc RDOC 006484: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1471 (4.82 %) RDOC 006484: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006484: [03:48:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1.561 ms RDOC 006484: [03:48:25] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=2264) RDOC 006484: [03:48:25] serialiser.cpp( 354) - Error - Assertion failed: 'm_ChunkMetadata.chunkID == 0' Beginning a chunk inside another chunk (m_ChunkMetadata.chunkID=6) RDOC 006484: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 30528 bytes to 1471 (4.82 %) RDOC 006484: [03:48:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000038 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000038 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000038 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000038! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000039 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000039 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000039 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000039! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000040 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000040 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000040! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000041 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000041 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000041 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000041! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000042 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000042 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000042 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000042! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000051 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000051 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000051 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000051! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000052 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000053 RDOC 006484: [03:48:25] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::26 getting buffer data RDOC 006484: [03:48:25] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006484: [03:48:25] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::26 getting texture data RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000065 RDOC 006484: [03:48:25] gl_replay.cpp(2447) - Warning - Requesting data for non-existant texture ResourceId::1000000000000000065 RDOC 006484: [03:48:25] gl_replay.cpp( 447) - Error - Details for invalid texture id ResourceId::1000000000000000065 requested RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_resources.cpp(1979) - Error - Unexpected target GL_NONE RDOC 006484: [03:48:25] gl_replay.cpp(2473) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000065! RDOC 006484: [03:48:25] replay_controller.cpp( 877) - Error - Couldn't readback bytes for mip 0, slice 0, sample 0 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000066 RDOC 006484: [03:48:25] gl_replay.cpp( 389) - Warning - Requesting data for non-existant buffer ResourceId::1000000000000000067 RDOC 006484: [03:48:25] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 006484: [03:48:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 005388: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005388: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005388: [03:48:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005388: [03:48:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005388: [03:48:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7204 RDOC 007204: [03:48:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007204: [03:48:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007204: [03:48:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007204: [03:48:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007204: [03:48:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007204: [03:48:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007204: [03:48:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007204: [03:48:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007204: [03:48:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007204: [03:48:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007204: [03:48:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007204: [03:48:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007204: [03:48:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007204: [03:48:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 007204: [03:48:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005388: [03:48:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7204] RDOC 007204: [03:48:25] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 007204: [03:48:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000219BB2D7D20 RDOC 007204: [03:48:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 007204: [03:48:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 007204: [03:48:25] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 007204: [03:48:25] gl_driver.cpp(1116) - Log - Deleting shader group 00000219BB2D7D20 RDOC 007204: [03:48:25] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 007204: [03:48:25] gl_driver.cpp(1217) - Log - Created new sharegroup 00000219BB2D8620 RDOC 007204: [03:48:25] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 007204: [03:48:25] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 007204: [03:48:25] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 007204: [03:48:25] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 007204: [03:48:25] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 007204: [03:48:25] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000AC0086 RDOC 005388: [03:48:26] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 007204: [03:48:26] gl_driver.cpp(2221) - Log - Starting capture RDOC 007204: [03:48:26] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 005388: [03:48:26] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 007204: [03:48:26] resource_manager.h(1526) - Log - Prepared 13 dirty resources, postponed 0, skipped 0 RDOC 007204: [03:48:26] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 007204: [03:48:26] resource_manager.h(1538) - Log - Checking 13 resources with initial contents against 13 referenced resources RDOC 007204: [03:48:26] resource_manager.h(1642) - Log - Serialised 12 resources, skipped 1 unreferenced RDOC 007204: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14840064 bytes to 65169 (0.44 %) RDOC 007204: [03:48:26] gl_driver.cpp(2441) - Log - Captured GL frame with 14.152588 MB capture section in 0.086522 seconds RDOC 007204: [03:48:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 007204: [03:48:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 007204: [03:48:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005388: [03:48:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (74698 bytes) (time 1704772106) 4886 byte thumbnail RDOC 005388: [03:48:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_State_Trashing\capture_frame5.rdc RDOC 005388: [03:48:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005388: [03:48:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005388: [03:48:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005388: [03:48:27] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 005388: [03:48:27] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 005388: [03:48:27] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 005388: [03:48:27] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 005388: [03:48:27] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 005388: [03:48:27] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 005388: [03:48:27] gl_common.cpp( 98) - Log - Function pointers available: RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 005388: [03:48:27] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 005388: [03:48:27] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 005388: [03:48:27] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 005388: [03:48:27] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 005388: [03:48:27] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 005388: [03:48:27] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005388: [03:48:27] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 005388: [03:48:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005388: [03:48:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005388: [03:48:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005388: [03:48:27] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 005388: [03:48:27] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 005388: [03:48:27] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 123.630 ms RDOC 005388: [03:48:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006348: [03:48:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006348: [03:48:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006348: [03:48:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006348: [03:48:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006348: [03:48:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1620 RDOC 001620: [03:48:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001620: [03:48:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001620: [03:48:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001620: [03:48:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001620: [03:48:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001620: [03:48:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001620: [03:48:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001620: [03:48:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001620: [03:48:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001620: [03:48:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001620: [03:48:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001620: [03:48:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001620: [03:48:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001620: [03:48:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001620: [03:48:28] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006348: [03:48:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1620] RDOC 001620: [03:48:28] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 001620: [03:48:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021609A51E80 RDOC 001620: [03:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001620: [03:48:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001620: [03:48:28] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 001620: [03:48:28] gl_driver.cpp(1116) - Log - Deleting shader group 0000021609A51E80 RDOC 001620: [03:48:28] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 001620: [03:48:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021609A529C0 RDOC 001620: [03:48:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 001620: [03:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001620: [03:48:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 001620: [03:48:28] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 001620: [03:48:28] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001620: [03:48:28] gl_driver.cpp(1205) - Log - Core context 0000000000020002 created with attribs, sharing with context 0000000000000000 RDOC 001620: [03:48:28] gl_driver.cpp(1217) - Log - Created new sharegroup 0000021609A5B000 RDOC 001620: [03:48:28] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 001620: [03:48:28] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 001620: [03:48:28] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006348: [03:48:28] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 001620: [03:48:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x000000000052035E RDOC 001620: [03:48:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 001620: [03:48:31] resource_manager.h(1469) - Log - Preparing up to 5 potentially dirty resources RDOC 001620: [03:48:31] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 1, skipped 0 RDOC 006348: [03:48:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 001620: [03:48:31] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 001620: [03:48:31] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 6 referenced resources RDOC 001620: [03:48:31] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 2 unreferenced RDOC 001620: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 576768 bytes to 5838 (1.01 %) RDOC 001620: [03:48:31] gl_driver.cpp(2441) - Log - Captured GL frame with 0.550049 MB capture section in 0.073516 seconds RDOC 001620: [03:48:31] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3913 bytes to 3913 (100.00 %) RDOC 001620: [03:48:31] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 001620: [03:48:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 006348: [03:48:31] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (12496 bytes) (time 1704772111) 2530 byte thumbnail RDOC 006348: [03:48:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Unshared_Context\capture_frame5.rdc RDOC 006348: [03:48:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006348: [03:48:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006348: [03:48:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006348: [03:48:32] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006348: [03:48:32] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006348: [03:48:32] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006348: [03:48:32] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006348: [03:48:32] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006348: [03:48:32] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006348: [03:48:32] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006348: [03:48:32] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006348: [03:48:32] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006348: [03:48:32] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006348: [03:48:32] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006348: [03:48:32] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006348: [03:48:32] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006348: [03:48:32] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006348: [03:48:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006348: [03:48:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006348: [03:48:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006348: [03:48:32] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 006348: [03:48:32] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 006348: [03:48:32] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 75.707 ms RDOC 006348: [03:48:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13
RDOC 008552: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008552: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008552: [03:48:33] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008552: [03:48:33] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008552: [03:48:33] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10088 RDOC 010088: [03:48:33] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010088: [03:48:33] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010088: [03:48:33] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010088: [03:48:33] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010088: [03:48:33] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010088: [03:48:33] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010088: [03:48:33] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010088: [03:48:33] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010088: [03:48:33] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010088: [03:48:33] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010088: [03:48:33] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010088: [03:48:33] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010088: [03:48:33] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010088: [03:48:33] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010088: [03:48:33] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008552: [03:48:33] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10088] RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 010088: [03:48:33] gl_driver.cpp(1217) - Log - Created new sharegroup 00000229B6833770 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 010088: [03:48:33] gl_driver.cpp(1116) - Log - Deleting shader group 00000229B6833770 RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 010088: [03:48:33] gl_driver.cpp(1217) - Log - Created new sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000010002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000010002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000010002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000020002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000020002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000020002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000030002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000030002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000030002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000030002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000040002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000040002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000040002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000040002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000050002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000050002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000050002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000050002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000060002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000060002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000060002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000060002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000070002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000070002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000070002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000070002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000080002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000080002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000080002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000080002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000090002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000090002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000090002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000090002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000000A0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000A0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000000A0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000A0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000000B0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000B0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000000B0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000B0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000000C0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000C0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000000C0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000C0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000000D0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000D0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000000D0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000D0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000000E0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000E0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000000E0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000E0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000000F0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000000F0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000000F0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000000F0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000100002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000100002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000100002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000100002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000110002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000110002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000110002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000110002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000120002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000120002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000120002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000120002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000130002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000130002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000130002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000130002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000140002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000140002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000140002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000140002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000150002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000150002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000150002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000150002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000160002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000160002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000160002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000160002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000170002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000170002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000170002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000170002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000180002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000180002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000180002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000180002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000190002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000190002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000190002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000190002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000001A0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001A0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000001A0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001A0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000001B0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001B0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000001B0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001B0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000001C0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001C0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000001C0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001C0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000001D0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001D0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000001D0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001D0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000001E0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001E0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000001E0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001E0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000001F0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000001F0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000001F0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000001F0002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000200002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000200002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000200002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000200002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000210002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000210002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000210002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000210002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000220002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000220002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000220002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000220002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000230002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000230002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000230002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000230002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000240002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000240002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000240002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000240002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000250002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000250002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000250002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000250002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000260002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000260002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000260002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000260002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000270002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000270002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000270002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000270002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000280002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000280002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000280002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000280002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 0000000000290002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000290002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 0000000000290002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000290002 RDOC 010088: [03:48:33] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:33] gl_driver.cpp(1205) - Log - Compatibility context 00000000002A0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:33] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:33] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002A0002 RDOC 010088: [03:48:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:33] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:33] gl_driver.cpp(1092) - Log - Deleting context 00000000002A0002 RDOC 010088: [03:48:33] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002A0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000002B0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002B0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000002B0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002B0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000002C0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002C0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000002C0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002C0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000002D0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002D0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000002D0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002D0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000002E0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002E0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000002E0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002E0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000002F0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000002F0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000002F0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000002F0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000300002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000300002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000300002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000300002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000310002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000310002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000310002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000310002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000320002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000320002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000320002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000320002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000330002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000330002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000330002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000330002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000340002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000340002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000340002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000340002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000350002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000350002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000350002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000350002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000360002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000360002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000360002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000360002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000370002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000370002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000370002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000370002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000380002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000380002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000380002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000380002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000390002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000390002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000390002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000390002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000003A0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003A0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000003A0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003A0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000003B0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003B0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000003B0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003B0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000003C0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003C0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000003C0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003C0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000003D0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003D0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000003D0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003D0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000003E0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003E0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000003E0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003E0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000003F0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000003F0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000003F0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000003F0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000400002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000400002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000400002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000400002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000410002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000410002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000410002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000410002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000420002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000420002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000420002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000420002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000430002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000430002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000430002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000430002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000440002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000440002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000440002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000440002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000450002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000450002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000450002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000450002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000460002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000460002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000460002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000460002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000470002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000470002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000470002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000470002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000480002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000480002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000480002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000480002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000490002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000490002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000490002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000490002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000004A0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004A0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000004A0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004A0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000004B0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004B0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000004B0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004B0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000004C0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004C0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000004C0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004C0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000004D0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004D0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000004D0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004D0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000004E0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004E0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000004E0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004E0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000004F0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000004F0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000004F0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000004F0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000500002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000500002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000500002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000500002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000510002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000510002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000510002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000510002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000520002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000520002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000520002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000520002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000004A0108BA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000530002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000530002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000530002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000530002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000540002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000540002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000540002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000540002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000550002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000550002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000550002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000550002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000560002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000560002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000560002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000560002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000570002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000570002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000570002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000570002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000580002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000580002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000580002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000580002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC FFFFFFFFE40108AA to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000590002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000590002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000590002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000590002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000006701087F - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000005A0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005A0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000005A0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005A0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000005B0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005B0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000005B0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005B0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000005C0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005C0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000005C0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005C0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000005D0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005D0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000005D0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005D0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000005E0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005E0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000005E0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005E0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 00000000005F0002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x00000000005F0002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 00000000005F0002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x00000000005F0002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000600002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000600002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000600002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000600002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC 000000004A0108BA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000610002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000610002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000610002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000610002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000620002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000620002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000620002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000620002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000630002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000630002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000630002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000630002 RDOC 010088: [03:48:34] wgl_hooks.cpp( 114) - Warning - Couldn't restore prev context 0000000000020000 with prev DC FFFFFFFFE40108AA - possibly stale. Using new DC 000000006701087F to ensure context is rebound properly RDOC 010088: [03:48:34] gl_driver.cpp(1205) - Log - Compatibility context 0000000000640002 created with attribs, sharing with context 0000000000020000 RDOC 010088: [03:48:34] gl_driver.cpp(1223) - Log - Reusing old sharegroup 00000229B6833930 RDOC 010088: [03:48:34] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000640002 RDOC 010088: [03:48:34] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010088: [03:48:34] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010088: [03:48:34] gl_driver.cpp(1092) - Log - Deleting context 0000000000640002 RDOC 010088: [03:48:34] core.cpp(2028) - Log - Removing device frame capturer for 0x0000000000640002 RDOC 008552: [03:48:34] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 010088: [03:48:34] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000002202E4 RDOC 010088: [03:48:34] gl_driver.cpp(2221) - Log - Starting capture RDOC 010088: [03:48:34] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 010088: [03:48:34] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 008552: [03:48:34] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 010088: [03:48:34] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 010088: [03:48:34] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 9 referenced resources RDOC 010088: [03:48:34] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 010088: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 38336 bytes to 5044 (13.16 %) RDOC 010088: [03:48:34] gl_driver.cpp(2441) - Log - Captured GL frame with 0.036560 MB capture section in 0.048899 seconds RDOC 010088: [03:48:34] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 010088: [03:48:34] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 010088: [03:48:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008552: [03:48:34] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (21931 bytes) (time 1704772114) 12052 byte thumbnail RDOC 008552: [03:48:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_VAO_0\capture_frame5.rdc RDOC 008552: [03:48:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008552: [03:48:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008552: [03:48:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008552: [03:48:35] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008552: [03:48:35] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008552: [03:48:35] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008552: [03:48:35] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008552: [03:48:35] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008552: [03:48:35] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008552: [03:48:35] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008552: [03:48:35] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008552: [03:48:35] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008552: [03:48:35] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008552: [03:48:35] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008552: [03:48:35] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008552: [03:48:36] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008552: [03:48:36] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008552: [03:48:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008552: [03:48:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008552: [03:48:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008552: [03:48:36] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008552: [03:48:36] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008552: [03:48:36] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 79.592 ms RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (192 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (384 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (576 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (768 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (960 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1152 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1344 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1536 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1728 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (1920 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2112 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2304 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2496 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2688 3072). Will be clamped (3072) RDOC 008552: [03:48:36] gl_replay.cpp( 412) - Warning - Attempting to read off the end of the buffer (2880 3072). Will be clamped (3072) RDOC 008552: [03:48:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 006596: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006596: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006596: [03:48:36] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006596: [03:48:36] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006596: [03:48:36] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11916 RDOC 011916: [03:48:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011916: [03:48:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011916: [03:48:36] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011916: [03:48:36] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011916: [03:48:36] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011916: [03:48:36] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011916: [03:48:36] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011916: [03:48:36] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011916: [03:48:36] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011916: [03:48:36] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011916: [03:48:36] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011916: [03:48:36] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011916: [03:48:36] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011916: [03:48:36] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011916: [03:48:36] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006596: [03:48:36] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11916] RDOC 011916: [03:48:36] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 011916: [03:48:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BA33B22E50 RDOC 011916: [03:48:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 011916: [03:48:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 011916: [03:48:36] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 011916: [03:48:36] gl_driver.cpp(1116) - Log - Deleting shader group 000001BA33B22E50 RDOC 011916: [03:48:36] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 011916: [03:48:36] gl_driver.cpp(1217) - Log - Created new sharegroup 000001BA33B22BD0 RDOC 011916: [03:48:36] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 011916: [03:48:36] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 011916: [03:48:36] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 011916: [03:48:36] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 011916: [03:48:36] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 011916: [03:48:36] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000B30086 RDOC 006596: [03:48:36] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 011916: [03:48:36] gl_driver.cpp(2221) - Log - Starting capture RDOC 011916: [03:48:36] resource_manager.h(1469) - Log - Preparing up to 3 potentially dirty resources RDOC 011916: [03:48:36] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011916: [03:48:36] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 006596: [03:48:36] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 011916: [03:48:36] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 5 referenced resources RDOC 011916: [03:48:36] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 1 unreferenced RDOC 011916: [03:48:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 31616 bytes to 5196 (16.43 %) RDOC 011916: [03:48:37] gl_driver.cpp(2441) - Log - Captured GL frame with 0.030151 MB capture section in 0.040478 seconds RDOC 011916: [03:48:37] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 011916: [03:48:37] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011916: [03:48:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006596: [03:48:37] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (14407 bytes) (time 1704772117) 4687 byte thumbnail RDOC 006596: [03:48:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 006596: [03:48:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006596: [03:48:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006596: [03:48:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006596: [03:48:38] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 006596: [03:48:38] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 006596: [03:48:38] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 006596: [03:48:38] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 006596: [03:48:38] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 006596: [03:48:38] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 006596: [03:48:38] gl_common.cpp( 98) - Log - Function pointers available: RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 006596: [03:48:38] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 006596: [03:48:38] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 006596: [03:48:38] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 006596: [03:48:38] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 006596: [03:48:38] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 006596: [03:48:38] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006596: [03:48:38] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 006596: [03:48:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006596: [03:48:38] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 140.019 ms RDOC 006596: [03:48:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010880: [03:48:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010880: [03:48:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010880: [03:48:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010880: [03:48:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010880: [03:48:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8896 RDOC 008896: [03:48:39] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008896: [03:48:39] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008896: [03:48:39] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008896: [03:48:39] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008896: [03:48:39] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008896: [03:48:39] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008896: [03:48:39] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008896: [03:48:39] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008896: [03:48:39] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008896: [03:48:39] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008896: [03:48:39] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008896: [03:48:39] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008896: [03:48:39] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008896: [03:48:39] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010880: [03:48:39] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8896] RDOC 008896: [03:48:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002581C380B40 RDOC 008896: [03:48:39] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008896: [03:48:39] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008896: [03:48:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008896: [03:48:39] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008896: [03:48:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008896: [03:48:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008896: [03:48:39] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 008896: [03:48:39] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000B50086 RDOC 008896: [03:48:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002581C380B40 / 0x0000000000B50086 RDOC 008896: [03:48:40] vk_core.cpp(2064) - Log - Starting capture RDOC 008896: [03:48:40] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 008896: [03:48:40] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 008896: [03:48:40] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010880: [03:48:40] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008896: [03:48:40] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 008896: [03:48:40] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 008896: [03:48:40] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3525440 bytes to 25355 (0.72 %) RDOC 008896: [03:48:40] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.362122 MB capture section in 0.057314 seconds RDOC 008896: [03:48:40] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 008896: [03:48:40] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 008896: [03:48:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010880: [03:48:40] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35105 bytes) (time 1704772120) 5116 byte thumbnail RDOC 010880: [03:48:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Adv_CBuffer_Zoo\capture_frame5.rdc RDOC 010880: [03:48:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010880: [03:48:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010880: [03:48:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010880: [03:48:41] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010880: [03:48:41] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010880: [03:48:41] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010880: [03:48:41] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010880: [03:48:41] vk_replay.cpp(4810) - Log - Created device. RDOC 010880: [03:48:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010880: [03:48:41] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010880: [03:48:41] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010880: [03:48:41] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010880: [03:48:41] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010880: [03:48:41] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010880: [03:48:41] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010880: [03:48:41] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010880: [03:48:41] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010880: [03:48:41] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010880: [03:48:41] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010880: [03:48:41] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010880: [03:48:41] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010880: [03:48:41] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010880: [03:48:41] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010880: [03:48:41] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010880: [03:48:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010880: [03:48:41] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [03:48:41] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010880: [03:48:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010880: [03:48:41] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [03:48:41] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010880: [03:48:41] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [03:48:41] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010880: [03:48:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010880: [03:48:41] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [03:48:41] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010880: [03:48:41] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [03:48:41] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010880: [03:48:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010880: [03:48:41] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010880: [03:48:41] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010880: [03:48:41] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010880: [03:48:41] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010880: [03:48:41] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010880: [03:48:41] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010880: [03:48:41] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010880: [03:48:41] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010880: [03:48:41] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010880: [03:48:41] streamio.cpp( 149) - Error - Stream created with invalid file handle RDOC 010880: [03:48:42] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010880: [03:48:42] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010880: [03:48:42] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010880: [03:48:42] vk_core.cpp(2872) - Log - Timer chunk initialisation - 823.381 ms RDOC 010880: [03:48:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006076: [03:48:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006076: [03:48:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006076: [03:48:42] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006076: [03:48:42] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006076: [03:48:42] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4824 RDOC 004824: [03:48:42] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004824: [03:48:42] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004824: [03:48:42] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004824: [03:48:42] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004824: [03:48:42] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004824: [03:48:42] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004824: [03:48:42] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004824: [03:48:42] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004824: [03:48:42] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004824: [03:48:42] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004824: [03:48:42] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004824: [03:48:42] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004824: [03:48:42] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004824: [03:48:42] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006076: [03:48:42] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4824] RDOC 004824: [03:48:43] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029553E88E10 RDOC 004824: [03:48:43] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004824: [03:48:43] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004824: [03:48:43] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004824: [03:48:43] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004824: [03:48:43] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004824: [03:48:43] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004824: [03:48:43] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000B60086 RDOC 004824: [03:48:43] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029553E88E10 / 0x0000000000B60086 RDOC 006076: [03:48:43] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004824: [03:48:43] vk_core.cpp(2064) - Log - Starting capture RDOC 004824: [03:48:43] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 004824: [03:48:43] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004824: [03:48:43] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004824: [03:48:44] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 004824: [03:48:44] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004824: [03:48:44] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5442176 bytes to 31639 (0.58 %) RDOC 004824: [03:48:44] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.190063 MB capture section in 0.149183 seconds RDOC 004824: [03:48:44] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4284 bytes to 4284 (100.00 %) RDOC 004824: [03:48:44] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 004824: [03:48:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006076: [03:48:44] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (42535 bytes) (time 1704772124) 6397 byte thumbnail RDOC 006076: [03:48:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Blend_Pixel_History\capture_frame5.rdc RDOC 006076: [03:48:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006076: [03:48:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006076: [03:48:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006076: [03:48:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006076: [03:48:45] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006076: [03:48:45] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006076: [03:48:45] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006076: [03:48:45] vk_replay.cpp(4810) - Log - Created device. RDOC 006076: [03:48:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006076: [03:48:45] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006076: [03:48:45] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006076: [03:48:45] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006076: [03:48:45] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006076: [03:48:45] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006076: [03:48:45] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006076: [03:48:45] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006076: [03:48:45] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006076: [03:48:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006076: [03:48:45] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006076: [03:48:45] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006076: [03:48:45] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006076: [03:48:45] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006076: [03:48:45] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006076: [03:48:45] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006076: [03:48:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006076: [03:48:45] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006076: [03:48:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006076: [03:48:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006076: [03:48:45] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006076: [03:48:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006076: [03:48:45] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006076: [03:48:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006076: [03:48:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006076: [03:48:45] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006076: [03:48:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006076: [03:48:45] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006076: [03:48:45] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006076: [03:48:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006076: [03:48:45] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006076: [03:48:45] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006076: [03:48:45] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006076: [03:48:45] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006076: [03:48:45] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006076: [03:48:45] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006076: [03:48:45] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006076: [03:48:45] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006076: [03:48:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006076: [03:48:45] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006076: [03:48:45] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006076: [03:48:45] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006076: [03:48:45] vk_core.cpp(2872) - Log - Timer chunk initialisation - 101.568 ms RDOC 006076: [03:48:45] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 199.390 ms RDOC 006076: [03:48:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011956: [03:48:45] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011956: [03:48:45] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011956: [03:48:45] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011956: [03:48:45] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011956: [03:48:45] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4304 RDOC 004304: [03:48:46] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004304: [03:48:46] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004304: [03:48:46] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004304: [03:48:46] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004304: [03:48:46] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004304: [03:48:46] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004304: [03:48:46] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004304: [03:48:46] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004304: [03:48:46] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004304: [03:48:46] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004304: [03:48:46] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004304: [03:48:46] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004304: [03:48:46] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004304: [03:48:46] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011956: [03:48:46] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4304] RDOC 004304: [03:48:46] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015A672B8240 RDOC 004304: [03:48:46] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004304: [03:48:46] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004304: [03:48:46] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004304: [03:48:46] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004304: [03:48:46] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004304: [03:48:46] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004304: [03:48:46] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000B70086 RDOC 004304: [03:48:46] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015A672B8240 / 0x0000000000B70086 RDOC 004304: [03:48:47] vk_core.cpp(2064) - Log - Starting capture RDOC 004304: [03:48:47] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011956: [03:48:47] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004304: [03:48:47] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 004304: [03:48:47] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004304: [03:48:47] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 004304: [03:48:47] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 004304: [03:48:47] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519488 bytes to 20715 (0.59 %) RDOC 004304: [03:48:47] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356445 MB capture section in 0.067794 seconds RDOC 004304: [03:48:47] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4440 bytes to 4440 (100.00 %) RDOC 004304: [03:48:47] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 004304: [03:48:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011956: [03:48:47] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30214 bytes) (time 1704772127) 4844 byte thumbnail RDOC 011956: [03:48:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Buffer_Truncation\capture_frame5.rdc RDOC 011956: [03:48:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011956: [03:48:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011956: [03:48:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011956: [03:48:48] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011956: [03:48:48] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011956: [03:48:48] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011956: [03:48:48] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011956: [03:48:48] vk_replay.cpp(4810) - Log - Created device. RDOC 011956: [03:48:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011956: [03:48:48] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011956: [03:48:48] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011956: [03:48:48] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011956: [03:48:48] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011956: [03:48:48] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011956: [03:48:48] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011956: [03:48:48] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011956: [03:48:48] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011956: [03:48:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011956: [03:48:48] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011956: [03:48:48] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011956: [03:48:48] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011956: [03:48:48] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011956: [03:48:48] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011956: [03:48:48] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011956: [03:48:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011956: [03:48:48] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011956: [03:48:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011956: [03:48:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011956: [03:48:48] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011956: [03:48:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011956: [03:48:48] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011956: [03:48:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011956: [03:48:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011956: [03:48:48] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011956: [03:48:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011956: [03:48:48] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011956: [03:48:48] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011956: [03:48:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011956: [03:48:48] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011956: [03:48:48] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011956: [03:48:48] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011956: [03:48:48] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011956: [03:48:48] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011956: [03:48:48] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011956: [03:48:48] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011956: [03:48:48] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011956: [03:48:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011956: [03:48:48] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011956: [03:48:48] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011956: [03:48:48] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011956: [03:48:48] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.507 ms RDOC 011956: [03:48:48] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011956: [03:48:48] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011956: [03:48:48] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (108 216). Will be clamped (288) RDOC 011956: [03:48:48] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (6 12). Will be clamped (16) RDOC 011956: [03:48:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 011956: [03:48:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011512: [03:48:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011512: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011512: [03:48:48] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011512: [03:48:48] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011512: [03:48:48] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4120 RDOC 004120: [03:48:48] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004120: [03:48:48] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004120: [03:48:48] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004120: [03:48:48] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004120: [03:48:48] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004120: [03:48:48] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004120: [03:48:48] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004120: [03:48:48] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004120: [03:48:48] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004120: [03:48:48] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004120: [03:48:48] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004120: [03:48:48] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004120: [03:48:48] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004120: [03:48:48] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011512: [03:48:49] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4120] RDOC 004120: [03:48:49] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BE4BD103D0 RDOC 004120: [03:48:49] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004120: [03:48:49] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004120: [03:48:49] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004120: [03:48:49] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004120: [03:48:49] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004120: [03:48:49] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004120: [03:48:49] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005F035E RDOC 004120: [03:48:49] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BE4BD103D0 / 0x00000000005F035E RDOC 004120: [03:48:50] vk_core.cpp(2064) - Log - Starting capture RDOC 004120: [03:48:50] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011512: [03:48:50] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011512: [03:48:50] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004120: [03:48:50] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 004120: [03:48:50] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004120: [03:48:50] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 004120: [03:48:50] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 004120: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5479552 bytes to 58276 (1.06 %) RDOC 004120: [03:48:50] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.225708 MB capture section in 0.070967 seconds RDOC 004120: [03:48:50] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4428 bytes to 4428 (100.00 %) RDOC 004120: [03:48:50] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 004120: [03:48:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011512: [03:48:50] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (67894 bytes) (time 1704772130) 4975 byte thumbnail RDOC 011512: [03:48:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_CBuffer_Zoo\capture_frame5.rdc RDOC 011512: [03:48:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011512: [03:48:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011512: [03:48:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011512: [03:48:51] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011512: [03:48:51] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011512: [03:48:51] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011512: [03:48:51] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011512: [03:48:51] vk_replay.cpp(4810) - Log - Created device. RDOC 011512: [03:48:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011512: [03:48:51] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011512: [03:48:51] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011512: [03:48:51] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011512: [03:48:51] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011512: [03:48:51] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011512: [03:48:51] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011512: [03:48:51] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011512: [03:48:51] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011512: [03:48:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011512: [03:48:51] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011512: [03:48:51] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011512: [03:48:51] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011512: [03:48:51] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011512: [03:48:51] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011512: [03:48:51] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011512: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011512: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:48:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011512: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:48:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011512: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:48:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011512: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:48:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011512: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:48:51] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011512: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011512: [03:48:51] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011512: [03:48:51] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011512: [03:48:51] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011512: [03:48:51] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011512: [03:48:51] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011512: [03:48:51] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011512: [03:48:51] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011512: [03:48:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011512: [03:48:51] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011512: [03:48:51] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011512: [03:48:51] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011512: [03:48:51] vk_core.cpp(2872) - Log - Timer chunk initialisation - 89.772 ms RDOC 011512: [03:48:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009784: [03:48:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009784: [03:48:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009784: [03:48:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009784: [03:48:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009784: [03:48:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5456 RDOC 005456: [03:48:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005456: [03:48:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005456: [03:48:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005456: [03:48:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005456: [03:48:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005456: [03:48:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005456: [03:48:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005456: [03:48:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005456: [03:48:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005456: [03:48:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005456: [03:48:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005456: [03:48:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005456: [03:48:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005456: [03:48:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009784: [03:48:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5456] RDOC 005456: [03:48:52] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024702038FC0 RDOC 005456: [03:48:52] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005456: [03:48:52] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005456: [03:48:52] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005456: [03:48:52] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005456: [03:48:52] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005456: [03:48:52] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005456: [03:48:52] vk_core.cpp(2064) - Log - Starting capture RDOC 005456: [03:48:52] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 005456: [03:48:52] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005456: [03:48:52] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005456: [03:48:52] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 005456: [03:48:52] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 15 referenced resources RDOC 005456: [03:48:52] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009784: [03:48:52] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005456: [03:48:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517312 bytes to 19638 (0.56 %) RDOC 005456: [03:48:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354370 MB capture section in 0.046514 seconds RDOC 005456: [03:48:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 005456: [03:48:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009784: [03:48:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (19786 bytes) (time 1704772132) 0 byte thumbnail RDOC 009784: [03:48:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Compute_Only\capture_capture.rdc RDOC 009784: [03:48:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009784: [03:48:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009784: [03:48:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009784: [03:48:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009784: [03:48:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009784: [03:48:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009784: [03:48:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009784: [03:48:54] vk_replay.cpp(4810) - Log - Created device. RDOC 009784: [03:48:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009784: [03:48:54] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009784: [03:48:54] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009784: [03:48:54] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009784: [03:48:54] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009784: [03:48:54] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009784: [03:48:54] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009784: [03:48:54] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009784: [03:48:54] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009784: [03:48:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009784: [03:48:54] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009784: [03:48:54] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009784: [03:48:54] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009784: [03:48:54] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009784: [03:48:54] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009784: [03:48:54] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009784: [03:48:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009784: [03:48:54] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:48:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009784: [03:48:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009784: [03:48:54] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:48:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009784: [03:48:54] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:48:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009784: [03:48:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009784: [03:48:54] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:48:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009784: [03:48:54] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:48:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009784: [03:48:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009784: [03:48:54] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009784: [03:48:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009784: [03:48:54] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009784: [03:48:54] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009784: [03:48:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009784: [03:48:54] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009784: [03:48:54] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009784: [03:48:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009784: [03:48:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009784: [03:48:54] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009784: [03:48:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009784: [03:48:54] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009784: [03:48:54] vk_core.cpp(2872) - Log - Timer chunk initialisation - 105.252 ms RDOC 009784: [03:48:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011384: [03:48:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011384: [03:48:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011384: [03:48:54] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011384: [03:48:54] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011384: [03:48:54] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1280 RDOC 001280: [03:48:54] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001280: [03:48:54] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001280: [03:48:54] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001280: [03:48:54] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001280: [03:48:54] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001280: [03:48:54] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001280: [03:48:54] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001280: [03:48:54] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001280: [03:48:54] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001280: [03:48:54] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001280: [03:48:54] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001280: [03:48:54] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001280: [03:48:54] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001280: [03:48:54] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011384: [03:48:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1280] RDOC 001280: [03:48:55] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F403B374F0 RDOC 001280: [03:48:55] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001280: [03:48:55] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001280: [03:48:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001280: [03:48:55] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001280: [03:48:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001280: [03:48:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001280: [03:48:55] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005C0242 RDOC 001280: [03:48:55] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F403B374F0 / 0x00000000005C0242 RDOC 001280: [03:48:55] vk_core.cpp(2064) - Log - Starting capture RDOC 001280: [03:48:55] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 001280: [03:48:55] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 001280: [03:48:55] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011384: [03:48:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001280: [03:48:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 001280: [03:48:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 001280: [03:48:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521792 bytes to 21359 (0.61 %) RDOC 001280: [03:48:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358643 MB capture section in 0.070896 seconds RDOC 001280: [03:48:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 001280: [03:48:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 001280: [03:48:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011384: [03:48:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31109 bytes) (time 1704772135) 5116 byte thumbnail RDOC 011384: [03:48:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Counters\capture_frame5.rdc RDOC 011384: [03:48:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011384: [03:48:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011384: [03:48:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011384: [03:48:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011384: [03:48:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011384: [03:48:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011384: [03:48:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011384: [03:48:57] vk_replay.cpp(4810) - Log - Created device. RDOC 011384: [03:48:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011384: [03:48:57] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011384: [03:48:57] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011384: [03:48:57] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011384: [03:48:57] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011384: [03:48:57] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011384: [03:48:57] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011384: [03:48:57] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011384: [03:48:57] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011384: [03:48:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011384: [03:48:57] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011384: [03:48:57] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011384: [03:48:57] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011384: [03:48:57] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011384: [03:48:57] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011384: [03:48:57] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011384: [03:48:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011384: [03:48:57] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011384: [03:48:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011384: [03:48:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011384: [03:48:57] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011384: [03:48:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011384: [03:48:57] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011384: [03:48:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011384: [03:48:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011384: [03:48:57] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011384: [03:48:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011384: [03:48:57] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011384: [03:48:57] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011384: [03:48:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011384: [03:48:57] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011384: [03:48:57] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011384: [03:48:57] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011384: [03:48:57] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011384: [03:48:57] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011384: [03:48:57] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011384: [03:48:57] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011384: [03:48:57] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011384: [03:48:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011384: [03:48:57] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011384: [03:48:57] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011384: [03:48:57] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011384: [03:48:57] vk_core.cpp(2872) - Log - Timer chunk initialisation - 98.758 ms RDOC 011384: [03:48:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000840: [03:48:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 000840: [03:48:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000840: [03:48:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000840: [03:48:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000840: [03:48:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1372 RDOC 001372: [03:48:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001372: [03:48:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001372: [03:48:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001372: [03:48:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001372: [03:48:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001372: [03:48:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001372: [03:48:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001372: [03:48:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001372: [03:48:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001372: [03:48:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001372: [03:48:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001372: [03:48:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001372: [03:48:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001372: [03:48:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000840: [03:48:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1372] RDOC 001372: [03:48:58] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020ED639BD00 RDOC 001372: [03:48:58] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001372: [03:48:58] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001372: [03:48:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001372: [03:48:58] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001372: [03:48:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001372: [03:48:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001372: [03:48:58] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000BC0086 RDOC 001372: [03:48:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020ED639BD00 / 0x0000000000BC0086 RDOC 001372: [03:48:58] vk_core.cpp(2064) - Log - Starting capture RDOC 001372: [03:48:58] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 001372: [03:48:58] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 001372: [03:48:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 000840: [03:48:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001372: [03:48:58] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 23 referenced resources RDOC 001372: [03:48:58] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 1 unreferenced RDOC 001372: [03:48:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 24000 bytes to 9000 (37.50 %) RDOC 001372: [03:48:58] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.022888 MB capture section in 0.052689 seconds RDOC 001372: [03:48:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6569 bytes to 6569 (100.00 %) RDOC 001372: [03:48:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 001372: [03:48:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 000840: [03:48:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (27325 bytes) (time 1704772138) 11541 byte thumbnail RDOC 000840: [03:48:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dedicated_Allocation\capture_frame5.rdc RDOC 000840: [03:48:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000840: [03:48:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000840: [03:48:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000840: [03:48:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000840: [03:49:00] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000840: [03:49:00] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000840: [03:49:00] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000840: [03:49:00] vk_replay.cpp(4810) - Log - Created device. RDOC 000840: [03:49:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000840: [03:49:00] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000840: [03:49:00] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000840: [03:49:00] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000840: [03:49:00] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000840: [03:49:00] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000840: [03:49:00] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000840: [03:49:00] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000840: [03:49:00] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000840: [03:49:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000840: [03:49:00] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000840: [03:49:00] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000840: [03:49:00] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000840: [03:49:00] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000840: [03:49:00] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000840: [03:49:00] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000840: [03:49:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000840: [03:49:00] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000840: [03:49:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000840: [03:49:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000840: [03:49:00] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000840: [03:49:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000840: [03:49:00] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000840: [03:49:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000840: [03:49:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000840: [03:49:00] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000840: [03:49:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000840: [03:49:00] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000840: [03:49:00] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000840: [03:49:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000840: [03:49:00] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000840: [03:49:00] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000840: [03:49:00] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000840: [03:49:00] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000840: [03:49:00] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000840: [03:49:00] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000840: [03:49:00] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000840: [03:49:00] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000840: [03:49:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000840: [03:49:00] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000840: [03:49:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000840: [03:49:00] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000840: [03:49:00] vk_core.cpp(2872) - Log - Timer chunk initialisation - 87.407 ms RDOC 000840: [03:49:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003856: [03:49:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003856: [03:49:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003856: [03:49:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003856: [03:49:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003856: [03:49:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1812 RDOC 001812: [03:49:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001812: [03:49:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001812: [03:49:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001812: [03:49:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001812: [03:49:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001812: [03:49:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001812: [03:49:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001812: [03:49:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001812: [03:49:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001812: [03:49:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001812: [03:49:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001812: [03:49:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001812: [03:49:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001812: [03:49:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003856: [03:49:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1812] RDOC 001812: [03:49:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000270C9572650 RDOC 001812: [03:49:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001812: [03:49:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001812: [03:49:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001812: [03:49:01] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001812: [03:49:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001812: [03:49:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001812: [03:49:01] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000BD0086 RDOC 001812: [03:49:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000270C9572650 / 0x0000000000BD0086 RDOC 003856: [03:49:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001812: [03:49:02] vk_core.cpp(2064) - Log - Starting capture RDOC 001812: [03:49:02] resource_manager.h(1469) - Log - Preparing up to 17 potentially dirty resources RDOC 001812: [03:49:02] resource_manager.h(1526) - Log - Prepared 9 dirty resources, postponed 0, skipped 0 RDOC 001812: [03:49:02] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001812: [03:49:02] resource_manager.h(1538) - Log - Checking 9 resources with initial contents against 31 referenced resources RDOC 001812: [03:49:02] resource_manager.h(1642) - Log - Serialised 9 resources, skipped 0 unreferenced RDOC 001812: [03:49:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37215296 bytes to 165464 (0.44 %) RDOC 001812: [03:49:02] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.491272 MB capture section in 0.078360 seconds RDOC 001812: [03:49:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 21520 bytes to 21520 (100.00 %) RDOC 001812: [03:49:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 001812: [03:49:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003856: [03:49:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (193373 bytes) (time 1704772142) 6174 byte thumbnail RDOC 003856: [03:49:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Indexing\capture_frame5.rdc RDOC 003856: [03:49:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003856: [03:49:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003856: [03:49:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003856: [03:49:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003856: [03:49:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003856: [03:49:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003856: [03:49:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003856: [03:49:03] vk_replay.cpp(4810) - Log - Created device. RDOC 003856: [03:49:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003856: [03:49:03] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003856: [03:49:03] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003856: [03:49:03] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003856: [03:49:03] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003856: [03:49:03] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003856: [03:49:03] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003856: [03:49:03] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003856: [03:49:03] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003856: [03:49:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003856: [03:49:03] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003856: [03:49:03] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003856: [03:49:03] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003856: [03:49:03] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003856: [03:49:03] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003856: [03:49:03] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003856: [03:49:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003856: [03:49:03] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003856: [03:49:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003856: [03:49:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003856: [03:49:03] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003856: [03:49:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003856: [03:49:03] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003856: [03:49:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003856: [03:49:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003856: [03:49:03] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003856: [03:49:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003856: [03:49:03] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003856: [03:49:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003856: [03:49:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003856: [03:49:03] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003856: [03:49:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003856: [03:49:03] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003856: [03:49:03] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003856: [03:49:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003856: [03:49:03] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003856: [03:49:03] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003856: [03:49:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003856: [03:49:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003856: [03:49:03] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003856: [03:49:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003856: [03:49:03] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003856: [03:49:03] vk_core.cpp(2872) - Log - Timer chunk initialisation - 372.928 ms RDOC 003856: [03:49:03] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 003856: [03:49:03] vk_replay.cpp(1153) - Warning - Couldn't find offset for spec ID 2 RDOC 003856: [03:49:03] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 003856: [03:49:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008012: [03:49:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008012: [03:49:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008012: [03:49:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008012: [03:49:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008012: [03:49:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9100 RDOC 009100: [03:49:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009100: [03:49:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009100: [03:49:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009100: [03:49:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009100: [03:49:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009100: [03:49:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009100: [03:49:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009100: [03:49:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009100: [03:49:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009100: [03:49:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009100: [03:49:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009100: [03:49:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009100: [03:49:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009100: [03:49:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008012: [03:49:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9100] RDOC 009100: [03:49:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028A754E6740 RDOC 009100: [03:49:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009100: [03:49:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009100: [03:49:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009100: [03:49:04] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009100: [03:49:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009100: [03:49:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009100: [03:49:04] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000BE0086 RDOC 009100: [03:49:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028A754E6740 / 0x0000000000BE0086 RDOC 008012: [03:49:05] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008012: [03:49:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009100: [03:49:05] vk_core.cpp(2064) - Log - Starting capture RDOC 009100: [03:49:05] resource_manager.h(1469) - Log - Preparing up to 15377 potentially dirty resources RDOC 009100: [03:49:05] resource_manager.h(1526) - Log - Prepared 15369 dirty resources, postponed 0, skipped 0 RDOC 009100: [03:49:06] vk_core.cpp(2207) - Log - Finished capture, Frame 100 RDOC 009100: [03:49:06] resource_manager.h(1538) - Log - Checking 15369 resources with initial contents against 12201 referenced resources RDOC 009100: [03:49:06] resource_manager.h(1642) - Log - Serialised 3031 resources, skipped 12338 unreferenced RDOC 009100: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 42247424 bytes to 1651384 (3.91 %) RDOC 009100: [03:49:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 40.290283 MB capture section in 0.323487 seconds RDOC 009100: [03:49:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009100: [03:49:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 009100: [03:49:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008012: [03:49:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 100) (1658039 bytes) (time 1704772146) 2526 byte thumbnail RDOC 008012: [03:49:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Reuse\capture_frame100.rdc RDOC 008012: [03:49:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008012: [03:49:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008012: [03:49:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008012: [03:49:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008012: [03:49:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008012: [03:49:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008012: [03:49:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008012: [03:49:07] vk_replay.cpp(4810) - Log - Created device. RDOC 008012: [03:49:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008012: [03:49:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008012: [03:49:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008012: [03:49:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008012: [03:49:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008012: [03:49:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008012: [03:49:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008012: [03:49:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008012: [03:49:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008012: [03:49:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008012: [03:49:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008012: [03:49:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008012: [03:49:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008012: [03:49:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008012: [03:49:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008012: [03:49:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008012: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008012: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008012: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008012: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008012: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008012: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008012: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008012: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008012: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008012: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008012: [03:49:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008012: [03:49:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008012: [03:49:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008012: [03:49:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008012: [03:49:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008012: [03:49:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008012: [03:49:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008012: [03:49:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008012: [03:49:07] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008012: [03:49:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008012: [03:49:07] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008012: [03:49:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 394.642 ms RDOC 008012: [03:49:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011732: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011732: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011732: [03:49:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011732: [03:49:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011732: [03:49:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11488 RDOC 011488: [03:49:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011488: [03:49:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011488: [03:49:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011488: [03:49:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011488: [03:49:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011488: [03:49:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011488: [03:49:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011488: [03:49:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011488: [03:49:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011488: [03:49:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011488: [03:49:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011488: [03:49:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011488: [03:49:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011488: [03:49:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011732: [03:49:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11488] RDOC 011488: [03:49:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BC63CFD0C0 RDOC 011488: [03:49:09] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011488: [03:49:09] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011488: [03:49:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011488: [03:49:09] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011488: [03:49:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011488: [03:49:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011488: [03:49:09] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003202E4 RDOC 011488: [03:49:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BC63CFD0C0 / 0x00000000003202E4 RDOC 011732: [03:49:09] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 011732: [03:49:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011488: [03:49:09] vk_core.cpp(2064) - Log - Starting capture RDOC 011488: [03:49:09] resource_manager.h(1469) - Log - Preparing up to 10250 potentially dirty resources RDOC 011488: [03:49:09] resource_manager.h(1526) - Log - Prepared 10242 dirty resources, postponed 0, skipped 0 RDOC 011488: [03:49:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011488: [03:49:09] resource_manager.h(1538) - Log - Checking 10242 resources with initial contents against 10261 referenced resources RDOC 011488: [03:49:09] resource_manager.h(1642) - Log - Serialised 10242 resources, skipped 0 unreferenced RDOC 011488: [03:49:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 11552704 bytes to 610154 (5.28 %) RDOC 011488: [03:49:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 11.017517 MB capture section in 0.229108 seconds RDOC 011488: [03:49:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011488: [03:49:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011488: [03:49:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011732: [03:49:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (619904 bytes) (time 1704772150) 5116 byte thumbnail RDOC 011732: [03:49:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Descriptor_Variable_Count\capture_frame5.rdc RDOC 011732: [03:49:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011732: [03:49:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011732: [03:49:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011732: [03:49:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011732: [03:49:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011732: [03:49:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011732: [03:49:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011732: [03:49:11] vk_replay.cpp(4810) - Log - Created device. RDOC 011732: [03:49:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011732: [03:49:11] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011732: [03:49:11] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011732: [03:49:11] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011732: [03:49:11] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011732: [03:49:11] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011732: [03:49:11] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011732: [03:49:11] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011732: [03:49:11] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011732: [03:49:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011732: [03:49:11] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011732: [03:49:11] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011732: [03:49:11] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011732: [03:49:11] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011732: [03:49:11] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011732: [03:49:11] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011732: [03:49:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011732: [03:49:11] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011732: [03:49:11] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011732: [03:49:11] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011732: [03:49:11] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011732: [03:49:11] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011732: [03:49:11] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011732: [03:49:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011732: [03:49:11] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011732: [03:49:11] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011732: [03:49:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011732: [03:49:11] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011732: [03:49:11] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011732: [03:49:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011732: [03:49:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011732: [03:49:11] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011732: [03:49:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011732: [03:49:11] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011732: [03:49:11] vk_core.cpp(2872) - Log - Timer chunk initialisation - 310.995 ms RDOC 011732: [03:49:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009304: [03:49:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009304: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009304: [03:49:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009304: [03:49:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009304: [03:49:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7472 RDOC 007472: [03:49:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007472: [03:49:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007472: [03:49:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007472: [03:49:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007472: [03:49:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007472: [03:49:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007472: [03:49:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007472: [03:49:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007472: [03:49:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007472: [03:49:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007472: [03:49:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007472: [03:49:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007472: [03:49:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007472: [03:49:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009304: [03:49:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7472] RDOC 007472: [03:49:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000208164C0D20 RDOC 007472: [03:49:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007472: [03:49:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007472: [03:49:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007472: [03:49:12] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007472: [03:49:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007472: [03:49:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007472: [03:49:12] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C10086 RDOC 007472: [03:49:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000208164C0D20 / 0x0000000000C10086 RDOC 009304: [03:49:12] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009304: [03:49:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007472: [03:49:13] vk_core.cpp(2064) - Log - Starting capture RDOC 007472: [03:49:13] resource_manager.h(1469) - Log - Preparing up to 62 potentially dirty resources RDOC 007472: [03:49:14] resource_manager.h(1526) - Log - Prepared 54 dirty resources, postponed 0, skipped 0 RDOC 007472: [03:49:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007472: [03:49:14] resource_manager.h(1538) - Log - Checking 54 resources with initial contents against 84 referenced resources RDOC 007472: [03:49:14] resource_manager.h(1642) - Log - Serialised 54 resources, skipped 0 unreferenced RDOC 007472: [03:49:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 437973824 bytes to 1752118 (0.40 %) RDOC 007472: [03:49:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 417.684387 MB capture section in 1.246388 seconds RDOC 007472: [03:49:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 007472: [03:49:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 007472: [03:49:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009304: [03:49:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (1758773 bytes) (time 1704772154) 2526 byte thumbnail RDOC 009304: [03:49:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Discard_Zoo\capture_frame5.rdc RDOC 009304: [03:49:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009304: [03:49:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009304: [03:49:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009304: [03:49:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009304: [03:49:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009304: [03:49:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009304: [03:49:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009304: [03:49:15] vk_replay.cpp(4810) - Log - Created device. RDOC 009304: [03:49:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009304: [03:49:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009304: [03:49:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009304: [03:49:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009304: [03:49:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009304: [03:49:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009304: [03:49:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009304: [03:49:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009304: [03:49:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009304: [03:49:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009304: [03:49:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009304: [03:49:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009304: [03:49:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009304: [03:49:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009304: [03:49:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009304: [03:49:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009304: [03:49:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009304: [03:49:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:49:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:49:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009304: [03:49:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:49:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009304: [03:49:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:49:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:49:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009304: [03:49:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:49:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009304: [03:49:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:49:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:49:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009304: [03:49:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009304: [03:49:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009304: [03:49:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009304: [03:49:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009304: [03:49:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009304: [03:49:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009304: [03:49:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009304: [03:49:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009304: [03:49:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009304: [03:49:15] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009304: [03:49:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009304: [03:49:15] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009304: [03:49:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 668.072 ms RDOC 009304: [03:49:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011772: [03:49:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011772: [03:49:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011772: [03:49:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011772: [03:49:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011772: [03:49:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9532 RDOC 009532: [03:49:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009532: [03:49:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009532: [03:49:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009532: [03:49:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009532: [03:49:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009532: [03:49:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009532: [03:49:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009532: [03:49:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009532: [03:49:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009532: [03:49:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009532: [03:49:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009532: [03:49:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009532: [03:49:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009532: [03:49:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011772: [03:49:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9532] RDOC 009532: [03:49:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002462A3F61A0 RDOC 009532: [03:49:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009532: [03:49:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009532: [03:49:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009532: [03:49:23] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009532: [03:49:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009532: [03:49:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009532: [03:49:23] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C20086 RDOC 009532: [03:49:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002462A3F61A0 / 0x0000000000C20086 RDOC 011772: [03:49:23] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009532: [03:49:23] vk_core.cpp(2064) - Log - Starting capture RDOC 009532: [03:49:23] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009532: [03:49:23] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009532: [03:49:23] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009532: [03:49:23] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 009532: [03:49:23] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009532: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5449216 bytes to 67520 (1.24 %) RDOC 009532: [03:49:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.196777 MB capture section in 0.046657 seconds RDOC 009532: [03:49:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5452 bytes to 5452 (100.00 %) RDOC 009532: [03:49:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 009532: [03:49:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 011772: [03:49:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (82832 bytes) (time 1704772164) 9645 byte thumbnail RDOC 011772: [03:49:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Draw_Zoo\capture_frame5.rdc RDOC 011772: [03:49:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011772: [03:49:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011772: [03:49:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011772: [03:49:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011772: [03:49:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011772: [03:49:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011772: [03:49:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011772: [03:49:25] vk_replay.cpp(4810) - Log - Created device. RDOC 011772: [03:49:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011772: [03:49:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011772: [03:49:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011772: [03:49:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011772: [03:49:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011772: [03:49:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011772: [03:49:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011772: [03:49:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011772: [03:49:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011772: [03:49:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011772: [03:49:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011772: [03:49:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011772: [03:49:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011772: [03:49:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011772: [03:49:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011772: [03:49:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011772: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011772: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011772: [03:49:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011772: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011772: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011772: [03:49:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011772: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011772: [03:49:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011772: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011772: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011772: [03:49:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011772: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011772: [03:49:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011772: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011772: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011772: [03:49:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011772: [03:49:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011772: [03:49:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011772: [03:49:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011772: [03:49:25] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011772: [03:49:25] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011772: [03:49:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011772: [03:49:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011772: [03:49:25] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011772: [03:49:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011772: [03:49:25] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011772: [03:49:25] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.488 ms RDOC 011772: [03:49:26] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 011772: [03:49:26] vk_debug.cpp(1937) - Warning - Attempting to read off the end of the buffer (208 112). Will be clamped (256) RDOC 011772: [03:49:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 001792: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 001792: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001792: [03:49:26] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001792: [03:49:26] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 001792: [03:49:26] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11424 RDOC 011424: [03:49:26] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011424: [03:49:26] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011424: [03:49:26] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011424: [03:49:26] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011424: [03:49:26] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011424: [03:49:26] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011424: [03:49:26] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011424: [03:49:26] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011424: [03:49:26] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011424: [03:49:26] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011424: [03:49:26] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011424: [03:49:26] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011424: [03:49:26] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011424: [03:49:26] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001792: [03:49:26] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11424] RDOC 011424: [03:49:27] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017302C23520 RDOC 011424: [03:49:27] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011424: [03:49:27] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011424: [03:49:27] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011424: [03:49:27] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011424: [03:49:27] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011424: [03:49:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011424: [03:49:27] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C30086 RDOC 011424: [03:49:27] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017302C23520 / 0x0000000000C30086 RDOC 011424: [03:49:27] vk_core.cpp(2064) - Log - Starting capture RDOC 011424: [03:49:27] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 001792: [03:49:27] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011424: [03:49:27] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011424: [03:49:27] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011424: [03:49:27] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 011424: [03:49:27] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 011424: [03:49:27] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3529472 bytes to 24507 (0.69 %) RDOC 011424: [03:49:27] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365967 MB capture section in 0.048717 seconds RDOC 011424: [03:49:27] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 011424: [03:49:27] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 011424: [03:49:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001792: [03:49:27] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35463 bytes) (time 1704772167) 6118 byte thumbnail RDOC 001792: [03:49:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Dynamic_Rendering\capture_frame5.rdc RDOC 001792: [03:49:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001792: [03:49:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001792: [03:49:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001792: [03:49:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 001792: [03:49:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 001792: [03:49:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 001792: [03:49:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 001792: [03:49:28] vk_replay.cpp(4810) - Log - Created device. RDOC 001792: [03:49:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001792: [03:49:28] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 001792: [03:49:28] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001792: [03:49:28] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001792: [03:49:28] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 001792: [03:49:28] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001792: [03:49:28] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 001792: [03:49:28] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 001792: [03:49:28] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 001792: [03:49:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001792: [03:49:28] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 001792: [03:49:28] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 001792: [03:49:28] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 001792: [03:49:28] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 001792: [03:49:28] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 001792: [03:49:28] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 001792: [03:49:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 001792: [03:49:28] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:49:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001792: [03:49:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 001792: [03:49:28] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:49:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 001792: [03:49:28] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:49:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001792: [03:49:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 001792: [03:49:28] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:49:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 001792: [03:49:28] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:49:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001792: [03:49:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 001792: [03:49:28] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 001792: [03:49:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 001792: [03:49:28] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001792: [03:49:28] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 001792: [03:49:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 001792: [03:49:28] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 001792: [03:49:28] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 001792: [03:49:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001792: [03:49:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001792: [03:49:28] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001792: [03:49:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 001792: [03:49:28] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 001792: [03:49:28] vk_core.cpp(2872) - Log - Timer chunk initialisation - 91.517 ms RDOC 001792: [03:49:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008692: [03:49:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008692: [03:49:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008692: [03:49:29] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008692: [03:49:29] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008692: [03:49:29] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5788 RDOC 005788: [03:49:29] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005788: [03:49:29] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005788: [03:49:29] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005788: [03:49:29] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005788: [03:49:29] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005788: [03:49:29] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005788: [03:49:29] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005788: [03:49:29] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005788: [03:49:29] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005788: [03:49:29] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005788: [03:49:29] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005788: [03:49:29] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005788: [03:49:29] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005788: [03:49:29] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008692: [03:49:29] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5788] RDOC 005788: [03:49:30] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020792759380 RDOC 005788: [03:49:30] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005788: [03:49:30] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005788: [03:49:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005788: [03:49:30] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005788: [03:49:30] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005788: [03:49:30] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005788: [03:49:30] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C40086 RDOC 005788: [03:49:30] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020792759380 / 0x0000000000C40086 RDOC 005788: [03:49:30] vk_core.cpp(2064) - Log - Starting capture RDOC 005788: [03:49:30] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 005788: [03:49:30] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005788: [03:49:30] vk_core.cpp(2207) - Log - Finished capture, Frame 4294967295 RDOC 008692: [03:49:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005788: [03:49:30] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 6 referenced resources RDOC 005788: [03:49:30] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 1 unreferenced RDOC 005788: [03:49:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4224 bytes to 1799 (42.59 %) RDOC 005788: [03:49:30] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.004028 MB capture section in 0.056007 seconds RDOC 005788: [03:49:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13903 bytes to 13903 (100.00 %) RDOC 005788: [03:49:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 005788: [03:49:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008692: [03:49:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 4294967295) (24123 bytes) (time 1704772170) 8206 byte thumbnail RDOC 008692: [03:49:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Empty_Capture\capture_capture.rdc RDOC 008692: [03:49:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:49:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:49:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:49:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008692: [03:49:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008692: [03:49:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008692: [03:49:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008692: [03:49:31] vk_replay.cpp(4810) - Log - Created device. RDOC 008692: [03:49:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:49:31] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008692: [03:49:31] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008692: [03:49:31] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008692: [03:49:31] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008692: [03:49:31] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008692: [03:49:31] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008692: [03:49:31] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008692: [03:49:31] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008692: [03:49:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008692: [03:49:31] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008692: [03:49:31] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008692: [03:49:31] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008692: [03:49:31] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008692: [03:49:31] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008692: [03:49:31] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008692: [03:49:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008692: [03:49:31] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:49:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008692: [03:49:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008692: [03:49:31] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:49:31] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008692: [03:49:31] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:49:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008692: [03:49:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008692: [03:49:31] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:49:31] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008692: [03:49:31] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:49:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008692: [03:49:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008692: [03:49:31] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008692: [03:49:31] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008692: [03:49:31] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008692: [03:49:31] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008692: [03:49:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008692: [03:49:31] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008692: [03:49:31] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008692: [03:49:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008692: [03:49:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008692: [03:49:31] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008692: [03:49:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008692: [03:49:31] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008692: [03:49:31] vk_core.cpp(2872) - Log - Timer chunk initialisation - 73.628 ms RDOC 008692: [03:49:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004960: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004960: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004960: [03:49:32] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004960: [03:49:32] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004960: [03:49:32] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3192 RDOC 003192: [03:49:32] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003192: [03:49:32] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003192: [03:49:32] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003192: [03:49:32] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003192: [03:49:32] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003192: [03:49:32] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003192: [03:49:32] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003192: [03:49:32] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003192: [03:49:32] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003192: [03:49:32] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003192: [03:49:32] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003192: [03:49:32] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003192: [03:49:32] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003192: [03:49:32] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004960: [03:49:32] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3192] RDOC 003192: [03:49:32] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001BABB2E0090 RDOC 003192: [03:49:32] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003192: [03:49:32] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003192: [03:49:32] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003192: [03:49:32] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003192: [03:49:32] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003192: [03:49:32] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003192: [03:49:32] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C50086 RDOC 003192: [03:49:32] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001BABB2E0090 / 0x0000000000C50086 RDOC 003192: [03:49:33] vk_core.cpp(2064) - Log - Starting capture RDOC 003192: [03:49:33] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 003192: [03:49:33] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 003192: [03:49:33] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004960: [03:49:33] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003192: [03:49:33] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 003192: [03:49:33] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 003192: [03:49:33] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4120768 bytes to 28894 (0.70 %) RDOC 003192: [03:49:33] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.929871 MB capture section in 0.052269 seconds RDOC 003192: [03:49:33] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4691 bytes to 4691 (100.00 %) RDOC 003192: [03:49:33] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 003192: [03:49:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004960: [03:49:33] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (41718 bytes) (time 1704772173) 7918 byte thumbnail RDOC 004960: [03:49:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Extended_Dynamic_State\capture_frame5.rdc RDOC 004960: [03:49:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004960: [03:49:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004960: [03:49:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004960: [03:49:34] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004960: [03:49:34] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004960: [03:49:34] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004960: [03:49:34] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004960: [03:49:34] vk_replay.cpp(4810) - Log - Created device. RDOC 004960: [03:49:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004960: [03:49:34] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004960: [03:49:34] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004960: [03:49:34] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004960: [03:49:34] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004960: [03:49:34] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004960: [03:49:34] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004960: [03:49:34] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004960: [03:49:34] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004960: [03:49:34] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004960: [03:49:34] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004960: [03:49:34] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004960: [03:49:34] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004960: [03:49:34] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004960: [03:49:34] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004960: [03:49:34] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004960: [03:49:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004960: [03:49:34] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [03:49:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004960: [03:49:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004960: [03:49:34] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [03:49:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004960: [03:49:34] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [03:49:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004960: [03:49:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004960: [03:49:34] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [03:49:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004960: [03:49:34] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [03:49:34] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004960: [03:49:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004960: [03:49:34] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004960: [03:49:34] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004960: [03:49:34] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004960: [03:49:34] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004960: [03:49:34] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004960: [03:49:34] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004960: [03:49:34] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004960: [03:49:34] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004960: [03:49:34] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004960: [03:49:34] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004960: [03:49:34] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004960: [03:49:34] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004960: [03:49:34] vk_core.cpp(2872) - Log - Timer chunk initialisation - 78.801 ms RDOC 004960: [03:49:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005996: [03:49:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005996: [03:49:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005996: [03:49:35] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005996: [03:49:35] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005996: [03:49:35] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9568 RDOC 009568: [03:49:35] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009568: [03:49:35] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009568: [03:49:35] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009568: [03:49:35] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009568: [03:49:35] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009568: [03:49:35] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009568: [03:49:35] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009568: [03:49:35] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009568: [03:49:35] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009568: [03:49:35] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009568: [03:49:35] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009568: [03:49:35] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009568: [03:49:35] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009568: [03:49:35] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005996: [03:49:35] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9568] RDOC 009568: [03:49:35] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000218731E4AA0 RDOC 009568: [03:49:35] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009568: [03:49:35] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009568: [03:49:35] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009568: [03:49:35] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009568: [03:49:35] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009568: [03:49:35] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009568: [03:49:35] vk_core.cpp(2064) - Log - Starting capture RDOC 009568: [03:49:35] vk_core.cpp(2068) - Log - Creating desired queue as none was obtained by the application RDOC 009568: [03:49:35] resource_manager.h(1469) - Log - Preparing up to 8 potentially dirty resources RDOC 009568: [03:49:35] resource_manager.h(1526) - Log - Prepared 0 dirty resources, postponed 0, skipped 0 RDOC 009568: [03:49:35] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C60086 RDOC 009568: [03:49:35] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000218731E4AA0 / 0x0000000000C60086 RDOC 005996: [03:49:36] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009568: [03:49:36] vk_core.cpp(2207) - Log - Finished capture, Frame 0 RDOC 009568: [03:49:36] resource_manager.h(1538) - Log - Checking 0 resources with initial contents against 19 referenced resources RDOC 009568: [03:49:36] resource_manager.h(1642) - Log - Serialised 0 resources, skipped 0 unreferenced RDOC 005996: [03:49:36] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009568: [03:49:36] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 35113 (0.50 %) RDOC 009568: [03:49:36] vk_core.cpp(2616) - Log - Captured Vulkan frame with 6.700989 MB capture section in 0.670774 seconds RDOC 009568: [03:49:36] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009568: [03:49:36] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 009568: [03:49:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005996: [03:49:36] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 0) (44863 bytes) (time 1704772176) 5116 byte thumbnail RDOC 005996: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005996: [03:49:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005996: [03:49:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005996: [03:49:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005996: [03:49:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005996: [03:49:37] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005996: [03:49:37] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005996: [03:49:37] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005996: [03:49:37] vk_replay.cpp(4810) - Log - Created device. RDOC 005996: [03:49:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005996: [03:49:37] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005996: [03:49:37] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005996: [03:49:37] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005996: [03:49:37] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005996: [03:49:37] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005996: [03:49:37] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005996: [03:49:37] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005996: [03:49:37] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005996: [03:49:37] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005996: [03:49:37] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005996: [03:49:37] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005996: [03:49:37] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005996: [03:49:37] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005996: [03:49:37] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005996: [03:49:37] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005996: [03:49:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005996: [03:49:37] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:49:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:49:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005996: [03:49:37] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:49:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005996: [03:49:37] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:49:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:49:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005996: [03:49:37] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:49:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005996: [03:49:37] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:49:37] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:49:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005996: [03:49:37] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005996: [03:49:37] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005996: [03:49:37] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005996: [03:49:37] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005996: [03:49:37] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005996: [03:49:37] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005996: [03:49:37] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005996: [03:49:37] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005996: [03:49:37] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005996: [03:49:37] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005996: [03:49:37] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005996: [03:49:37] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005996: [03:49:37] vk_core.cpp(2872) - Log - Timer chunk initialisation - 93.663 ms RDOC 005996: [03:49:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Frame0\capture_frame0.rdc RDOC 005996: [03:49:37] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4538 (0.06 %) RDOC 005996: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005996: [03:49:38] vk_core.cpp(2872) - Log - Timer chunk initialisation - 21.271 ms RDOC 005996: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7026496 bytes to 4538 (0.06 %) RDOC 005996: [03:49:38] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 005996: [03:49:38] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::131 getting buffer data RDOC 005996: [03:49:38] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::131 getting texture data RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 005996: [03:49:38] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::173! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::173! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 005996: [03:49:38] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000673! RDOC 005996: [03:49:38] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000673! RDOC 005996: [03:49:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002360: [03:49:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002360: [03:49:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002360: [03:49:38] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002360: [03:49:38] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002360: [03:49:38] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8124 RDOC 008124: [03:49:38] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008124: [03:49:38] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008124: [03:49:38] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008124: [03:49:38] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008124: [03:49:38] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008124: [03:49:38] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008124: [03:49:38] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008124: [03:49:38] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008124: [03:49:38] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008124: [03:49:38] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008124: [03:49:38] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008124: [03:49:38] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008124: [03:49:38] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008124: [03:49:38] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002360: [03:49:38] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8124] RDOC 008124: [03:49:39] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029EF02773D0 RDOC 008124: [03:49:39] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008124: [03:49:39] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008124: [03:49:39] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008124: [03:49:39] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008124: [03:49:39] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008124: [03:49:39] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008124: [03:49:39] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000C70086 RDOC 008124: [03:49:39] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029EF02773D0 / 0x0000000000C70086 RDOC 008124: [03:49:39] vk_core.cpp(2064) - Log - Starting capture RDOC 008124: [03:49:39] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 002360: [03:49:39] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008124: [03:49:39] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 1, skipped 0 RDOC 008124: [03:49:39] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008124: [03:49:39] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 31 referenced resources RDOC 008124: [03:49:39] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 008124: [03:49:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 38307 (0.63 %) RDOC 008124: [03:49:39] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.776672 MB capture section in 0.050490 seconds RDOC 008124: [03:49:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 008124: [03:49:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 008124: [03:49:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 002360: [03:49:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48277 bytes) (time 1704772179) 5333 byte thumbnail RDOC 002360: [03:49:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 002360: [03:49:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002360: [03:49:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002360: [03:49:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002360: [03:49:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002360: [03:49:40] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002360: [03:49:40] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002360: [03:49:40] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002360: [03:49:40] vk_replay.cpp(4810) - Log - Created device. RDOC 002360: [03:49:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002360: [03:49:40] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002360: [03:49:40] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002360: [03:49:40] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002360: [03:49:40] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002360: [03:49:40] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002360: [03:49:40] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002360: [03:49:40] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002360: [03:49:40] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002360: [03:49:40] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002360: [03:49:40] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002360: [03:49:40] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002360: [03:49:40] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002360: [03:49:40] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002360: [03:49:40] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002360: [03:49:40] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002360: [03:49:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002360: [03:49:40] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:49:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002360: [03:49:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002360: [03:49:40] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:49:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002360: [03:49:40] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:49:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002360: [03:49:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002360: [03:49:40] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:49:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002360: [03:49:40] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:49:40] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002360: [03:49:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002360: [03:49:40] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002360: [03:49:40] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002360: [03:49:40] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002360: [03:49:40] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002360: [03:49:40] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002360: [03:49:40] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002360: [03:49:40] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002360: [03:49:40] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002360: [03:49:40] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002360: [03:49:40] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002360: [03:49:40] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002360: [03:49:40] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002360: [03:49:40] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.063 ms RDOC 002360: [03:49:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Graphics_Pipeline\capture_frame5.rdc RDOC 002360: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8359 (0.14 %) RDOC 002360: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 002360: [03:49:41] vk_core.cpp(2872) - Log - Timer chunk initialisation - 16.661 ms RDOC 002360: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 6057280 bytes to 8359 (0.14 %) RDOC 002360: [03:49:41] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4422 bytes to 4422 (100.00 %) RDOC 002360: [03:49:41] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 27.650 ms RDOC 002360: [03:49:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 002360: [03:49:41] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 002360: [03:49:41] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 17.326 ms RDOC 002360: [03:49:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011980: [03:49:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011980: [03:49:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011980: [03:49:41] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011980: [03:49:41] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011980: [03:49:41] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11700 RDOC 011700: [03:49:41] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011700: [03:49:41] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011700: [03:49:41] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011700: [03:49:41] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011700: [03:49:41] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011700: [03:49:41] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011700: [03:49:41] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011700: [03:49:41] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011700: [03:49:41] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011700: [03:49:41] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011700: [03:49:41] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011700: [03:49:41] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011700: [03:49:41] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011700: [03:49:41] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011980: [03:49:41] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11700] RDOC 011700: [03:49:42] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000022F72143540 RDOC 011700: [03:49:42] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011700: [03:49:42] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011700: [03:49:42] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011700: [03:49:42] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011700: [03:49:42] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011700: [03:49:42] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011700: [03:49:42] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000003E02E4 RDOC 011700: [03:49:42] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000022F72143540 / 0x00000000003E02E4 RDOC 011700: [03:49:42] vk_core.cpp(2064) - Log - Starting capture RDOC 011700: [03:49:42] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011700: [03:49:42] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011700: [03:49:42] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011980: [03:49:42] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011700: [03:49:42] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011700: [03:49:42] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011700: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3527808 bytes to 22534 (0.64 %) RDOC 011700: [03:49:43] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.364380 MB capture section in 0.056205 seconds RDOC 011700: [03:49:43] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011700: [03:49:43] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011700: [03:49:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011980: [03:49:43] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32284 bytes) (time 1704772183) 5116 byte thumbnail RDOC 011980: [03:49:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Image_Layouts\capture_frame5.rdc RDOC 011980: [03:49:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011980: [03:49:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011980: [03:49:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011980: [03:49:44] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011980: [03:49:44] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011980: [03:49:44] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011980: [03:49:44] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011980: [03:49:44] vk_replay.cpp(4810) - Log - Created device. RDOC 011980: [03:49:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011980: [03:49:44] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011980: [03:49:44] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011980: [03:49:44] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011980: [03:49:44] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011980: [03:49:44] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011980: [03:49:44] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011980: [03:49:44] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011980: [03:49:44] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011980: [03:49:44] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011980: [03:49:44] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011980: [03:49:44] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011980: [03:49:44] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011980: [03:49:44] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011980: [03:49:44] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011980: [03:49:44] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011980: [03:49:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011980: [03:49:44] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011980: [03:49:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011980: [03:49:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011980: [03:49:44] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011980: [03:49:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011980: [03:49:44] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011980: [03:49:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011980: [03:49:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011980: [03:49:44] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011980: [03:49:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011980: [03:49:44] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011980: [03:49:44] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011980: [03:49:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011980: [03:49:44] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011980: [03:49:44] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011980: [03:49:44] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011980: [03:49:44] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011980: [03:49:44] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011980: [03:49:44] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011980: [03:49:44] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011980: [03:49:44] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011980: [03:49:44] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011980: [03:49:44] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011980: [03:49:44] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011980: [03:49:44] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011980: [03:49:44] vk_core.cpp(2872) - Log - Timer chunk initialisation - 93.147 ms RDOC 011980: [03:49:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006236: [03:49:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006236: [03:49:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006236: [03:49:44] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006236: [03:49:44] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006236: [03:49:44] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5296 RDOC 005296: [03:49:44] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005296: [03:49:44] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005296: [03:49:44] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005296: [03:49:44] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005296: [03:49:44] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005296: [03:49:44] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005296: [03:49:44] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005296: [03:49:44] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005296: [03:49:44] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005296: [03:49:44] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005296: [03:49:44] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005296: [03:49:44] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005296: [03:49:44] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005296: [03:49:44] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006236: [03:49:44] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5296] RDOC 005296: [03:49:45] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D9A51CBAB0 RDOC 005296: [03:49:45] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005296: [03:49:45] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005296: [03:49:45] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005296: [03:49:45] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005296: [03:49:45] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005296: [03:49:45] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005296: [03:49:45] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000CA0086 RDOC 005296: [03:49:45] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D9A51CBAB0 / 0x0000000000CA0086 RDOC 005296: [03:49:45] vk_core.cpp(2064) - Log - Starting capture RDOC 005296: [03:49:45] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 006236: [03:49:45] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005296: [03:49:45] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005296: [03:49:45] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005296: [03:49:45] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 005296: [03:49:45] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005296: [03:49:45] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520192 bytes to 21373 (0.61 %) RDOC 005296: [03:49:45] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357117 MB capture section in 0.065897 seconds RDOC 005296: [03:49:46] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4623 bytes to 4623 (100.00 %) RDOC 005296: [03:49:46] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 005296: [03:49:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006236: [03:49:46] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32329 bytes) (time 1704772186) 6118 byte thumbnail RDOC 006236: [03:49:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Imageless_Framebuffer\capture_frame5.rdc RDOC 006236: [03:49:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006236: [03:49:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006236: [03:49:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006236: [03:49:47] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006236: [03:49:47] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006236: [03:49:47] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006236: [03:49:47] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006236: [03:49:47] vk_replay.cpp(4810) - Log - Created device. RDOC 006236: [03:49:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006236: [03:49:47] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006236: [03:49:47] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006236: [03:49:47] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006236: [03:49:47] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006236: [03:49:47] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006236: [03:49:47] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006236: [03:49:47] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006236: [03:49:47] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006236: [03:49:47] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006236: [03:49:47] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006236: [03:49:47] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006236: [03:49:47] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006236: [03:49:47] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006236: [03:49:47] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006236: [03:49:47] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006236: [03:49:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006236: [03:49:47] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006236: [03:49:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006236: [03:49:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006236: [03:49:47] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006236: [03:49:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006236: [03:49:47] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006236: [03:49:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006236: [03:49:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006236: [03:49:47] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006236: [03:49:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006236: [03:49:47] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006236: [03:49:47] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006236: [03:49:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006236: [03:49:47] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006236: [03:49:47] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006236: [03:49:47] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006236: [03:49:47] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006236: [03:49:47] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006236: [03:49:47] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006236: [03:49:47] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006236: [03:49:47] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006236: [03:49:47] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006236: [03:49:47] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006236: [03:49:47] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006236: [03:49:47] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006236: [03:49:47] vk_core.cpp(2872) - Log - Timer chunk initialisation - 82.634 ms RDOC 006236: [03:49:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005404: [03:49:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005404: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005404: [03:49:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005404: [03:49:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005404: [03:49:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10440 RDOC 010440: [03:49:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010440: [03:49:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010440: [03:49:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010440: [03:49:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010440: [03:49:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010440: [03:49:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010440: [03:49:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010440: [03:49:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010440: [03:49:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010440: [03:49:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010440: [03:49:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010440: [03:49:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010440: [03:49:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010440: [03:49:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005404: [03:49:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10440] RDOC 010440: [03:49:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002B662875BB0 RDOC 010440: [03:49:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010440: [03:49:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010440: [03:49:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010440: [03:49:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010440: [03:49:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010440: [03:49:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010440: [03:49:48] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000A602B2 RDOC 010440: [03:49:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002B662875BB0 / 0x0000000000A602B2 RDOC 005404: [03:49:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010440: [03:49:48] vk_core.cpp(2064) - Log - Starting capture RDOC 010440: [03:49:48] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005404: [03:49:48] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010440: [03:49:48] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010440: [03:49:48] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010440: [03:49:48] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 29 referenced resources RDOC 010440: [03:49:48] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010440: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37097856 bytes to 162498 (0.44 %) RDOC 010440: [03:49:49] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.379272 MB capture section in 0.074878 seconds RDOC 010440: [03:49:49] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5196 bytes to 5196 (100.00 %) RDOC 010440: [03:49:49] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 010440: [03:49:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005404: [03:49:49] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177505 bytes) (time 1704772189) 9596 byte thumbnail RDOC 005404: [03:49:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Indirect\capture_frame5.rdc RDOC 005404: [03:49:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005404: [03:49:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005404: [03:49:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005404: [03:49:50] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005404: [03:49:50] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005404: [03:49:50] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005404: [03:49:50] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005404: [03:49:50] vk_replay.cpp(4810) - Log - Created device. RDOC 005404: [03:49:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005404: [03:49:50] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005404: [03:49:50] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005404: [03:49:50] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005404: [03:49:50] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005404: [03:49:50] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005404: [03:49:50] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005404: [03:49:50] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005404: [03:49:50] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005404: [03:49:50] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005404: [03:49:50] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005404: [03:49:50] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005404: [03:49:50] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005404: [03:49:50] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005404: [03:49:50] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005404: [03:49:50] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005404: [03:49:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005404: [03:49:50] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005404: [03:49:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005404: [03:49:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005404: [03:49:50] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005404: [03:49:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005404: [03:49:50] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005404: [03:49:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005404: [03:49:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005404: [03:49:50] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005404: [03:49:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005404: [03:49:50] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005404: [03:49:50] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005404: [03:49:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005404: [03:49:50] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005404: [03:49:50] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005404: [03:49:50] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005404: [03:49:50] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005404: [03:49:50] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005404: [03:49:50] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005404: [03:49:50] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005404: [03:49:50] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005404: [03:49:50] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005404: [03:49:50] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005404: [03:49:50] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005404: [03:49:50] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005404: [03:49:50] vk_core.cpp(2872) - Log - Timer chunk initialisation - 112.649 ms RDOC 005404: [03:49:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010868: [03:49:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010868: [03:49:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010868: [03:49:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010868: [03:49:50] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010868: [03:49:50] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11064 RDOC 011064: [03:49:51] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011064: [03:49:51] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:49:51] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:49:51] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011064: [03:49:51] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011064: [03:49:51] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011064: [03:49:51] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011064: [03:49:51] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011064: [03:49:51] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011064: [03:49:51] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011064: [03:49:51] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011064: [03:49:51] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011064: [03:49:51] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011064: [03:49:51] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010868: [03:49:51] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11064] RDOC 011064: [03:49:51] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024693579A30 RDOC 011064: [03:49:51] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011064: [03:49:51] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [03:49:51] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011064: [03:49:51] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011064: [03:49:51] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:49:51] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [03:49:51] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000CD0086 RDOC 011064: [03:49:51] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024693579A30 / 0x0000000000CD0086 RDOC 011064: [03:49:52] vk_core.cpp(2064) - Log - Starting capture RDOC 011064: [03:49:52] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011064: [03:49:52] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011064: [03:49:52] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010868: [03:49:52] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011064: [03:49:52] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 011064: [03:49:52] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011064: [03:49:52] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519168 bytes to 21036 (0.60 %) RDOC 011064: [03:49:52] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356140 MB capture section in 0.057863 seconds RDOC 011064: [03:49:52] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3951 bytes to 3951 (100.00 %) RDOC 011064: [03:49:52] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 011064: [03:49:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010868: [03:49:52] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30946 bytes) (time 1704772192) 5744 byte thumbnail RDOC 010868: [03:49:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Int8_IBuffer\capture_frame5.rdc RDOC 010868: [03:49:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010868: [03:49:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010868: [03:49:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010868: [03:49:53] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010868: [03:49:53] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010868: [03:49:53] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010868: [03:49:53] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010868: [03:49:53] vk_replay.cpp(4810) - Log - Created device. RDOC 010868: [03:49:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010868: [03:49:53] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010868: [03:49:53] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010868: [03:49:53] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010868: [03:49:53] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010868: [03:49:53] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010868: [03:49:53] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010868: [03:49:53] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010868: [03:49:53] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010868: [03:49:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010868: [03:49:53] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010868: [03:49:53] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010868: [03:49:53] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010868: [03:49:53] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010868: [03:49:53] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010868: [03:49:53] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010868: [03:49:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010868: [03:49:53] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:49:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010868: [03:49:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010868: [03:49:53] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:49:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010868: [03:49:53] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:49:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010868: [03:49:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010868: [03:49:53] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:49:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010868: [03:49:53] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:49:53] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010868: [03:49:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010868: [03:49:53] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010868: [03:49:53] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010868: [03:49:53] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010868: [03:49:53] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010868: [03:49:53] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010868: [03:49:53] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010868: [03:49:53] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010868: [03:49:53] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010868: [03:49:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010868: [03:49:53] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010868: [03:49:53] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010868: [03:49:53] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010868: [03:49:53] vk_core.cpp(2872) - Log - Timer chunk initialisation - 77.840 ms RDOC 010868: [03:49:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010952: [03:49:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010952: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010952: [03:49:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010952: [03:49:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010952: [03:49:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11088 RDOC 011088: [03:49:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011088: [03:49:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011088: [03:49:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011088: [03:49:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011088: [03:49:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011088: [03:49:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011088: [03:49:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011088: [03:49:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011088: [03:49:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011088: [03:49:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011088: [03:49:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011088: [03:49:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011088: [03:49:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011088: [03:49:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010952: [03:49:54] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11088] RDOC 011088: [03:49:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000218210FA740 RDOC 011088: [03:49:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011088: [03:49:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011088: [03:49:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011088: [03:49:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011088: [03:49:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011088: [03:49:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011088: [03:49:54] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000710242 RDOC 011088: [03:49:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000218210FA740 / 0x0000000000710242 RDOC 011088: [03:49:55] vk_core.cpp(2064) - Log - Starting capture RDOC 011088: [03:49:55] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010952: [03:49:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011088: [03:49:55] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 011088: [03:49:55] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011088: [03:49:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 011088: [03:49:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 011088: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 137738752 bytes to 549636 (0.40 %) RDOC 011088: [03:49:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 131.357910 MB capture section in 0.136181 seconds RDOC 011088: [03:49:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011088: [03:49:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 011088: [03:49:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010952: [03:49:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (559386 bytes) (time 1704772195) 5116 byte thumbnail RDOC 010952: [03:49:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Buffer\capture_frame5.rdc RDOC 010952: [03:49:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010952: [03:49:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010952: [03:49:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010952: [03:49:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010952: [03:49:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010952: [03:49:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010952: [03:49:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010952: [03:49:56] vk_replay.cpp(4810) - Log - Created device. RDOC 010952: [03:49:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010952: [03:49:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010952: [03:49:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010952: [03:49:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010952: [03:49:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010952: [03:49:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010952: [03:49:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010952: [03:49:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010952: [03:49:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010952: [03:49:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010952: [03:49:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010952: [03:49:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010952: [03:49:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010952: [03:49:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010952: [03:49:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010952: [03:49:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010952: [03:49:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010952: [03:49:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010952: [03:49:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010952: [03:49:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010952: [03:49:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010952: [03:49:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010952: [03:49:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010952: [03:49:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010952: [03:49:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010952: [03:49:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010952: [03:49:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010952: [03:49:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010952: [03:49:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010952: [03:49:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010952: [03:49:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010952: [03:49:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010952: [03:49:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010952: [03:49:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010952: [03:49:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010952: [03:49:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010952: [03:49:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010952: [03:49:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010952: [03:49:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010952: [03:49:56] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010952: [03:49:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010952: [03:49:56] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010952: [03:49:56] vk_core.cpp(2872) - Log - Timer chunk initialisation - 228.287 ms RDOC 010952: [03:49:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012000: [03:49:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012000: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012000: [03:49:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012000: [03:49:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012000: [03:49:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7648 RDOC 007648: [03:49:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007648: [03:49:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007648: [03:49:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007648: [03:49:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007648: [03:49:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007648: [03:49:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007648: [03:49:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007648: [03:49:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007648: [03:49:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007648: [03:49:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007648: [03:49:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007648: [03:49:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007648: [03:49:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007648: [03:49:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012000: [03:49:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7648] RDOC 007648: [03:49:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000029504FC13B0 RDOC 007648: [03:49:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007648: [03:49:58] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007648: [03:49:58] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007648: [03:49:58] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007648: [03:49:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007648: [03:49:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007648: [03:49:58] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D00086 RDOC 007648: [03:49:58] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000029504FC13B0 / 0x0000000000D00086 RDOC 012000: [03:49:58] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 007648: [03:49:58] vk_core.cpp(2064) - Log - Starting capture RDOC 007648: [03:49:58] resource_manager.h(1469) - Log - Preparing up to 15 potentially dirty resources RDOC 012000: [03:49:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007648: [03:49:58] resource_manager.h(1526) - Log - Prepared 7 dirty resources, postponed 0, skipped 0 RDOC 007648: [03:49:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 007648: [03:49:58] resource_manager.h(1538) - Log - Checking 7 resources with initial contents against 26 referenced resources RDOC 007648: [03:49:58] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 0 unreferenced RDOC 007648: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 163532736 bytes to 654341 (0.40 %) RDOC 007648: [03:49:58] vk_core.cpp(2616) - Log - Captured Vulkan frame with 155.956970 MB capture section in 0.198433 seconds RDOC 007648: [03:49:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5960 bytes to 5960 (100.00 %) RDOC 007648: [03:49:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 007648: [03:49:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 012000: [03:49:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (670291 bytes) (time 1704772198) 9775 byte thumbnail RDOC 012000: [03:49:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Large_Descriptor_Sets\capture_frame5.rdc RDOC 012000: [03:49:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012000: [03:49:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012000: [03:49:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012000: [03:49:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012000: [03:49:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012000: [03:49:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012000: [03:49:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012000: [03:49:59] vk_replay.cpp(4810) - Log - Created device. RDOC 012000: [03:49:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012000: [03:49:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012000: [03:49:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012000: [03:49:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012000: [03:49:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012000: [03:49:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012000: [03:49:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012000: [03:49:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012000: [03:49:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012000: [03:49:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012000: [03:49:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012000: [03:49:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012000: [03:49:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012000: [03:49:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012000: [03:49:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012000: [03:49:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012000: [03:49:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012000: [03:49:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012000: [03:49:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012000: [03:49:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012000: [03:49:59] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012000: [03:49:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012000: [03:49:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012000: [03:49:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012000: [03:49:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012000: [03:49:59] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012000: [03:49:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012000: [03:49:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012000: [03:49:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012000: [03:49:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012000: [03:49:59] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012000: [03:49:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012000: [03:49:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012000: [03:49:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012000: [03:49:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012000: [03:49:59] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012000: [03:49:59] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012000: [03:49:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012000: [03:49:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012000: [03:50:00] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012000: [03:50:00] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012000: [03:50:00] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012000: [03:50:00] vk_core.cpp(5107) - Warning - Skipping large, most likely 'bindless', descriptor range RDOC 012000: [03:50:00] vk_core.cpp(2872) - Log - Timer chunk initialisation - 346.116 ms RDOC 012000: [03:50:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002068: [03:50:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002068: [03:50:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002068: [03:50:00] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002068: [03:50:00] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002068: [03:50:00] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9092 RDOC 009092: [03:50:00] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009092: [03:50:00] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009092: [03:50:00] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009092: [03:50:00] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009092: [03:50:00] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009092: [03:50:00] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009092: [03:50:00] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009092: [03:50:00] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009092: [03:50:00] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009092: [03:50:00] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009092: [03:50:00] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009092: [03:50:00] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009092: [03:50:00] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009092: [03:50:00] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002068: [03:50:00] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9092] RDOC 009092: [03:50:01] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000020109001640 RDOC 009092: [03:50:01] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009092: [03:50:01] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009092: [03:50:01] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009092: [03:50:01] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009092: [03:50:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009092: [03:50:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009092: [03:50:01] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D10086 RDOC 009092: [03:50:01] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000020109001640 / 0x0000000000D10086 RDOC 002068: [03:50:01] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009092: [03:50:10] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:10] vk_core.cpp(2207) - Log - Finished capture, Frame 50000 RDOC 009092: [03:50:10] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:10] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520128 bytes to 21157 (0.60 %) RDOC 009092: [03:50:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357056 MB capture section in 0.056018 seconds RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 009092: [03:50:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:10] vk_core.cpp(2207) - Log - Finished capture, Frame 50001 RDOC 009092: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 009092: [03:50:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002068: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 50000) (30907 bytes) (time 1704772210) 5116 byte thumbnail RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153315 (0.41 %) RDOC 009092: [03:50:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.062520 seconds RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50001.rdc RDOC 009092: [03:50:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:10] vk_core.cpp(2207) - Log - Finished capture, Frame 50002 RDOC 009092: [03:50:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002068: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 1 (frame 50001) (163065 bytes) (time 1704772210) 5116 byte thumbnail RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153278 (0.41 %) RDOC 009092: [03:50:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.062540 seconds RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50002.rdc RDOC 009092: [03:50:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:10] vk_core.cpp(2207) - Log - Finished capture, Frame 50003 RDOC 002068: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 2 (frame 50002) (163028 bytes) (time 1704772210) 5116 byte thumbnail RDOC 009092: [03:50:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153307 (0.41 %) RDOC 009092: [03:50:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.078222 seconds RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50003.rdc RDOC 002068: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 3 (frame 50003) (163057 bytes) (time 1704772210) 5116 byte thumbnail RDOC 009092: [03:50:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:10] vk_core.cpp(2207) - Log - Finished capture, Frame 50004 RDOC 009092: [03:50:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153282 (0.41 %) RDOC 009092: [03:50:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108699 seconds RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50004.rdc RDOC 002068: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 4 (frame 50004) (163032 bytes) (time 1704772210) 5116 byte thumbnail RDOC 009092: [03:50:10] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:10] vk_core.cpp(2207) - Log - Finished capture, Frame 50005 RDOC 009092: [03:50:10] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:10] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153298 (0.41 %) RDOC 009092: [03:50:10] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.094885 seconds RDOC 009092: [03:50:10] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:10] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 009092: [03:50:10] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:10] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50005.rdc RDOC 002068: [03:50:10] target_control.cpp( 838) - Log - Got a new capture: 5 (frame 50005) (163048 bytes) (time 1704772210) 5116 byte thumbnail RDOC 009092: [03:50:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:11] vk_core.cpp(2207) - Log - Finished capture, Frame 50006 RDOC 009092: [03:50:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153288 (0.41 %) RDOC 009092: [03:50:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108888 seconds RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 009092: [03:50:11] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:11] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50006.rdc RDOC 002068: [03:50:11] target_control.cpp( 838) - Log - Got a new capture: 6 (frame 50006) (163038 bytes) (time 1704772211) 5116 byte thumbnail RDOC 009092: [03:50:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:11] vk_core.cpp(2207) - Log - Finished capture, Frame 50007 RDOC 009092: [03:50:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153347 (0.41 %) RDOC 009092: [03:50:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.109128 seconds RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 009092: [03:50:11] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:11] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50007.rdc RDOC 002068: [03:50:11] target_control.cpp( 838) - Log - Got a new capture: 7 (frame 50007) (163097 bytes) (time 1704772211) 5116 byte thumbnail RDOC 009092: [03:50:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:11] vk_core.cpp(2207) - Log - Finished capture, Frame 50008 RDOC 009092: [03:50:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153273 (0.41 %) RDOC 009092: [03:50:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108479 seconds RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 009092: [03:50:11] vk_core.cpp(2064) - Log - Starting capture RDOC 009092: [03:50:11] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 009092: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50008.rdc RDOC 002068: [03:50:11] target_control.cpp( 838) - Log - Got a new capture: 8 (frame 50008) (163023 bytes) (time 1704772211) 5116 byte thumbnail RDOC 009092: [03:50:11] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 009092: [03:50:11] vk_core.cpp(2207) - Log - Finished capture, Frame 50009 RDOC 009092: [03:50:11] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 19 referenced resources RDOC 009092: [03:50:11] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37074880 bytes to 153313 (0.41 %) RDOC 009092: [03:50:11] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.357361 MB capture section in 0.108826 seconds RDOC 009092: [03:50:11] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009092: [03:50:11] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 009092: [03:50:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50009.rdc RDOC 002068: [03:50:11] target_control.cpp( 838) - Log - Got a new capture: 9 (frame 50009) (163063 bytes) (time 1704772211) 5116 byte thumbnail RDOC 002068: [03:50:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Leak_Check\capture_frame50000.rdc RDOC 002068: [03:50:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002068: [03:50:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002068: [03:50:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002068: [03:50:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002068: [03:50:12] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002068: [03:50:12] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002068: [03:50:12] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002068: [03:50:12] vk_replay.cpp(4810) - Log - Created device. RDOC 002068: [03:50:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002068: [03:50:12] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002068: [03:50:12] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002068: [03:50:12] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002068: [03:50:12] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002068: [03:50:12] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002068: [03:50:12] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002068: [03:50:12] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002068: [03:50:12] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002068: [03:50:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002068: [03:50:12] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002068: [03:50:12] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002068: [03:50:12] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002068: [03:50:12] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002068: [03:50:12] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002068: [03:50:12] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002068: [03:50:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002068: [03:50:12] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002068: [03:50:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002068: [03:50:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002068: [03:50:12] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002068: [03:50:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002068: [03:50:12] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002068: [03:50:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002068: [03:50:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002068: [03:50:12] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002068: [03:50:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002068: [03:50:12] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002068: [03:50:12] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002068: [03:50:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002068: [03:50:12] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002068: [03:50:12] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002068: [03:50:12] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002068: [03:50:12] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002068: [03:50:12] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002068: [03:50:12] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002068: [03:50:12] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002068: [03:50:12] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002068: [03:50:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002068: [03:50:12] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002068: [03:50:12] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002068: [03:50:12] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002068: [03:50:12] vk_core.cpp(2872) - Log - Timer chunk initialisation - 80.098 ms RDOC 002068: [03:50:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009340: [03:50:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009340: [03:50:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009340: [03:50:13] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009340: [03:50:13] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009340: [03:50:13] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5780 RDOC 005780: [03:50:13] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005780: [03:50:13] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005780: [03:50:13] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005780: [03:50:13] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005780: [03:50:13] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005780: [03:50:13] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005780: [03:50:13] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005780: [03:50:13] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005780: [03:50:13] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005780: [03:50:13] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005780: [03:50:13] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005780: [03:50:13] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005780: [03:50:13] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005780: [03:50:13] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009340: [03:50:13] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5780] RDOC 005780: [03:50:13] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C49938F270 RDOC 005780: [03:50:13] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005780: [03:50:13] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005780: [03:50:13] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005780: [03:50:13] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005780: [03:50:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005780: [03:50:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005780: [03:50:13] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D20086 RDOC 005780: [03:50:13] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C49938F270 / 0x0000000000D20086 RDOC 005780: [03:50:14] vk_core.cpp(2064) - Log - Starting capture RDOC 005780: [03:50:14] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 009340: [03:50:14] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005780: [03:50:14] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 005780: [03:50:14] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005780: [03:50:14] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 23 referenced resources RDOC 005780: [03:50:14] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 005780: [03:50:14] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522944 bytes to 20067 (0.57 %) RDOC 005780: [03:50:14] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359741 MB capture section in 0.064225 seconds RDOC 005780: [03:50:14] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5410 bytes to 5410 (100.00 %) RDOC 005780: [03:50:14] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 005780: [03:50:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009340: [03:50:14] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (36657 bytes) (time 1704772214) 10965 byte thumbnail RDOC 009340: [03:50:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Line_Raster\capture_frame5.rdc RDOC 009340: [03:50:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009340: [03:50:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009340: [03:50:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009340: [03:50:15] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009340: [03:50:15] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009340: [03:50:15] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009340: [03:50:15] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009340: [03:50:15] vk_replay.cpp(4810) - Log - Created device. RDOC 009340: [03:50:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009340: [03:50:15] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009340: [03:50:15] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009340: [03:50:15] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009340: [03:50:15] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009340: [03:50:15] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009340: [03:50:15] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009340: [03:50:15] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009340: [03:50:15] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009340: [03:50:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009340: [03:50:15] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009340: [03:50:15] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009340: [03:50:15] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009340: [03:50:15] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009340: [03:50:15] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009340: [03:50:15] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009340: [03:50:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009340: [03:50:15] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:50:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009340: [03:50:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009340: [03:50:15] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:50:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009340: [03:50:15] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:50:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009340: [03:50:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009340: [03:50:15] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:50:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009340: [03:50:15] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:50:15] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009340: [03:50:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009340: [03:50:15] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009340: [03:50:15] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009340: [03:50:15] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009340: [03:50:15] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009340: [03:50:15] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009340: [03:50:15] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009340: [03:50:15] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009340: [03:50:15] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009340: [03:50:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009340: [03:50:15] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009340: [03:50:15] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009340: [03:50:15] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009340: [03:50:15] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.899 ms RDOC 009340: [03:50:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006296: [03:50:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006296: [03:50:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006296: [03:50:16] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006296: [03:50:16] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006296: [03:50:16] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2440 RDOC 002440: [03:50:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002440: [03:50:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002440: [03:50:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002440: [03:50:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002440: [03:50:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002440: [03:50:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002440: [03:50:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002440: [03:50:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002440: [03:50:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002440: [03:50:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002440: [03:50:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002440: [03:50:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002440: [03:50:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002440: [03:50:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006296: [03:50:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2440] RDOC 002440: [03:50:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D433949B40 RDOC 002440: [03:50:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002440: [03:50:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002440: [03:50:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002440: [03:50:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002440: [03:50:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002440: [03:50:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002440: [03:50:16] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D30086 RDOC 002440: [03:50:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D433949B40 / 0x0000000000D30086 RDOC 002440: [03:50:17] vk_core.cpp(2064) - Log - Starting capture RDOC 002440: [03:50:17] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 006296: [03:50:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002440: [03:50:17] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 002440: [03:50:17] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002440: [03:50:17] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 21 referenced resources RDOC 002440: [03:50:17] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 002440: [03:50:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 7360896 bytes to 38933 (0.53 %) RDOC 002440: [03:50:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 7.019897 MB capture section in 0.049037 seconds RDOC 002440: [03:50:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3930 bytes to 3930 (100.00 %) RDOC 002440: [03:50:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 002440: [03:50:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006296: [03:50:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (46522 bytes) (time 1704772217) 3444 byte thumbnail RDOC 006296: [03:50:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Load_Store_None\capture_frame5.rdc RDOC 006296: [03:50:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006296: [03:50:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006296: [03:50:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006296: [03:50:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006296: [03:50:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006296: [03:50:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006296: [03:50:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006296: [03:50:18] vk_replay.cpp(4810) - Log - Created device. RDOC 006296: [03:50:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006296: [03:50:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006296: [03:50:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006296: [03:50:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006296: [03:50:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006296: [03:50:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006296: [03:50:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006296: [03:50:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006296: [03:50:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006296: [03:50:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006296: [03:50:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006296: [03:50:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006296: [03:50:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006296: [03:50:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006296: [03:50:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006296: [03:50:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006296: [03:50:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006296: [03:50:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006296: [03:50:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006296: [03:50:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006296: [03:50:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006296: [03:50:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006296: [03:50:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006296: [03:50:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006296: [03:50:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006296: [03:50:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006296: [03:50:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006296: [03:50:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006296: [03:50:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006296: [03:50:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006296: [03:50:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006296: [03:50:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006296: [03:50:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006296: [03:50:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006296: [03:50:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006296: [03:50:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006296: [03:50:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006296: [03:50:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006296: [03:50:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006296: [03:50:18] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006296: [03:50:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006296: [03:50:18] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006296: [03:50:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.172 ms RDOC 006296: [03:50:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 004376: [03:50:18] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 004376: [03:50:18] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004376: [03:50:18] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 004376: [03:50:18] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 004376: [03:50:18] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8612 RDOC 008612: [03:50:19] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008612: [03:50:19] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008612: [03:50:19] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008612: [03:50:19] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008612: [03:50:19] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008612: [03:50:19] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008612: [03:50:19] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008612: [03:50:19] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008612: [03:50:19] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008612: [03:50:19] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008612: [03:50:19] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008612: [03:50:19] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008612: [03:50:19] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008612: [03:50:19] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 004376: [03:50:19] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8612] RDOC 008612: [03:50:19] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000023283662C30 RDOC 008612: [03:50:19] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008612: [03:50:19] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008612: [03:50:19] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008612: [03:50:19] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008612: [03:50:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008612: [03:50:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008612: [03:50:19] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D40086 RDOC 008612: [03:50:19] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000023283662C30 / 0x0000000000D40086 RDOC 008612: [03:50:20] vk_core.cpp(2064) - Log - Starting capture RDOC 008612: [03:50:20] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 008612: [03:50:20] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 1, skipped 0 RDOC 008612: [03:50:20] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004376: [03:50:20] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008612: [03:50:20] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 27 referenced resources RDOC 008612: [03:50:20] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 008612: [03:50:20] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37694016 bytes to 164531 (0.44 %) RDOC 008612: [03:50:20] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.947815 MB capture section in 0.074887 seconds RDOC 008612: [03:50:20] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4274 bytes to 4274 (100.00 %) RDOC 008612: [03:50:20] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 008612: [03:50:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004376: [03:50:20] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (177538 bytes) (time 1704772220) 8518 byte thumbnail RDOC 004376: [03:50:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Mesh_Zoo\capture_frame5.rdc RDOC 004376: [03:50:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 004376: [03:50:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 004376: [03:50:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 004376: [03:50:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 004376: [03:50:21] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 004376: [03:50:21] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 004376: [03:50:21] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 004376: [03:50:21] vk_replay.cpp(4810) - Log - Created device. RDOC 004376: [03:50:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 004376: [03:50:21] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 004376: [03:50:21] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004376: [03:50:21] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004376: [03:50:21] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 004376: [03:50:21] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004376: [03:50:21] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 004376: [03:50:21] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 004376: [03:50:21] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 004376: [03:50:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004376: [03:50:21] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 004376: [03:50:21] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 004376: [03:50:21] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 004376: [03:50:21] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 004376: [03:50:21] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 004376: [03:50:21] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 004376: [03:50:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 004376: [03:50:21] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:50:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:50:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 004376: [03:50:21] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:50:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 004376: [03:50:21] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:50:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:50:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 004376: [03:50:21] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:50:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 004376: [03:50:21] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:50:21] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:50:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 004376: [03:50:21] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 004376: [03:50:21] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 004376: [03:50:21] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004376: [03:50:21] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 004376: [03:50:21] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 004376: [03:50:21] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 004376: [03:50:21] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 004376: [03:50:21] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004376: [03:50:22] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004376: [03:50:22] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 004376: [03:50:22] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 004376: [03:50:22] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 004376: [03:50:22] vk_core.cpp(2872) - Log - Timer chunk initialisation - 118.884 ms RDOC 004376: [03:50:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008288: [03:50:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008288: [03:50:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008288: [03:50:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008288: [03:50:22] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008288: [03:50:22] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3808 RDOC 003808: [03:50:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003808: [03:50:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003808: [03:50:22] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003808: [03:50:22] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003808: [03:50:22] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003808: [03:50:22] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003808: [03:50:22] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003808: [03:50:22] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003808: [03:50:22] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003808: [03:50:22] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003808: [03:50:22] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003808: [03:50:22] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003808: [03:50:22] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003808: [03:50:22] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008288: [03:50:22] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3808] RDOC 003808: [03:50:23] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000017CDB7646B0 RDOC 003808: [03:50:23] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 003808: [03:50:23] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003808: [03:50:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 003808: [03:50:23] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 003808: [03:50:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003808: [03:50:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003808: [03:50:23] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D50086 RDOC 003808: [03:50:23] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000017CDB7646B0 / 0x0000000000D50086 RDOC 008288: [03:50:24] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 003808: [03:50:24] vk_core.cpp(2064) - Log - Starting capture RDOC 003808: [03:50:24] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003808: [03:50:24] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 003808: [03:50:24] vk_debug.cpp(2573) - Log - Allocating readback window of 4096 bytes RDOC 003808: [03:50:24] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (0 -> 28) RDOC 003808: [03:50:24] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 003808: [03:50:24] vk_queue_funcs.cpp(1273) - Log - Persistent map flush forced for ResourceId::155 (22 -> 23) RDOC 003808: [03:50:24] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008288: [03:50:24] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 003808: [03:50:24] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 22 referenced resources RDOC 003808: [03:50:24] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 003808: [03:50:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521920 bytes to 21799 (0.62 %) RDOC 003808: [03:50:24] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358765 MB capture section in 0.055996 seconds RDOC 003808: [03:50:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4553 bytes to 4553 (100.00 %) RDOC 003808: [03:50:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 003808: [03:50:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008288: [03:50:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32773 bytes) (time 1704772224) 6206 byte thumbnail RDOC 008288: [03:50:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Misaligned_Dirty\capture_frame5.rdc RDOC 008288: [03:50:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008288: [03:50:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008288: [03:50:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008288: [03:50:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008288: [03:50:25] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008288: [03:50:25] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008288: [03:50:25] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008288: [03:50:25] vk_replay.cpp(4810) - Log - Created device. RDOC 008288: [03:50:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008288: [03:50:25] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008288: [03:50:25] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008288: [03:50:25] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008288: [03:50:25] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008288: [03:50:25] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008288: [03:50:25] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008288: [03:50:25] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008288: [03:50:25] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008288: [03:50:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008288: [03:50:25] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008288: [03:50:25] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008288: [03:50:25] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008288: [03:50:25] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008288: [03:50:25] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008288: [03:50:25] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008288: [03:50:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008288: [03:50:25] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008288: [03:50:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008288: [03:50:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008288: [03:50:25] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008288: [03:50:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008288: [03:50:25] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008288: [03:50:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008288: [03:50:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008288: [03:50:25] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008288: [03:50:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008288: [03:50:25] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008288: [03:50:25] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008288: [03:50:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008288: [03:50:25] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008288: [03:50:25] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008288: [03:50:25] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008288: [03:50:25] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008288: [03:50:25] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008288: [03:50:25] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008288: [03:50:25] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008288: [03:50:25] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008288: [03:50:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008288: [03:50:25] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008288: [03:50:25] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008288: [03:50:25] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008288: [03:50:25] vk_core.cpp(2872) - Log - Timer chunk initialisation - 80.051 ms RDOC 008288: [03:50:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009348: [03:50:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009348: [03:50:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009348: [03:50:25] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009348: [03:50:25] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009348: [03:50:25] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10580 RDOC 010580: [03:50:25] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010580: [03:50:25] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010580: [03:50:25] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010580: [03:50:25] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010580: [03:50:25] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010580: [03:50:25] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010580: [03:50:25] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010580: [03:50:25] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010580: [03:50:25] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010580: [03:50:25] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010580: [03:50:25] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010580: [03:50:25] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010580: [03:50:25] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010580: [03:50:25] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009348: [03:50:25] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10580] RDOC 010580: [03:50:26] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F8A606F110 RDOC 010580: [03:50:26] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010580: [03:50:26] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010580: [03:50:26] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010580: [03:50:26] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010580: [03:50:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010580: [03:50:26] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010580: [03:50:26] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D60086 RDOC 010580: [03:50:26] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F8A606F110 / 0x0000000000D60086 RDOC 010580: [03:50:26] vk_core.cpp(2064) - Log - Starting capture RDOC 010580: [03:50:26] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010580: [03:50:26] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010580: [03:50:26] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010580: [03:50:26] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 010580: [03:50:26] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 009348: [03:50:26] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010580: [03:50:26] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3522880 bytes to 20291 (0.58 %) RDOC 010580: [03:50:26] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359680 MB capture section in 0.052161 seconds RDOC 010580: [03:50:26] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010580: [03:50:26] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 010580: [03:50:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009348: [03:50:26] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30041 bytes) (time 1704772226) 5116 byte thumbnail RDOC 009348: [03:50:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Multi_Entry\capture_frame5.rdc RDOC 009348: [03:50:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009348: [03:50:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009348: [03:50:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009348: [03:50:27] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009348: [03:50:28] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009348: [03:50:28] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009348: [03:50:28] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009348: [03:50:28] vk_replay.cpp(4810) - Log - Created device. RDOC 009348: [03:50:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009348: [03:50:28] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009348: [03:50:28] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009348: [03:50:28] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009348: [03:50:28] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009348: [03:50:28] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009348: [03:50:28] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009348: [03:50:28] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009348: [03:50:28] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009348: [03:50:28] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009348: [03:50:28] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009348: [03:50:28] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009348: [03:50:28] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009348: [03:50:28] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009348: [03:50:28] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009348: [03:50:28] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009348: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009348: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009348: [03:50:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009348: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009348: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009348: [03:50:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009348: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009348: [03:50:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009348: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009348: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009348: [03:50:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009348: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009348: [03:50:28] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009348: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009348: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009348: [03:50:28] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009348: [03:50:28] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009348: [03:50:28] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009348: [03:50:28] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009348: [03:50:28] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009348: [03:50:28] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009348: [03:50:28] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009348: [03:50:28] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009348: [03:50:28] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009348: [03:50:28] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009348: [03:50:28] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009348: [03:50:28] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.031 ms RDOC 009348: [03:50:28] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 19.343 ms RDOC 009348: [03:50:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 15000 total instances RDOC 009348: [03:50:28] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 009348: [03:50:28] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 1.216 ms RDOC 009348: [03:50:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012124: [03:50:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012124: [03:50:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012124: [03:50:28] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012124: [03:50:28] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012124: [03:50:28] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9480 RDOC 009480: [03:50:28] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009480: [03:50:28] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009480: [03:50:28] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009480: [03:50:28] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009480: [03:50:28] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009480: [03:50:28] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009480: [03:50:28] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009480: [03:50:28] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009480: [03:50:28] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009480: [03:50:28] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009480: [03:50:28] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009480: [03:50:28] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009480: [03:50:28] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009480: [03:50:28] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012124: [03:50:28] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9480] RDOC 009480: [03:50:29] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002049705E610 RDOC 009480: [03:50:29] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009480: [03:50:29] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009480: [03:50:29] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009480: [03:50:29] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009480: [03:50:29] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009480: [03:50:29] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009480: [03:50:29] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000D70086 RDOC 009480: [03:50:29] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002049705E610 / 0x0000000000D70086 RDOC 009480: [03:50:30] vk_core.cpp(2064) - Log - Starting capture RDOC 009480: [03:50:30] resource_manager.h(1469) - Log - Preparing up to 27 potentially dirty resources RDOC 012124: [03:50:30] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009480: [03:50:30] resource_manager.h(1526) - Log - Prepared 19 dirty resources, postponed 0, skipped 0 RDOC 009480: [03:50:30] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009480: [03:50:30] resource_manager.h(1538) - Log - Checking 19 resources with initial contents against 130 referenced resources RDOC 009480: [03:50:30] resource_manager.h(1642) - Log - Serialised 19 resources, skipped 0 unreferenced RDOC 009480: [03:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 29362752 bytes to 415647 (1.42 %) RDOC 009480: [03:50:30] vk_core.cpp(2616) - Log - Captured Vulkan frame with 28.002502 MB capture section in 0.129225 seconds RDOC 009480: [03:50:30] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 6254 bytes to 6254 (100.00 %) RDOC 009480: [03:50:30] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 009480: [03:50:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 012124: [03:50:30] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (431570 bytes) (time 1704772230) 9454 byte thumbnail RDOC 012124: [03:50:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Overlay_Test\capture_frame5.rdc RDOC 012124: [03:50:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012124: [03:50:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012124: [03:50:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012124: [03:50:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012124: [03:50:31] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012124: [03:50:31] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012124: [03:50:31] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012124: [03:50:31] vk_replay.cpp(4810) - Log - Created device. RDOC 012124: [03:50:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012124: [03:50:31] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012124: [03:50:31] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012124: [03:50:31] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012124: [03:50:31] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012124: [03:50:31] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012124: [03:50:31] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012124: [03:50:31] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012124: [03:50:31] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012124: [03:50:31] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012124: [03:50:31] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012124: [03:50:31] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012124: [03:50:31] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012124: [03:50:31] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012124: [03:50:31] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012124: [03:50:31] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012124: [03:50:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012124: [03:50:31] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012124: [03:50:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012124: [03:50:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012124: [03:50:31] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012124: [03:50:31] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012124: [03:50:31] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012124: [03:50:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012124: [03:50:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012124: [03:50:31] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012124: [03:50:31] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012124: [03:50:31] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012124: [03:50:31] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012124: [03:50:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012124: [03:50:31] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012124: [03:50:31] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012124: [03:50:31] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012124: [03:50:31] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012124: [03:50:31] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012124: [03:50:31] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012124: [03:50:31] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012124: [03:50:31] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012124: [03:50:31] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012124: [03:50:31] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012124: [03:50:31] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012124: [03:50:31] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012124: [03:50:31] vk_core.cpp(2872) - Log - Timer chunk initialisation - 187.677 ms RDOC 012124: [03:50:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:31] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:32] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:32] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:32] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:32] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:32] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 128.903 ms RDOC 012124: [03:50:33] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.592 ms RDOC 012124: [03:50:33] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 63.163 ms RDOC 012124: [03:50:33] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 52.128 ms RDOC 012124: [03:50:33] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:33] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:34] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 110.607 ms RDOC 012124: [03:50:34] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 107.488 ms RDOC 012124: [03:50:34] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.410 ms RDOC 012124: [03:50:34] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 53.824 ms RDOC 012124: [03:50:35] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:35] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:35] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 110.438 ms RDOC 012124: [03:50:35] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 106.590 ms RDOC 012124: [03:50:36] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.142 ms RDOC 012124: [03:50:36] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 52.097 ms RDOC 012124: [03:50:36] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:36] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:36] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:36] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:37] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:37] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:37] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 111.112 ms RDOC 012124: [03:50:37] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.714 ms RDOC 012124: [03:50:38] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 58.883 ms RDOC 012124: [03:50:38] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 53.755 ms RDOC 012124: [03:50:38] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:38] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:39] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 112.093 ms RDOC 012124: [03:50:39] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 106.147 ms RDOC 012124: [03:50:39] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.471 ms RDOC 012124: [03:50:39] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 53.297 ms RDOC 012124: [03:50:39] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:39] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:40] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 111.991 ms RDOC 012124: [03:50:40] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 108.518 ms RDOC 012124: [03:50:40] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 57.309 ms RDOC 012124: [03:50:41] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 52.182 ms RDOC 012124: [03:50:41] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:41] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:41] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:41] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:41] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:41] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:42] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 110.624 ms RDOC 012124: [03:50:42] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 111.385 ms RDOC 012124: [03:50:42] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.086 ms RDOC 012124: [03:50:43] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 52.881 ms RDOC 012124: [03:50:43] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:43] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:43] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 110.363 ms RDOC 012124: [03:50:44] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 108.635 ms RDOC 012124: [03:50:44] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.907 ms RDOC 012124: [03:50:44] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 56.516 ms RDOC 012124: [03:50:44] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:44] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:45] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 103.558 ms RDOC 012124: [03:50:45] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.460 ms RDOC 012124: [03:50:45] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.670 ms RDOC 012124: [03:50:45] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 53.709 ms RDOC 012124: [03:50:46] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:46] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:46] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:46] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:46] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:46] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:47] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 110.789 ms RDOC 012124: [03:50:47] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.093 ms RDOC 012124: [03:50:47] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 56.121 ms RDOC 012124: [03:50:47] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 54.032 ms RDOC 012124: [03:50:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:47] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:48] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 104.860 ms RDOC 012124: [03:50:48] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 99.933 ms RDOC 012124: [03:50:48] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.911 ms RDOC 012124: [03:50:49] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 54.262 ms RDOC 012124: [03:50:49] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:49] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:49] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.647 ms RDOC 012124: [03:50:50] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 108.652 ms RDOC 012124: [03:50:50] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 54.450 ms RDOC 012124: [03:50:50] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 54.549 ms RDOC 012124: [03:50:50] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:50] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:50] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:50] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:51] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:51] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:51] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 115.277 ms RDOC 012124: [03:50:52] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.566 ms RDOC 012124: [03:50:52] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 56.011 ms RDOC 012124: [03:50:52] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 54.486 ms RDOC 012124: [03:50:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:52] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:53] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 114.112 ms RDOC 012124: [03:50:53] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 109.531 ms RDOC 012124: [03:50:53] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 57.274 ms RDOC 012124: [03:50:53] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 52.856 ms RDOC 012124: [03:50:53] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:53] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:54] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 116.455 ms RDOC 012124: [03:50:54] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 104.694 ms RDOC 012124: [03:50:55] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 56.899 ms RDOC 012124: [03:50:55] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 54.612 ms RDOC 012124: [03:50:55] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:55] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:55] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:55] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:56] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:56] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:56] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 110.835 ms RDOC 012124: [03:50:56] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 111.222 ms RDOC 012124: [03:50:57] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.583 ms RDOC 012124: [03:50:57] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 51.991 ms RDOC 012124: [03:50:57] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 50.361 ms RDOC 012124: [03:50:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:57] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 1 RDOC 012124: [03:50:58] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 111.205 ms RDOC 012124: [03:50:58] vk_overlay.cpp(2462) - Log - Timer Quad Overdraw - 108.806 ms RDOC 012124: [03:50:58] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.449 ms RDOC 012124: [03:50:58] vk_overlay.cpp(2723) - Log - Timer Triangle Size - 55.499 ms RDOC 012124: [03:50:58] vk_replay.cpp(1284) - Warning - Couldn't find offset for spec ID 2 RDOC 012124: [03:50:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_parameter_zoo.cpp:383 Log: 1 tools available: vk\vk_parameter_zoo.cpp:385 Log: - RenderDoc vk\vk_parameter_zoo.cpp:400 Log: Got physical device NVIDIA GeForce GT 1030
RDOC 010504: [03:50:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010504: [03:50:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010504: [03:50:59] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010504: [03:50:59] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010504: [03:50:59] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11632 RDOC 011632: [03:50:59] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011632: [03:50:59] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011632: [03:50:59] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011632: [03:50:59] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011632: [03:50:59] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011632: [03:50:59] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011632: [03:50:59] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011632: [03:50:59] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011632: [03:50:59] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011632: [03:50:59] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011632: [03:50:59] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011632: [03:50:59] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011632: [03:50:59] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011632: [03:50:59] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010504: [03:50:59] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11632] RDOC 011632: [03:51:00] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F74D35C260 RDOC 011632: [03:51:00] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011632: [03:51:00] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011632: [03:51:00] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011632: [03:51:00] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011632: [03:51:00] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011632: [03:51:00] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011632: [03:51:00] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000402E2 RDOC 011632: [03:51:00] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F74D35C260 / 0x00000000000402E2 RDOC 010504: [03:51:01] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 010504: [03:51:02] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011632: [03:51:02] vk_core.cpp(2064) - Log - Starting capture RDOC 011632: [03:51:02] resource_manager.h(1469) - Log - Preparing up to 32 potentially dirty resources RDOC 011632: [03:51:02] resource_manager.h(1526) - Log - Prepared 23 dirty resources, postponed 1, skipped 0 RDOC 011632: [03:51:02] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011632: [03:51:02] resource_manager.h(1538) - Log - Checking 24 resources with initial contents against 119 referenced resources RDOC 011632: [03:51:02] resource_manager.h(1642) - Log - Serialised 24 resources, skipped 0 unreferenced RDOC 011632: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 39059200 bytes to 175477 (0.45 %) RDOC 011632: [03:51:02] vk_core.cpp(2616) - Log - Captured Vulkan frame with 37.249756 MB capture section in 0.084569 seconds RDOC 011632: [03:51:02] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011632: [03:51:02] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 011632: [03:51:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010504: [03:51:02] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (185227 bytes) (time 1704772262) 5116 byte thumbnail RDOC 010504: [03:51:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Parameter_Zoo\capture_frame5.rdc RDOC 010504: [03:51:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010504: [03:51:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010504: [03:51:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010504: [03:51:03] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010504: [03:51:03] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010504: [03:51:03] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010504: [03:51:03] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010504: [03:51:03] vk_replay.cpp(4810) - Log - Created device. RDOC 010504: [03:51:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010504: [03:51:03] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010504: [03:51:03] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010504: [03:51:03] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010504: [03:51:03] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010504: [03:51:03] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010504: [03:51:03] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010504: [03:51:03] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010504: [03:51:03] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010504: [03:51:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010504: [03:51:03] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010504: [03:51:03] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010504: [03:51:03] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010504: [03:51:03] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010504: [03:51:03] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010504: [03:51:03] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010504: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010504: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010504: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010504: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010504: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010504: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010504: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010504: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010504: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010504: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010504: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010504: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010504: [03:51:03] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010504: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010504: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010504: [03:51:03] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010504: [03:51:03] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010504: [03:51:03] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010504: [03:51:03] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010504: [03:51:03] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010504: [03:51:03] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010504: [03:51:03] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010504: [03:51:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010504: [03:51:03] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010504: [03:51:03] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010504: [03:51:03] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] vk_core.cpp(2872) - Log - Timer chunk initialisation - 130.424 ms RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] vk_serialise.cpp( 269) - Warning - Capture may be missing reference to VkEvent resource (ResourceId::311). RDOC 010504: [03:51:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 000808: [03:51:03] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 000808: [03:51:03] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000808: [03:51:04] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 000808: [03:51:04] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 000808: [03:51:04] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8284 RDOC 008284: [03:51:04] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008284: [03:51:04] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008284: [03:51:04] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008284: [03:51:04] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008284: [03:51:04] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008284: [03:51:04] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008284: [03:51:04] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008284: [03:51:04] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008284: [03:51:04] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008284: [03:51:04] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008284: [03:51:04] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008284: [03:51:04] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008284: [03:51:04] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008284: [03:51:04] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000808: [03:51:04] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8284] RDOC 008284: [03:51:04] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000016176587860 RDOC 008284: [03:51:04] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008284: [03:51:04] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008284: [03:51:04] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008284: [03:51:04] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008284: [03:51:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008284: [03:51:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008284: [03:51:04] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000502E2 RDOC 008284: [03:51:04] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000016176587860 / 0x00000000000502E2 RDOC 008284: [03:51:05] vk_core.cpp(2064) - Log - Starting capture RDOC 008284: [03:51:05] resource_manager.h(1469) - Log - Preparing up to 13 potentially dirty resources RDOC 000808: [03:51:05] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008284: [03:51:05] resource_manager.h(1526) - Log - Prepared 5 dirty resources, postponed 0, skipped 0 RDOC 008284: [03:51:05] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 008284: [03:51:05] resource_manager.h(1538) - Log - Checking 5 resources with initial contents against 45 referenced resources RDOC 008284: [03:51:05] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 0 unreferenced RDOC 008284: [03:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22689984 bytes to 128770 (0.57 %) RDOC 008284: [03:51:05] vk_core.cpp(2616) - Log - Captured Vulkan frame with 21.638855 MB capture section in 0.081100 seconds RDOC 008284: [03:51:05] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 7032 bytes to 7032 (100.00 %) RDOC 008284: [03:51:05] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 008284: [03:51:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 000808: [03:51:05] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (151406 bytes) (time 1704772265) 15389 byte thumbnail RDOC 000808: [03:51:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Pixel_History\capture_frame5.rdc RDOC 000808: [03:51:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 000808: [03:51:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 000808: [03:51:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 000808: [03:51:06] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 000808: [03:51:06] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 000808: [03:51:06] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 000808: [03:51:06] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 000808: [03:51:06] vk_replay.cpp(4810) - Log - Created device. RDOC 000808: [03:51:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 000808: [03:51:06] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 000808: [03:51:06] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000808: [03:51:06] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000808: [03:51:06] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 000808: [03:51:06] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 000808: [03:51:06] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 000808: [03:51:06] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 000808: [03:51:06] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 000808: [03:51:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 000808: [03:51:06] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 000808: [03:51:06] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 000808: [03:51:06] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 000808: [03:51:06] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 000808: [03:51:06] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 000808: [03:51:06] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 000808: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 000808: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:51:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000808: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 000808: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:51:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 000808: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:51:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000808: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 000808: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:51:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 000808: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:51:06] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000808: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 000808: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 000808: [03:51:06] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 000808: [03:51:06] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000808: [03:51:06] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 000808: [03:51:06] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 000808: [03:51:06] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 000808: [03:51:06] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 000808: [03:51:06] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 000808: [03:51:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 000808: [03:51:06] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 000808: [03:51:06] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 000808: [03:51:06] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 000808: [03:51:06] vk_core.cpp(2872) - Log - Timer chunk initialisation - 234.885 ms RDOC 000808: [03:51:07] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 360.263 ms RDOC 000808: [03:51:07] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 330.666 ms RDOC 000808: [03:51:08] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 334.097 ms RDOC 000808: [03:51:08] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 326.278 ms RDOC 000808: [03:51:09] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 410.046 ms RDOC 000808: [03:51:09] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 327.720 ms RDOC 000808: [03:51:09] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 240.428 ms RDOC 000808: [03:51:10] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 321.255 ms RDOC 000808: [03:51:10] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 327.510 ms RDOC 000808: [03:51:11] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 323.426 ms RDOC 000808: [03:51:11] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 328.160 ms RDOC 000808: [03:51:12] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 323.788 ms RDOC 000808: [03:51:12] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 356.699 ms RDOC 000808: [03:51:13] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 339.366 ms RDOC 000808: [03:51:13] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 255.748 ms RDOC 000808: [03:51:13] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 252.958 ms RDOC 000808: [03:51:14] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 250.892 ms RDOC 000808: [03:51:14] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 341.146 ms RDOC 000808: [03:51:15] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 347.104 ms RDOC 000808: [03:51:15] vk_pixelhistory.cpp(3919) - Log - Timer VkDebugManager::PixelHistory - 345.325 ms RDOC 000808: [03:51:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009788: [03:51:15] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009788: [03:51:15] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009788: [03:51:15] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009788: [03:51:15] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009788: [03:51:15] win32_process.cpp( 610) - Log - Injecting renderdoc into process 8316 RDOC 008316: [03:51:16] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 008316: [03:51:16] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008316: [03:51:16] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 008316: [03:51:16] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 008316: [03:51:16] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 008316: [03:51:16] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 008316: [03:51:16] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 008316: [03:51:16] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 008316: [03:51:16] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 008316: [03:51:16] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 008316: [03:51:16] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 008316: [03:51:16] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 008316: [03:51:16] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 008316: [03:51:16] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009788: [03:51:16] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [8316] RDOC 008316: [03:51:16] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002175B38DF70 RDOC 008316: [03:51:16] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 008316: [03:51:16] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008316: [03:51:16] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008316: [03:51:16] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 008316: [03:51:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008316: [03:51:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008316: [03:51:16] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000007D0242 RDOC 008316: [03:51:16] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002175B38DF70 / 0x00000000007D0242 RDOC 009788: [03:51:17] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 009788: [03:51:17] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 008316: [03:51:22] vk_core.cpp(2064) - Log - Starting capture RDOC 008316: [03:51:22] resource_manager.h(1469) - Log - Preparing up to 28 potentially dirty resources RDOC 008316: [03:51:22] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 19, skipped 0 RDOC 008316: [03:51:22] resource_manager.h(1145) - Log - Preparing resource ResourceId::195 after it has been postponed. RDOC 008316: [03:51:22] resource_manager.h(1145) - Log - Preparing resource ResourceId::197 after it has been postponed. RDOC 008316: [03:51:22] resource_manager.h(1145) - Log - Preparing resource ResourceId::199 after it has been postponed. RDOC 008316: [03:51:22] vk_core.cpp(2207) - Log - Finished capture, Frame 505 RDOC 008316: [03:51:22] resource_manager.h(1538) - Log - Checking 20 resources with initial contents against 27 referenced resources RDOC 008316: [03:51:22] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 13 unreferenced RDOC 008316: [03:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 22720 bytes to 8780 (38.64 %) RDOC 008316: [03:51:22] vk_core.cpp(2616) - Log - Captured Vulkan frame with 0.021667 MB capture section in 0.056484 seconds RDOC 008316: [03:51:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4619 bytes to 4619 (100.00 %) RDOC 008316: [03:51:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 008316: [03:51:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009788: [03:51:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 505) (20855 bytes) (time 1704772282) 7241 byte thumbnail RDOC 009788: [03:51:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Postponed\capture_frame505.rdc RDOC 009788: [03:51:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009788: [03:51:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009788: [03:51:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009788: [03:51:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009788: [03:51:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009788: [03:51:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009788: [03:51:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009788: [03:51:23] vk_replay.cpp(4810) - Log - Created device. RDOC 009788: [03:51:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009788: [03:51:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009788: [03:51:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009788: [03:51:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009788: [03:51:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009788: [03:51:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009788: [03:51:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009788: [03:51:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009788: [03:51:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009788: [03:51:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009788: [03:51:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009788: [03:51:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009788: [03:51:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009788: [03:51:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009788: [03:51:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009788: [03:51:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009788: [03:51:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009788: [03:51:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009788: [03:51:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009788: [03:51:23] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009788: [03:51:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009788: [03:51:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009788: [03:51:23] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009788: [03:51:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009788: [03:51:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009788: [03:51:23] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009788: [03:51:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009788: [03:51:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009788: [03:51:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009788: [03:51:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009788: [03:51:23] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009788: [03:51:23] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009788: [03:51:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009788: [03:51:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009788: [03:51:24] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009788: [03:51:24] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009788: [03:51:24] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009788: [03:51:24] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.117 ms RDOC 009788: [03:51:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012236: [03:51:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012236: [03:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012236: [03:51:24] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012236: [03:51:24] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012236: [03:51:24] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2596 RDOC 002596: [03:51:24] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002596: [03:51:24] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002596: [03:51:24] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002596: [03:51:24] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002596: [03:51:24] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002596: [03:51:24] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002596: [03:51:24] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002596: [03:51:24] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002596: [03:51:24] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002596: [03:51:24] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002596: [03:51:24] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002596: [03:51:24] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002596: [03:51:24] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002596: [03:51:24] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012236: [03:51:24] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2596] RDOC 002596: [03:51:25] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000156AF275A30 RDOC 002596: [03:51:25] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 002596: [03:51:25] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002596: [03:51:25] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002596: [03:51:25] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 002596: [03:51:25] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002596: [03:51:25] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002596: [03:51:25] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005102E4 RDOC 002596: [03:51:25] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000156AF275A30 / 0x00000000005102E4 RDOC 002596: [03:51:25] vk_core.cpp(2064) - Log - Starting capture RDOC 002596: [03:51:25] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 012236: [03:51:25] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 002596: [03:51:25] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 002596: [03:51:25] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002596: [03:51:25] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 002596: [03:51:25] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 002596: [03:51:25] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3519424 bytes to 21027 (0.60 %) RDOC 002596: [03:51:25] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.356384 MB capture section in 0.051635 seconds RDOC 002596: [03:51:25] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 002596: [03:51:25] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 002596: [03:51:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 012236: [03:51:25] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30777 bytes) (time 1704772285) 5116 byte thumbnail RDOC 012236: [03:51:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Query_Pool\capture_frame5.rdc RDOC 012236: [03:51:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012236: [03:51:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012236: [03:51:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012236: [03:51:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012236: [03:51:26] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012236: [03:51:26] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012236: [03:51:26] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012236: [03:51:26] vk_replay.cpp(4810) - Log - Created device. RDOC 012236: [03:51:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012236: [03:51:26] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012236: [03:51:26] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012236: [03:51:26] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012236: [03:51:26] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012236: [03:51:26] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012236: [03:51:26] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012236: [03:51:26] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012236: [03:51:26] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012236: [03:51:26] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012236: [03:51:26] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012236: [03:51:26] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012236: [03:51:26] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012236: [03:51:26] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012236: [03:51:26] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012236: [03:51:26] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012236: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012236: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [03:51:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012236: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012236: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [03:51:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012236: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [03:51:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012236: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012236: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [03:51:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012236: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [03:51:26] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012236: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012236: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012236: [03:51:26] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012236: [03:51:26] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012236: [03:51:26] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012236: [03:51:26] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012236: [03:51:26] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012236: [03:51:26] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012236: [03:51:26] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012236: [03:51:27] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012236: [03:51:27] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012236: [03:51:27] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012236: [03:51:27] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012236: [03:51:52] vk_core.cpp(2872) - Log - Timer chunk initialisation - 25414.380 ms RDOC 012236: [03:51:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010468: [03:51:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010468: [03:51:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010468: [03:51:52] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010468: [03:51:52] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010468: [03:51:52] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10328 RDOC 010328: [03:51:52] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010328: [03:51:52] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010328: [03:51:52] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010328: [03:51:52] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010328: [03:51:52] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010328: [03:51:52] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010328: [03:51:52] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010328: [03:51:52] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010328: [03:51:52] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010328: [03:51:52] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010328: [03:51:52] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010328: [03:51:52] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010328: [03:51:52] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010328: [03:51:52] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010468: [03:51:52] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10328] RDOC 010328: [03:51:53] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000015876852400 RDOC 010328: [03:51:53] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010328: [03:51:53] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010328: [03:51:53] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010328: [03:51:53] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010328: [03:51:53] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010328: [03:51:53] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010328: [03:51:53] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000800242 RDOC 010328: [03:51:53] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000015876852400 / 0x0000000000800242 RDOC 010328: [03:51:53] vk_core.cpp(2064) - Log - Starting capture RDOC 010328: [03:51:53] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 010328: [03:51:53] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010328: [03:51:53] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010468: [03:51:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010328: [03:51:53] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 010328: [03:51:53] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010328: [03:51:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21199 (0.60 %) RDOC 010328: [03:51:53] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.053591 seconds RDOC 010328: [03:51:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010328: [03:51:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010328: [03:51:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010468: [03:51:54] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (30949 bytes) (time 1704772313) 5116 byte thumbnail RDOC 010468: [03:51:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_RGP_Capture\capture_frame5.rdc RDOC 010468: [03:51:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010468: [03:51:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010468: [03:51:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010468: [03:51:55] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010468: [03:51:55] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010468: [03:51:55] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010468: [03:51:55] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010468: [03:51:55] vk_replay.cpp(4810) - Log - Created device. RDOC 010468: [03:51:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010468: [03:51:55] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010468: [03:51:55] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010468: [03:51:55] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010468: [03:51:55] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010468: [03:51:55] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010468: [03:51:55] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010468: [03:51:55] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010468: [03:51:55] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010468: [03:51:55] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010468: [03:51:55] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010468: [03:51:55] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010468: [03:51:55] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010468: [03:51:55] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010468: [03:51:55] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010468: [03:51:55] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010468: [03:51:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010468: [03:51:55] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010468: [03:51:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010468: [03:51:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010468: [03:51:55] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010468: [03:51:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010468: [03:51:55] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010468: [03:51:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010468: [03:51:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010468: [03:51:55] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010468: [03:51:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010468: [03:51:55] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010468: [03:51:55] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010468: [03:51:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010468: [03:51:55] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010468: [03:51:55] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010468: [03:51:55] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010468: [03:51:55] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010468: [03:51:55] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010468: [03:51:55] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010468: [03:51:55] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010468: [03:51:55] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010468: [03:51:55] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010468: [03:51:55] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010468: [03:51:55] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010468: [03:51:55] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010468: [03:51:55] vk_core.cpp(2872) - Log - Timer chunk initialisation - 79.303 ms RDOC 010468: [03:51:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006504: [03:51:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006504: [03:51:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006504: [03:51:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006504: [03:51:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006504: [03:51:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11268 RDOC 011268: [03:51:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011268: [03:51:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011268: [03:51:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011268: [03:51:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011268: [03:51:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011268: [03:51:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011268: [03:51:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011268: [03:51:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011268: [03:51:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011268: [03:51:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011268: [03:51:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011268: [03:51:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011268: [03:51:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011268: [03:51:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006504: [03:51:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11268] RDOC 011268: [03:51:56] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000245431DFFD0 RDOC 011268: [03:51:56] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011268: [03:51:56] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011268: [03:51:56] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011268: [03:51:56] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011268: [03:51:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011268: [03:51:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011268: [03:51:56] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000DF0086 RDOC 011268: [03:51:56] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000245431DFFD0 / 0x0000000000DF0086 RDOC 011268: [03:51:56] vk_core.cpp(2064) - Log - Starting capture RDOC 011268: [03:51:56] resource_manager.h(1469) - Log - Preparing up to 16 potentially dirty resources RDOC 006504: [03:51:56] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011268: [03:51:56] resource_manager.h(1526) - Log - Prepared 8 dirty resources, postponed 0, skipped 0 RDOC 011268: [03:51:57] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011268: [03:51:57] resource_manager.h(1538) - Log - Checking 8 resources with initial contents against 37 referenced resources RDOC 011268: [03:51:57] resource_manager.h(1642) - Log - Serialised 7 resources, skipped 1 unreferenced RDOC 011268: [03:51:57] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 33585984 bytes to 146802 (0.44 %) RDOC 011268: [03:51:57] vk_core.cpp(2616) - Log - Captured Vulkan frame with 32.030090 MB capture section in 0.100253 seconds RDOC 011268: [03:51:57] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4253 bytes to 4253 (100.00 %) RDOC 011268: [03:51:57] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 011268: [03:51:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 006504: [03:51:57] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (157068 bytes) (time 1704772317) 5798 byte thumbnail RDOC 006504: [03:51:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Read_Before_Overwrite\capture_frame5.rdc RDOC 006504: [03:51:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006504: [03:51:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006504: [03:51:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006504: [03:51:58] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006504: [03:51:58] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006504: [03:51:58] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006504: [03:51:58] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006504: [03:51:58] vk_replay.cpp(4810) - Log - Created device. RDOC 006504: [03:51:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006504: [03:51:58] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006504: [03:51:58] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006504: [03:51:58] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006504: [03:51:58] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006504: [03:51:58] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006504: [03:51:58] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006504: [03:51:58] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006504: [03:51:58] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006504: [03:51:58] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006504: [03:51:58] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006504: [03:51:58] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006504: [03:51:58] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006504: [03:51:58] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006504: [03:51:58] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006504: [03:51:58] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006504: [03:51:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006504: [03:51:58] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [03:51:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006504: [03:51:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006504: [03:51:58] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [03:51:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006504: [03:51:58] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [03:51:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006504: [03:51:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006504: [03:51:58] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [03:51:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006504: [03:51:58] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [03:51:58] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006504: [03:51:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006504: [03:51:58] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006504: [03:51:58] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006504: [03:51:58] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006504: [03:51:58] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006504: [03:51:58] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006504: [03:51:58] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006504: [03:51:58] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006504: [03:51:58] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006504: [03:51:58] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006504: [03:51:58] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006504: [03:51:58] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006504: [03:51:58] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006504: [03:51:58] vk_core.cpp(2872) - Log - Timer chunk initialisation - 108.003 ms RDOC 006504: [03:51:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008076: [03:51:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008076: [03:51:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008076: [03:51:58] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008076: [03:51:58] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008076: [03:51:58] win32_process.cpp( 610) - Log - Injecting renderdoc into process 6808 RDOC 006808: [03:51:58] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 006808: [03:51:58] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006808: [03:51:58] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 006808: [03:51:58] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 006808: [03:51:58] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 006808: [03:51:58] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 006808: [03:51:58] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 006808: [03:51:58] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 006808: [03:51:58] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 006808: [03:51:58] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 006808: [03:51:58] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 006808: [03:51:58] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 006808: [03:51:58] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 006808: [03:51:58] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008076: [03:51:58] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [6808] RDOC 006808: [03:51:59] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000026420045A40 RDOC 006808: [03:51:59] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 006808: [03:51:59] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006808: [03:51:59] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 006808: [03:51:59] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 006808: [03:51:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006808: [03:51:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006808: [03:51:59] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000E00086 RDOC 006808: [03:51:59] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000026420045A40 / 0x0000000000E00086 RDOC 008076: [03:51:59] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008076: [03:51:59] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 006808: [03:52:00] vk_core.cpp(2064) - Log - Starting capture RDOC 006808: [03:52:00] resource_manager.h(1469) - Log - Preparing up to 14 potentially dirty resources RDOC 006808: [03:52:00] resource_manager.h(1526) - Log - Prepared 6 dirty resources, postponed 0, skipped 0 RDOC 006808: [03:52:00] vk_core.cpp(2207) - Log - Finished capture, Frame 200 RDOC 006808: [03:52:00] resource_manager.h(1538) - Log - Checking 6 resources with initial contents against 50 referenced resources RDOC 006808: [03:52:00] resource_manager.h(1642) - Log - Serialised 5 resources, skipped 1 unreferenced RDOC 006808: [03:52:00] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 10603968 bytes to 60154 (0.57 %) RDOC 006808: [03:52:00] vk_core.cpp(2616) - Log - Captured Vulkan frame with 10.112732 MB capture section in 0.243159 seconds RDOC 006808: [03:52:00] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 5412 bytes to 5412 (100.00 %) RDOC 006808: [03:52:00] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 006808: [03:52:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008076: [03:52:00] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 200) (73569 bytes) (time 1704772320) 7788 byte thumbnail RDOC 008076: [03:52:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Resource_Lifetimes\capture_frame200.rdc RDOC 008076: [03:52:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008076: [03:52:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008076: [03:52:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008076: [03:52:01] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008076: [03:52:01] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008076: [03:52:01] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008076: [03:52:01] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008076: [03:52:01] vk_replay.cpp(4810) - Log - Created device. RDOC 008076: [03:52:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008076: [03:52:01] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008076: [03:52:01] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008076: [03:52:01] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008076: [03:52:01] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008076: [03:52:01] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008076: [03:52:01] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008076: [03:52:01] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008076: [03:52:01] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008076: [03:52:01] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008076: [03:52:01] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008076: [03:52:01] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008076: [03:52:01] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008076: [03:52:01] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008076: [03:52:01] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008076: [03:52:01] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008076: [03:52:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008076: [03:52:01] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008076: [03:52:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008076: [03:52:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008076: [03:52:01] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008076: [03:52:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008076: [03:52:01] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008076: [03:52:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008076: [03:52:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008076: [03:52:01] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008076: [03:52:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008076: [03:52:01] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008076: [03:52:01] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008076: [03:52:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008076: [03:52:01] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008076: [03:52:01] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008076: [03:52:01] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008076: [03:52:01] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008076: [03:52:01] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008076: [03:52:01] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008076: [03:52:01] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008076: [03:52:01] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008076: [03:52:01] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008076: [03:52:01] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008076: [03:52:01] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008076: [03:52:01] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008076: [03:52:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5406 RDOC 008076: [03:52:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5422 RDOC 008076: [03:52:01] vk_resource_funcs.cpp( 420) - Warning - Can't create buffer covering memory allocation ResourceId::5435 RDOC 008076: [03:52:01] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.656 ms RDOC 008076: [03:52:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011168: [03:52:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011168: [03:52:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011168: [03:52:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011168: [03:52:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011168: [03:52:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5588 RDOC 005588: [03:52:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005588: [03:52:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005588: [03:52:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005588: [03:52:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005588: [03:52:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005588: [03:52:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005588: [03:52:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005588: [03:52:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005588: [03:52:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005588: [03:52:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005588: [03:52:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005588: [03:52:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005588: [03:52:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005588: [03:52:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011168: [03:52:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5588] RDOC 005588: [03:52:02] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000235116B4710 RDOC 005588: [03:52:02] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005588: [03:52:02] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005588: [03:52:02] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005588: [03:52:03] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005588: [03:52:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005588: [03:52:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005588: [03:52:03] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000E10086 RDOC 005588: [03:52:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000235116B4710 / 0x0000000000E10086 RDOC 005588: [03:52:03] vk_core.cpp(2064) - Log - Starting capture RDOC 005588: [03:52:03] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011168: [03:52:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005588: [03:52:03] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 005588: [03:52:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005588: [03:52:03] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 005588: [03:52:03] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 005588: [03:52:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37081408 bytes to 156962 (0.42 %) RDOC 005588: [03:52:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.363586 MB capture section in 0.065575 seconds RDOC 005588: [03:52:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005588: [03:52:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 005588: [03:52:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011168: [03:52:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166712 bytes) (time 1704772323) 5116 byte thumbnail RDOC 011168: [03:52:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Robustness2\capture_frame5.rdc RDOC 011168: [03:52:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011168: [03:52:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011168: [03:52:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011168: [03:52:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011168: [03:52:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011168: [03:52:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011168: [03:52:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011168: [03:52:04] vk_replay.cpp(4810) - Log - Created device. RDOC 011168: [03:52:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011168: [03:52:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011168: [03:52:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011168: [03:52:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011168: [03:52:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011168: [03:52:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011168: [03:52:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011168: [03:52:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011168: [03:52:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011168: [03:52:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011168: [03:52:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011168: [03:52:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011168: [03:52:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011168: [03:52:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011168: [03:52:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011168: [03:52:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011168: [03:52:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011168: [03:52:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:52:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:52:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011168: [03:52:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:52:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011168: [03:52:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:52:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:52:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011168: [03:52:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:52:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011168: [03:52:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:52:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:52:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011168: [03:52:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011168: [03:52:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011168: [03:52:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011168: [03:52:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011168: [03:52:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011168: [03:52:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011168: [03:52:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011168: [03:52:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011168: [03:52:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011168: [03:52:04] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011168: [03:52:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011168: [03:52:04] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011168: [03:52:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 108.957 ms RDOC 011168: [03:52:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 003696: [03:52:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 003696: [03:52:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003696: [03:52:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 003696: [03:52:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 003696: [03:52:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11848 RDOC 011848: [03:52:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011848: [03:52:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011848: [03:52:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011848: [03:52:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011848: [03:52:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011848: [03:52:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011848: [03:52:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011848: [03:52:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011848: [03:52:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011848: [03:52:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011848: [03:52:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011848: [03:52:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011848: [03:52:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011848: [03:52:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003696: [03:52:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11848] RDOC 011848: [03:52:05] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024276EE78D0 RDOC 011848: [03:52:05] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011848: [03:52:05] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011848: [03:52:05] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011848: [03:52:05] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011848: [03:52:05] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011848: [03:52:05] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011848: [03:52:05] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000E20086 RDOC 011848: [03:52:05] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024276EE78D0 / 0x0000000000E20086 RDOC 011848: [03:52:06] vk_core.cpp(2064) - Log - Starting capture RDOC 011848: [03:52:06] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 003696: [03:52:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011848: [03:52:06] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 011848: [03:52:06] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011848: [03:52:06] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 17 referenced resources RDOC 011848: [03:52:06] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011848: [03:52:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3517376 bytes to 19645 (0.56 %) RDOC 011848: [03:52:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.354431 MB capture section in 0.048889 seconds RDOC 011848: [03:52:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011848: [03:52:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 011848: [03:52:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003696: [03:52:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (29395 bytes) (time 1704772326) 5116 byte thumbnail RDOC 003696: [03:52:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_SPIRV_13_Shaders\capture_frame5.rdc RDOC 003696: [03:52:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 003696: [03:52:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 003696: [03:52:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 003696: [03:52:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 003696: [03:52:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 003696: [03:52:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 003696: [03:52:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 003696: [03:52:07] vk_replay.cpp(4810) - Log - Created device. RDOC 003696: [03:52:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 003696: [03:52:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 003696: [03:52:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003696: [03:52:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003696: [03:52:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 003696: [03:52:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 003696: [03:52:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 003696: [03:52:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 003696: [03:52:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 003696: [03:52:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 003696: [03:52:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 003696: [03:52:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 003696: [03:52:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 003696: [03:52:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 003696: [03:52:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 003696: [03:52:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 003696: [03:52:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 003696: [03:52:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:52:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003696: [03:52:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 003696: [03:52:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:52:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 003696: [03:52:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:52:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003696: [03:52:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 003696: [03:52:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:52:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 003696: [03:52:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:52:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003696: [03:52:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 003696: [03:52:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 003696: [03:52:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 003696: [03:52:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003696: [03:52:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 003696: [03:52:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 003696: [03:52:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 003696: [03:52:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 003696: [03:52:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 003696: [03:52:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 003696: [03:52:07] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 003696: [03:52:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 003696: [03:52:07] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 003696: [03:52:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 88.108 ms RDOC 003696: [03:52:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006328: [03:52:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006328: [03:52:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006328: [03:52:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006328: [03:52:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006328: [03:52:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9604 RDOC 009604: [03:52:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009604: [03:52:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009604: [03:52:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009604: [03:52:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009604: [03:52:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009604: [03:52:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009604: [03:52:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009604: [03:52:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009604: [03:52:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009604: [03:52:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009604: [03:52:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009604: [03:52:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009604: [03:52:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009604: [03:52:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006328: [03:52:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9604] RDOC 009604: [03:52:08] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C9FB98ECF0 RDOC 009604: [03:52:08] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009604: [03:52:08] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009604: [03:52:08] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009604: [03:52:08] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009604: [03:52:08] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009604: [03:52:08] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009604: [03:52:08] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000E30086 RDOC 009604: [03:52:08] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C9FB98ECF0 / 0x0000000000E30086 RDOC 009604: [03:52:09] vk_core.cpp(2064) - Log - Starting capture RDOC 009604: [03:52:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009604: [03:52:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009604: [03:52:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006328: [03:52:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009604: [03:52:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 20 referenced resources RDOC 009604: [03:52:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009604: [03:52:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5441984 bytes to 35630 (0.65 %) RDOC 009604: [03:52:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.189880 MB capture section in 0.058251 seconds RDOC 009604: [03:52:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4937 bytes to 4937 (100.00 %) RDOC 009604: [03:52:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 009604: [03:52:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006328: [03:52:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (48608 bytes) (time 1704772329) 7826 byte thumbnail RDOC 006328: [03:52:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Sample_Locations\capture_frame5.rdc RDOC 006328: [03:52:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006328: [03:52:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006328: [03:52:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006328: [03:52:10] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006328: [03:52:10] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006328: [03:52:10] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006328: [03:52:10] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006328: [03:52:10] vk_replay.cpp(4810) - Log - Created device. RDOC 006328: [03:52:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006328: [03:52:10] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006328: [03:52:10] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006328: [03:52:10] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006328: [03:52:10] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006328: [03:52:10] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006328: [03:52:10] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006328: [03:52:10] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006328: [03:52:10] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006328: [03:52:10] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006328: [03:52:10] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006328: [03:52:10] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006328: [03:52:10] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006328: [03:52:10] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006328: [03:52:10] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006328: [03:52:10] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006328: [03:52:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006328: [03:52:10] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006328: [03:52:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006328: [03:52:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006328: [03:52:10] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006328: [03:52:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006328: [03:52:10] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006328: [03:52:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006328: [03:52:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006328: [03:52:10] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006328: [03:52:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006328: [03:52:10] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006328: [03:52:10] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006328: [03:52:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006328: [03:52:10] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006328: [03:52:10] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006328: [03:52:10] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006328: [03:52:10] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006328: [03:52:10] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006328: [03:52:10] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006328: [03:52:10] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006328: [03:52:10] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006328: [03:52:10] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006328: [03:52:10] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006328: [03:52:10] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006328: [03:52:10] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006328: [03:52:10] vk_core.cpp(2872) - Log - Timer chunk initialisation - 92.687 ms RDOC 006328: [03:52:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 006872: [03:52:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 006872: [03:52:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 006872: [03:52:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 006872: [03:52:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 006872: [03:52:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9472 RDOC 009472: [03:52:12] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009472: [03:52:12] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009472: [03:52:12] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009472: [03:52:12] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009472: [03:52:12] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009472: [03:52:12] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009472: [03:52:12] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009472: [03:52:12] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009472: [03:52:12] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009472: [03:52:12] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009472: [03:52:12] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009472: [03:52:12] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009472: [03:52:12] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009472: [03:52:12] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 006872: [03:52:12] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9472] RDOC 009472: [03:52:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000183571968A0 RDOC 009472: [03:52:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009472: [03:52:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009472: [03:52:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009472: [03:52:12] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009472: [03:52:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009472: [03:52:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009472: [03:52:12] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005B02E4 RDOC 009472: [03:52:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000183571968A0 / 0x00000000005B02E4 RDOC 009472: [03:52:13] vk_core.cpp(2064) - Log - Starting capture RDOC 009472: [03:52:13] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009472: [03:52:13] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009472: [03:52:13] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 006872: [03:52:13] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009472: [03:52:13] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 21 referenced resources RDOC 009472: [03:52:13] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009472: [03:52:13] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 4002112 bytes to 26303 (0.66 %) RDOC 009472: [03:52:13] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.816711 MB capture section in 0.057593 seconds RDOC 009472: [03:52:13] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4270 bytes to 4270 (100.00 %) RDOC 009472: [03:52:13] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 009472: [03:52:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006872: [03:52:13] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (37444 bytes) (time 1704772333) 6656 byte thumbnail RDOC 006872: [03:52:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Secondary_CmdBuf\capture_frame5.rdc RDOC 006872: [03:52:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 006872: [03:52:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 006872: [03:52:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 006872: [03:52:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 006872: [03:52:14] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 006872: [03:52:14] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 006872: [03:52:14] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 006872: [03:52:14] vk_replay.cpp(4810) - Log - Created device. RDOC 006872: [03:52:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 006872: [03:52:14] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 006872: [03:52:14] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006872: [03:52:14] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006872: [03:52:14] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 006872: [03:52:14] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 006872: [03:52:14] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 006872: [03:52:14] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 006872: [03:52:14] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 006872: [03:52:14] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 006872: [03:52:14] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 006872: [03:52:14] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 006872: [03:52:14] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 006872: [03:52:14] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 006872: [03:52:14] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 006872: [03:52:14] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 006872: [03:52:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 006872: [03:52:14] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006872: [03:52:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006872: [03:52:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 006872: [03:52:14] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006872: [03:52:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 006872: [03:52:14] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006872: [03:52:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006872: [03:52:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 006872: [03:52:14] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006872: [03:52:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 006872: [03:52:14] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006872: [03:52:14] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006872: [03:52:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 006872: [03:52:14] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 006872: [03:52:14] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 006872: [03:52:14] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006872: [03:52:14] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 006872: [03:52:14] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 006872: [03:52:14] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 006872: [03:52:14] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 006872: [03:52:14] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 006872: [03:52:14] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 006872: [03:52:14] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 006872: [03:52:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 006872: [03:52:14] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 006872: [03:52:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 79.555 ms RDOC 006872: [03:52:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3) vk\vk_shader_debug_zoo.cpp:3691 Log: Running tests on 16-bit storage vk\vk_shader_debug_zoo.cpp:3694 Log: Running tests on 8-bit storage vk\vk_shader_debug_zoo.cpp:3697 Log: Running tests on half and int8 arithmetic vk\vk_shader_debug_zoo.cpp:3700 Log: Running tests on doubles vk\vk_shader_debug_zoo.cpp:3703 Log: Running tests on int64 vk\vk_shader_debug_zoo.cpp:3706 Log: Running tests on int16 arithmetic
RDOC 011688: [03:52:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011688: [03:52:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011688: [03:52:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011688: [03:52:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011688: [03:52:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9544 RDOC 009544: [03:52:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009544: [03:52:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009544: [03:52:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009544: [03:52:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009544: [03:52:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009544: [03:52:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009544: [03:52:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009544: [03:52:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009544: [03:52:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009544: [03:52:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009544: [03:52:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009544: [03:52:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009544: [03:52:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009544: [03:52:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011688: [03:52:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9544] RDOC 009544: [03:52:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002549E4D4B20 RDOC 009544: [03:52:15] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009544: [03:52:15] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009544: [03:52:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009544: [03:52:15] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009544: [03:52:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009544: [03:52:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009544: [03:52:15] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000E60086 RDOC 009544: [03:52:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002549E4D4B20 / 0x0000000000E60086 RDOC 009544: [03:52:16] vk_core.cpp(2064) - Log - Starting capture RDOC 009544: [03:52:16] resource_manager.h(1469) - Log - Preparing up to 22 potentially dirty resources RDOC 011688: [03:52:16] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009544: [03:52:16] resource_manager.h(1526) - Log - Prepared 14 dirty resources, postponed 0, skipped 0 RDOC 009544: [03:52:16] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009544: [03:52:16] resource_manager.h(1538) - Log - Checking 14 resources with initial contents against 52 referenced resources RDOC 009544: [03:52:16] resource_manager.h(1642) - Log - Serialised 14 resources, skipped 0 unreferenced RDOC 009544: [03:52:17] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 43939392 bytes to 348094 (0.79 %) RDOC 009544: [03:52:17] vk_core.cpp(2616) - Log - Captured Vulkan frame with 41.903870 MB capture section in 0.101870 seconds RDOC 009544: [03:52:17] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 009544: [03:52:17] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 009544: [03:52:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011688: [03:52:17] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (354749 bytes) (time 1704772337) 2526 byte thumbnail RDOC 011688: [03:52:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Debug_Zoo\capture_frame5.rdc RDOC 011688: [03:52:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011688: [03:52:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011688: [03:52:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011688: [03:52:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011688: [03:52:18] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011688: [03:52:18] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011688: [03:52:18] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011688: [03:52:18] vk_replay.cpp(4810) - Log - Created device. RDOC 011688: [03:52:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011688: [03:52:18] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011688: [03:52:18] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011688: [03:52:18] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011688: [03:52:18] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011688: [03:52:18] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011688: [03:52:18] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011688: [03:52:18] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011688: [03:52:18] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011688: [03:52:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011688: [03:52:18] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011688: [03:52:18] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011688: [03:52:18] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011688: [03:52:18] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011688: [03:52:18] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011688: [03:52:18] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011688: [03:52:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011688: [03:52:18] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:52:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [03:52:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011688: [03:52:18] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:52:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011688: [03:52:18] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:52:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [03:52:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011688: [03:52:18] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:52:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011688: [03:52:18] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:52:18] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [03:52:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011688: [03:52:18] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011688: [03:52:18] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011688: [03:52:18] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011688: [03:52:18] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011688: [03:52:18] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011688: [03:52:18] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011688: [03:52:18] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011688: [03:52:18] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011688: [03:52:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011688: [03:52:18] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011688: [03:52:18] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011688: [03:52:18] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011688: [03:52:18] vk_core.cpp(2872) - Log - Timer chunk initialisation - 420.493 ms RDOC 011688: [03:52:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:18] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:19] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 4, operation ExtInst, dim 0, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:20] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:21] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleImplicitLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:22] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:23] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:24] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:25] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:26] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:27] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:28] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:29] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageFetch, dim 6, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageSampleDrefImplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 1, gather offsets... RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageGather, dim 2, useGrad/useGatherOffsets 0, gather channel 2, gather offsets... RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageDrefGather, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:30] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:31] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageQueryLod, dim 2, useGrad/useGatherOffsets 1, gather channel 0, gather offsets... RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageFetch, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 1, operation ImageSampleExplicitLod, dim 2, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:32] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:33] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(1849) - Log - Making new pipeline for shader type 0, operation ImageSampleExplicitLod, dim 5, useGrad/useGatherOffsets 0, gather channel 0, gather offsets... RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:34] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:35] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:36] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1062 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:37] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 120 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:38] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:39] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:40] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:41] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:42] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:43] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:44] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:45] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:46] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:47] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 1536 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:48] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:49] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:50] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:51] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:52] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] vk_shaderdebug.cpp(4594) - Log - Got 1 hit candidates out of 840 total instances RDOC 011688: [03:52:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 009480: [03:52:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009480: [03:52:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009480: [03:52:53] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009480: [03:52:53] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009480: [03:52:53] win32_process.cpp( 610) - Log - Injecting renderdoc into process 7136 RDOC 007136: [03:52:53] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 007136: [03:52:53] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 007136: [03:52:53] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 007136: [03:52:53] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 007136: [03:52:53] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 007136: [03:52:53] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 007136: [03:52:53] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 007136: [03:52:53] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 007136: [03:52:53] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 007136: [03:52:53] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 007136: [03:52:53] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 007136: [03:52:53] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 007136: [03:52:53] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 007136: [03:52:53] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 009480: [03:52:53] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [7136] RDOC 007136: [03:52:54] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000208E4A2FB20 RDOC 007136: [03:52:54] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 007136: [03:52:54] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 007136: [03:52:54] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 007136: [03:52:54] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 007136: [03:52:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 007136: [03:52:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 007136: [03:52:54] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005702D4 RDOC 007136: [03:52:54] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000208E4A2FB20 / 0x00000000005702D4 RDOC 007136: [03:52:55] vk_core.cpp(2064) - Log - Starting capture RDOC 007136: [03:52:55] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 007136: [03:52:55] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 007136: [03:52:55] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 009480: [03:52:55] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 007136: [03:52:55] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 25 referenced resources RDOC 007136: [03:52:55] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 007136: [03:52:55] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 5446848 bytes to 32701 (0.60 %) RDOC 007136: [03:52:55] vk_core.cpp(2616) - Log - Captured Vulkan frame with 5.194519 MB capture section in 0.054866 seconds RDOC 007136: [03:52:55] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4265 bytes to 4265 (100.00 %) RDOC 007136: [03:52:55] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 007136: [03:52:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009480: [03:52:55] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (43619 bytes) (time 1704772375) 6438 byte thumbnail RDOC 009480: [03:52:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Editing\capture_frame5.rdc RDOC 009480: [03:52:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009480: [03:52:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009480: [03:52:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009480: [03:52:56] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 009480: [03:52:56] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 009480: [03:52:56] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 009480: [03:52:56] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 009480: [03:52:56] vk_replay.cpp(4810) - Log - Created device. RDOC 009480: [03:52:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009480: [03:52:56] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 009480: [03:52:56] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009480: [03:52:56] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009480: [03:52:56] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 009480: [03:52:56] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009480: [03:52:56] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 009480: [03:52:56] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 009480: [03:52:56] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 009480: [03:52:56] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009480: [03:52:56] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 009480: [03:52:56] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 009480: [03:52:56] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 009480: [03:52:56] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 009480: [03:52:56] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 009480: [03:52:56] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 009480: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 009480: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:52:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009480: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 009480: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:52:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 009480: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:52:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009480: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 009480: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:52:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 009480: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:52:56] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009480: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 009480: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 009480: [03:52:56] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 009480: [03:52:56] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009480: [03:52:56] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 009480: [03:52:56] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 009480: [03:52:56] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 009480: [03:52:56] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 009480: [03:52:56] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009480: [03:52:56] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009480: [03:52:56] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 009480: [03:52:56] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 009480: [03:52:56] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 009480: [03:52:56] vk_core.cpp(2872) - Log - Timer chunk initialisation - 96.627 ms RDOC 009480: [03:52:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 002536: [03:52:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 002536: [03:52:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002536: [03:52:57] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 002536: [03:52:57] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 002536: [03:52:57] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5392 RDOC 005392: [03:52:57] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005392: [03:52:57] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005392: [03:52:57] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005392: [03:52:57] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005392: [03:52:57] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005392: [03:52:57] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005392: [03:52:57] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005392: [03:52:57] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005392: [03:52:57] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005392: [03:52:57] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005392: [03:52:57] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005392: [03:52:57] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005392: [03:52:57] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005392: [03:52:57] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 002536: [03:52:57] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5392] RDOC 005392: [03:52:57] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002540730ACC0 RDOC 005392: [03:52:57] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005392: [03:52:57] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005392: [03:52:57] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005392: [03:52:57] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005392: [03:52:57] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005392: [03:52:57] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005392: [03:52:57] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000005802D4 RDOC 005392: [03:52:57] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002540730ACC0 / 0x00000000005802D4 RDOC 005392: [03:52:58] vk_core.cpp(2064) - Log - Starting capture RDOC 005392: [03:52:58] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 005392: [03:52:58] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 005392: [03:52:58] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 002536: [03:52:58] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005392: [03:52:58] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 005392: [03:52:58] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 005392: [03:52:58] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21338 (0.61 %) RDOC 005392: [03:52:58] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.058617 seconds RDOC 005392: [03:52:58] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005392: [03:52:58] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 005392: [03:52:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002536: [03:52:58] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31088 bytes) (time 1704772378) 5116 byte thumbnail RDOC 002536: [03:52:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_ISA\capture_frame5.rdc RDOC 002536: [03:52:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 002536: [03:52:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 002536: [03:52:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 002536: [03:52:59] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 002536: [03:52:59] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 002536: [03:52:59] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 002536: [03:52:59] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 002536: [03:52:59] vk_replay.cpp(4810) - Log - Created device. RDOC 002536: [03:52:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 002536: [03:52:59] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 002536: [03:52:59] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002536: [03:52:59] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002536: [03:52:59] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 002536: [03:52:59] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 002536: [03:52:59] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 002536: [03:52:59] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 002536: [03:52:59] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 002536: [03:52:59] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 002536: [03:52:59] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 002536: [03:52:59] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 002536: [03:52:59] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 002536: [03:52:59] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 002536: [03:52:59] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 002536: [03:52:59] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 002536: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 002536: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002536: [03:52:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002536: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 002536: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002536: [03:52:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 002536: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002536: [03:52:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002536: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 002536: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002536: [03:52:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 002536: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002536: [03:52:59] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002536: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 002536: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 002536: [03:52:59] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 002536: [03:52:59] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002536: [03:52:59] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 002536: [03:52:59] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 002536: [03:52:59] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 002536: [03:52:59] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 002536: [03:52:59] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 002536: [03:52:59] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 002536: [03:52:59] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 002536: [03:52:59] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 002536: [03:52:59] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 002536: [03:52:59] vk_core.cpp(2872) - Log - Timer chunk initialisation - 117.975 ms RDOC 002536: [03:53:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005800: [03:53:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005800: [03:53:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005800: [03:53:02] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005800: [03:53:02] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005800: [03:53:02] win32_process.cpp( 610) - Log - Injecting renderdoc into process 10440 RDOC 010440: [03:53:02] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 010440: [03:53:02] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010440: [03:53:02] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 010440: [03:53:02] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 010440: [03:53:02] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 010440: [03:53:02] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 010440: [03:53:02] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 010440: [03:53:02] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 010440: [03:53:02] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 010440: [03:53:02] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 010440: [03:53:02] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 010440: [03:53:02] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 010440: [03:53:02] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 010440: [03:53:02] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005800: [03:53:02] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [10440] RDOC 010440: [03:53:03] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001C64A6C5520 RDOC 010440: [03:53:03] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 010440: [03:53:03] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010440: [03:53:03] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010440: [03:53:03] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 010440: [03:53:03] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010440: [03:53:03] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010440: [03:53:03] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000093035E RDOC 010440: [03:53:03] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001C64A6C5520 / 0x000000000093035E RDOC 010440: [03:53:03] vk_core.cpp(2064) - Log - Starting capture RDOC 010440: [03:53:03] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 005800: [03:53:03] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 010440: [03:53:03] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 010440: [03:53:03] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010440: [03:53:03] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 22 referenced resources RDOC 010440: [03:53:03] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 010440: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 37078912 bytes to 156419 (0.42 %) RDOC 010440: [03:53:03] vk_core.cpp(2616) - Log - Captured Vulkan frame with 35.361206 MB capture section in 0.081041 seconds RDOC 010440: [03:53:03] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 010440: [03:53:03] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 010440: [03:53:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 005800: [03:53:03] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (166169 bytes) (time 1704772383) 5116 byte thumbnail RDOC 005800: [03:53:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Shader_Printf\capture_frame5.rdc RDOC 005800: [03:53:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005800: [03:53:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005800: [03:53:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005800: [03:53:04] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005800: [03:53:04] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005800: [03:53:04] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005800: [03:53:04] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005800: [03:53:04] vk_replay.cpp(4810) - Log - Created device. RDOC 005800: [03:53:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005800: [03:53:04] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005800: [03:53:04] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005800: [03:53:04] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005800: [03:53:04] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005800: [03:53:04] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005800: [03:53:04] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005800: [03:53:04] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005800: [03:53:04] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005800: [03:53:04] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005800: [03:53:04] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005800: [03:53:04] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005800: [03:53:04] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005800: [03:53:04] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005800: [03:53:04] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005800: [03:53:04] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005800: [03:53:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005800: [03:53:04] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:53:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005800: [03:53:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005800: [03:53:04] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:53:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005800: [03:53:04] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:53:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005800: [03:53:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005800: [03:53:04] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:53:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005800: [03:53:04] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:53:04] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005800: [03:53:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005800: [03:53:04] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005800: [03:53:04] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005800: [03:53:04] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005800: [03:53:04] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005800: [03:53:04] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005800: [03:53:04] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005800: [03:53:04] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005800: [03:53:04] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005800: [03:53:04] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005800: [03:53:04] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005800: [03:53:04] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005800: [03:53:04] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005800: [03:53:04] vk_core.cpp(2872) - Log - Timer chunk initialisation - 104.997 ms RDOC 005800: [03:53:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011064: [03:53:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011064: [03:53:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011064: [03:53:05] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011064: [03:53:05] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011064: [03:53:05] win32_process.cpp( 610) - Log - Injecting renderdoc into process 5796 RDOC 005796: [03:53:05] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 005796: [03:53:05] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005796: [03:53:05] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 005796: [03:53:05] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 005796: [03:53:05] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 005796: [03:53:05] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 005796: [03:53:05] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 005796: [03:53:05] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 005796: [03:53:05] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 005796: [03:53:05] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 005796: [03:53:05] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 005796: [03:53:05] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 005796: [03:53:05] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 005796: [03:53:05] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011064: [03:53:05] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [5796] RDOC 005796: [03:53:06] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001F0CF4C2F50 RDOC 005796: [03:53:06] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 005796: [03:53:06] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005796: [03:53:06] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 005796: [03:53:06] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 005796: [03:53:06] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005796: [03:53:06] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005796: [03:53:06] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000EB0086 RDOC 005796: [03:53:06] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001F0CF4C2F50 / 0x0000000000EB0086 RDOC 005796: [03:53:06] vk_core.cpp(2064) - Log - Starting capture RDOC 005796: [03:53:06] resource_manager.h(1469) - Log - Preparing up to 11 potentially dirty resources RDOC 011064: [03:53:06] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 005796: [03:53:06] resource_manager.h(1526) - Log - Prepared 3 dirty resources, postponed 0, skipped 0 RDOC 005796: [03:53:06] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005796: [03:53:06] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 20 referenced resources RDOC 005796: [03:53:06] resource_manager.h(1642) - Log - Serialised 3 resources, skipped 0 unreferenced RDOC 005796: [03:53:06] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 21300 (0.60 %) RDOC 005796: [03:53:06] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.358582 MB capture section in 0.068331 seconds RDOC 005796: [03:53:06] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 005796: [03:53:06] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 005796: [03:53:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011064: [03:53:06] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31050 bytes) (time 1704772386) 5116 byte thumbnail RDOC 011064: [03:53:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011064: [03:53:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011064: [03:53:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011064: [03:53:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011064: [03:53:07] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011064: [03:53:07] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011064: [03:53:07] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011064: [03:53:07] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011064: [03:53:07] vk_replay.cpp(4810) - Log - Created device. RDOC 011064: [03:53:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011064: [03:53:07] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011064: [03:53:07] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [03:53:07] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011064: [03:53:07] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011064: [03:53:07] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011064: [03:53:07] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011064: [03:53:07] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011064: [03:53:07] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011064: [03:53:07] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011064: [03:53:07] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011064: [03:53:07] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011064: [03:53:07] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011064: [03:53:07] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011064: [03:53:07] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011064: [03:53:07] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011064: [03:53:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011064: [03:53:07] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:53:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:53:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011064: [03:53:07] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:53:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011064: [03:53:07] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:53:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:53:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011064: [03:53:07] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:53:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011064: [03:53:07] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:53:07] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:53:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011064: [03:53:07] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011064: [03:53:07] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011064: [03:53:07] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011064: [03:53:07] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011064: [03:53:07] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011064: [03:53:07] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011064: [03:53:07] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011064: [03:53:07] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011064: [03:53:07] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011064: [03:53:07] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011064: [03:53:07] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011064: [03:53:07] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011064: [03:53:07] vk_core.cpp(2872) - Log - Timer chunk initialisation - 79.763 ms RDOC 011064: [03:53:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Simple_Triangle\capture_frame5.rdc RDOC 011064: [03:53:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3844 (0.11 %) RDOC 011064: [03:53:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011064: [03:53:08] vk_core.cpp(2872) - Log - Timer chunk initialisation - 12.367 ms RDOC 011064: [03:53:08] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3521728 bytes to 3844 (0.11 %) RDOC 011064: [03:53:08] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000006! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000006! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000008! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000008! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000009! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000009! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000517! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000517! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000518! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000518! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000519! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000519! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000520! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000520! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] replay_controller.cpp( 525) - Error - Couldn't get Live ID for ResourceId::130 getting buffer data RDOC 011064: [03:53:08] replay_controller.cpp( 546) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 011064: [03:53:08] replay_controller.cpp( 568) - Error - Couldn't get Live ID for ResourceId::130 getting texture data RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000521! RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000523! RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000525! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000525! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000527! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000527! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000528! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000528! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000530! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000532! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000532! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000533! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000533! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000534! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000534! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000535! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000535! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000537! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000538! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000539! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000541! RDOC 011064: [03:53:08] vk_debug.cpp(1884) - Error - Getting buffer data for unknown buffer/memory ResourceId::252! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::252! RDOC 011064: [03:53:08] resource_manager.h(1977) - Error - Assertion failed: 'm_OriginalIDs.find(id) != m_OriginalIDs.end()' (id=ResourceId::252) RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000543! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000543! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000544! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000544! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] vk_debug.cpp(1919) - Error - Getting buffer data for object that isn't buffer or memory ResourceId::1000000000000000744! RDOC 011064: [03:53:08] vk_replay.cpp(3339) - Error - Trying to get texture data for unknown ID ResourceId::1000000000000000744! RDOC 011064: [03:53:08] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format Undefined to DDS-compatible DXGI format RDOC 011064: [03:53:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012024: [03:53:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012024: [03:53:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012024: [03:53:08] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012024: [03:53:08] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012024: [03:53:08] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11752 RDOC 011752: [03:53:08] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011752: [03:53:08] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011752: [03:53:08] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011752: [03:53:08] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011752: [03:53:08] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011752: [03:53:08] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011752: [03:53:08] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011752: [03:53:08] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011752: [03:53:08] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011752: [03:53:08] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011752: [03:53:08] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011752: [03:53:08] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011752: [03:53:08] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011752: [03:53:08] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012024: [03:53:08] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11752] RDOC 011752: [03:53:09] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001CB24F65A30 RDOC 011752: [03:53:09] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011752: [03:53:09] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011752: [03:53:09] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011752: [03:53:09] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011752: [03:53:09] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011752: [03:53:09] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011752: [03:53:09] vk_core.cpp(4096) - Log - RegisterSurface() window 000000000096035E RDOC 011752: [03:53:09] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001CB24F65A30 / 0x000000000096035E RDOC 011752: [03:53:09] vk_core.cpp(2064) - Log - Starting capture RDOC 011752: [03:53:09] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 011752: [03:53:09] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 011752: [03:53:09] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 011752: [03:53:09] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 23 referenced resources RDOC 011752: [03:53:09] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 012024: [03:53:09] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011752: [03:53:09] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3523008 bytes to 21595 (0.61 %) RDOC 011752: [03:53:09] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.359802 MB capture section in 0.050439 seconds RDOC 011752: [03:53:09] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4462 bytes to 4462 (100.00 %) RDOC 011752: [03:53:09] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 011752: [03:53:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 012024: [03:53:09] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35347 bytes) (time 1704772389) 9075 byte thumbnail RDOC 012024: [03:53:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Spec_Constants\capture_frame5.rdc RDOC 012024: [03:53:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012024: [03:53:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012024: [03:53:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012024: [03:53:11] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012024: [03:53:11] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012024: [03:53:11] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012024: [03:53:11] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012024: [03:53:11] vk_replay.cpp(4810) - Log - Created device. RDOC 012024: [03:53:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012024: [03:53:11] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012024: [03:53:11] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012024: [03:53:11] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012024: [03:53:11] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012024: [03:53:11] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012024: [03:53:11] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012024: [03:53:11] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012024: [03:53:11] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012024: [03:53:11] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012024: [03:53:11] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012024: [03:53:11] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012024: [03:53:11] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012024: [03:53:11] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012024: [03:53:11] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012024: [03:53:11] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012024: [03:53:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012024: [03:53:11] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012024: [03:53:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012024: [03:53:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012024: [03:53:11] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012024: [03:53:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012024: [03:53:11] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012024: [03:53:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012024: [03:53:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012024: [03:53:11] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012024: [03:53:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012024: [03:53:11] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012024: [03:53:11] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012024: [03:53:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012024: [03:53:11] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012024: [03:53:11] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012024: [03:53:11] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012024: [03:53:11] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012024: [03:53:11] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012024: [03:53:11] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012024: [03:53:11] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012024: [03:53:11] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012024: [03:53:11] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012024: [03:53:11] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012024: [03:53:11] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012024: [03:53:11] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012024: [03:53:11] vk_core.cpp(2872) - Log - Timer chunk initialisation - 90.119 ms RDOC 012024: [03:53:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 010392: [03:53:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010392: [03:53:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010392: [03:53:11] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010392: [03:53:11] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010392: [03:53:11] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11328 RDOC 011328: [03:53:11] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011328: [03:53:11] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011328: [03:53:11] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011328: [03:53:11] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011328: [03:53:11] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011328: [03:53:11] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011328: [03:53:11] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011328: [03:53:11] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011328: [03:53:11] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011328: [03:53:11] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011328: [03:53:11] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011328: [03:53:11] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011328: [03:53:11] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011328: [03:53:11] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 010392: [03:53:11] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11328] RDOC 011328: [03:53:12] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000024BA92229A0 RDOC 011328: [03:53:12] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 011328: [03:53:12] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011328: [03:53:12] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011328: [03:53:12] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 011328: [03:53:12] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011328: [03:53:12] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011328: [03:53:12] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000EE0086 RDOC 011328: [03:53:12] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000024BA92229A0 / 0x0000000000EE0086 RDOC 011328: [03:53:12] vk_core.cpp(2064) - Log - Starting capture RDOC 011328: [03:53:12] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 011328: [03:53:12] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 011328: [03:53:12] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 010392: [03:53:12] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 011328: [03:53:12] resource_manager.h(1538) - Log - Checking 3 resources with initial contents against 23 referenced resources RDOC 011328: [03:53:12] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 011328: [03:53:12] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3528896 bytes to 23056 (0.65 %) RDOC 011328: [03:53:12] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.365417 MB capture section in 0.056501 seconds RDOC 011328: [03:53:12] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 011328: [03:53:12] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 011328: [03:53:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010392: [03:53:12] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (32806 bytes) (time 1704772392) 5116 byte thumbnail RDOC 010392: [03:53:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Synchronization_2\capture_frame5.rdc RDOC 010392: [03:53:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010392: [03:53:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010392: [03:53:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010392: [03:53:13] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 010392: [03:53:13] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 010392: [03:53:13] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 010392: [03:53:13] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 010392: [03:53:13] vk_replay.cpp(4810) - Log - Created device. RDOC 010392: [03:53:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010392: [03:53:13] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 010392: [03:53:13] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010392: [03:53:13] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010392: [03:53:13] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 010392: [03:53:13] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 010392: [03:53:13] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 010392: [03:53:13] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 010392: [03:53:13] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 010392: [03:53:13] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 010392: [03:53:13] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 010392: [03:53:13] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 010392: [03:53:13] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 010392: [03:53:13] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 010392: [03:53:13] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 010392: [03:53:13] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 010392: [03:53:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 010392: [03:53:13] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:53:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:53:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 010392: [03:53:13] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:53:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 010392: [03:53:13] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:53:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:53:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 010392: [03:53:13] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:53:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 010392: [03:53:13] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:53:13] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:53:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 010392: [03:53:13] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 010392: [03:53:13] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 010392: [03:53:13] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010392: [03:53:13] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 010392: [03:53:13] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 010392: [03:53:13] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 010392: [03:53:13] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 010392: [03:53:13] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 010392: [03:53:13] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 010392: [03:53:14] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010392: [03:53:14] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 010392: [03:53:14] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 010392: [03:53:14] vk_core.cpp(2872) - Log - Timer chunk initialisation - 97.366 ms RDOC 010392: [03:53:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 005980: [03:53:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 005980: [03:53:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 005980: [03:53:14] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 005980: [03:53:14] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 005980: [03:53:14] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4876 RDOC 004876: [03:53:14] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004876: [03:53:14] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004876: [03:53:14] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004876: [03:53:14] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004876: [03:53:14] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004876: [03:53:14] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004876: [03:53:14] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004876: [03:53:14] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004876: [03:53:14] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004876: [03:53:14] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004876: [03:53:14] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004876: [03:53:14] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004876: [03:53:14] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004876: [03:53:14] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 005980: [03:53:14] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4876] RDOC 004876: [03:53:15] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x0000028D38F83C10 RDOC 004876: [03:53:15] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004876: [03:53:15] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004876: [03:53:15] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004876: [03:53:15] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004876: [03:53:15] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004876: [03:53:15] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004876: [03:53:15] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000006602E4 RDOC 004876: [03:53:15] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x0000028D38F83C10 / 0x00000000006602E4 RDOC 004876: [03:53:15] vk_core.cpp(2064) - Log - Starting capture RDOC 004876: [03:53:15] resource_manager.h(1469) - Log - Preparing up to 12 potentially dirty resources RDOC 004876: [03:53:15] resource_manager.h(1526) - Log - Prepared 4 dirty resources, postponed 0, skipped 0 RDOC 004876: [03:53:15] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 005980: [03:53:15] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 005980: [03:53:15] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004876: [03:53:15] resource_manager.h(1538) - Log - Checking 4 resources with initial contents against 24 referenced resources RDOC 004876: [03:53:15] resource_manager.h(1642) - Log - Serialised 4 resources, skipped 0 unreferenced RDOC 004876: [03:53:15] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3530112 bytes to 25715 (0.73 %) RDOC 004876: [03:53:15] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.366577 MB capture section in 0.058068 seconds RDOC 004876: [03:53:15] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4421 bytes to 4421 (100.00 %) RDOC 004876: [03:53:15] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 004876: [03:53:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005980: [03:53:15] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (35425 bytes) (time 1704772395) 5074 byte thumbnail RDOC 005980: [03:53:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_VS_Max_Desc_Set\capture_frame5.rdc RDOC 005980: [03:53:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 005980: [03:53:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 005980: [03:53:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 005980: [03:53:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 005980: [03:53:16] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 005980: [03:53:16] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 005980: [03:53:16] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 005980: [03:53:16] vk_replay.cpp(4810) - Log - Created device. RDOC 005980: [03:53:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 005980: [03:53:16] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 005980: [03:53:16] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005980: [03:53:16] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005980: [03:53:16] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 005980: [03:53:16] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 005980: [03:53:16] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 005980: [03:53:16] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 005980: [03:53:16] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 005980: [03:53:16] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 005980: [03:53:16] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 005980: [03:53:16] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 005980: [03:53:16] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 005980: [03:53:16] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 005980: [03:53:16] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 005980: [03:53:16] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 005980: [03:53:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 005980: [03:53:16] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:53:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005980: [03:53:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 005980: [03:53:16] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:53:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 005980: [03:53:16] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:53:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005980: [03:53:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 005980: [03:53:16] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:53:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 005980: [03:53:16] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:53:16] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005980: [03:53:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 005980: [03:53:16] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 005980: [03:53:16] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 005980: [03:53:16] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005980: [03:53:16] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 005980: [03:53:16] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 005980: [03:53:16] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 005980: [03:53:16] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 005980: [03:53:16] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 005980: [03:53:16] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 005980: [03:53:16] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 005980: [03:53:16] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 005980: [03:53:16] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 005980: [03:53:16] vk_core.cpp(2872) - Log - Timer chunk initialisation - 99.519 ms RDOC 005980: [03:53:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 012100: [03:53:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012100: [03:53:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012100: [03:53:17] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012100: [03:53:17] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012100: [03:53:17] win32_process.cpp( 610) - Log - Injecting renderdoc into process 9456 RDOC 009456: [03:53:17] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 009456: [03:53:17] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009456: [03:53:17] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 009456: [03:53:17] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 009456: [03:53:17] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 009456: [03:53:17] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 009456: [03:53:17] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 009456: [03:53:17] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 009456: [03:53:17] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 009456: [03:53:17] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 009456: [03:53:17] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 009456: [03:53:17] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 009456: [03:53:17] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 009456: [03:53:17] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012100: [03:53:17] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [9456] RDOC 009456: [03:53:18] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000001D8B43BEED0 RDOC 009456: [03:53:18] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 009456: [03:53:18] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 009456: [03:53:18] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 009456: [03:53:18] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 009456: [03:53:18] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 009456: [03:53:18] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 009456: [03:53:18] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000940242 RDOC 009456: [03:53:18] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000001D8B43BEED0 / 0x0000000000940242 RDOC 009456: [03:53:18] vk_core.cpp(2064) - Log - Starting capture RDOC 009456: [03:53:18] resource_manager.h(1469) - Log - Preparing up to 10 potentially dirty resources RDOC 009456: [03:53:18] resource_manager.h(1526) - Log - Prepared 2 dirty resources, postponed 0, skipped 0 RDOC 009456: [03:53:18] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 012100: [03:53:18] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 009456: [03:53:18] resource_manager.h(1538) - Log - Checking 2 resources with initial contents against 19 referenced resources RDOC 009456: [03:53:18] resource_manager.h(1642) - Log - Serialised 2 resources, skipped 0 unreferenced RDOC 009456: [03:53:18] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3520256 bytes to 21322 (0.61 %) RDOC 009456: [03:53:18] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.357178 MB capture section in 0.055050 seconds RDOC 009456: [03:53:18] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4419 bytes to 4419 (100.00 %) RDOC 009456: [03:53:18] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 009456: [03:53:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 012100: [03:53:18] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (31072 bytes) (time 1704772398) 5116 byte thumbnail RDOC 012100: [03:53:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Validation_Use\capture_frame5.rdc RDOC 012100: [03:53:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012100: [03:53:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012100: [03:53:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012100: [03:53:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 012100: [03:53:19] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 012100: [03:53:19] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 012100: [03:53:19] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 012100: [03:53:19] vk_replay.cpp(4810) - Log - Created device. RDOC 012100: [03:53:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012100: [03:53:19] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 012100: [03:53:19] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012100: [03:53:19] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012100: [03:53:19] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 012100: [03:53:19] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 012100: [03:53:19] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 012100: [03:53:19] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 012100: [03:53:19] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 012100: [03:53:19] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 012100: [03:53:19] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 012100: [03:53:19] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 012100: [03:53:19] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 012100: [03:53:19] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 012100: [03:53:19] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 012100: [03:53:19] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 012100: [03:53:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 012100: [03:53:19] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012100: [03:53:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012100: [03:53:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 012100: [03:53:19] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012100: [03:53:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 012100: [03:53:19] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012100: [03:53:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012100: [03:53:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 012100: [03:53:19] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012100: [03:53:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 012100: [03:53:19] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012100: [03:53:19] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012100: [03:53:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 012100: [03:53:19] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 012100: [03:53:19] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 012100: [03:53:19] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012100: [03:53:19] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 012100: [03:53:19] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 012100: [03:53:19] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 012100: [03:53:19] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 012100: [03:53:19] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 012100: [03:53:19] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 012100: [03:53:19] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012100: [03:53:19] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 012100: [03:53:19] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 012100: [03:53:19] vk_core.cpp(2872) - Log - Timer chunk initialisation - 85.811 ms RDOC 012100: [03:53:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 011464: [03:53:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 011464: [03:53:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011464: [03:53:20] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 011464: [03:53:20] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 011464: [03:53:20] win32_process.cpp( 610) - Log - Injecting renderdoc into process 4756 RDOC 004756: [03:53:20] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 004756: [03:53:20] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 004756: [03:53:20] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 004756: [03:53:20] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 004756: [03:53:20] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 004756: [03:53:20] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 004756: [03:53:20] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 004756: [03:53:20] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 004756: [03:53:20] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 004756: [03:53:20] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 004756: [03:53:20] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 004756: [03:53:20] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 004756: [03:53:20] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 004756: [03:53:20] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011464: [03:53:20] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [4756] RDOC 004756: [03:53:21] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x000002723B46D440 RDOC 004756: [03:53:21] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 004756: [03:53:21] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 004756: [03:53:21] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 004756: [03:53:21] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 004756: [03:53:21] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 004756: [03:53:21] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 004756: [03:53:21] vk_core.cpp(4096) - Log - RegisterSurface() window 0000000000F30086 RDOC 004756: [03:53:21] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x000002723B46D440 / 0x0000000000F30086 RDOC 004756: [03:53:21] vk_core.cpp(2064) - Log - Starting capture RDOC 004756: [03:53:21] resource_manager.h(1469) - Log - Preparing up to 9 potentially dirty resources RDOC 011464: [03:53:21] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 004756: [03:53:21] resource_manager.h(1526) - Log - Prepared 1 dirty resources, postponed 0, skipped 0 RDOC 004756: [03:53:21] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 004756: [03:53:21] resource_manager.h(1538) - Log - Checking 1 resources with initial contents against 18 referenced resources RDOC 004756: [03:53:21] resource_manager.h(1642) - Log - Serialised 1 resources, skipped 0 unreferenced RDOC 004756: [03:53:22] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 3542528 bytes to 34949 (0.99 %) RDOC 004756: [03:53:22] vk_core.cpp(2616) - Log - Captured Vulkan frame with 3.378418 MB capture section in 0.047964 seconds RDOC 004756: [03:53:22] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4309 bytes to 4309 (100.00 %) RDOC 004756: [03:53:22] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 004756: [03:53:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011464: [03:53:22] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (44160 bytes) (time 1704772402) 4687 byte thumbnail RDOC 011464: [03:53:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Vertex_Attr_Zoo\capture_frame5.rdc RDOC 011464: [03:53:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 011464: [03:53:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 011464: [03:53:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 011464: [03:53:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 011464: [03:53:23] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 011464: [03:53:23] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 011464: [03:53:23] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 011464: [03:53:23] vk_replay.cpp(4810) - Log - Created device. RDOC 011464: [03:53:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 011464: [03:53:23] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 011464: [03:53:23] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011464: [03:53:23] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011464: [03:53:23] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 011464: [03:53:23] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 011464: [03:53:23] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 011464: [03:53:23] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 011464: [03:53:23] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 011464: [03:53:23] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 011464: [03:53:23] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 011464: [03:53:23] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 011464: [03:53:23] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 011464: [03:53:23] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 011464: [03:53:23] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 011464: [03:53:23] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 011464: [03:53:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 011464: [03:53:23] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011464: [03:53:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011464: [03:53:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 011464: [03:53:23] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011464: [03:53:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 011464: [03:53:23] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011464: [03:53:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011464: [03:53:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 011464: [03:53:23] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011464: [03:53:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 011464: [03:53:23] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011464: [03:53:23] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011464: [03:53:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 011464: [03:53:23] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 011464: [03:53:23] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 011464: [03:53:23] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011464: [03:53:23] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 011464: [03:53:23] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 011464: [03:53:23] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 011464: [03:53:23] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 011464: [03:53:23] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 011464: [03:53:23] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 011464: [03:53:23] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 011464: [03:53:23] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 011464: [03:53:23] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 011464: [03:53:23] vk_core.cpp(2872) - Log - Timer chunk initialisation - 105.854 ms RDOC 011464: [03:53:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 009996: [03:53:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 009996: [03:53:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 009996: [03:53:23] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 009996: [03:53:23] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 009996: [03:53:23] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1348 RDOC 001348: [03:53:23] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001348: [03:53:23] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001348: [03:53:23] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001348: [03:53:23] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001348: [03:53:23] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001348: [03:53:23] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001348: [03:53:23] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001348: [03:53:23] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001348: [03:53:23] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001348: [03:53:23] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001348: [03:53:23] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001348: [03:53:23] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001348: [03:53:23] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001348: [03:53:23] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 001348: [03:53:23] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 009996: [03:53:23] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1348] RDOC 001348: [03:53:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000298E9802798 RDOC 001348: [03:53:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001348: [03:53:23] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001348: [03:53:23] core.cpp(2028) - Log - Removing device frame capturer for 0x00000298E9802798 RDOC 001348: [03:53:23] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 001348: [03:53:23] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x00000298E9802798 RDOC 001348: [03:53:23] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001348: [03:53:24] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x00000298E9802798 / 0x0000000000D402B2 RDOC 001348: [03:53:24] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 001348: [03:53:24] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 009996: [03:53:24] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 009996: [03:53:24] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 001348: [03:53:24] d3d11_device.cpp(1946) - Log - Starting capture RDOC 001348: [03:53:24] resource_manager.h(1469) - Log - Preparing up to 113 potentially dirty resources RDOC 001348: [03:53:24] resource_manager.h(1526) - Log - Prepared 113 dirty resources, postponed 0, skipped 0 RDOC 001348: [03:53:24] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 001348: [03:53:24] resource_manager.h(1538) - Log - Checking 113 resources with initial contents against 234 referenced resources RDOC 001348: [03:53:24] resource_manager.h(1642) - Log - Serialised 113 resources, skipped 0 unreferenced RDOC 001348: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16400704 bytes to 195875 (1.19 %) RDOC 001348: [03:53:24] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.640930 MB capture section in 0.072512 seconds RDOC 001348: [03:53:24] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 3914 bytes to 3914 (100.00 %) RDOC 001348: [03:53:24] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 001348: [03:53:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009996: [03:53:24] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (202529 bytes) (time 1704772404) 2526 byte thumbnail RDOC 009996: [03:53:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Pixel_History_Zoo\capture_frame5.rdc RDOC 009996: [03:53:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 009996: [03:53:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 009996: [03:53:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 009996: [03:53:25] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 009996: [03:53:25] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 009996: [03:53:25] d3d11_replay.cpp(4425) - Log - Created device. RDOC 009996: [03:53:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 009996: [03:53:25] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 009996: [03:53:25] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 009996: [03:53:25] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 009996: [03:53:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 009996: [03:53:25] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 94.211 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 47.254 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 35.166 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 33.802 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 32.156 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.297 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.081 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.792 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.128 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.169 ms RDOC 009996: [03:53:25] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.487 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.390 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.183 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.412 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.567 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.140 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.152 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.976 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.200 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.051 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.674 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.328 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 26.927 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.477 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.761 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.336 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.763 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.251 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.579 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.330 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.658 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.018 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.049 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.731 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.721 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 27.868 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.884 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.452 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.328 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.985 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.216 ms RDOC 009996: [03:53:26] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.669 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.177 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.791 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.792 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.594 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.488 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.796 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.797 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.185 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.009 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.122 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.720 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.206 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.285 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.527 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.323 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.407 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.240 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.652 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.702 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.293 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.959 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.517 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.641 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.577 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.310 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.134 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.575 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.469 ms RDOC 009996: [03:53:27] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 29.791 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.247 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.209 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.559 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.794 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.208 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.397 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.550 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.793 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.911 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.737 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.716 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.553 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.396 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.914 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.722 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.712 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.472 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.902 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.637 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.495 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 30.886 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.178 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.421 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.522 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.738 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.905 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.319 ms RDOC 009996: [03:53:28] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.435 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.921 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 31.594 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.689 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 50.773 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.076 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.933 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.791 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.330 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.534 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.165 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.677 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 51.975 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 52.254 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.215 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.645 ms RDOC 009996: [03:53:29] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.845 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.442 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 77.670 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 74.642 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 75.578 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.420 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.046 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 78.561 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.779 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.016 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 100.681 ms RDOC 009996: [03:53:30] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 99.768 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.323 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.442 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 101.719 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.135 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.204 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.805 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 102.137 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 103.175 ms RDOC 009996: [03:53:31] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.437 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.959 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.528 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.588 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 125.476 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.296 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.812 ms RDOC 009996: [03:53:32] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 126.802 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.426 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 128.377 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 127.062 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.370 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.061 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.521 ms RDOC 009996: [03:53:33] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 151.738 ms RDOC 009996: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.018 ms RDOC 009996: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 152.580 ms RDOC 009996: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 153.449 ms RDOC 009996: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.529 ms RDOC 009996: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.745 ms RDOC 009996: [03:53:34] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.525 ms RDOC 009996: [03:53:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 154.211 ms RDOC 009996: [03:53:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.386 ms RDOC 009996: [03:53:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.396 ms RDOC 009996: [03:53:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.332 ms RDOC 009996: [03:53:35] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 177.634 ms RDOC 009996: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.799 ms RDOC 009996: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.759 ms RDOC 009996: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 178.683 ms RDOC 009996: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 179.919 ms RDOC 009996: [03:53:36] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.486 ms RDOC 009996: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 180.950 ms RDOC 009996: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 181.283 ms RDOC 009996: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.488 ms RDOC 009996: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.676 ms RDOC 009996: [03:53:37] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.874 ms RDOC 009996: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 205.531 ms RDOC 009996: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 206.384 ms RDOC 009996: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.940 ms RDOC 009996: [03:53:38] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.703 ms RDOC 009996: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 207.655 ms RDOC 009996: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.204 ms RDOC 009996: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 208.592 ms RDOC 009996: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 209.634 ms RDOC 009996: [03:53:39] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.108 ms RDOC 009996: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.354 ms RDOC 009996: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 232.996 ms RDOC 009996: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.934 ms RDOC 009996: [03:53:40] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 233.972 ms RDOC 009996: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.212 ms RDOC 009996: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 235.816 ms RDOC 009996: [03:53:41] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.446 ms RDOC 009996: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 234.946 ms RDOC 009996: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 236.295 ms RDOC 009996: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 237.540 ms RDOC 009996: [03:53:42] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 261.676 ms RDOC 009996: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.561 ms RDOC 009996: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.038 ms RDOC 009996: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.308 ms RDOC 009996: [03:53:43] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 262.469 ms RDOC 009996: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 263.869 ms RDOC 009996: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 264.903 ms RDOC 009996: [03:53:44] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.103 ms RDOC 009996: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.774 ms RDOC 009996: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 266.306 ms RDOC 009996: [03:53:45] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 265.895 ms RDOC 009996: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.586 ms RDOC 009996: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 289.358 ms RDOC 009996: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.287 ms RDOC 009996: [03:53:46] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.180 ms RDOC 009996: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.329 ms RDOC 009996: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.806 ms RDOC 009996: [03:53:47] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 291.526 ms RDOC 009996: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.227 ms RDOC 009996: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.494 ms RDOC 009996: [03:53:48] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 293.636 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 294.738 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.859 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.442 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.247 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.031 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 56.860 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.214 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.529 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.408 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.133 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.838 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.369 ms RDOC 009996: [03:53:49] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 57.820 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.198 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.093 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.252 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.477 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.509 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.559 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.194 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.377 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.862 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.260 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.280 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.516 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.699 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.115 ms RDOC 009996: [03:53:50] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.813 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.795 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.959 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.162 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 58.910 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.449 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.953 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.917 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 59.878 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.683 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.186 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.816 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.948 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.885 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.698 ms RDOC 009996: [03:53:51] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.135 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.215 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 66.465 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 60.284 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.602 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.384 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.058 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.726 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.922 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.018 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.171 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 61.500 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.408 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.686 ms RDOC 009996: [03:53:52] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.570 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.379 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.121 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.938 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.232 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.506 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.582 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.125 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.765 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.894 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.701 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.927 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.079 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.204 ms RDOC 009996: [03:53:53] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 62.910 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.244 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.519 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.377 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.583 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 76.727 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 64.859 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.234 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 72.982 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.967 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.418 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.474 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 67.380 ms RDOC 009996: [03:53:54] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.686 ms RDOC 009996: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 70.715 ms RDOC 009996: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 68.195 ms RDOC 009996: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.716 ms RDOC 009996: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 63.917 ms RDOC 009996: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.857 ms RDOC 009996: [03:53:55] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 65.991 ms RDOC 009996: [03:53:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d11\d3d11_test.cpp:306 Log: Running D3D11 test on NVIDIA GeForce GT 1030
RDOC 008692: [03:53:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008692: [03:53:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008692: [03:53:55] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008692: [03:53:55] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008692: [03:53:55] win32_process.cpp( 610) - Log - Injecting renderdoc into process 11300 RDOC 011300: [03:53:55] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 011300: [03:53:55] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 011300: [03:53:55] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 011300: [03:53:55] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 011300: [03:53:55] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 011300: [03:53:55] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 011300: [03:53:55] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 011300: [03:53:55] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 011300: [03:53:55] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 011300: [03:53:55] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 011300: [03:53:55] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 011300: [03:53:55] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 011300: [03:53:55] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 011300: [03:53:55] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 011300: [03:53:55] dxgi_common.cpp(1688) - Warning - Querying IDXGIAdapter for unsupported/undocumented interface: IDXGIAdapterInternal2 RDOC 008692: [03:53:55] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [11300] RDOC 011300: [03:53:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BCBA64C618 RDOC 011300: [03:53:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011300: [03:53:55] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 011300: [03:53:55] core.cpp(2028) - Log - Removing device frame capturer for 0x000001BCBA64C618 RDOC 011300: [03:53:55] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 011300: [03:53:55] core.cpp(2011) - Log - Adding D3D11 device frame capturer for 0x000001BCBA64C618 RDOC 011300: [03:53:55] d3d11_device.cpp( 158) - Log - New D3D11 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 011300: [03:53:55] core.cpp(2047) - Log - Adding D3D11 frame capturer for 0x000001BCBA64C618 / 0x00000000001502E2 RDOC 011300: [03:53:55] d3d11_device.cpp( 731) - Warning - Trying to get ID3D11Device2. DX11.2 tiled resources are not supported at this time. RDOC 011300: [03:53:55] d3d11_context.cpp(1527) - Warning - Trying to get ID3D11DeviceContext2. DX11.2 tiled resources are not supported at this time. RDOC 008692: [03:53:56] target_control.cpp( 890) - Log - Used API: D3D11 (Not presenting & supported) RDOC 008692: [03:53:56] target_control.cpp( 890) - Log - Used API: D3D11 (Presenting & supported) RDOC 011300: [03:53:56] d3d11_device.cpp(1946) - Log - Starting capture RDOC 011300: [03:53:56] resource_manager.h(1469) - Log - Preparing up to 663 potentially dirty resources RDOC 011300: [03:53:56] resource_manager.h(1526) - Log - Prepared 663 dirty resources, postponed 0, skipped 0 RDOC 011300: [03:53:56] d3d11_device.cpp(2028) - Log - Finished capture, Frame 5 RDOC 011300: [03:53:56] resource_manager.h(1538) - Log - Checking 663 resources with initial contents against 1359 referenced resources RDOC 011300: [03:53:56] resource_manager.h(1642) - Log - Serialised 663 resources, skipped 0 unreferenced RDOC 011300: [03:53:56] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 16691456 bytes to 533133 (3.19 %) RDOC 011300: [03:53:56] d3d11_device.cpp(2269) - Log - Captured D3D11 frame with 15.918213 MB capture section in 0.152467 seconds RDOC 011300: [03:53:56] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 011300: [03:53:56] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 011300: [03:53:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 008692: [03:53:56] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (580998 bytes) (time 1704772436) 43031 byte thumbnail RDOC 008692: [03:53:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\capture_frame5.rdc RDOC 008692: [03:53:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:53:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:53:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:53:57] d3d11_replay.cpp(4101) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 008692: [03:53:57] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 008692: [03:53:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 008692: [03:53:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:53:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 008692: [03:53:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 008692: [03:53:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 008692: [03:53:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:53:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 306.404 ms RDOC 008692: [03:54:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:04] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008692: [03:54:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:04] remote_server.cpp(1665) - Log - Capture open complete RDOC 008692: [03:54:04] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008692: [03:54:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:05] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008692: [03:54:05] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008692: [03:54:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:13] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008692: [03:54:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:14] remote_server.cpp(1665) - Log - Capture open complete RDOC 008692: [03:54:14] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008692: [03:54:14] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008692: [03:54:14] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008692: [03:54:14] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008692: [03:54:14] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008692: [03:54:14] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008692: [03:54:14] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008692: [03:54:14] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008692: [03:54:14] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008692: [03:54:14] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008692: [03:54:14] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008692: [03:54:14] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008692: [03:54:14] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008692: [03:54:14] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008692: [03:54:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 008692: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 008692: [03:54:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 008692: [03:54:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 008692: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 008692: [03:54:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 008692: [03:54:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:54:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:54:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 008692: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 008692: [03:54:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 008692: [03:54:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 008692: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 008692: [03:54:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 008692: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 008692: [03:54:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 008692: [03:54:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 008692: [03:54:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 008692: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 008692: [03:54:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 008692: [03:54:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 008692: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 008692: [03:54:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 008692: [03:54:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 008692: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 008692: [03:54:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 008692: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 008692: [03:54:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 008692: [03:54:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 008692: [03:54:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:54:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:54:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 008692: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 008692: [03:54:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 008692: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 008692: [03:54:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 008692: [03:54:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 008692: [03:54:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 008692: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 008692: [03:54:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 008692: [03:54:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 008692: [03:54:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 008692: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:54:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:54:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:54:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:54:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:54:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:54:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 008692: [03:54:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:54:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:54:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 008692: [03:55:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 008692: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 008692: [03:55:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 008692: [03:55:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008692: [03:55:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008692: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008692: [03:55:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008692: [03:55:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008692: [03:55:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008692: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:55:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:55:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008692: [03:55:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008692: [03:55:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008692: [03:55:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008692: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008692: [03:55:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008692: [03:55:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008692: [03:55:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 008692: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 008692: [03:55:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [03:55:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [03:55:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008692: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008692: [03:55:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008692: [03:55:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008692: [03:55:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 008692: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 008692: [03:55:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 008692: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 008692: [03:55:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 008692: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 008692: [03:55:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 008692: [03:55:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 008692: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 008692: [03:55:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 008692: [03:55:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:55:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:55:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:55:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 008692: [03:55:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 008692: [03:55:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 008692: [03:55:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 008692: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 008692: [03:55:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 008692: [03:55:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 008692: [03:55:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 008692: [03:55:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 008692: [03:55:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [03:55:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008692: [03:55:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008692: [03:55:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008692: [03:55:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008692: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 008692: [03:55:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 008692: [03:55:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 008692: [03:55:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 008692: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 008692: [03:55:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 008692: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 008692: [03:55:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 008692: [03:55:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 008692: [03:55:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 008692: [03:55:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [03:55:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 008692: [03:55:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 008692: [03:55:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 008692: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 008692: [03:55:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 008692: [03:55:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 008692: [03:55:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 008692: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 008692: [03:55:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 008692: [03:55:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:55:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:55:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:55:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:55:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 008692: [03:55:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:55:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:55:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [03:56:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 008692: [03:56:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 008692: [03:56:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 008692: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 008692: [03:56:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 008692: [03:56:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 008692: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 008692: [03:56:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 008692: [03:56:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 008692: [03:56:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 008692: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [03:56:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [03:56:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 008692: [03:56:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 008692: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 008692: [03:56:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 008692: [03:56:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 008692: [03:56:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 008692: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 008692: [03:56:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 008692: [03:56:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 008692: [03:56:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 008692: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 008692: [03:56:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 008692: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 008692: [03:56:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 008692: [03:56:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 008692: [03:56:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 008692: [03:56:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 008692: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 008692: [03:56:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 008692: [03:56:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 008692: [03:56:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 008692: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 008692: [03:56:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 008692: [03:56:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 008692: [03:56:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 008692: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 008692: [03:56:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 008692: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 008692: [03:56:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 008692: [03:56:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 008692: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 008692: [03:56:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 008692: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 008692: [03:56:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 008692: [03:56:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 008692: [03:56:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 008692: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 008692: [03:56:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 008692: [03:56:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 008692: [03:56:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 008692: [03:56:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 008692: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 008692: [03:56:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 008692: [03:56:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 008692: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 008692: [03:56:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 008692: [03:56:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [03:56:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [03:56:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 008692: [03:56:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 008692: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 008692: [03:56:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 008692: [03:56:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 008692: [03:56:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 008692: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 008692: [03:56:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 008692: [03:56:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 008692: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 008692: [03:56:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 008692: [03:56:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 008692: [03:56:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 008692: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 008692: [03:56:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 008692: [03:56:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 008692: [03:56:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 008692: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 008692: [03:56:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 008692: [03:56:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:56:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:56:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:56:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:56:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 008692: [03:56:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:56:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:56:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 008692: [03:57:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 008692: [03:57:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 008692: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 008692: [03:57:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:57:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:57:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:57:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 008692: [03:57:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 008692: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 008692: [03:57:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 008692: [03:57:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 008692: [03:57:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 008692: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 008692: [03:57:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 008692: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 008692: [03:57:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 008692: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 008692: [03:57:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [03:57:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 008692: [03:57:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 008692: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 008692: [03:57:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 008692: [03:57:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 008692: [03:57:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 008692: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 008692: [03:57:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 008692: [03:57:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 008692: [03:57:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 008692: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 008692: [03:57:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 008692: [03:57:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [03:57:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 008692: [03:57:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 008692: [03:57:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 008692: [03:57:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 008692: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 008692: [03:57:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 008692: [03:57:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008692: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008692: [03:57:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008692: [03:57:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008692: [03:57:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008692: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008692: [03:57:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008692: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008692: [03:57:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008692: [03:57:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008692: [03:57:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008692: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008692: [03:57:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008692: [03:57:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008692: [03:57:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008692: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008692: [03:57:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008692: [03:57:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008692: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008692: [03:57:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008692: [03:57:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:57:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008692: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008692: [03:57:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008692: [03:57:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008692: [03:57:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008692: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008692: [03:57:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008692: [03:57:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008692: [03:57:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008692: [03:57:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008692: [03:57:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008692: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008692: [03:57:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008692: [03:57:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008692: [03:57:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008692: [03:57:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008692: [03:57:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008692: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008692: [03:57:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008692: [03:57:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:57:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008692: [03:57:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:57:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:57:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:57:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:57:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:57:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008692: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008692: [03:58:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008692: [03:58:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008692: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008692: [03:58:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008692: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008692: [03:58:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:58:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:58:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008692: [03:58:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008692: [03:58:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008692: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008692: [03:58:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008692: [03:58:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 008692: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 008692: [03:58:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 008692: [03:58:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 008692: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 008692: [03:58:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 008692: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [03:58:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [03:58:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 008692: [03:58:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 008692: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 008692: [03:58:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 008692: [03:58:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 008692: [03:58:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 008692: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008692: [03:58:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008692: [03:58:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008692: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008692: [03:58:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008692: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008692: [03:58:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008692: [03:58:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008692: [03:58:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008692: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008692: [03:58:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008692: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008692: [03:58:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008692: [03:58:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008692: [03:58:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008692: [03:58:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008692: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008692: [03:58:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008692: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008692: [03:58:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008692: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:58:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008692: [03:58:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008692: [03:58:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008692: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008692: [03:58:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008692: [03:58:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008692: [03:58:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008692: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008692: [03:58:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008692: [03:58:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008692: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008692: [03:58:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008692: [03:58:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008692: [03:58:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008692: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008692: [03:58:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008692: [03:58:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008692: [03:58:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008692: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008692: [03:58:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008692: [03:58:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008692: [03:58:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008692: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008692: [03:58:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008692: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008692: [03:58:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008692: [03:58:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008692: [03:58:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:58:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:58:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008692: [03:58:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008692: [03:58:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008692: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:58:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:58:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008692: [03:58:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:58:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:58:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:58:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:58:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008692: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 008692: [03:59:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 008692: [03:59:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 008692: [03:59:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 008692: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 008692: [03:59:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 008692: [03:59:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [03:59:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 008692: [03:59:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 008692: [03:59:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 008692: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 008692: [03:59:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 008692: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 008692: [03:59:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008692: [03:59:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008692: [03:59:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008692: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008692: [03:59:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008692: [03:59:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008692: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008692: [03:59:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008692: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008692: [03:59:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008692: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008692: [03:59:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008692: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008692: [03:59:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008692: [03:59:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008692: [03:59:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008692: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008692: [03:59:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008692: [03:59:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008692: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008692: [03:59:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:59:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008692: [03:59:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008692: [03:59:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008692: [03:59:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008692: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008692: [03:59:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008692: [03:59:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008692: [03:59:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008692: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008692: [03:59:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008692: [03:59:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008692: [03:59:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008692: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008692: [03:59:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008692: [03:59:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008692: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008692: [03:59:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008692: [03:59:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008692: [03:59:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008692: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008692: [03:59:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008692: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008692: [03:59:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008692: [03:59:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008692: [03:59:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008692: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008692: [03:59:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008692: [03:59:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008692: [03:59:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008692: [03:59:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008692: [03:59:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008692: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008692: [03:59:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008692: [03:59:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008692: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 008692: [03:59:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 008692: [03:59:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 008692: [03:59:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 008692: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 008692: [03:59:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 008692: [03:59:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 008692: [03:59:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 008692: [03:59:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 008692: [03:59:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 008692: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [03:59:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [03:59:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [03:59:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [03:59:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 008692: [03:59:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [03:59:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [03:59:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 008692: [04:00:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 008692: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 008692: [04:00:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 008692: [04:00:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 008692: [04:00:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 008692: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 008692: [04:00:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 008692: [04:00:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 008692: [04:00:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 008692: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 008692: [04:00:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [04:00:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [04:00:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 008692: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 008692: [04:00:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 008692: [04:00:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 008692: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 008692: [04:00:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 008692: [04:00:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008692: [04:00:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008692: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008692: [04:00:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008692: [04:00:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008692: [04:00:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008692: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008692: [04:00:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008692: [04:00:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008692: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008692: [04:00:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008692: [04:00:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008692: [04:00:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008692: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008692: [04:00:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008692: [04:00:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008692: [04:00:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008692: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008692: [04:00:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008692: [04:00:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008692: [04:00:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:00:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008692: [04:00:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008692: [04:00:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008692: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008692: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008692: [04:00:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008692: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 008692: [04:00:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 008692: [04:00:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 008692: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 008692: [04:00:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 008692: [04:00:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 008692: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 008692: [04:00:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 008692: [04:00:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 008692: [04:00:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 008692: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 008692: [04:00:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 008692: [04:00:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 008692: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 008692: [04:00:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 008692: [04:00:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 008692: [04:00:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 008692: [04:00:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 008692: [04:00:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 008692: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 008692: [04:00:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 008692: [04:00:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 008692: [04:00:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 008692: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 008692: [04:00:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 008692: [04:00:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 008692: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 008692: [04:00:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 008692: [04:00:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 008692: [04:00:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 008692: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 008692: [04:00:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 008692: [04:00:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 008692: [04:00:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 008692: [04:00:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 008692: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:00:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:00:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:00:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:00:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 008692: [04:00:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:00:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:00:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [04:01:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [04:01:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 008692: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 008692: [04:01:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 008692: [04:01:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 008692: [04:01:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 008692: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 008692: [04:01:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008692: [04:01:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008692: [04:01:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008692: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008692: [04:01:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008692: [04:01:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008692: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008692: [04:01:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008692: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008692: [04:01:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008692: [04:01:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008692: [04:01:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008692: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008692: [04:01:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008692: [04:01:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008692: [04:01:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008692: [04:01:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008692: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008692: [04:01:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008692: [04:01:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008692: [04:01:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:01:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:01:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008692: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008692: [04:01:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008692: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008692: [04:01:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008692: [04:01:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008692: [04:01:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 008692: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 008692: [04:01:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 008692: [04:01:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 008692: [04:01:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 008692: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 008692: [04:01:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 008692: [04:01:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 008692: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 008692: [04:01:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 008692: [04:01:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:01:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 008692: [04:01:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 008692: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 008692: [04:01:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 008692: [04:01:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 008692: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 008692: [04:01:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 008692: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 008692: [04:01:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 008692: [04:01:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 008692: [04:01:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 008692: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 008692: [04:01:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 008692: [04:01:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 008692: [04:01:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 008692: [04:01:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 008692: [04:01:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 008692: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 008692: [04:01:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008692: [04:01:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008692: [04:01:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008692: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008692: [04:01:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008692: [04:01:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008692: [04:01:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008692: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008692: [04:01:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008692: [04:01:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008692: [04:01:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008692: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008692: [04:01:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008692: [04:01:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:01:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:01:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:01:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:01:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008692: [04:01:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:01:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:01:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008692: [04:02:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008692: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008692: [04:02:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008692: [04:02:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008692: [04:02:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008692: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:02:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:02:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008692: [04:02:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008692: [04:02:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008692: [04:02:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008692: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008692: [04:02:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008692: [04:02:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008692: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008692: [04:02:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008692: [04:02:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008692: [04:02:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008692: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008692: [04:02:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008692: [04:02:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008692: [04:02:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008692: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008692: [04:02:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008692: [04:02:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008692: [04:02:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008692: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008692: [04:02:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008692: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008692: [04:02:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008692: [04:02:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008692: [04:02:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008692: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008692: [04:02:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008692: [04:02:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008692: [04:02:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008692: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008692: [04:02:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008692: [04:02:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008692: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008692: [04:02:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008692: [04:02:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008692: [04:02:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008692: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008692: [04:02:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008692: [04:02:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008692: [04:02:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008692: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:02:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:02:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008692: [04:02:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008692: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008692: [04:02:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008692: [04:02:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008692: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008692: [04:02:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008692: [04:02:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008692: [04:02:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008692: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008692: [04:02:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008692: [04:02:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008692: [04:02:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008692: [04:02:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008692: [04:02:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008692: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008692: [04:02:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008692: [04:02:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008692: [04:02:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008692: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 008692: [04:02:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 008692: [04:02:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 008692: [04:02:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 008692: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 008692: [04:02:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 008692: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 008692: [04:02:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 008692: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 008692: [04:02:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:02:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:02:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:02:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:02:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 008692: [04:02:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:02:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:02:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 008692: [04:03:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 008692: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 008692: [04:03:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 008692: [04:03:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008692: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008692: [04:03:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008692: [04:03:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008692: [04:03:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008692: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008692: [04:03:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008692: [04:03:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008692: [04:03:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008692: [04:03:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008692: [04:03:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008692: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008692: [04:03:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008692: [04:03:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008692: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008692: [04:03:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008692: [04:03:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008692: [04:03:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008692: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008692: [04:03:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008692: [04:03:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008692: [04:03:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008692: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008692: [04:03:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008692: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008692: [04:03:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008692: [04:03:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008692: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008692: [04:03:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008692: [04:03:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008692: [04:03:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008692: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008692: [04:03:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008692: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008692: [04:03:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:03:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:03:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008692: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008692: [04:03:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008692: [04:03:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008692: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008692: [04:03:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008692: [04:03:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008692: [04:03:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008692: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008692: [04:03:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008692: [04:03:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008692: [04:03:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008692: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [04:03:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008692: [04:03:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008692: [04:03:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008692: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008692: [04:03:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008692: [04:03:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008692: [04:03:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008692: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008692: [04:03:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008692: [04:03:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008692: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008692: [04:03:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008692: [04:03:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008692: [04:03:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008692: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008692: [04:03:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008692: [04:03:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008692: [04:03:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008692: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008692: [04:03:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008692: [04:03:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008692: [04:03:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008692: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008692: [04:03:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008692: [04:03:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008692: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008692: [04:03:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008692: [04:03:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:03:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:03:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:03:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:03:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008692: [04:03:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:03:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:03:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008692: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008692: [04:04:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008692: [04:04:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008692: [04:04:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008692: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008692: [04:04:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008692: [04:04:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008692: [04:04:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008692: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008692: [04:04:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008692: [04:04:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008692: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008692: [04:04:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008692: [04:04:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008692: [04:04:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008692: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008692: [04:04:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008692: [04:04:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008692: [04:04:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008692: [04:04:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008692: [04:04:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008692: [04:04:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008692: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008692: [04:04:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008692: [04:04:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008692: [04:04:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008692: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008692: [04:04:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008692: [04:04:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008692: [04:04:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008692: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008692: [04:04:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008692: [04:04:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008692: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008692: [04:04:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 008692: [04:04:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 008692: [04:04:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 008692: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 008692: [04:04:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 008692: [04:04:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 008692: [04:04:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 008692: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 008692: [04:04:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 008692: [04:04:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008692: [04:04:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D11_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 008692: [04:04:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008692: [04:04:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008692: [04:04:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008692: [04:04:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008692: [04:04:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008692: [04:04:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer
d3d12\d3d12_test.cpp:255 Log: Running D3D12 test on NVIDIA GeForce GT 1030
RDOC 012180: [04:04:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 012180: [04:04:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 012180: [04:04:34] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 012180: [04:04:34] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 012180: [04:04:34] win32_process.cpp( 610) - Log - Injecting renderdoc into process 2788 RDOC 002788: [04:04:34] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 002788: [04:04:34] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 002788: [04:04:34] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 002788: [04:04:34] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 002788: [04:04:34] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 002788: [04:04:34] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 002788: [04:04:34] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 002788: [04:04:34] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 002788: [04:04:34] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 002788: [04:04:34] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 002788: [04:04:34] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 002788: [04:04:34] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 002788: [04:04:34] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 002788: [04:04:34] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 012180: [04:04:34] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [2788] RDOC 002788: [04:04:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002788: [04:04:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B16633CA30 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 0 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 8 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 18 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 21 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 23 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 27 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2325) - Log - Forcing no raytracing tier support RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 30 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 32 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2340) - Log - Forcing no mesh shading or sampler feedback tier support RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 7 RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2293) - Log - Clamping shader model from 0x65 to 6.7 RDOC 002788: [04:04:34] core.cpp(2028) - Log - Removing device frame capturer for 0x000001B16633CA30 RDOC 002788: [04:04:34] sys_win32_hooks.cpp( 190) - Log - WSACleanup called with (to the application) no WSAStartup! Ignoring. RDOC 002788: [04:04:34] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 002788: [04:04:34] d3d12_device.cpp( 717) - Log - New D3D12 device created: nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 002788: [04:04:34] core.cpp(2011) - Log - Adding D3D12 device frame capturer for 0x000001B16633CA30 RDOC 002788: [04:04:34] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012180: [04:04:34] target_control.cpp( 890) - Log - Used API: D3D12 (Not presenting & supported) RDOC 002788: [04:04:34] d3d12_device.cpp(1232) - Warning - Returning a dummy ID3D12InfoQueue that does nothing. This ID3D12InfoQueue will not work! RDOC 002788: [04:04:34] core.cpp(2047) - Log - Adding D3D12 frame capturer for 0x000001B16633CA30 / 0x00000000009E035E RDOC 002788: [04:04:34] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 3 RDOC 012180: [04:04:35] target_control.cpp( 890) - Log - Used API: D3D12 (Presenting & supported) RDOC 002788: [04:04:35] d3d12_device.cpp(2518) - Log - Starting capture RDOC 002788: [04:04:35] resource_manager.h(1469) - Log - Preparing up to 691 potentially dirty resources RDOC 002788: [04:04:35] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 002788: [04:04:35] resource_manager.h(1526) - Log - Prepared 678 dirty resources, postponed 0, skipped 0 RDOC 002788: [04:04:35] d3d12_device.cpp(2648) - Log - Finished capture, Frame 5 RDOC 002788: [04:04:35] resource_manager.h(1538) - Log - Checking 678 resources with initial contents against 697 referenced resources RDOC 002788: [04:04:35] resource_manager.h(1642) - Log - Serialised 666 resources, skipped 12 unreferenced RDOC 002788: [04:04:35] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 18477632 bytes to 474954 (2.57 %) RDOC 002788: [04:04:35] d3d12_device.cpp(2930) - Log - Captured D3D12 frame with 17.621643 MB capture section in 0.281555 seconds RDOC 002788: [04:04:35] rdcfile.cpp(1254) - Log - Finishing write to section 10 (renderdoc/internal/d3d12core). Compressed from 1855344 bytes to 700887 (37.78 %) RDOC 002788: [04:04:35] rdcfile.cpp(1254) - Log - Finishing write to section 11 (renderdoc/internal/d3d12sdklayers). Compressed from 4826624 bytes to 1854916 (38.43 %) RDOC 002788: [04:04:35] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4620 bytes to 4620 (100.00 %) RDOC 002788: [04:04:35] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 002788: [04:04:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 012180: [04:04:35] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (3078765 bytes) (time 1704773075) 43031 byte thumbnail RDOC 012180: [04:04:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\capture_frame5.rdc RDOC 012180: [04:04:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:04:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:04:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:04:36] d3d12_replay.cpp(4456) - Log - Capture was created on nVidia / NVIDIA GeForce GT 1030 RDOC 012180: [04:04:36] d3d12_replay.cpp(4469) - Log - Got D3D12Core.dll of size 1855344 (decompressed from 700887) RDOC 012180: [04:04:36] d3d12_replay.cpp(4486) - Log - Got D3D12SDKLayers.dll of size 4826624 (decompressed from 1854916) RDOC 012180: [04:04:36] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 012180: [04:04:36] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 012180: [04:04:36] dxgi_common.cpp(2085) - Log - Selected nVidia / NVIDIA GeForce GT 1030 adapter for replay RDOC 012180: [04:04:36] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 012180: [04:04:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 012180: [04:04:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:04:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:04:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 012180: [04:04:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 012180: [04:04:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 012180: [04:04:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 012180: [04:04:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 012180: [04:04:37] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 012180: [04:04:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1202.410 ms RDOC 012180: [04:04:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:04:52] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 012180: [04:04:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:04:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:04:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:04:53] remote_server.cpp(1665) - Log - Capture open complete RDOC 012180: [04:04:53] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 012180: [04:04:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:04:53] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 012180: [04:04:54] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 012180: [04:05:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:08] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 012180: [04:05:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:09] remote_server.cpp(1665) - Log - Capture open complete RDOC 012180: [04:05:09] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 012180: [04:05:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 012180: [04:05:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 012180: [04:05:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 012180: [04:05:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 012180: [04:05:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 012180: [04:05:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 012180: [04:05:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 012180: [04:05:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 012180: [04:05:09] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 012180: [04:05:09] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 012180: [04:05:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 012180: [04:05:09] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 012180: [04:05:09] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 012180: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.dds RDOC 012180: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D Array.png RDOC 012180: [04:05:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.dds RDOC 012180: [04:05:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 1D.png RDOC 012180: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.dds RDOC 012180: [04:05:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D Array.png RDOC 012180: [04:05:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:05:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:05:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:05:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D MSAA.png RDOC 012180: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.dds RDOC 012180: [04:05:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 2D.png RDOC 012180: [04:05:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.dds RDOC 012180: [04:05:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\A8_UNORM@Texture 3D.png RDOC 012180: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.dds RDOC 012180: [04:05:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D Array.png RDOC 012180: [04:05:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.dds RDOC 012180: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 1D.png RDOC 012180: [04:05:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.dds RDOC 012180: [04:05:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D Array.png RDOC 012180: [04:05:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.dds RDOC 012180: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 2D.png RDOC 012180: [04:05:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.dds RDOC 012180: [04:05:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B4G4R4A4_UNORM@Texture 3D.png RDOC 012180: [04:05:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.dds RDOC 012180: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D Array.png RDOC 012180: [04:05:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.dds RDOC 012180: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 1D.png RDOC 012180: [04:05:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.dds RDOC 012180: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D Array.png RDOC 012180: [04:05:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:05:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:05:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D MSAA.png RDOC 012180: [04:05:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.dds RDOC 012180: [04:05:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 2D.png RDOC 012180: [04:05:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.dds RDOC 012180: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G5R5A1_UNORM@Texture 3D.png RDOC 012180: [04:05:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.dds RDOC 012180: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D Array.png RDOC 012180: [04:05:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.dds RDOC 012180: [04:05:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 1D.png RDOC 012180: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.dds RDOC 012180: [04:05:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D Array.png RDOC 012180: [04:05:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:05:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:05:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D MSAA.png RDOC 012180: [04:05:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.dds RDOC 012180: [04:05:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 2D.png RDOC 012180: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.dds RDOC 012180: [04:05:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B5G6R5_UNORM@Texture 3D.png RDOC 012180: [04:05:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:05:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:05:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:05:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:05:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 012180: [04:05:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:05:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:05:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 012180: [04:06:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 012180: [04:06:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 012180: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 012180: [04:06:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 012180: [04:06:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:06:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:06:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 012180: [04:06:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 012180: [04:06:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 012180: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 012180: [04:06:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 012180: [04:06:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 012180: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D Array.png RDOC 012180: [04:06:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.dds RDOC 012180: [04:06:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 1D.png RDOC 012180: [04:06:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:06:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:06:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 012180: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 012180: [04:06:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 012180: [04:06:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 012180: [04:06:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:06:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:06:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8A8_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:06:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.dds RDOC 012180: [04:06:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D Array.png RDOC 012180: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.dds RDOC 012180: [04:06:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 1D.png RDOC 012180: [04:06:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.dds RDOC 012180: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D Array.png RDOC 012180: [04:06:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:06:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:06:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D MSAA.png RDOC 012180: [04:06:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.dds RDOC 012180: [04:06:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 2D.png RDOC 012180: [04:06:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.dds RDOC 012180: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM@Texture 3D.png RDOC 012180: [04:06:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.dds RDOC 012180: [04:06:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D Array.png RDOC 012180: [04:06:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.dds RDOC 012180: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 1D.png RDOC 012180: [04:06:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:06:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 012180: [04:06:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 012180: [04:06:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 012180: [04:06:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D MSAA.png RDOC 012180: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:06:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:06:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\B8G8R8X8_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:06:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.dds RDOC 012180: [04:06:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D Array.png RDOC 012180: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.dds RDOC 012180: [04:06:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 2D.png RDOC 012180: [04:06:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.dds RDOC 012180: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM@Texture 3D.png RDOC 012180: [04:06:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:06:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:06:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:06:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:06:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC1_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:06:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.dds RDOC 012180: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D Array.png RDOC 012180: [04:06:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.dds RDOC 012180: [04:06:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 2D.png RDOC 012180: [04:06:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.dds RDOC 012180: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM@Texture 3D.png RDOC 012180: [04:06:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:06:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:06:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:06:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:06:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC2_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:06:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:06:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:06:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:06:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.dds RDOC 012180: [04:06:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:06:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:06:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D Array.png RDOC 012180: [04:07:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.dds RDOC 012180: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 2D.png RDOC 012180: [04:07:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.dds RDOC 012180: [04:07:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM@Texture 3D.png RDOC 012180: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:07:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:07:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:07:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:07:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC3_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:07:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.dds RDOC 012180: [04:07:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D Array.png RDOC 012180: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.dds RDOC 012180: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 2D.png RDOC 012180: [04:07:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.dds RDOC 012180: [04:07:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_SNORM@Texture 3D.png RDOC 012180: [04:07:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.dds RDOC 012180: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D Array.png RDOC 012180: [04:07:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.dds RDOC 012180: [04:07:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 2D.png RDOC 012180: [04:07:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.dds RDOC 012180: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC4_UNORM@Texture 3D.png RDOC 012180: [04:07:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.dds RDOC 012180: [04:07:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D Array.png RDOC 012180: [04:07:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.dds RDOC 012180: [04:07:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 2D.png RDOC 012180: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.dds RDOC 012180: [04:07:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_SNORM@Texture 3D.png RDOC 012180: [04:07:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.dds RDOC 012180: [04:07:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D Array.png RDOC 012180: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.dds RDOC 012180: [04:07:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 2D.png RDOC 012180: [04:07:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.dds RDOC 012180: [04:07:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC5_UNORM@Texture 3D.png RDOC 012180: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.dds RDOC 012180: [04:07:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D Array.png RDOC 012180: [04:07:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.dds RDOC 012180: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 2D.png RDOC 012180: [04:07:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.dds RDOC 012180: [04:07:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_SF16@Texture 3D.png RDOC 012180: [04:07:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.dds RDOC 012180: [04:07:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D Array.png RDOC 012180: [04:07:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.dds RDOC 012180: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 2D.png RDOC 012180: [04:07:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.dds RDOC 012180: [04:07:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC6H_UF16@Texture 3D.png RDOC 012180: [04:07:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.dds RDOC 012180: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D Array.png RDOC 012180: [04:07:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.dds RDOC 012180: [04:07:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 2D.png RDOC 012180: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.dds RDOC 012180: [04:07:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM@Texture 3D.png RDOC 012180: [04:07:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:07:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:07:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:07:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:07:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\BC7_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.dds RDOC 012180: [04:07:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D Array.png RDOC 012180: [04:07:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.dds RDOC 012180: [04:07:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 1D.png RDOC 012180: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.dds RDOC 012180: [04:07:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D Array.png RDOC 012180: [04:07:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:07:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.dds RDOC 012180: [04:07:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D MSAA.png RDOC 012180: [04:07:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.dds RDOC 012180: [04:07:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 2D.png RDOC 012180: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.dds RDOC 012180: [04:07:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UINT@Texture 3D.png RDOC 012180: [04:07:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.dds RDOC 012180: [04:07:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D Array.png RDOC 012180: [04:07:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.dds RDOC 012180: [04:07:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 1D.png RDOC 012180: [04:07:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.dds RDOC 012180: [04:07:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:07:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:07:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:07:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:07:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D Array.png RDOC 012180: [04:07:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:07:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:07:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:08:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:08:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D MSAA.png RDOC 012180: [04:08:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.dds RDOC 012180: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 2D.png RDOC 012180: [04:08:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.dds RDOC 012180: [04:08:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R10G10B10A2_UNORM@Texture 3D.png RDOC 012180: [04:08:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.dds RDOC 012180: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D Array.png RDOC 012180: [04:08:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.dds RDOC 012180: [04:08:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 1D.png RDOC 012180: [04:08:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.dds RDOC 012180: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D Array.png RDOC 012180: [04:08:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:08:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:08:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.dds RDOC 012180: [04:08:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 2D.png RDOC 012180: [04:08:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.dds RDOC 012180: [04:08:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R11G11B10_FLOAT@Texture 3D.png RDOC 012180: [04:08:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.dds RDOC 012180: [04:08:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D Array.png RDOC 012180: [04:08:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.dds RDOC 012180: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 1D.png RDOC 012180: [04:08:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.dds RDOC 012180: [04:08:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D Array.png RDOC 012180: [04:08:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:08:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:08:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:08:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.dds RDOC 012180: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 2D.png RDOC 012180: [04:08:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.dds RDOC 012180: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_FLOAT@Texture 3D.png RDOC 012180: [04:08:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 012180: [04:08:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 012180: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 012180: [04:08:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 012180: [04:08:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 012180: [04:08:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 012180: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:08:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:08:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 012180: [04:08:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 012180: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 012180: [04:08:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 012180: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 012180: [04:08:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 012180: [04:08:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 012180: [04:08:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 012180: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 012180: [04:08:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 012180: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 012180: [04:08:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 012180: [04:08:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 012180: [04:08:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 012180: [04:08:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 012180: [04:08:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 012180: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 012180: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 012180: [04:08:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 012180: [04:08:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 012180: [04:08:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 012180: [04:08:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 012180: [04:08:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 012180: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 012180: [04:08:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 012180: [04:08:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:08:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 012180: [04:08:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 012180: [04:08:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 012180: [04:08:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 012180: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 012180: [04:08:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 012180: [04:08:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 012180: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 012180: [04:08:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 012180: [04:08:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:08:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:08:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:08:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:08:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 012180: [04:08:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:08:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:08:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 012180: [04:09:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 012180: [04:09:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:09:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:09:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 012180: [04:09:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 012180: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 012180: [04:09:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 012180: [04:09:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 012180: [04:09:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.dds RDOC 012180: [04:09:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D Array.png RDOC 012180: [04:09:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.dds RDOC 012180: [04:09:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 1D.png RDOC 012180: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.dds RDOC 012180: [04:09:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D Array.png RDOC 012180: [04:09:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:09:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:09:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.dds RDOC 012180: [04:09:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 2D.png RDOC 012180: [04:09:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.dds RDOC 012180: [04:09:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_FLOAT@Texture 3D.png RDOC 012180: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 012180: [04:09:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 012180: [04:09:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 012180: [04:09:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 012180: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 012180: [04:09:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 012180: [04:09:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:09:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 012180: [04:09:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 012180: [04:09:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 012180: [04:09:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 012180: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 012180: [04:09:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 012180: [04:09:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 012180: [04:09:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 012180: [04:09:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 012180: [04:09:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 012180: [04:09:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 012180: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 012180: [04:09:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:09:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 012180: [04:09:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 012180: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 012180: [04:09:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 012180: [04:09:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 012180: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 012180: [04:09:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 012180: [04:09:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 012180: [04:09:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 012180: [04:09:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 012180: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 012180: [04:09:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 012180: [04:09:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 012180: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:09:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:09:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 012180: [04:09:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 012180: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 012180: [04:09:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 012180: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 012180: [04:09:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 012180: [04:09:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 012180: [04:09:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 012180: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 012180: [04:09:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 012180: [04:09:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 012180: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 012180: [04:09:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:09:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:09:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 012180: [04:09:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 012180: [04:09:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 012180: [04:09:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 012180: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:09:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:09:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:09:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:09:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 012180: [04:09:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:09:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:09:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.dds RDOC 012180: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D Array.png RDOC 012180: [04:10:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.dds RDOC 012180: [04:10:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 1D.png RDOC 012180: [04:10:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.dds RDOC 012180: [04:10:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D Array.png RDOC 012180: [04:10:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:10:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:10:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:10:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.dds RDOC 012180: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 2D.png RDOC 012180: [04:10:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.dds RDOC 012180: [04:10:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_FLOAT@Texture 3D.png RDOC 012180: [04:10:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 012180: [04:10:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 012180: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 012180: [04:10:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 012180: [04:10:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 012180: [04:10:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 012180: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:10:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:10:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 012180: [04:10:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 012180: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 012180: [04:10:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 012180: [04:10:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 012180: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 012180: [04:10:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 012180: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 012180: [04:10:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 012180: [04:10:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 012180: [04:10:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 012180: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 012180: [04:10:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:10:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 012180: [04:10:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 012180: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 012180: [04:10:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 012180: [04:10:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 012180: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 012180: [04:10:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 012180: [04:10:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 012180: [04:10:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 012180: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 012180: [04:10:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 012180: [04:10:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 012180: [04:10:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 012180: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:10:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:10:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 012180: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 012180: [04:10:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 012180: [04:10:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 012180: [04:10:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 012180: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 012180: [04:10:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 012180: [04:10:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 012180: [04:10:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 012180: [04:10:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 012180: [04:10:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 012180: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 012180: [04:10:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:10:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:10:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 012180: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 012180: [04:10:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 012180: [04:10:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 012180: [04:10:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 012180: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.dds RDOC 012180: [04:10:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D Array.png RDOC 012180: [04:10:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:10:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.dds RDOC 012180: [04:10:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D MSAA.png RDOC 012180: [04:10:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.dds RDOC 012180: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_TYPELESS_G8_UINT@Texture 2D.png RDOC 012180: [04:10:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.dds RDOC 012180: [04:10:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D Array.png RDOC 012180: [04:10:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:10:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:10:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:10:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:10:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.dds RDOC 012180: [04:10:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:10:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:10:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA Array.png RDOC 012180: [04:11:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.dds RDOC 012180: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D MSAA.png RDOC 012180: [04:11:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.dds RDOC 012180: [04:11:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R24G8_TYPELESS_UNORM_X8_TYPELESS@Texture 2D.png RDOC 012180: [04:11:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.dds RDOC 012180: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D Array.png RDOC 012180: [04:11:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.dds RDOC 012180: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 1D.png RDOC 012180: [04:11:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.dds RDOC 012180: [04:11:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D Array.png RDOC 012180: [04:11:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:11:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:11:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.dds RDOC 012180: [04:11:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 2D.png RDOC 012180: [04:11:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.dds RDOC 012180: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_FLOAT@Texture 3D.png RDOC 012180: [04:11:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 012180: [04:11:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 012180: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 012180: [04:11:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 012180: [04:11:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 012180: [04:11:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 012180: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:11:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:11:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 012180: [04:11:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 012180: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 012180: [04:11:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 012180: [04:11:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 012180: [04:11:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 012180: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 012180: [04:11:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 012180: [04:11:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 012180: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 012180: [04:11:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 012180: [04:11:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 012180: [04:11:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:11:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 012180: [04:11:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 012180: [04:11:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 012180: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 012180: [04:11:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 012180: [04:11:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 012180: [04:11:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.dds RDOC 012180: [04:11:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D Array.png RDOC 012180: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.dds RDOC 012180: [04:11:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 1D.png RDOC 012180: [04:11:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.dds RDOC 012180: [04:11:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D Array.png RDOC 012180: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.dds RDOC 012180: [04:11:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 2D.png RDOC 012180: [04:11:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.dds RDOC 012180: [04:11:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_FLOAT@Texture 3D.png RDOC 012180: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.dds RDOC 012180: [04:11:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D Array.png RDOC 012180: [04:11:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.dds RDOC 012180: [04:11:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 1D.png RDOC 012180: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.dds RDOC 012180: [04:11:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D Array.png RDOC 012180: [04:11:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.dds RDOC 012180: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 2D.png RDOC 012180: [04:11:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.dds RDOC 012180: [04:11:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_SINT@Texture 3D.png RDOC 012180: [04:11:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.dds RDOC 012180: [04:11:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D Array.png RDOC 012180: [04:11:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.dds RDOC 012180: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 1D.png RDOC 012180: [04:11:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.dds RDOC 012180: [04:11:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D Array.png RDOC 012180: [04:11:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.dds RDOC 012180: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 2D.png RDOC 012180: [04:11:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.dds RDOC 012180: [04:11:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32B32_UINT@Texture 3D.png RDOC 012180: [04:11:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.dds RDOC 012180: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D Array.png RDOC 012180: [04:11:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:11:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:11:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:11:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:11:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.dds RDOC 012180: [04:11:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:11:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:11:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 1D.png RDOC 012180: [04:12:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.dds RDOC 012180: [04:12:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D Array.png RDOC 012180: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:12:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:12:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:12:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.dds RDOC 012180: [04:12:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 2D.png RDOC 012180: [04:12:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.dds RDOC 012180: [04:12:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_FLOAT@Texture 3D.png RDOC 012180: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 012180: [04:12:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 012180: [04:12:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 012180: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 012180: [04:12:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 012180: [04:12:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 012180: [04:12:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:12:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 012180: [04:12:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 012180: [04:12:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 012180: [04:12:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 012180: [04:12:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 012180: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 012180: [04:12:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 012180: [04:12:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 012180: [04:12:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 012180: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 012180: [04:12:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 012180: [04:12:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 012180: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:12:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:12:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 012180: [04:12:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 012180: [04:12:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 012180: [04:12:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 012180: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 012180: [04:12:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 012180: [04:12:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.dds RDOC 012180: [04:12:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D Array.png RDOC 012180: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.dds RDOC 012180: [04:12:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA Array.png RDOC 012180: [04:12:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.dds RDOC 012180: [04:12:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D MSAA.png RDOC 012180: [04:12:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.dds RDOC 012180: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_FLOAT_X8X24_TYPELESS@Texture 2D.png RDOC 012180: [04:12:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.dds RDOC 012180: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D Array.png RDOC 012180: [04:12:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:12:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:12:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.dds RDOC 012180: [04:12:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D MSAA.png RDOC 012180: [04:12:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.dds RDOC 012180: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32G8X24_TYPELESS_TYPELESS_G8X24_UINT@Texture 2D.png RDOC 012180: [04:12:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.dds RDOC 012180: [04:12:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D Array.png RDOC 012180: [04:12:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.dds RDOC 012180: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 1D.png RDOC 012180: [04:12:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.dds RDOC 012180: [04:12:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D Array.png RDOC 012180: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.dds RDOC 012180: [04:12:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA Array.png RDOC 012180: [04:12:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.dds RDOC 012180: [04:12:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D MSAA.png RDOC 012180: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.dds RDOC 012180: [04:12:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 2D.png RDOC 012180: [04:12:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.dds RDOC 012180: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_FLOAT@Texture 3D.png RDOC 012180: [04:12:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 012180: [04:12:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 012180: [04:12:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 012180: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 012180: [04:12:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 012180: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 012180: [04:12:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:12:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:12:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:12:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:12:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:12:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:12:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 012180: [04:12:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:12:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:12:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 012180: [04:13:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 012180: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 012180: [04:13:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 012180: [04:13:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 012180: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 012180: [04:13:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 012180: [04:13:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 012180: [04:13:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 012180: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 012180: [04:13:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 012180: [04:13:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:13:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 012180: [04:13:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 012180: [04:13:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 012180: [04:13:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 012180: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 012180: [04:13:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 012180: [04:13:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 012180: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 012180: [04:13:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 012180: [04:13:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 012180: [04:13:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 012180: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 012180: [04:13:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:13:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:13:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 012180: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 012180: [04:13:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 012180: [04:13:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 012180: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 012180: [04:13:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 012180: [04:13:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 012180: [04:13:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 012180: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 012180: [04:13:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 012180: [04:13:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 012180: [04:13:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 012180: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:13:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 012180: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 012180: [04:13:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 012180: [04:13:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 012180: [04:13:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 012180: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 012180: [04:13:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 012180: [04:13:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 012180: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 012180: [04:13:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 012180: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 012180: [04:13:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 012180: [04:13:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 012180: [04:13:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:13:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 012180: [04:13:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 012180: [04:13:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 012180: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 012180: [04:13:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 012180: [04:13:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 012180: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 012180: [04:13:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 012180: [04:13:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 012180: [04:13:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 012180: [04:13:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 012180: [04:13:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 012180: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:13:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:13:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:13:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 012180: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 012180: [04:13:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 012180: [04:13:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 012180: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 012180: [04:13:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.dds RDOC 012180: [04:13:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D Array.png RDOC 012180: [04:13:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.dds RDOC 012180: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 1D.png RDOC 012180: [04:13:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.dds RDOC 012180: [04:13:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:13:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:13:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:13:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:13:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D Array.png RDOC 012180: [04:13:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:13:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:13:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.dds RDOC 012180: [04:14:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA Array.png RDOC 012180: [04:14:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.dds RDOC 012180: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D MSAA.png RDOC 012180: [04:14:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.dds RDOC 012180: [04:14:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 2D.png RDOC 012180: [04:14:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.dds RDOC 012180: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8B8A8_UNORM_SRGB@Texture 3D.png RDOC 012180: [04:14:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 012180: [04:14:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 012180: [04:14:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 012180: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 012180: [04:14:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 012180: [04:14:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 012180: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:14:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:14:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 012180: [04:14:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 012180: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 012180: [04:14:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 012180: [04:14:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 012180: [04:14:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 012180: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 012180: [04:14:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 012180: [04:14:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 012180: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 012180: [04:14:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 012180: [04:14:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 012180: [04:14:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 012180: [04:14:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 012180: [04:14:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 012180: [04:14:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 012180: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 012180: [04:14:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 012180: [04:14:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 012180: [04:14:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 012180: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 012180: [04:14:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 012180: [04:14:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 012180: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 012180: [04:14:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 012180: [04:14:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:14:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 012180: [04:14:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 012180: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 012180: [04:14:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 012180: [04:14:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 012180: [04:14:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 012180: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 012180: [04:14:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 012180: [04:14:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 012180: [04:14:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 012180: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 012180: [04:14:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 012180: [04:14:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:14:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:14:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:14:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 012180: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 012180: [04:14:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 012180: [04:14:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 012180: [04:14:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 012180: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 012180: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 012180: [04:14:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 012180: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 012180: [04:14:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 012180: [04:14:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 012180: [04:14:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 012180: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 012180: [04:14:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 012180: [04:14:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 012180: [04:14:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 012180: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 012180: [04:14:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 012180: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 012180: [04:14:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 012180: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 012180: [04:14:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 012180: [04:14:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:14:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 012180: [04:14:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:14:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:14:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:14:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:14:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:14:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 012180: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 012180: [04:15:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:15:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 012180: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 012180: [04:15:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 012180: [04:15:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 012180: [04:15:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 012180: [04:15:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 012180: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 012180: [04:15:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 012180: [04:15:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 012180: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 012180: [04:15:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 012180: [04:15:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 012180: [04:15:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 012180: [04:15:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 012180: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 012180: [04:15:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 012180: [04:15:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 012180: [04:15:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 012180: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 012180: [04:15:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 012180: [04:15:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 012180: [04:15:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 012180: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 012180: [04:15:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 012180: [04:15:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 012180: [04:15:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 012180: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 012180: [04:15:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 012180: [04:15:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 012180: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 012180: [04:15:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 012180: [04:15:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 012180: [04:15:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 012180: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 012180: [04:15:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 012180: [04:15:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.dds RDOC 012180: [04:15:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D Array.png RDOC 012180: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.dds RDOC 012180: [04:15:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 1D.png RDOC 012180: [04:15:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.dds RDOC 012180: [04:15:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D Array.png RDOC 012180: [04:15:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.dds RDOC 012180: [04:15:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 2D.png RDOC 012180: [04:15:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.dds RDOC 012180: [04:15:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 012180: [04:15:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\D3D12_Texture_Zoo\R9G9B9E5_SHAREDEXP@Texture 3D.png RDOC 012180: [04:15:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 012180: [04:15:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 012180: [04:15:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 012180: [04:15:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 012180: [04:15:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 012180: [04:15:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 008336: [04:15:36] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008336: [04:15:36] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008336: [04:15:37] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008336: [04:15:37] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008336: [04:15:37] win32_process.cpp( 610) - Log - Injecting renderdoc into process 372 RDOC 000372: [04:15:37] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 000372: [04:15:37] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 000372: [04:15:37] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 000372: [04:15:37] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 000372: [04:15:37] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 000372: [04:15:37] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 000372: [04:15:37] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 000372: [04:15:37] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 000372: [04:15:37] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 000372: [04:15:37] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 000372: [04:15:37] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 000372: [04:15:37] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 000372: [04:15:37] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 000372: [04:15:37] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 000372: [04:15:37] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 008336: [04:15:37] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [372] RDOC 000372: [04:15:37] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 000372: [04:15:37] gl_driver.cpp(1217) - Log - Created new sharegroup 00000168DAE22E80 RDOC 000372: [04:15:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 000372: [04:15:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 000372: [04:15:37] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 000372: [04:15:37] gl_driver.cpp(1116) - Log - Deleting shader group 00000168DAE22E80 RDOC 000372: [04:15:37] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 000372: [04:15:37] gl_driver.cpp(1217) - Log - Created new sharegroup 00000168DAE23480 RDOC 000372: [04:15:37] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 000372: [04:15:37] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 000372: [04:15:37] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 000372: [04:15:37] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 000372: [04:15:37] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008336: [04:15:37] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 000372: [04:15:37] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x00000000001902E2 RDOC 008336: [04:15:37] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 000372: [04:15:37] gl_driver.cpp(2221) - Log - Starting capture RDOC 000372: [04:15:37] resource_manager.h(1469) - Log - Preparing up to 84 potentially dirty resources RDOC 000372: [04:15:37] resource_manager.h(1526) - Log - Prepared 84 dirty resources, postponed 0, skipped 0 RDOC 000372: [04:15:39] gl_driver.cpp(2292) - Log - Finished capture, Frame 10 RDOC 000372: [04:15:39] resource_manager.h(1538) - Log - Checking 84 resources with initial contents against 86 referenced resources RDOC 000372: [04:15:39] resource_manager.h(1642) - Log - Serialised 83 resources, skipped 1 unreferenced RDOC 000372: [04:15:39] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 72387264 bytes to 521194 (0.72 %) RDOC 000372: [04:15:39] gl_driver.cpp(2441) - Log - Captured GL frame with 69.033875 MB capture section in 2.126436 seconds RDOC 000372: [04:15:39] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 13948 bytes to 13948 (100.00 %) RDOC 000372: [04:15:39] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 000372: [04:15:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 008336: [04:15:39] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 10) (545212 bytes) (time 1704773739) 9855 byte thumbnail RDOC 008336: [04:15:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Pixel_History\capture_frame10.rdc RDOC 008336: [04:15:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008336: [04:15:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008336: [04:15:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008336: [04:15:40] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 008336: [04:15:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008336: [04:15:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008336: [04:15:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008336: [04:15:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008336: [04:15:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008336: [04:15:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008336: [04:15:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008336: [04:15:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008336: [04:15:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008336: [04:15:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008336: [04:15:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008336: [04:15:41] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008336: [04:15:41] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 008336: [04:15:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008336: [04:15:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008336: [04:15:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008336: [04:15:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008336: [04:15:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008336: [04:15:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008336: [04:15:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008336: [04:15:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008336: [04:15:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008336: [04:15:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008336: [04:15:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008336: [04:15:41] gl_shader_refl.cpp( 524) - Warning - Couldn't patch separability into shader, attempt #1 RDOC 008336: [04:15:41] gl_shader_refl.cpp( 261) - Log - Attempting to pre-process shader with glslang to allow patching RDOC 008336: [04:15:41] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 833.768 ms RDOC 008336: [04:17:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer
gl\gl_test.cpp:104 Log: Running GL test on NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13
RDOC 010372: [04:17:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010372: [04:17:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010372: [04:17:30] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010372: [04:17:30] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 010372: [04:17:30] win32_process.cpp( 610) - Log - Injecting renderdoc into process 3848 RDOC 003848: [04:17:30] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 003848: [04:17:30] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 003848: [04:17:30] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 003848: [04:17:30] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 003848: [04:17:30] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 003848: [04:17:30] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 003848: [04:17:30] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 003848: [04:17:30] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 003848: [04:17:30] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 003848: [04:17:30] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 003848: [04:17:30] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 003848: [04:17:30] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 003848: [04:17:30] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 003848: [04:17:30] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 003848: [04:17:30] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 010372: [04:17:30] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [3848] RDOC 003848: [04:17:31] gl_driver.cpp(1205) - Log - Compatibility context 0000000000010000 created without attribs, sharing with context 0000000000000000 RDOC 003848: [04:17:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000002773A357610 RDOC 003848: [04:17:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 003848: [04:17:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 003848: [04:17:31] gl_driver.cpp(1092) - Log - Deleting context 0000000000010000 RDOC 003848: [04:17:31] gl_driver.cpp(1116) - Log - Deleting shader group 000002773A357610 RDOC 003848: [04:17:31] gl_driver.cpp(1205) - Log - Core context 0000000000020000 created with attribs, sharing with context 0000000000000000 RDOC 003848: [04:17:31] gl_driver.cpp(1217) - Log - Created new sharegroup 000002773A356E90 RDOC 003848: [04:17:31] core.cpp(2011) - Log - Adding OpenGL device frame capturer for 0x0000000000020000 RDOC 003848: [04:17:31] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.3 RDOC 003848: [04:17:31] gl_driver.cpp(1401) - Log - Activating new GL context: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 003848: [04:17:31] gl_common.cpp( 487) - Log - Vendor checks for 43 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13) RDOC 003848: [04:17:31] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010372: [04:17:31] target_control.cpp( 890) - Log - Used API: OpenGL (Not presenting & supported) RDOC 003848: [04:17:31] core.cpp(2047) - Log - Adding OpenGL frame capturer for 0x0000000000020000 / 0x0000000000FC0086 RDOC 010372: [04:17:31] target_control.cpp( 890) - Log - Used API: OpenGL (Presenting & supported) RDOC 003848: [04:17:31] gl_driver.cpp(2221) - Log - Starting capture RDOC 003848: [04:17:31] resource_manager.h(1469) - Log - Preparing up to 475 potentially dirty resources RDOC 003848: [04:17:31] resource_manager.h(1526) - Log - Prepared 475 dirty resources, postponed 0, skipped 0 RDOC 003848: [04:17:32] gl_driver.cpp(2292) - Log - Finished capture, Frame 5 RDOC 003848: [04:17:32] resource_manager.h(1538) - Log - Checking 475 resources with initial contents against 474 referenced resources RDOC 003848: [04:17:32] resource_manager.h(1642) - Log - Serialised 469 resources, skipped 6 unreferenced RDOC 003848: [04:17:32] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 13806464 bytes to 385429 (2.79 %) RDOC 003848: [04:17:32] gl_driver.cpp(2441) - Log - Captured GL frame with 13.166870 MB capture section in 0.755379 seconds RDOC 003848: [04:17:32] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4655 bytes to 4655 (100.00 %) RDOC 003848: [04:17:32] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 003848: [04:17:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010372: [04:17:32] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (421772 bytes) (time 1704773852) 31473 byte thumbnail RDOC 010372: [04:17:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\capture_frame5.rdc RDOC 010372: [04:17:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:17:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:17:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:17:33] gl_replay.cpp(3894) - Log - Capture was created on NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.3.0 NVIDIA 537.13 RDOC 010372: [04:17:33] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010372: [04:17:33] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010372: [04:17:33] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010372: [04:17:33] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010372: [04:17:33] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010372: [04:17:33] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010372: [04:17:33] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010372: [04:17:33] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010372: [04:17:33] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010372: [04:17:33] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010372: [04:17:33] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010372: [04:17:33] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010372: [04:17:33] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010372: [04:17:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:17:34] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 1081.517 ms RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_FLOAT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:36] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R16G16B16_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SINT to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_UNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SRGB to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:38] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R8G8B8_SNORM to DDS-compatible DXGI format RDOC 010372: [04:17:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010372: [04:17:40] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 010372: [04:17:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:17:41] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010372: [04:17:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:17:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:17:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:17:44] remote_server.cpp(1665) - Log - Capture open complete RDOC 010372: [04:17:44] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010372: [04:17:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:17:44] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010372: [04:17:44] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010372: [04:17:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:17:53] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 010372: [04:17:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:17:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:17:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:17:53] remote_server.cpp(1665) - Log - Capture open complete RDOC 010372: [04:17:53] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 010372: [04:17:53] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010372: [04:17:53] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010372: [04:17:53] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010372: [04:17:53] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010372: [04:17:53] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010372: [04:17:53] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010372: [04:17:53] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010372: [04:17:53] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010372: [04:17:53] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010372: [04:17:54] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 010372: [04:17:54] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 010372: [04:18:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010372: [04:18:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010372: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010372: [04:18:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010372: [04:18:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010372: [04:18:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010372: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010372: [04:18:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RED_RGTC1_EXT@Texture 2D.png RDOC 010372: [04:18:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.dds RDOC 010372: [04:18:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D Array.png RDOC 010372: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.dds RDOC 010372: [04:18:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_BPTC_UNORM@Texture 2D.png RDOC 010372: [04:18:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010372: [04:18:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010372: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010372: [04:18:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010372: [04:18:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010372: [04:18:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010372: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010372: [04:18:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010372: [04:18:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010372: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010372: [04:18:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010372: [04:18:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGBA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010372: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010372: [04:18:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010372: [04:18:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010372: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT@Texture 2D.png RDOC 010372: [04:18:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.dds RDOC 010372: [04:18:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D Array.png RDOC 010372: [04:18:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.dds RDOC 010372: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT@Texture 2D.png RDOC 010372: [04:18:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010372: [04:18:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010372: [04:18:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010372: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_RGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010372: [04:18:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.dds RDOC 010372: [04:18:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D Array.png RDOC 010372: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.dds RDOC 010372: [04:18:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT@Texture 2D.png RDOC 010372: [04:18:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.dds RDOC 010372: [04:18:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D Array.png RDOC 010372: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.dds RDOC 010372: [04:18:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SIGNED_RED_RGTC1_EXT@Texture 2D.png RDOC 010372: [04:18:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.dds RDOC 010372: [04:18:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D Array.png RDOC 010372: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.dds RDOC 010372: [04:18:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_BPTC_UNORM@Texture 2D.png RDOC 010372: [04:18:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010372: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010372: [04:18:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010372: [04:18:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT@Texture 2D.png RDOC 010372: [04:18:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.dds RDOC 010372: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D Array.png RDOC 010372: [04:18:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.dds RDOC 010372: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT@Texture 2D.png RDOC 010372: [04:18:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.dds RDOC 010372: [04:18:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D Array.png RDOC 010372: [04:18:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.dds RDOC 010372: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT@Texture 2D.png RDOC 010372: [04:18:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.dds RDOC 010372: [04:18:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D Array.png RDOC 010372: [04:18:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.dds RDOC 010372: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\COMPRESSED_SRGB_S3TC_DXT1_EXT@Texture 2D.png RDOC 010372: [04:18:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.dds RDOC 010372: [04:18:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D Array.png RDOC 010372: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.dds RDOC 010372: [04:18:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH24_STENCIL8@Texture 2D.png RDOC 010372: [04:18:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.dds RDOC 010372: [04:18:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D Array.png RDOC 010372: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.dds RDOC 010372: [04:18:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH32F_STENCIL8@Texture 2D.png RDOC 010372: [04:18:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.dds RDOC 010372: [04:18:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D Array.png RDOC 010372: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.dds RDOC 010372: [04:18:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT16@Texture 2D.png RDOC 010372: [04:18:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D Array.png RDOC 010372: [04:18:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT24@Texture 2D.png RDOC 010372: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.dds RDOC 010372: [04:18:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:18:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:18:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:18:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:18:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D Array.png RDOC 010372: [04:18:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:18:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:18:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.dds RDOC 010372: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\DEPTH_COMPONENT32F@Texture 2D.png RDOC 010372: [04:19:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.dds RDOC 010372: [04:19:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D Array.png RDOC 010372: [04:19:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.dds RDOC 010372: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R11F_G11F_B10F@Texture 2D.png RDOC 010372: [04:19:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.dds RDOC 010372: [04:19:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D Array.png RDOC 010372: [04:19:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.dds RDOC 010372: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 1D.png RDOC 010372: [04:19:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.dds RDOC 010372: [04:19:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D Array.png RDOC 010372: [04:19:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.dds RDOC 010372: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 2D.png RDOC 010372: [04:19:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.dds RDOC 010372: [04:19:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture 3D.png RDOC 010372: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.dds RDOC 010372: [04:19:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube Array.png RDOC 010372: [04:19:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.dds RDOC 010372: [04:19:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Cube.png RDOC 010372: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.dds RDOC 010372: [04:19:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16@Texture Rect.png RDOC 010372: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.dds RDOC 010372: [04:19:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D Array.png RDOC 010372: [04:19:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.dds RDOC 010372: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 1D.png RDOC 010372: [04:19:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.dds RDOC 010372: [04:19:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D Array.png RDOC 010372: [04:19:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.dds RDOC 010372: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 2D.png RDOC 010372: [04:19:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.dds RDOC 010372: [04:19:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture 3D.png RDOC 010372: [04:19:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.dds RDOC 010372: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube Array.png RDOC 010372: [04:19:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.dds RDOC 010372: [04:19:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Cube.png RDOC 010372: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.dds RDOC 010372: [04:19:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16F@Texture Rect.png RDOC 010372: [04:19:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.dds RDOC 010372: [04:19:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D Array.png RDOC 010372: [04:19:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.dds RDOC 010372: [04:19:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 1D.png RDOC 010372: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.dds RDOC 010372: [04:19:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D Array.png RDOC 010372: [04:19:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.dds RDOC 010372: [04:19:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 2D.png RDOC 010372: [04:19:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.dds RDOC 010372: [04:19:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture 3D.png RDOC 010372: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.dds RDOC 010372: [04:19:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16I@Texture Rect.png RDOC 010372: [04:19:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.dds RDOC 010372: [04:19:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D Array.png RDOC 010372: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.dds RDOC 010372: [04:19:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 1D.png RDOC 010372: [04:19:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.dds RDOC 010372: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D Array.png RDOC 010372: [04:19:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.dds RDOC 010372: [04:19:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 2D.png RDOC 010372: [04:19:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.dds RDOC 010372: [04:19:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture 3D.png RDOC 010372: [04:19:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.dds RDOC 010372: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16UI@Texture Rect.png RDOC 010372: [04:19:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 010372: [04:19:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 010372: [04:19:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 010372: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 010372: [04:19:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 010372: [04:19:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 010372: [04:19:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 010372: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 010372: [04:19:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 010372: [04:19:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 010372: [04:19:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.dds RDOC 010372: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube Array.png RDOC 010372: [04:19:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.dds RDOC 010372: [04:19:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Cube.png RDOC 010372: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.dds RDOC 010372: [04:19:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:19:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:19:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:19:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:19:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R16_SNORM@Texture Rect.png RDOC 010372: [04:19:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:19:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:19:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.dds RDOC 010372: [04:20:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D Array.png RDOC 010372: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.dds RDOC 010372: [04:20:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 1D.png RDOC 010372: [04:20:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.dds RDOC 010372: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D Array.png RDOC 010372: [04:20:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.dds RDOC 010372: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 2D.png RDOC 010372: [04:20:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.dds RDOC 010372: [04:20:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture 3D.png RDOC 010372: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.dds RDOC 010372: [04:20:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube Array.png RDOC 010372: [04:20:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.dds RDOC 010372: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Cube.png RDOC 010372: [04:20:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.dds RDOC 010372: [04:20:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32F@Texture Rect.png RDOC 010372: [04:20:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.dds RDOC 010372: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D Array.png RDOC 010372: [04:20:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.dds RDOC 010372: [04:20:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 1D.png RDOC 010372: [04:20:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.dds RDOC 010372: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D Array.png RDOC 010372: [04:20:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.dds RDOC 010372: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 2D.png RDOC 010372: [04:20:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.dds RDOC 010372: [04:20:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture 3D.png RDOC 010372: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.dds RDOC 010372: [04:20:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32I@Texture Rect.png RDOC 010372: [04:20:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.dds RDOC 010372: [04:20:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D Array.png RDOC 010372: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.dds RDOC 010372: [04:20:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 1D.png RDOC 010372: [04:20:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.dds RDOC 010372: [04:20:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D Array.png RDOC 010372: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.dds RDOC 010372: [04:20:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 2D.png RDOC 010372: [04:20:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.dds RDOC 010372: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture 3D.png RDOC 010372: [04:20:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.dds RDOC 010372: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R32UI@Texture Rect.png RDOC 010372: [04:20:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.dds RDOC 010372: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D Array.png RDOC 010372: [04:20:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.dds RDOC 010372: [04:20:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 1D.png RDOC 010372: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.dds RDOC 010372: [04:20:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D Array.png RDOC 010372: [04:20:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.dds RDOC 010372: [04:20:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 2D.png RDOC 010372: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.dds RDOC 010372: [04:20:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture 3D.png RDOC 010372: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.dds RDOC 010372: [04:20:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube Array.png RDOC 010372: [04:20:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.dds RDOC 010372: [04:20:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Cube.png RDOC 010372: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.dds RDOC 010372: [04:20:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8@Texture Rect.png RDOC 010372: [04:20:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.dds RDOC 010372: [04:20:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D Array.png RDOC 010372: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.dds RDOC 010372: [04:20:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 1D.png RDOC 010372: [04:20:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.dds RDOC 010372: [04:20:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D Array.png RDOC 010372: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.dds RDOC 010372: [04:20:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 2D.png RDOC 010372: [04:20:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.dds RDOC 010372: [04:20:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture 3D.png RDOC 010372: [04:20:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.dds RDOC 010372: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8I@Texture Rect.png RDOC 010372: [04:20:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.dds RDOC 010372: [04:20:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D Array.png RDOC 010372: [04:20:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.dds RDOC 010372: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 1D.png RDOC 010372: [04:20:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.dds RDOC 010372: [04:20:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D Array.png RDOC 010372: [04:20:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.dds RDOC 010372: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 2D.png RDOC 010372: [04:20:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.dds RDOC 010372: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture 3D.png RDOC 010372: [04:20:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.dds RDOC 010372: [04:20:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8UI@Texture Rect.png RDOC 010372: [04:20:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 010372: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 010372: [04:20:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 010372: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:20:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:20:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:20:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:20:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 010372: [04:20:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:20:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:20:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 010372: [04:21:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 010372: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 010372: [04:21:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 010372: [04:21:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 010372: [04:21:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 010372: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.dds RDOC 010372: [04:21:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube Array.png RDOC 010372: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.dds RDOC 010372: [04:21:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Cube.png RDOC 010372: [04:21:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.dds RDOC 010372: [04:21:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\R8_SNORM@Texture Rect.png RDOC 010372: [04:21:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.dds RDOC 010372: [04:21:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D Array.png RDOC 010372: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.dds RDOC 010372: [04:21:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 1D.png RDOC 010372: [04:21:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.dds RDOC 010372: [04:21:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D Array.png RDOC 010372: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.dds RDOC 010372: [04:21:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 2D.png RDOC 010372: [04:21:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.dds RDOC 010372: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture 3D.png RDOC 010372: [04:21:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.dds RDOC 010372: [04:21:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube Array.png RDOC 010372: [04:21:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.dds RDOC 010372: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Cube.png RDOC 010372: [04:21:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.dds RDOC 010372: [04:21:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16@Texture Rect.png RDOC 010372: [04:21:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.dds RDOC 010372: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D Array.png RDOC 010372: [04:21:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.dds RDOC 010372: [04:21:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 1D.png RDOC 010372: [04:21:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.dds RDOC 010372: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D Array.png RDOC 010372: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.dds RDOC 010372: [04:21:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 2D.png RDOC 010372: [04:21:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.dds RDOC 010372: [04:21:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture 3D.png RDOC 010372: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.dds RDOC 010372: [04:21:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube Array.png RDOC 010372: [04:21:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.dds RDOC 010372: [04:21:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Cube.png RDOC 010372: [04:21:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.dds RDOC 010372: [04:21:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16F@Texture Rect.png RDOC 010372: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.dds RDOC 010372: [04:21:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D Array.png RDOC 010372: [04:21:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.dds RDOC 010372: [04:21:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 1D.png RDOC 010372: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.dds RDOC 010372: [04:21:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D Array.png RDOC 010372: [04:21:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.dds RDOC 010372: [04:21:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 2D.png RDOC 010372: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.dds RDOC 010372: [04:21:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture 3D.png RDOC 010372: [04:21:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.dds RDOC 010372: [04:21:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16I@Texture Rect.png RDOC 010372: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.dds RDOC 010372: [04:21:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D Array.png RDOC 010372: [04:21:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.dds RDOC 010372: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 1D.png RDOC 010372: [04:21:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.dds RDOC 010372: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D Array.png RDOC 010372: [04:21:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.dds RDOC 010372: [04:21:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 2D.png RDOC 010372: [04:21:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.dds RDOC 010372: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture 3D.png RDOC 010372: [04:21:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.dds RDOC 010372: [04:21:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16UI@Texture Rect.png RDOC 010372: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.dds RDOC 010372: [04:21:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D Array.png RDOC 010372: [04:21:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.dds RDOC 010372: [04:21:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 1D.png RDOC 010372: [04:21:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.dds RDOC 010372: [04:21:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D Array.png RDOC 010372: [04:21:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.dds RDOC 010372: [04:21:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 2D.png RDOC 010372: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.dds RDOC 010372: [04:21:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture 3D.png RDOC 010372: [04:21:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:21:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:21:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:21:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:21:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.dds RDOC 010372: [04:21:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:21:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:21:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube Array.png RDOC 010372: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.dds RDOC 010372: [04:22:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Cube.png RDOC 010372: [04:22:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.dds RDOC 010372: [04:22:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG16_SNORM@Texture Rect.png RDOC 010372: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.dds RDOC 010372: [04:22:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D Array.png RDOC 010372: [04:22:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.dds RDOC 010372: [04:22:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 1D.png RDOC 010372: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.dds RDOC 010372: [04:22:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D Array.png RDOC 010372: [04:22:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.dds RDOC 010372: [04:22:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 2D.png RDOC 010372: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.dds RDOC 010372: [04:22:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture 3D.png RDOC 010372: [04:22:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.dds RDOC 010372: [04:22:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube Array.png RDOC 010372: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.dds RDOC 010372: [04:22:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Cube.png RDOC 010372: [04:22:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.dds RDOC 010372: [04:22:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32F@Texture Rect.png RDOC 010372: [04:22:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.dds RDOC 010372: [04:22:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D Array.png RDOC 010372: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.dds RDOC 010372: [04:22:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 1D.png RDOC 010372: [04:22:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.dds RDOC 010372: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D Array.png RDOC 010372: [04:22:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.dds RDOC 010372: [04:22:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 2D.png RDOC 010372: [04:22:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.dds RDOC 010372: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture 3D.png RDOC 010372: [04:22:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.dds RDOC 010372: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32I@Texture Rect.png RDOC 010372: [04:22:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.dds RDOC 010372: [04:22:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D Array.png RDOC 010372: [04:22:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.dds RDOC 010372: [04:22:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 1D.png RDOC 010372: [04:22:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.dds RDOC 010372: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D Array.png RDOC 010372: [04:22:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.dds RDOC 010372: [04:22:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 2D.png RDOC 010372: [04:22:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.dds RDOC 010372: [04:22:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture 3D.png RDOC 010372: [04:22:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.dds RDOC 010372: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG32UI@Texture Rect.png RDOC 010372: [04:22:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.dds RDOC 010372: [04:22:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D Array.png RDOC 010372: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.dds RDOC 010372: [04:22:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 1D.png RDOC 010372: [04:22:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.dds RDOC 010372: [04:22:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D Array.png RDOC 010372: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.dds RDOC 010372: [04:22:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 2D.png RDOC 010372: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.dds RDOC 010372: [04:22:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture 3D.png RDOC 010372: [04:22:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.dds RDOC 010372: [04:22:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube Array.png RDOC 010372: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.dds RDOC 010372: [04:22:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Cube.png RDOC 010372: [04:22:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.dds RDOC 010372: [04:22:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8@Texture Rect.png RDOC 010372: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.dds RDOC 010372: [04:22:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D Array.png RDOC 010372: [04:22:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.dds RDOC 010372: [04:22:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 1D.png RDOC 010372: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.dds RDOC 010372: [04:22:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D Array.png RDOC 010372: [04:22:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.dds RDOC 010372: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 2D.png RDOC 010372: [04:22:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.dds RDOC 010372: [04:22:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture 3D.png RDOC 010372: [04:22:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.dds RDOC 010372: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8I@Texture Rect.png RDOC 010372: [04:22:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.dds RDOC 010372: [04:22:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D Array.png RDOC 010372: [04:22:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.dds RDOC 010372: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 1D.png RDOC 010372: [04:22:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.dds RDOC 010372: [04:22:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D Array.png RDOC 010372: [04:22:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.dds RDOC 010372: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:22:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:22:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:22:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:22:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 2D.png RDOC 010372: [04:22:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:22:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:22:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.dds RDOC 010372: [04:23:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture 3D.png RDOC 010372: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.dds RDOC 010372: [04:23:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8UI@Texture Rect.png RDOC 010372: [04:23:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.dds RDOC 010372: [04:23:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D Array.png RDOC 010372: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.dds RDOC 010372: [04:23:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 1D.png RDOC 010372: [04:23:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.dds RDOC 010372: [04:23:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D Array.png RDOC 010372: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.dds RDOC 010372: [04:23:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 2D.png RDOC 010372: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.dds RDOC 010372: [04:23:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture 3D.png RDOC 010372: [04:23:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.dds RDOC 010372: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube Array.png RDOC 010372: [04:23:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.dds RDOC 010372: [04:23:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Cube.png RDOC 010372: [04:23:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.dds RDOC 010372: [04:23:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RG8_SNORM@Texture Rect.png RDOC 010372: [04:23:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.dds RDOC 010372: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D Array.png RDOC 010372: [04:23:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.dds RDOC 010372: [04:23:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2@Texture 2D.png RDOC 010372: [04:23:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.dds RDOC 010372: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D Array.png RDOC 010372: [04:23:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.dds RDOC 010372: [04:23:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB10_A2UI@Texture 2D.png RDOC 010372: [04:23:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D Array.png RDOC 010372: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 1D.png RDOC 010372: [04:23:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D Array.png RDOC 010372: [04:23:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 2D.png RDOC 010372: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture 3D.png RDOC 010372: [04:23:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube Array.png RDOC 010372: [04:23:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Cube.png RDOC 010372: [04:23:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16@Texture Rect.png RDOC 010372: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D Array.png RDOC 010372: [04:23:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 1D.png RDOC 010372: [04:23:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D Array.png RDOC 010372: [04:23:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 2D.png RDOC 010372: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture 3D.png RDOC 010372: [04:23:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube Array.png RDOC 010372: [04:23:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Cube.png RDOC 010372: [04:23:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16F@Texture Rect.png RDOC 010372: [04:23:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D Array.png RDOC 010372: [04:23:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 1D.png RDOC 010372: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D Array.png RDOC 010372: [04:23:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 2D.png RDOC 010372: [04:23:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture 3D.png RDOC 010372: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16I@Texture Rect.png RDOC 010372: [04:23:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D Array.png RDOC 010372: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 1D.png RDOC 010372: [04:23:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D Array.png RDOC 010372: [04:23:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 2D.png RDOC 010372: [04:23:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture 3D.png RDOC 010372: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16UI@Texture Rect.png RDOC 010372: [04:23:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D Array.png RDOC 010372: [04:23:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 1D.png RDOC 010372: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D Array.png RDOC 010372: [04:23:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 2D.png RDOC 010372: [04:23:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture 3D.png RDOC 010372: [04:23:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube Array.png RDOC 010372: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Cube.png RDOC 010372: [04:23:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB16_SNORM@Texture Rect.png RDOC 010372: [04:23:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.dds RDOC 010372: [04:23:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D Array.png RDOC 010372: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.dds RDOC 010372: [04:23:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 1D.png RDOC 010372: [04:23:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.dds RDOC 010372: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D Array.png RDOC 010372: [04:23:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.dds RDOC 010372: [04:23:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 2D.png RDOC 010372: [04:23:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.dds RDOC 010372: [04:23:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture 3D.png RDOC 010372: [04:23:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.dds RDOC 010372: [04:23:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube Array.png RDOC 010372: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.dds RDOC 010372: [04:23:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Cube.png RDOC 010372: [04:23:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.dds RDOC 010372: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32F@Texture Rect.png RDOC 010372: [04:23:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:23:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:23:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:23:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:23:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.dds RDOC 010372: [04:23:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:23:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:23:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D Array.png RDOC 010372: [04:24:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.dds RDOC 010372: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 1D.png RDOC 010372: [04:24:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.dds RDOC 010372: [04:24:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D Array.png RDOC 010372: [04:24:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.dds RDOC 010372: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 2D.png RDOC 010372: [04:24:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.dds RDOC 010372: [04:24:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture 3D.png RDOC 010372: [04:24:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.dds RDOC 010372: [04:24:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32I@Texture Rect.png RDOC 010372: [04:24:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.dds RDOC 010372: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D Array.png RDOC 010372: [04:24:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.dds RDOC 010372: [04:24:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 1D.png RDOC 010372: [04:24:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.dds RDOC 010372: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D Array.png RDOC 010372: [04:24:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.dds RDOC 010372: [04:24:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 2D.png RDOC 010372: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.dds RDOC 010372: [04:24:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture 3D.png RDOC 010372: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.dds RDOC 010372: [04:24:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB32UI@Texture Rect.png RDOC 010372: [04:24:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.dds RDOC 010372: [04:24:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D Array.png RDOC 010372: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.dds RDOC 010372: [04:24:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB565@Texture 2D.png RDOC 010372: [04:24:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.dds RDOC 010372: [04:24:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D Array.png RDOC 010372: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.dds RDOC 010372: [04:24:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB5_A1@Texture 2D.png RDOC 010372: [04:24:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D Array.png RDOC 010372: [04:24:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 1D.png RDOC 010372: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D Array.png RDOC 010372: [04:24:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 2D.png RDOC 010372: [04:24:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture 3D.png RDOC 010372: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube Array.png RDOC 010372: [04:24:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Cube.png RDOC 010372: [04:24:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8@Texture Rect.png RDOC 010372: [04:24:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D Array.png RDOC 010372: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 1D.png RDOC 010372: [04:24:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D Array.png RDOC 010372: [04:24:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 2D.png RDOC 010372: [04:24:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture 3D.png RDOC 010372: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8I@Texture Rect.png RDOC 010372: [04:24:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D Array.png RDOC 010372: [04:24:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 1D.png RDOC 010372: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D Array.png RDOC 010372: [04:24:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 2D.png RDOC 010372: [04:24:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture 3D.png RDOC 010372: [04:24:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8UI@Texture Rect.png RDOC 010372: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D Array.png RDOC 010372: [04:24:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 1D.png RDOC 010372: [04:24:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D Array.png RDOC 010372: [04:24:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 2D.png RDOC 010372: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture 3D.png RDOC 010372: [04:24:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube Array.png RDOC 010372: [04:24:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Cube.png RDOC 010372: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB8_SNORM@Texture Rect.png RDOC 010372: [04:24:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.dds RDOC 010372: [04:24:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D Array.png RDOC 010372: [04:24:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.dds RDOC 010372: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 1D.png RDOC 010372: [04:24:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.dds RDOC 010372: [04:24:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D Array.png RDOC 010372: [04:24:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.dds RDOC 010372: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 2D.png RDOC 010372: [04:24:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.dds RDOC 010372: [04:24:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture 3D.png RDOC 010372: [04:24:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.dds RDOC 010372: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGB9_E5@Texture Rect.png RDOC 010372: [04:24:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.dds RDOC 010372: [04:24:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D Array.png RDOC 010372: [04:24:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.dds RDOC 010372: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 1D.png RDOC 010372: [04:24:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.dds RDOC 010372: [04:24:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D Array.png RDOC 010372: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.dds RDOC 010372: [04:24:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 2D.png RDOC 010372: [04:24:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.dds RDOC 010372: [04:24:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture 3D.png RDOC 010372: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:24:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:24:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:24:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:24:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.dds RDOC 010372: [04:24:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:24:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:24:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube Array.png RDOC 010372: [04:25:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.dds RDOC 010372: [04:25:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Cube.png RDOC 010372: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.dds RDOC 010372: [04:25:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16@Texture Rect.png RDOC 010372: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.dds RDOC 010372: [04:25:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D Array.png RDOC 010372: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.dds RDOC 010372: [04:25:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 1D.png RDOC 010372: [04:25:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.dds RDOC 010372: [04:25:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D Array.png RDOC 010372: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.dds RDOC 010372: [04:25:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 2D.png RDOC 010372: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.dds RDOC 010372: [04:25:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture 3D.png RDOC 010372: [04:25:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.dds RDOC 010372: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube Array.png RDOC 010372: [04:25:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.dds RDOC 010372: [04:25:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Cube.png RDOC 010372: [04:25:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.dds RDOC 010372: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16F@Texture Rect.png RDOC 010372: [04:25:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.dds RDOC 010372: [04:25:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D Array.png RDOC 010372: [04:25:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.dds RDOC 010372: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 1D.png RDOC 010372: [04:25:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.dds RDOC 010372: [04:25:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D Array.png RDOC 010372: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.dds RDOC 010372: [04:25:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 2D.png RDOC 010372: [04:25:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.dds RDOC 010372: [04:25:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture 3D.png RDOC 010372: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.dds RDOC 010372: [04:25:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16I@Texture Rect.png RDOC 010372: [04:25:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.dds RDOC 010372: [04:25:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D Array.png RDOC 010372: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.dds RDOC 010372: [04:25:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 1D.png RDOC 010372: [04:25:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.dds RDOC 010372: [04:25:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D Array.png RDOC 010372: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.dds RDOC 010372: [04:25:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 2D.png RDOC 010372: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.dds RDOC 010372: [04:25:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture 3D.png RDOC 010372: [04:25:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.dds RDOC 010372: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16UI@Texture Rect.png RDOC 010372: [04:25:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.dds RDOC 010372: [04:25:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D Array.png RDOC 010372: [04:25:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.dds RDOC 010372: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 1D.png RDOC 010372: [04:25:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.dds RDOC 010372: [04:25:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D Array.png RDOC 010372: [04:25:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.dds RDOC 010372: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 2D.png RDOC 010372: [04:25:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.dds RDOC 010372: [04:25:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture 3D.png RDOC 010372: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.dds RDOC 010372: [04:25:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube Array.png RDOC 010372: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.dds RDOC 010372: [04:25:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Cube.png RDOC 010372: [04:25:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.dds RDOC 010372: [04:25:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA16_SNORM@Texture Rect.png RDOC 010372: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.dds RDOC 010372: [04:25:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D Array.png RDOC 010372: [04:25:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.dds RDOC 010372: [04:25:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 1D.png RDOC 010372: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.dds RDOC 010372: [04:25:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D Array.png RDOC 010372: [04:25:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.dds RDOC 010372: [04:25:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 2D.png RDOC 010372: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.dds RDOC 010372: [04:25:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture 3D.png RDOC 010372: [04:25:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.dds RDOC 010372: [04:25:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube Array.png RDOC 010372: [04:25:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.dds RDOC 010372: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Cube.png RDOC 010372: [04:25:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.dds RDOC 010372: [04:25:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32F@Texture Rect.png RDOC 010372: [04:25:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.dds RDOC 010372: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D Array.png RDOC 010372: [04:25:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.dds RDOC 010372: [04:25:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 1D.png RDOC 010372: [04:25:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.dds RDOC 010372: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:25:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:25:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:25:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:25:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D Array.png RDOC 010372: [04:25:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:25:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:25:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.dds RDOC 010372: [04:26:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 2D.png RDOC 010372: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.dds RDOC 010372: [04:26:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture 3D.png RDOC 010372: [04:26:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.dds RDOC 010372: [04:26:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32I@Texture Rect.png RDOC 010372: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.dds RDOC 010372: [04:26:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D Array.png RDOC 010372: [04:26:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.dds RDOC 010372: [04:26:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 1D.png RDOC 010372: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.dds RDOC 010372: [04:26:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D Array.png RDOC 010372: [04:26:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.dds RDOC 010372: [04:26:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 2D.png RDOC 010372: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.dds RDOC 010372: [04:26:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture 3D.png RDOC 010372: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.dds RDOC 010372: [04:26:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA32UI@Texture Rect.png RDOC 010372: [04:26:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.dds RDOC 010372: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D Array.png RDOC 010372: [04:26:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.dds RDOC 010372: [04:26:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA4@Texture 2D.png RDOC 010372: [04:26:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.dds RDOC 010372: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D Array.png RDOC 010372: [04:26:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.dds RDOC 010372: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 1D.png RDOC 010372: [04:26:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.dds RDOC 010372: [04:26:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D Array.png RDOC 010372: [04:26:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.dds RDOC 010372: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 2D.png RDOC 010372: [04:26:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.dds RDOC 010372: [04:26:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture 3D.png RDOC 010372: [04:26:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.dds RDOC 010372: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube Array.png RDOC 010372: [04:26:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.dds RDOC 010372: [04:26:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Cube.png RDOC 010372: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.dds RDOC 010372: [04:26:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8@Texture Rect.png RDOC 010372: [04:26:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.dds RDOC 010372: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D Array.png RDOC 010372: [04:26:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.dds RDOC 010372: [04:26:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 1D.png RDOC 010372: [04:26:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.dds RDOC 010372: [04:26:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D Array.png RDOC 010372: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.dds RDOC 010372: [04:26:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 2D.png RDOC 010372: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.dds RDOC 010372: [04:26:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture 3D.png RDOC 010372: [04:26:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.dds RDOC 010372: [04:26:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8I@Texture Rect.png RDOC 010372: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.dds RDOC 010372: [04:26:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D Array.png RDOC 010372: [04:26:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.dds RDOC 010372: [04:26:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 1D.png RDOC 010372: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.dds RDOC 010372: [04:26:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D Array.png RDOC 010372: [04:26:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.dds RDOC 010372: [04:26:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 2D.png RDOC 010372: [04:26:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.dds RDOC 010372: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture 3D.png RDOC 010372: [04:26:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.dds RDOC 010372: [04:26:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8UI@Texture Rect.png RDOC 010372: [04:26:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.dds RDOC 010372: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D Array.png RDOC 010372: [04:26:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.dds RDOC 010372: [04:26:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 1D.png RDOC 010372: [04:26:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.dds RDOC 010372: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D Array.png RDOC 010372: [04:26:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.dds RDOC 010372: [04:26:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 2D.png RDOC 010372: [04:26:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.dds RDOC 010372: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture 3D.png RDOC 010372: [04:26:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.dds RDOC 010372: [04:26:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube Array.png RDOC 010372: [04:26:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.dds RDOC 010372: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Cube.png RDOC 010372: [04:26:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.dds RDOC 010372: [04:26:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\RGBA8_SNORM@Texture Rect.png RDOC 010372: [04:26:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D Array.png RDOC 010372: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 1D.png RDOC 010372: [04:26:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:26:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:26:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:26:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:26:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D Array.png RDOC 010372: [04:26:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:26:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:26:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 2D.png RDOC 010372: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture 3D.png RDOC 010372: [04:27:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube Array.png RDOC 010372: [04:27:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Cube.png RDOC 010372: [04:27:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8@Texture Rect.png RDOC 010372: [04:27:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.dds RDOC 010372: [04:27:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D Array.png RDOC 010372: [04:27:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.dds RDOC 010372: [04:27:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 1D.png RDOC 010372: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.dds RDOC 010372: [04:27:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D Array.png RDOC 010372: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.dds RDOC 010372: [04:27:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 2D.png RDOC 010372: [04:27:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.dds RDOC 010372: [04:27:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture 3D.png RDOC 010372: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.dds RDOC 010372: [04:27:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube Array.png RDOC 010372: [04:27:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.dds RDOC 010372: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Cube.png RDOC 010372: [04:27:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.dds RDOC 010372: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\SRGB8_ALPHA8@Texture Rect.png RDOC 010372: [04:27:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.dds RDOC 010372: [04:27:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D Array.png RDOC 010372: [04:27:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.dds RDOC 010372: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\STENCIL_INDEX8@Texture 2D.png RDOC 010372: [04:27:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.dds RDOC 010372: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 1D.png RDOC 010372: [04:27:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.dds RDOC 010372: [04:27:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 2D.png RDOC 010372: [04:27:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.dds RDOC 010372: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010372: [04:27:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\GL_Texture_Zoo\TexImage tests@Texture 3D.png RDOC 010372: [04:27:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010372: [04:27:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010372: [04:27:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010372: [04:27:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010372: [04:27:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010372: [04:27:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 001864: [04:27:22] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 001864: [04:27:22] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001864: [04:27:22] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 001864: [04:27:22] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\deferredplusplus.rdc RDOC 001864: [04:27:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [04:27:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [04:27:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [04:27:23] d3d11_replay.cpp(4425) - Log - Created device. RDOC 001864: [04:27:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001864: [04:27:23] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 001864: [04:27:23] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 001864: [04:27:23] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 001864: [04:27:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001864: [04:27:24] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 430.227 ms RDOC 001864: [04:27:24] d3d11_pixelhistory.cpp( 316) - Log - Timer D3D11DebugManager::PixelHistory - 28.148 ms RDOC 001864: [04:27:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001864: [04:27:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\gl-320-draw-range-elements.rdc RDOC 001864: [04:27:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [04:27:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [04:27:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [04:27:24] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 001864: [04:27:24] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 001864: [04:27:24] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 001864: [04:27:24] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 001864: [04:27:24] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 001864: [04:27:24] gl_common.cpp( 98) - Log - Function pointers available: RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 001864: [04:27:24] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 001864: [04:27:24] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 001864: [04:27:24] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 001864: [04:27:24] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 001864: [04:27:24] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 001864: [04:27:25] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001864: [04:27:25] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 001864: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001864: [04:27:25] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 64.102 ms RDOC 001864: [04:27:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 001864: [04:27:25] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Iter_Test\ModelViewer.rdc RDOC 001864: [04:27:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 001864: [04:27:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 001864: [04:27:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 001864: [04:27:25] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 001864: [04:27:25] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 001864: [04:27:25] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 001864: [04:27:25] d3d12_replay.cpp(4655) - Log - Created device. RDOC 001864: [04:27:25] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 001864: [04:27:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 001864: [04:27:25] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 001864: [04:27:25] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 001864: [04:27:26] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 001864: [04:27:26] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 001864: [04:27:26] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 001864: [04:27:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 001864: [04:27:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 001864: [04:27:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 001864: [04:27:26] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 001864: [04:27:26] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 001864: [04:27:27] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 2104.442 ms RDOC 001864: [04:27:32] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 128 to 2097152 for output data RDOC 001864: [04:27:41] d3d12_postvs.cpp(3012) - Warning - Resizing stream-out buffer from 2097152 to 8388608 for output data RDOC 001864: [04:27:43] d3d12_pixelhistory.cpp(2675) - Log - Timer D3D12DebugManager::PixelHistory - 526.532 ms RDOC 001864: [04:27:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer
RDOC 010220: [04:27:50] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 010220: [04:27:50] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 010220: [04:27:50] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 010220: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:51] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:51] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:51] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:51] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:51] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 332.580 ms RDOC 010220: [04:27:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:51] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:52] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:52] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:52] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:52] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:52] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.683 ms RDOC 010220: [04:27:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:52] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:53] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:53] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:53] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:53] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:53] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 143.828 ms RDOC 010220: [04:27:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:53] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:54] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:54] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:54] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:54] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:54] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.819 ms RDOC 010220: [04:27:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:54] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:55] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:55] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:55] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:55] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:55] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 150.757 ms RDOC 010220: [04:27:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:55] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:56] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:56] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:56] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:56] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:56] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.181 ms RDOC 010220: [04:27:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:56] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:57] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:57] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:57] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:57] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:57] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 149.017 ms RDOC 010220: [04:27:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:57] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:58] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 151.104 ms RDOC 010220: [04:27:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:58] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:58] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:58] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:58] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:58] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:27:59] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.614 ms RDOC 010220: [04:27:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:27:59] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:27:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:27:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:27:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:27:59] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:27:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:27:59] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:27:59] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:27:59] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:27:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.770 ms RDOC 010220: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:00] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:00] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:00] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:00] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:00] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 141.259 ms RDOC 010220: [04:28:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:00] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:01] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:01] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:01] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:01] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:01] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 146.023 ms RDOC 010220: [04:28:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:01] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:02] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:02] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:02] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:02] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:02] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.227 ms RDOC 010220: [04:28:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:02] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:03] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:03] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:03] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:03] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:03] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 145.204 ms RDOC 010220: [04:28:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:03] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:04] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:04] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:04] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:04] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:04] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 144.330 ms RDOC 010220: [04:28:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:04] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:05] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 140.612 ms RDOC 010220: [04:28:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:05] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:05] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:05] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:05] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:05] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.401 ms RDOC 010220: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:06] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:06] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:06] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:06] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:06] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:06] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.211 ms RDOC 010220: [04:28:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:07] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:07] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:07] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:07] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:07] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 138.132 ms RDOC 010220: [04:28:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:07] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\deferredplusplus.rdc RDOC 010220: [04:28:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:08] d3d11_replay.cpp(4425) - Log - Created device. RDOC 010220: [04:28:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:08] d3d11_replay.cpp( 216) - Log - nVidia GPU detected - trying to initialise nVidia counters RDOC 010220: [04:28:08] nv_counters.cpp( 207) - Warning - NV GPU performance counters could not locate 'NvPmApi.Core.dll' RDOC 010220: [04:28:08] nv_d3d11_counters.cpp( 71) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:08] d3d11_device.cpp(1362) - Log - Timer chunk initialisation - 136.264 ms RDOC 010220: [04:28:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:08] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:08] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:08] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:08] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:08] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:08] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:08] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:08] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:08] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:08] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 010220: [04:28:08] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 010220: [04:28:08] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 28.201 ms RDOC 010220: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 10.049 ms RDOC 010220: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.637 ms RDOC 010220: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.817 ms RDOC 010220: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.723 ms RDOC 010220: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:09] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:09] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:09] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:09] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:09] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:09] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:09] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:09] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:09] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:09] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:09] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:09] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.905 ms RDOC 010220: [04:28:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:09] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.796 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.017 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.175 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.867 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.897 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.026 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:10] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:10] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:10] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.002 ms RDOC 010220: [04:28:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:10] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:10] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:10] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:10] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:10] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:10] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:10] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:10] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:10] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:10] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.485 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.654 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.655 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.081 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 7.941 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.554 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\gl-320-draw-range-elements.rdc RDOC 010220: [04:28:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:11] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 010220: [04:28:11] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 010220: [04:28:11] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 010220: [04:28:11] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 010220: [04:28:11] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 010220: [04:28:11] gl_common.cpp( 98) - Log - Function pointers available: RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 010220: [04:28:11] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 010220: [04:28:11] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 010220: [04:28:11] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 010220: [04:28:11] gl_replay.cpp( 331) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:11] nv_gl_counters.cpp( 68) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:11] gl_driver.cpp(3423) - Log - Timer chunk initialisation - 8.352 ms RDOC 010220: [04:28:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:11] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:12] d3d12_sdk_select.cpp( 373) - Log - System D3D12 runtime is version 2 RDOC 010220: [04:28:12] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:12] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:12] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:12] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:12] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:12] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 4 RDOC 010220: [04:28:12] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:12] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:12] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:12] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:13] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:13] d3d12_device_wrap.cpp(2276) - Log - Checking feature support for 5 RDOC 010220: [04:28:14] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1987.087 ms RDOC 010220: [04:28:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:14] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:14] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:14] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:14] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:14] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:14] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:14] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:14] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:14] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:14] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:15] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:15] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1477.749 ms RDOC 010220: [04:28:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:16] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:16] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:16] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:16] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:16] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:16] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:16] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:16] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:16] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:16] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:17] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:17] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1436.577 ms RDOC 010220: [04:28:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:18] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:18] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:18] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:18] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:18] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:18] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:18] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:18] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:18] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:18] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:19] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:19] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1424.496 ms RDOC 010220: [04:28:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:19] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:19] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:19] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:19] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:19] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:19] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:20] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:20] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:20] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:20] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:21] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1426.359 ms RDOC 010220: [04:28:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:21] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:21] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:21] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:21] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:21] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:21] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:22] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:22] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:22] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:22] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:23] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1463.791 ms RDOC 010220: [04:28:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:23] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:23] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:23] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:23] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:23] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:23] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:23] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:23] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:23] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:23] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:24] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:24] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1425.132 ms RDOC 010220: [04:28:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:24] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:24] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:24] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:24] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:24] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:24] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:25] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:25] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:25] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:25] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:26] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1457.573 ms RDOC 010220: [04:28:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:26] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:26] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:26] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:26] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:26] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:26] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:27] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:27] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:27] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:27] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:28] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1441.296 ms RDOC 010220: [04:28:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:28] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:28] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:28] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:28] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:28] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:28] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:28] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:28] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:28] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:28] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:29] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:29] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1437.687 ms RDOC 010220: [04:28:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:29] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:29] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:29] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:29] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:29] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:29] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:30] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:30] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:30] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:30] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:31] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1456.465 ms RDOC 010220: [04:28:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:31] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:31] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:31] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:31] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:31] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:31] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:32] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:32] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:32] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:32] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:33] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1442.223 ms RDOC 010220: [04:28:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:33] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:33] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:33] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:33] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:33] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:33] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:34] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:34] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:34] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:34] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:35] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1462.987 ms RDOC 010220: [04:28:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:35] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:35] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:35] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:35] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:35] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:35] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:36] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:36] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:36] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:36] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:36] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1439.564 ms RDOC 010220: [04:28:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:37] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:37] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:37] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:37] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:37] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:37] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:37] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:37] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:37] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:37] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:38] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:38] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1440.315 ms RDOC 010220: [04:28:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:38] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:38] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:38] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:38] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:38] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:38] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:39] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:39] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:39] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:39] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:40] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1437.085 ms RDOC 010220: [04:28:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:40] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:40] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:40] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:40] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:40] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:40] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:41] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:41] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:41] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:41] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:42] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1440.096 ms RDOC 010220: [04:28:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:42] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:42] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:42] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:42] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:42] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:42] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:42] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:42] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:42] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:42] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:43] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:43] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1431.648 ms RDOC 010220: [04:28:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:43] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:43] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:43] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:43] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:43] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:43] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:44] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:44] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:44] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:44] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:45] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1461.655 ms RDOC 010220: [04:28:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 010220: [04:28:45] rdcfile.cpp( 250) - Log - Opening RDCFile Z:\test_data\Repeat_Load\ModelViewer.rdc RDOC 010220: [04:28:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 010220: [04:28:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 010220: [04:28:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 010220: [04:28:45] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 010220: [04:28:45] d3d12_replay.cpp(4573) - Log - Creating D3D12 replay device, minimum feature level D3D_FEATURE_LEVEL_11_0 RDOC 010220: [04:28:45] d3d12_replay.cpp(4655) - Log - Created device. RDOC 010220: [04:28:45] d3d12_replay.cpp( 125) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 010220: [04:28:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 010220: [04:28:45] d3d12_device.cpp(3769) - Log - Resizing GPU readback window to 4194304 RDOC 010220: [04:28:46] d3d12_replay.cpp( 195) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 010220: [04:28:46] nv_d3d12_counters.cpp( 74) - Warning - NvPerf library failed to initialize RDOC 010220: [04:28:46] d3d12_replay.cpp( 210) - Log - NVIDIA D3D12 counter initialisation: SUCCEEDED RDOC 010220: [04:28:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::34 from upload to default for efficient replay RDOC 010220: [04:28:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::183 from upload to default for efficient replay RDOC 010220: [04:28:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::479 from upload to default for efficient replay RDOC 010220: [04:28:46] d3d12_device_rescreate_wrap.cpp( 60) - Log - Remapping committed resource ResourceId::487 from upload to default for efficient replay RDOC 010220: [04:28:47] d3d12_device.cpp(4470) - Log - Timer chunk initialisation - 1437.742 ms RDOC 010220: [04:28:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer
vk\vk_test.cpp:294 Log: Initialising Vulkan at VK1.3 vk\vk_test.cpp:751 Log: Running Vulkan test on NVIDIA GeForce GT 1030 (version 1.3)
RDOC 008892: [04:28:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) loaded in replay application RDOC 008892: [04:28:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 008892: [04:28:47] core.cpp( 623) - Log - Replay application 'C:\Python36_64\python.exe' launched RDOC 008892: [04:28:47] win32_process.cpp( 526) - Log - Running process C:\build\renderdoc\util\test\demos_x64.exe RDOC 008892: [04:28:47] win32_process.cpp( 610) - Log - Injecting renderdoc into process 1412 RDOC 001412: [04:28:47] core.cpp( 501) - Log - RenderDoc v1.31 Windows 64-bit Release (4a620bb5a16b4de4e2e184b1264ce3fc4198357e) capturing application RDOC 001412: [04:28:47] settings.cpp( 475) - Log - Loading config from C:\Users\baldurk\AppData\Roaming\renderdoc\renderdoc.conf RDOC 001412: [04:28:47] win32_libentry.cpp( 68) - Log - Loading into C:\build\renderdoc\util\test\demos_x64.exe RDOC 001412: [04:28:47] sys_win32_hooks.cpp( 84) - Log - Registering Win32 system hooks RDOC 001412: [04:28:47] d3d11_hooks.cpp( 44) - Log - Registering D3D11 hooks RDOC 001412: [04:28:47] d3d9_hooks.cpp( 40) - Log - Registering D3D9 hooks RDOC 001412: [04:28:47] amd_hooks.cpp( 154) - Log - Registering AMD hooks RDOC 001412: [04:28:47] nvapi_hooks.cpp( 141) - Log - Registering nvidia hooks RDOC 001412: [04:28:47] d3d12_hooks.cpp( 200) - Log - Registering D3D12 hooks RDOC 001412: [04:28:47] dxgi_hooks.cpp( 250) - Log - Registering DXGI hooks RDOC 001412: [04:28:47] egl_hooks.cpp(1080) - Log - Registering EGL hooks RDOC 001412: [04:28:47] gl_hooks.cpp( 280) - Log - Registering OpenGL hooks RDOC 001412: [04:28:47] wgl_hooks.cpp( 655) - Log - Registering WGL hooks RDOC 001412: [04:28:47] vk_layer.cpp( 110) - Log - Registering Vulkan hooks RDOC 008892: [04:28:47] target_control.cpp( 642) - Log - Got remote handshake: demos_x64 [1412] RDOC 001412: [04:28:48] core.cpp(2011) - Log - Adding Vulkan device frame capturer for 0x00000288FC888640 RDOC 001412: [04:28:48] vk_device_funcs.cpp( 940) - Log - Initialised capture layer in Vulkan instance. RDOC 001412: [04:28:48] vk_device_funcs.cpp(1515) - Log - physical device 0: NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 001412: [04:28:48] app_api.cpp( 363) - Log - Initialising RenderDoc API version 1.6.0 for requested version 10000 RDOC 001412: [04:28:48] vk_device_funcs.cpp(4314) - Log - Created capture device from physical device 0 RDOC 001412: [04:28:48] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 001412: [04:28:48] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 001412: [04:28:48] vk_core.cpp(4096) - Log - RegisterSurface() window 00000000000D017E RDOC 001412: [04:28:48] core.cpp(2047) - Log - Adding Vulkan frame capturer for 0x00000288FC888640 / 0x00000000000D017E RDOC 008892: [04:28:48] target_control.cpp( 890) - Log - Used API: Vulkan (Not presenting & supported) RDOC 008892: [04:28:53] target_control.cpp( 890) - Log - Used API: Vulkan (Presenting & supported) RDOC 001412: [04:28:53] vk_core.cpp(2064) - Log - Starting capture RDOC 001412: [04:28:53] resource_manager.h(1469) - Log - Preparing up to 1419 potentially dirty resources RDOC 001412: [04:28:53] resource_manager.h(1526) - Log - Prepared 705 dirty resources, postponed 706, skipped 0 RDOC 001412: [04:28:53] vk_core.cpp(2207) - Log - Finished capture, Frame 5 RDOC 001412: [04:28:53] resource_manager.h(1538) - Log - Checking 1411 resources with initial contents against 2164 referenced resources RDOC 001412: [04:28:53] resource_manager.h(1642) - Log - Serialised 1409 resources, skipped 2 unreferenced RDOC 001412: [04:28:53] rdcfile.cpp(1254) - Log - Finishing write to section 1 (renderdoc/internal/framecapture). Compressed from 14285184 bytes to 382942 (2.68 %) RDOC 001412: [04:28:53] vk_core.cpp(2616) - Log - Captured Vulkan frame with 13.623413 MB capture section in 0.084671 seconds RDOC 001412: [04:28:53] rdcfile.cpp(1254) - Log - Finishing write to section 7 (renderdoc/internal/exthumb). Compressed from 4879 bytes to 4879 (100.00 %) RDOC 001412: [04:28:53] core.cpp(1919) - Log - Written to disk: C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 001412: [04:28:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008892: [04:28:53] target_control.cpp( 838) - Log - Got a new capture: 0 (frame 5) (434287 bytes) (time 1704774533) 46251 byte thumbnail RDOC 008892: [04:28:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\capture_frame5.rdc RDOC 008892: [04:28:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:28:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:28:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:28:54] amd_rgp.cpp( 76) - Log - AMD RGP Interop is not enabled RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 0: VK_EXT_debug_report RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 1: VK_EXT_debug_utils RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 2: VK_EXT_swapchain_colorspace RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 3: VK_KHR_device_group_creation RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 4: VK_KHR_external_fence_capabilities RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 5: VK_KHR_external_memory_capabilities RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 6: VK_KHR_external_semaphore_capabilities RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 7: VK_KHR_get_physical_device_properties2 RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 8: VK_KHR_get_surface_capabilities2 RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 9: VK_KHR_portability_enumeration RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 10: VK_KHR_surface RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 11: VK_KHR_surface_protected_capabilities RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 12: VK_KHR_win32_surface RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 13: VK_LUNARG_direct_driver_loading RDOC 008892: [04:28:54] vk_device_funcs.cpp( 300) - Log - Inst Ext 14: VK_NV_external_memory_capabilities RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 0: VK_LAYER_KHRONOS_profiles RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 1: VK_LAYER_KHRONOS_synchronization2 RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 2: VK_LAYER_KHRONOS_validation RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 3: VK_LAYER_LUNARG_api_dump RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 4: VK_LAYER_LUNARG_gfxreconstruct RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 5: VK_LAYER_LUNARG_monitor RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 6: VK_LAYER_LUNARG_screenshot RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 7: VK_LAYER_NV_optimus RDOC 008892: [04:28:54] vk_device_funcs.cpp( 307) - Log - Inst Layer 8: VK_LAYER_RENDERDOC_Capture RDOC 008892: [04:28:54] vk_device_funcs.cpp( 356) - Log - Enabling VK_EXT_debug_utils RDOC 008892: [04:28:54] vk_replay.cpp(4810) - Log - Created device. RDOC 008892: [04:28:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:28:54] vk_device_funcs.cpp(1222) - Log - Replay has physical device 0 available: RDOC 008892: [04:28:54] vk_device_funcs.cpp(1225) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008892: [04:28:54] vk_device_funcs.cpp(1233) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008892: [04:28:54] vk_device_funcs.cpp(1402) - Log - Found capture physical device 0: RDOC 008892: [04:28:54] vk_device_funcs.cpp(1405) - Log - - NVIDIA GeForce GT 1030 (ver 537.13 patch 0x0) - 10de:1d01 RDOC 008892: [04:28:54] vk_device_funcs.cpp(1412) - Log - - VK_DRIVER_ID_NVIDIA_PROPRIETARY driver: NVIDIA (537.13) - CTS 1.3.5.0 RDOC 008892: [04:28:54] vk_device_funcs.cpp(1416) - Log - Mapping during replay to best-match physical device 0 RDOC 008892: [04:28:54] vk_device_funcs.cpp(1690) - Log - Creating replay device from physical device 0 RDOC 008892: [04:28:54] vk_common.cpp(1072) - Log - Enabling NV workaround for static pipeline force-bind to preserve state RDOC 008892: [04:28:54] vk_device_funcs.cpp(1824) - Log - Enabling VK_KHR_driver_properties RDOC 008892: [04:28:54] vk_device_funcs.cpp(1832) - Log - Enabling VK_KHR_shader_non_semantic_info RDOC 008892: [04:28:54] vk_device_funcs.cpp(1844) - Log - Enabling VK_KHR_pipeline_executable_properties RDOC 008892: [04:28:54] vk_device_funcs.cpp(1855) - Log - Enabling VK_EXT_transform_feedback extension RDOC 008892: [04:28:54] vk_device_funcs.cpp(1872) - Log - Enabling VK_EXT_scalar_block_layout extension RDOC 008892: [04:28:54] vk_device_funcs.cpp(1892) - Log - Enabling VK_KHR_buffer_device_address RDOC 008892: [04:28:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 0: RDOC 008892: [04:28:54] vk_device_funcs.cpp(1951) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008892: [04:28:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008892: [04:28:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 0: RDOC 008892: [04:28:54] vk_device_funcs.cpp(2104) - Log - - 16 queues available with VK_QUEUE_GRAPHICS_BIT | VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008892: [04:28:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 1: RDOC 008892: [04:28:54] vk_device_funcs.cpp(1951) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008892: [04:28:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008892: [04:28:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 1: RDOC 008892: [04:28:54] vk_device_funcs.cpp(2104) - Log - - 2 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008892: [04:28:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 2: RDOC 008892: [04:28:54] vk_device_funcs.cpp(1951) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008892: [04:28:54] vk_device_funcs.cpp(1956) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008892: [04:28:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 2: RDOC 008892: [04:28:54] vk_device_funcs.cpp(2104) - Log - - 8 queues available with VK_QUEUE_COMPUTE_BIT | VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT RDOC 008892: [04:28:54] vk_device_funcs.cpp(2109) - Log - 64 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1949) - Log - Capture describes queue family 3: RDOC 008892: [04:28:54] vk_device_funcs.cpp(1951) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008892: [04:28:54] vk_device_funcs.cpp(1956) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(1966) - Log - (identity match) RDOC 008892: [04:28:54] vk_device_funcs.cpp(2102) - Log - Remapping to queue family 3: RDOC 008892: [04:28:54] vk_device_funcs.cpp(2104) - Log - - 1 queues available with VK_QUEUE_TRANSFER_BIT | VK_QUEUE_SPARSE_BINDING_BIT | VkQueueFlagBits(32) RDOC 008892: [04:28:54] vk_device_funcs.cpp(2109) - Log - 32 timestamp bits (1,1,1) granularity RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 0: VK_KHR_16bit_storage (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 1: VK_KHR_8bit_storage (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 2: VK_KHR_bind_memory2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 3: VK_KHR_buffer_device_address (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 4: VK_KHR_copy_commands2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 5: VK_KHR_create_renderpass2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 6: VK_KHR_dedicated_allocation (3) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 7: VK_KHR_depth_stencil_resolve (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 8: VK_KHR_descriptor_update_template (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 9: VK_KHR_device_group (4) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 10: VK_KHR_draw_indirect_count (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 11: VK_KHR_driver_properties (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 12: VK_KHR_dynamic_rendering (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 13: VK_KHR_external_fence (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 14: VK_KHR_external_fence_win32 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 15: VK_KHR_external_memory (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 16: VK_KHR_external_memory_win32 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 17: VK_KHR_external_semaphore (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 18: VK_KHR_external_semaphore_win32 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 19: VK_KHR_format_feature_flags2 (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 20: VK_KHR_get_memory_requirements2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 21: VK_KHR_image_format_list (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 22: VK_KHR_imageless_framebuffer (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 23: VK_KHR_maintenance1 (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 24: VK_KHR_maintenance2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 25: VK_KHR_maintenance3 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 26: VK_KHR_maintenance4 (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 27: VK_KHR_multiview (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 28: VK_KHR_pipeline_executable_properties (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 29: VK_KHR_pipeline_library (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 30: VK_KHR_present_id (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 31: VK_KHR_present_wait (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 32: VK_KHR_push_descriptor (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 33: VK_KHR_relaxed_block_layout (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 34: VK_KHR_sampler_mirror_clamp_to_edge (3) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 35: VK_KHR_sampler_ycbcr_conversion (14) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 36: VK_KHR_separate_depth_stencil_layouts (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 37: VK_KHR_shader_atomic_int64 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 38: VK_KHR_shader_clock (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 39: VK_KHR_shader_draw_parameters (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 40: VK_KHR_shader_float16_int8 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 41: VK_KHR_shader_float_controls (4) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 42: VK_KHR_shader_integer_dot_product (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 43: VK_KHR_shader_non_semantic_info (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 44: VK_KHR_shader_subgroup_extended_types (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 45: VK_KHR_shader_terminate_invocation (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 46: VK_KHR_spirv_1_4 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 47: VK_KHR_storage_buffer_storage_class (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 48: VK_KHR_swapchain (70) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 49: VK_KHR_swapchain_mutable_format (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 50: VK_KHR_synchronization2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 51: VK_KHR_timeline_semaphore (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 52: VK_KHR_uniform_buffer_standard_layout (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 53: VK_KHR_variable_pointers (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 54: VK_KHR_video_decode_h264 (8) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 55: VK_KHR_video_decode_h265 (7) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 56: VK_KHR_video_decode_queue (7) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 57: VK_KHR_video_queue (8) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 58: VK_KHR_vulkan_memory_model (3) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 59: VK_KHR_win32_keyed_mutex (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 60: VK_KHR_workgroup_memory_explicit_layout (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 61: VK_KHR_zero_initialize_workgroup_memory (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 62: VK_EXT_4444_formats (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 63: VK_EXT_attachment_feedback_loop_layout (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 64: VK_EXT_blend_operation_advanced (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 65: VK_EXT_border_color_swizzle (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 66: VK_EXT_buffer_device_address (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 67: VK_EXT_calibrated_timestamps (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 68: VK_EXT_color_write_enable (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 69: VK_EXT_conditional_rendering (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 70: VK_EXT_conservative_rasterization (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 71: VK_EXT_custom_border_color (12) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 72: VK_EXT_depth_clamp_zero_one (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 73: VK_EXT_depth_clip_control (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 74: VK_EXT_depth_clip_enable (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 75: VK_EXT_depth_range_unrestricted (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 76: VK_EXT_descriptor_buffer (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 77: VK_EXT_descriptor_indexing (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 78: VK_EXT_discard_rectangles (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 79: VK_EXT_extended_dynamic_state (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 80: VK_EXT_extended_dynamic_state2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 81: VK_EXT_extended_dynamic_state3 (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 82: VK_EXT_external_memory_host (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 83: VK_EXT_fragment_shader_interlock (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 84: VK_EXT_full_screen_exclusive (4) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 85: VK_EXT_graphics_pipeline_library (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 86: VK_EXT_hdr_metadata (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 87: VK_EXT_host_query_reset (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 88: VK_EXT_image_2d_view_of_3d (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 89: VK_EXT_image_robustness (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 90: VK_EXT_image_sliced_view_of_3d (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 91: VK_EXT_image_view_min_lod (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 92: VK_EXT_index_type_uint8 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 93: VK_EXT_inline_uniform_block (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 94: VK_EXT_line_rasterization (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 95: VK_EXT_load_store_op_none (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 96: VK_EXT_memory_budget (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 97: VK_EXT_memory_priority (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 98: VK_EXT_multi_draw (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 99: VK_EXT_non_seamless_cube_map (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 100: VK_EXT_pci_bus_info (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 101: VK_EXT_pipeline_creation_cache_control (3) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 102: VK_EXT_pipeline_creation_feedback (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 103: VK_EXT_pipeline_robustness (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 104: VK_EXT_post_depth_coverage (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 105: VK_EXT_primitive_topology_list_restart (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 106: VK_EXT_primitives_generated_query (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 107: VK_EXT_private_data (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 108: VK_EXT_provoking_vertex (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 109: VK_EXT_queue_family_foreign (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 110: VK_EXT_robustness2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 111: VK_EXT_sample_locations (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 112: VK_EXT_sampler_filter_minmax (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 113: VK_EXT_scalar_block_layout (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 114: VK_EXT_separate_stencil_usage (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 115: VK_EXT_shader_atomic_float (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 116: VK_EXT_shader_demote_to_helper_invocation (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 117: VK_EXT_shader_image_atomic_int64 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 118: VK_EXT_shader_module_identifier (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 119: VK_EXT_shader_object (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 120: VK_EXT_shader_subgroup_ballot (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 121: VK_EXT_shader_subgroup_vote (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 122: VK_EXT_shader_viewport_index_layer (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 123: VK_EXT_subgroup_size_control (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 124: VK_EXT_texel_buffer_alignment (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 125: VK_EXT_tooling_info (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 126: VK_EXT_transform_feedback (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 127: VK_EXT_vertex_attribute_divisor (3) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 128: VK_EXT_vertex_input_dynamic_state (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 129: VK_EXT_ycbcr_2plane_444_formats (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 130: VK_EXT_ycbcr_image_arrays (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 131: VK_NV_clip_space_w_scaling (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 132: VK_NV_copy_memory_indirect (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 133: VK_NV_coverage_reduction_mode (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 134: VK_NV_dedicated_allocation (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 135: VK_NV_dedicated_allocation_image_aliasing (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 136: VK_NV_device_diagnostic_checkpoints (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 137: VK_NV_device_diagnostics_config (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 138: VK_NV_device_generated_commands (3) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 139: VK_NV_external_memory (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 140: VK_NV_external_memory_win32 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 141: VK_NV_fill_rectangle (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 142: VK_NV_fragment_coverage_to_color (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 143: VK_NV_framebuffer_mixed_samples (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 144: VK_NV_geometry_shader_passthrough (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 145: VK_NV_inherited_viewport_scissor (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 146: VK_NV_linear_color_attachment (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 147: VK_NV_low_latency (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 148: VK_NV_memory_decompression (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 149: VK_NV_sample_mask_override_coverage (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 150: VK_NV_shader_sm_builtins (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 151: VK_NV_shader_subgroup_partitioned (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 152: VK_NV_viewport_array2 (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 153: VK_NV_viewport_swizzle (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 154: VK_NV_win32_keyed_mutex (2) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 155: VK_NVX_multiview_per_view_attributes (1) RDOC 008892: [04:28:54] vk_device_funcs.cpp(3433) - Log - Dev Ext 156: VK_AMD_buffer_marker (1) RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 0: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 1: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 2: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 3: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 4: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 5: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 6: VkMemoryPropertyFlagBits(0) in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 7: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT in heap 0 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (1.9 GB) [GPULocal] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 8: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [upload] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 9: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT | VK_MEMORY_PROPERTY_HOST_CACHED_BIT in heap 1 (VkMemoryHeapFlagBits(0)) (8.0 GB) [readback] RDOC 008892: [04:28:54] vk_memory.cpp( 71) - Log - Memory type 10: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT | VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in heap 2 (VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) (214.0 MB) [] RDOC 008892: [04:28:54] vk_debug.cpp(3303) - Log - NVIDIA GPU detected - trying to initialise NVIDIA counters RDOC 008892: [04:28:54] nv_vk_counters.cpp( 70) - Warning - NvPerf library failed to initialize RDOC 008892: [04:28:54] vk_debug.cpp(3315) - Log - NVIDIA Vulkan counter initialisation: SUCCEEDED RDOC 008892: [04:28:54] vk_core.cpp(2872) - Log - Timer chunk initialisation - 245.797 ms RDOC 008892: [04:29:09] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008892: [04:29:09] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008892: [04:29:09] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008892: [04:29:09] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008892: [04:29:09] replay_controller.cpp( 837) - Error - Unsupported file format R4G4 RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R4G4B4A4_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:10] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G6B5_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format R5G5B5A1_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:11] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UNORM to DDS-compatible DXGI format RDOC 008892: [04:29:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008892: [04:29:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008892: [04:29:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008892: [04:29:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008892: [04:29:12] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format B10G10R10A2_UINT to DDS-compatible DXGI format RDOC 008892: [04:29:14] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008892: [04:29:14] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008892: [04:29:14] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008892: [04:29:14] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008892: [04:29:14] dds_readwrite.cpp( 756) - Error - Couldn't convert resource format D24 to DDS-compatible DXGI format RDOC 008892: [04:29:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:29:15] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008892: [04:29:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:29:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:29:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:29:15] remote_server.cpp(1665) - Log - Capture open complete RDOC 008892: [04:29:15] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008892: [04:29:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:29:16] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008892: [04:29:16] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008892: [04:29:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:29:39] remote_server.cpp(1631) - Log - Opening capture remotely RDOC 008892: [04:29:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:29:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:29:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:29:40] remote_server.cpp(1665) - Log - Capture open complete RDOC 008892: [04:29:40] remote_server.cpp(1691) - Log - Capture ready on replay host RDOC 008892: [04:29:40] gl_common.cpp( 423) - Log - Refreshing extension status based on OpenGL 4.6 RDOC 008892: [04:29:40] gl_emulated.cpp(3816) - Log - Emulating EXT_direct_state_access RDOC 008892: [04:29:40] gl_common.cpp( 65) - Log - Running GL replay on: NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13 RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [0]: GL_AMD_multi_draw_indirect, [1]: GL_AMD_seamless_cubemap_per_texture, [2]: GL_AMD_vertex_shader_viewport_index, [3]: GL_AMD_vertex_shader_layer, [4]: GL_ARB_arrays_of_arrays, [5]: GL_ARB_base_instance, [6]: GL_ARB_bindless_texture, [7]: GL_ARB_blend_func_extended, [8]: GL_ARB_buffer_storage, [9]: GL_ARB_clear_buffer_object, [10]: GL_ARB_clear_texture, [11]: GL_ARB_clip_control, [12]: GL_ARB_color_buffer_float, [13]: GL_ARB_compressed_texture_pixel_storage, [14]: GL_ARB_conservative_depth, [15]: GL_ARB_compute_shader, [16]: GL_ARB_compute_variable_group_size, [17]: GL_ARB_conditional_render_inverted, [18]: GL_ARB_copy_buffer, [19]: GL_ARB_copy_image, [20]: GL_ARB_cull_distance, [21]: GL_ARB_debug_output, [22]: GL_ARB_depth_buffer_float, [23]: GL_ARB_depth_clamp, [24]: GL_ARB_depth_texture, [25]: GL_ARB_derivative_control, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [26]: GL_ARB_direct_state_access, [27]: GL_ARB_draw_buffers, [28]: GL_ARB_draw_buffers_blend, [29]: GL_ARB_draw_indirect, [30]: GL_ARB_draw_elements_base_vertex, [31]: GL_ARB_draw_instanced, [32]: GL_ARB_enhanced_layouts, [33]: GL_ARB_ES2_compatibility, [34]: GL_ARB_ES3_compatibility, [35]: GL_ARB_ES3_1_compatibility, [36]: GL_ARB_ES3_2_compatibility, [37]: GL_ARB_explicit_attrib_location, [38]: GL_ARB_explicit_uniform_location, [39]: GL_ARB_fragment_coord_conventions, [40]: GL_ARB_fragment_layer_viewport, [41]: GL_ARB_fragment_program, [42]: GL_ARB_fragment_program_shadow, [43]: GL_ARB_fragment_shader, [44]: GL_ARB_fragment_shader_interlock, [45]: GL_ARB_framebuffer_no_attachments, [46]: GL_ARB_framebuffer_object, [47]: GL_ARB_framebuffer_sRGB, [48]: GL_ARB_geometry_shader4, [49]: GL_ARB_get_program_binary, [50]: GL_ARB_get_texture_sub_image, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [51]: GL_ARB_gl_spirv, [52]: GL_ARB_gpu_shader5, [53]: GL_ARB_gpu_shader_fp64, [54]: GL_ARB_gpu_shader_int64, [55]: GL_ARB_half_float_pixel, [56]: GL_ARB_half_float_vertex, [57]: GL_ARB_imaging, [58]: GL_ARB_indirect_parameters, [59]: GL_ARB_instanced_arrays, [60]: GL_ARB_internalformat_query, [61]: GL_ARB_internalformat_query2, [62]: GL_ARB_invalidate_subdata, [63]: GL_ARB_map_buffer_alignment, [64]: GL_ARB_map_buffer_range, [65]: GL_ARB_multi_bind, [66]: GL_ARB_multi_draw_indirect, [67]: GL_ARB_multisample, [68]: GL_ARB_multitexture, [69]: GL_ARB_occlusion_query, [70]: GL_ARB_occlusion_query2, [71]: GL_ARB_parallel_shader_compile, [72]: GL_ARB_pipeline_statistics_query, [73]: GL_ARB_pixel_buffer_object, [74]: GL_ARB_point_parameters, [75]: GL_ARB_point_sprite, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [76]: GL_ARB_polygon_offset_clamp, [77]: GL_ARB_post_depth_coverage, [78]: GL_ARB_program_interface_query, [79]: GL_ARB_provoking_vertex, [80]: GL_ARB_query_buffer_object, [81]: GL_ARB_robust_buffer_access_behavior, [82]: GL_ARB_robustness, [83]: GL_ARB_sample_locations, [84]: GL_ARB_sample_shading, [85]: GL_ARB_sampler_objects, [86]: GL_ARB_seamless_cube_map, [87]: GL_ARB_seamless_cubemap_per_texture, [88]: GL_ARB_separate_shader_objects, [89]: GL_ARB_shader_atomic_counter_ops, [90]: GL_ARB_shader_atomic_counters, [91]: GL_ARB_shader_ballot, [92]: GL_ARB_shader_bit_encoding, [93]: GL_ARB_shader_clock, [94]: GL_ARB_shader_draw_parameters, [95]: GL_ARB_shader_group_vote, [96]: GL_ARB_shader_image_load_store, [97]: GL_ARB_shader_image_size, [98]: GL_ARB_shader_objects, [99]: GL_ARB_shader_precision, [100]: GL_ARB_shader_storage_buffer_object, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [101]: GL_ARB_shader_subroutine, [102]: GL_ARB_shader_texture_image_samples, [103]: GL_ARB_shader_texture_lod, [104]: GL_ARB_shading_language_100, [105]: GL_ARB_shader_viewport_layer_array, [106]: GL_ARB_shading_language_420pack, [107]: GL_ARB_shading_language_include, [108]: GL_ARB_shading_language_packing, [109]: GL_ARB_shadow, [110]: GL_ARB_sparse_buffer, [111]: GL_ARB_sparse_texture, [112]: GL_ARB_sparse_texture2, [113]: GL_ARB_sparse_texture_clamp, [114]: GL_ARB_spirv_extensions, [115]: GL_ARB_stencil_texturing, [116]: GL_ARB_sync, [117]: GL_ARB_tessellation_shader, [118]: GL_ARB_texture_barrier, [119]: GL_ARB_texture_border_clamp, [120]: GL_ARB_texture_buffer_object, [121]: GL_ARB_texture_buffer_object_rgb32, [122]: GL_ARB_texture_buffer_range, [123]: GL_ARB_texture_compression, [124]: GL_ARB_texture_compression_bptc, [125]: GL_ARB_texture_compression_rgtc, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [126]: GL_ARB_texture_cube_map, [127]: GL_ARB_texture_cube_map_array, [128]: GL_ARB_texture_env_add, [129]: GL_ARB_texture_env_combine, [130]: GL_ARB_texture_env_crossbar, [131]: GL_ARB_texture_env_dot3, [132]: GL_ARB_texture_filter_anisotropic, [133]: GL_ARB_texture_filter_minmax, [134]: GL_ARB_texture_float, [135]: GL_ARB_texture_gather, [136]: GL_ARB_texture_mirror_clamp_to_edge, [137]: GL_ARB_texture_mirrored_repeat, [138]: GL_ARB_texture_multisample, [139]: GL_ARB_texture_non_power_of_two, [140]: GL_ARB_texture_query_levels, [141]: GL_ARB_texture_query_lod, [142]: GL_ARB_texture_rectangle, [143]: GL_ARB_texture_rg, [144]: GL_ARB_texture_rgb10_a2ui, [145]: GL_ARB_texture_stencil8, [146]: GL_ARB_texture_storage, [147]: GL_ARB_texture_storage_multisample, [148]: GL_ARB_texture_swizzle, [149]: GL_ARB_texture_view, [150]: GL_ARB_timer_query, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [151]: GL_ARB_transform_feedback2, [152]: GL_ARB_transform_feedback3, [153]: GL_ARB_transform_feedback_instanced, [154]: GL_ARB_transform_feedback_overflow_query, [155]: GL_ARB_transpose_matrix, [156]: GL_ARB_uniform_buffer_object, [157]: GL_ARB_vertex_array_bgra, [158]: GL_ARB_vertex_array_object, [159]: GL_ARB_vertex_attrib_64bit, [160]: GL_ARB_vertex_attrib_binding, [161]: GL_ARB_vertex_buffer_object, [162]: GL_ARB_vertex_program, [163]: GL_ARB_vertex_shader, [164]: GL_ARB_vertex_type_10f_11f_11f_rev, [165]: GL_ARB_vertex_type_2_10_10_10_rev, [166]: GL_ARB_viewport_array, [167]: GL_ARB_window_pos, [168]: GL_ATI_draw_buffers, [169]: GL_ATI_texture_float, [170]: GL_ATI_texture_mirror_once, [171]: GL_S3_s3tc, [172]: GL_EXT_texture_env_add, [173]: GL_EXT_abgr, [174]: GL_EXT_bgra, [175]: GL_EXT_bindable_uniform, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [176]: GL_EXT_blend_color, [177]: GL_EXT_blend_equation_separate, [178]: GL_EXT_blend_func_separate, [179]: GL_EXT_blend_minmax, [180]: GL_EXT_blend_subtract, [181]: GL_EXT_compiled_vertex_array, [182]: GL_EXT_Cg_shader, [183]: GL_EXT_depth_bounds_test, [184]: GL_EXT_direct_state_access, [185]: GL_EXT_draw_buffers2, [186]: GL_EXT_draw_instanced, [187]: GL_EXT_draw_range_elements, [188]: GL_EXT_fog_coord, [189]: GL_EXT_framebuffer_blit, [190]: GL_EXT_framebuffer_multisample, [191]: GL_EXTX_framebuffer_mixed_formats, [192]: GL_EXT_framebuffer_multisample_blit_scaled, [193]: GL_EXT_framebuffer_object, [194]: GL_EXT_framebuffer_sRGB, [195]: GL_EXT_geometry_shader4, [196]: GL_EXT_gpu_program_parameters, [197]: GL_EXT_gpu_shader4, [198]: GL_EXT_multi_draw_arrays, [199]: GL_EXT_multiview_texture_multisample, [200]: GL_EXT_multiview_timer_query, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [201]: GL_EXT_packed_depth_stencil, [202]: GL_EXT_packed_float, [203]: GL_EXT_packed_pixels, [204]: GL_EXT_pixel_buffer_object, [205]: GL_EXT_point_parameters, [206]: GL_EXT_polygon_offset_clamp, [207]: GL_EXT_post_depth_coverage, [208]: GL_EXT_provoking_vertex, [209]: GL_EXT_raster_multisample, [210]: GL_EXT_rescale_normal, [211]: GL_EXT_secondary_color, [212]: GL_EXT_separate_shader_objects, [213]: GL_EXT_separate_specular_color, [214]: GL_EXT_shader_image_load_formatted, [215]: GL_EXT_shader_image_load_store, [216]: GL_EXT_shader_integer_mix, [217]: GL_EXT_shadow_funcs, [218]: GL_EXT_sparse_texture2, [219]: GL_EXT_stencil_two_side, [220]: GL_EXT_stencil_wrap, [221]: GL_EXT_texture3D, [222]: GL_EXT_texture_array, [223]: GL_EXT_texture_buffer_object, [224]: GL_EXT_texture_compression_dxt1, [225]: GL_EXT_texture_compression_latc, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [226]: GL_EXT_texture_compression_rgtc, [227]: GL_EXT_texture_compression_s3tc, [228]: GL_EXT_texture_cube_map, [229]: GL_EXT_texture_edge_clamp, [230]: GL_EXT_texture_env_combine, [231]: GL_EXT_texture_env_dot3, [232]: GL_EXT_texture_filter_anisotropic, [233]: GL_EXT_texture_filter_minmax, [234]: GL_EXT_texture_integer, [235]: GL_EXT_texture_lod, [236]: GL_EXT_texture_lod_bias, [237]: GL_EXT_texture_mirror_clamp, [238]: GL_EXT_texture_object, [239]: GL_EXT_texture_shadow_lod, [240]: GL_EXT_texture_shared_exponent, [241]: GL_EXT_texture_sRGB, [242]: GL_EXT_texture_sRGB_R8, [243]: GL_EXT_texture_sRGB_decode, [244]: GL_EXT_texture_storage, [245]: GL_EXT_texture_swizzle, [246]: GL_EXT_timer_query, [247]: GL_EXT_transform_feedback2, [248]: GL_EXT_vertex_array, [249]: GL_EXT_vertex_array_bgra, [250]: GL_EXT_vertex_attrib_64bit, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [251]: GL_EXT_window_rectangles, [252]: GL_EXT_import_sync_object, [253]: GL_IBM_rasterpos_clip, [254]: GL_IBM_texture_mirrored_repeat, [255]: GL_KHR_context_flush_control, [256]: GL_KHR_debug, [257]: GL_EXT_memory_object, [258]: GL_EXT_memory_object_win32, [259]: GL_NV_memory_object_sparse, [260]: GL_EXT_win32_keyed_mutex, [261]: GL_KHR_parallel_shader_compile, [262]: GL_KHR_no_error, [263]: GL_KHR_robust_buffer_access_behavior, [264]: GL_KHR_robustness, [265]: GL_EXT_semaphore, [266]: GL_EXT_semaphore_win32, [267]: GL_NV_timeline_semaphore, [268]: GL_KHR_shader_subgroup, [269]: GL_KTX_buffer_region, [270]: GL_NV_alpha_to_coverage_dither_control, [271]: GL_NV_bindless_multi_draw_indirect, [272]: GL_NV_bindless_multi_draw_indirect_count, [273]: GL_NV_bindless_texture, [274]: GL_NV_blend_equation_advanced, [275]: GL_NV_blend_equation_advanced_coherent, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [276]: GL_NVX_blend_equation_advanced_multi_draw_buffers, [277]: GL_NV_blend_minmax_factor, [278]: GL_NV_blend_square, [279]: GL_NV_clip_space_w_scaling, [280]: GL_NV_command_list, [281]: GL_NV_compute_program5, [282]: GL_NV_conditional_render, [283]: GL_NV_conservative_raster, [284]: GL_NV_conservative_raster_dilate, [285]: GL_NV_conservative_raster_pre_snap_triangles, [286]: GL_NV_copy_depth_to_color, [287]: GL_NV_copy_image, [288]: GL_NV_depth_buffer_float, [289]: GL_NV_depth_clamp, [290]: GL_NV_draw_texture, [291]: GL_NV_draw_vulkan_image, [292]: GL_NV_ES1_1_compatibility, [293]: GL_NV_ES3_1_compatibility, [294]: GL_NV_explicit_multisample, [295]: GL_NV_feature_query, [296]: GL_NV_fence, [297]: GL_NV_fill_rectangle, [298]: GL_NV_float_buffer, [299]: GL_NV_fog_distance, [300]: GL_NV_fragment_coverage_to_color, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [301]: GL_NV_fragment_program, [302]: GL_NV_fragment_program_option, [303]: GL_NV_fragment_program2, [304]: GL_NV_fragment_shader_interlock, [305]: GL_NV_framebuffer_mixed_samples, [306]: GL_NV_framebuffer_multisample_coverage, [307]: GL_NV_geometry_shader4, [308]: GL_NV_geometry_shader_passthrough, [309]: GL_NV_gpu_program4, [310]: GL_NV_internalformat_sample_query, [311]: GL_NV_gpu_program4_1, [312]: GL_NV_gpu_program5, [313]: GL_NV_gpu_program5_mem_extended, [314]: GL_NV_gpu_program_fp64, [315]: GL_NV_gpu_shader5, [316]: GL_NV_half_float, [317]: GL_NV_light_max_exponent, [318]: GL_NV_memory_attachment, [319]: GL_NV_multisample_coverage, [320]: GL_NV_multisample_filter_hint, [321]: GL_NV_occlusion_query, [322]: GL_NV_packed_depth_stencil, [323]: GL_NV_parameter_buffer_object, [324]: GL_NV_parameter_buffer_object2, [325]: GL_NV_path_rendering, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [326]: GL_NV_path_rendering_shared_edge, [327]: GL_NV_pixel_data_range, [328]: GL_NV_point_sprite, [329]: GL_NV_primitive_restart, [330]: GL_NV_query_resource, [331]: GL_NV_query_resource_tag, [332]: GL_NV_register_combiners, [333]: GL_NV_register_combiners2, [334]: GL_NV_sample_locations, [335]: GL_NV_sample_mask_override_coverage, [336]: GL_NV_shader_atomic_counters, [337]: GL_NV_shader_atomic_float, [338]: GL_NV_shader_atomic_float64, [339]: GL_NV_shader_atomic_fp16_vector, [340]: GL_NV_shader_atomic_int64, [341]: GL_NV_shader_buffer_load, [342]: GL_NV_shader_storage_buffer_object, [343]: GL_NV_shader_subgroup_partitioned, [344]: GL_NV_stereo_view_rendering, [345]: GL_NV_texgen_reflection, [346]: GL_NV_texture_barrier, [347]: GL_NV_texture_compression_vtc, [348]: GL_NV_texture_env_combine4, [349]: GL_NV_texture_multisample, [350]: GL_NV_texture_rectangle, RDOC 008892: [04:29:40] gl_common.cpp( 79) - Log - [351]: GL_NV_texture_rectangle_compressed, [352]: GL_NV_texture_shader, [353]: GL_NV_texture_shader2, [354]: GL_NV_texture_shader3, [355]: GL_NV_transform_feedback, [356]: GL_NV_transform_feedback2, [357]: GL_NV_uniform_buffer_unified_memory, [358]: GL_NV_uniform_buffer_std430_layout, [359]: GL_NV_vertex_array_range, [360]: GL_NV_vertex_array_range2, [361]: GL_NV_vertex_attrib_integer_64bit, [362]: GL_NV_vertex_buffer_unified_memory, [363]: GL_NV_vertex_program, [364]: GL_NV_vertex_program1_1, [365]: GL_NV_vertex_program2, [366]: GL_NV_vertex_program2_option, [367]: GL_NV_vertex_program3, [368]: GL_NV_viewport_array2, [369]: GL_NV_viewport_swizzle, [370]: GL_NVX_conditional_render, [371]: GL_NVX_linked_gpu_multicast, [372]: GL_NV_gpu_multicast, [373]: GL_NVX_gpu_multicast2, [374]: GL_NVX_progress_fence, [375]: GL_NVX_gpu_memory_info, RDOC 008892: [04:29:40] gl_common.cpp( 88) - Log - [376]: GL_NVX_multigpu_info, [377]: GL_NVX_nvenc_interop, [378]: GL_NV_shader_thread_group, [379]: GL_NV_shader_thread_shuffle, [380]: GL_KHR_blend_equation_advanced, [381]: GL_KHR_blend_equation_advanced_coherent, [382]: GL_OVR_multiview, [383]: GL_OVR_multiview2, [384]: GL_SGIS_generate_mipmap, [385]: GL_SGIS_texture_lod, [386]: GL_SGIX_depth_texture, [387]: GL_SGIX_shadow, [388]: GL_SUN_slice_accum, [389]: GL_WIN_swap_hint, [390]: WGL_EXT_swap_control, RDOC 008892: [04:29:40] gl_common.cpp( 98) - Log - Function pointers available: RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 0000011011111111111111111111111111110011111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111111111111111111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111111111111111111111111111111111111111111111111100000000001111 RDOC 008892: [04:29:40] gl_common.cpp( 109) - Log - 1111000000000000000000000000000000000000000000000000000000000000 RDOC 008892: [04:29:40] gl_replay.cpp(3941) - Log - Created OpenGL replay device. RDOC 008892: [04:29:40] gl_common.cpp( 487) - Log - Vendor checks for 46 (NVIDIA Corporation / NVIDIA GeForce GT 1030/PCIe/SSE2 / 4.6.0 NVIDIA 537.13) RDOC 008892: [04:29:40] gl_common.cpp( 741) - Warning - FBOs are shared on this implementation RDOC 008892: [04:29:40] gl_debug.cpp( 527) - Log - GLSL version 460 RDOC 008892: [04:29:40] replay_controller.cpp(2141) - Log - Got replay driver. RDOC 008892: [04:29:40] remote_server.cpp(1720) - Log - Remote capture open complete & proxy ready RDOC 008892: [04:30:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008892: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:30:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.dds RDOC 008892: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:30:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008892: [04:30:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:30:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008892: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008892: [04:30:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008892: [04:30:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008892: [04:30:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.dds RDOC 008892: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.dds RDOC 008892: [04:30:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A1R5G5B5_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:30:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.dds RDOC 008892: [04:30:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D Array.png RDOC 008892: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.dds RDOC 008892: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 1D.png RDOC 008892: [04:30:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.dds RDOC 008892: [04:30:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D Array.png RDOC 008892: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:30:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:30:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D MSAA.png RDOC 008892: [04:30:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.dds RDOC 008892: [04:30:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 2D.png RDOC 008892: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.dds RDOC 008892: [04:30:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UINT_PACK32@Texture 3D.png RDOC 008892: [04:30:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.dds RDOC 008892: [04:30:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D Array.png RDOC 008892: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.dds RDOC 008892: [04:30:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 1D.png RDOC 008892: [04:30:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.dds RDOC 008892: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D Array.png RDOC 008892: [04:30:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:30:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:30:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008892: [04:30:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.dds RDOC 008892: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 2D.png RDOC 008892: [04:30:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.dds RDOC 008892: [04:30:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2B10G10R10_UNORM_PACK32@Texture 3D.png RDOC 008892: [04:30:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D Array.png RDOC 008892: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 1D.png RDOC 008892: [04:30:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D Array.png RDOC 008892: [04:30:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 2D.png RDOC 008892: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UINT_PACK32@Texture 3D.png RDOC 008892: [04:30:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D Array.png RDOC 008892: [04:30:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 1D.png RDOC 008892: [04:30:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D Array.png RDOC 008892: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:30:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D MSAA.png RDOC 008892: [04:30:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 2D.png RDOC 008892: [04:30:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A2R10G10B10_UNORM_PACK32@Texture 3D.png RDOC 008892: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.dds RDOC 008892: [04:30:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D Array.png RDOC 008892: [04:30:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.dds RDOC 008892: [04:30:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 1D.png RDOC 008892: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.dds RDOC 008892: [04:30:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D Array.png RDOC 008892: [04:30:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:30:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:30:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D MSAA.png RDOC 008892: [04:30:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.dds RDOC 008892: [04:30:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 2D.png RDOC 008892: [04:30:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.dds RDOC 008892: [04:30:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SINT_PACK32@Texture 3D.png RDOC 008892: [04:30:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.dds RDOC 008892: [04:30:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D Array.png RDOC 008892: [04:30:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.dds RDOC 008892: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 1D.png RDOC 008892: [04:30:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.dds RDOC 008892: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D Array.png RDOC 008892: [04:30:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:30:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:30:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:30:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:30:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:30:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:30:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:30:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:31:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D MSAA.png RDOC 008892: [04:31:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.dds RDOC 008892: [04:31:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 2D.png RDOC 008892: [04:31:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.dds RDOC 008892: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SNORM_PACK32@Texture 3D.png RDOC 008892: [04:31:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.dds RDOC 008892: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D Array.png RDOC 008892: [04:31:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.dds RDOC 008892: [04:31:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 1D.png RDOC 008892: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.dds RDOC 008892: [04:31:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D Array.png RDOC 008892: [04:31:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:31:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:31:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D MSAA.png RDOC 008892: [04:31:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.dds RDOC 008892: [04:31:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 2D.png RDOC 008892: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.dds RDOC 008892: [04:31:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_SRGB_PACK32@Texture 3D.png RDOC 008892: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.dds RDOC 008892: [04:31:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D Array.png RDOC 008892: [04:31:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.dds RDOC 008892: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 1D.png RDOC 008892: [04:31:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.dds RDOC 008892: [04:31:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D Array.png RDOC 008892: [04:31:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:31:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:31:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D MSAA.png RDOC 008892: [04:31:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.dds RDOC 008892: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 2D.png RDOC 008892: [04:31:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.dds RDOC 008892: [04:31:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UINT_PACK32@Texture 3D.png RDOC 008892: [04:31:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.dds RDOC 008892: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D Array.png RDOC 008892: [04:31:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.dds RDOC 008892: [04:31:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 1D.png RDOC 008892: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.dds RDOC 008892: [04:31:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D Array.png RDOC 008892: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:31:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:31:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:31:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D MSAA.png RDOC 008892: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.dds RDOC 008892: [04:31:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 2D.png RDOC 008892: [04:31:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.dds RDOC 008892: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\A8B8G8R8_UNORM_PACK32@Texture 3D.png RDOC 008892: [04:31:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008892: [04:31:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D Array.png RDOC 008892: [04:31:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.dds RDOC 008892: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 1D.png RDOC 008892: [04:31:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008892: [04:31:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D Array.png RDOC 008892: [04:31:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.dds RDOC 008892: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:31:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.dds RDOC 008892: [04:31:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D MSAA.png RDOC 008892: [04:31:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.dds RDOC 008892: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 2D.png RDOC 008892: [04:31:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.dds RDOC 008892: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B10G11R11_UFLOAT_PACK32@Texture 3D.png RDOC 008892: [04:31:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:31:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:31:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:31:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B4G4R4A4_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:31:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:31:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:31:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:31:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G5R5A1_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:31:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:31:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:31:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B5G6R5_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:31:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.dds RDOC 008892: [04:31:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D Array.png RDOC 008892: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.dds RDOC 008892: [04:31:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 1D.png RDOC 008892: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:31:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:31:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:31:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:31:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.dds RDOC 008892: [04:31:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:31:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:31:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D Array.png RDOC 008892: [04:32:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.dds RDOC 008892: [04:32:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 2D.png RDOC 008892: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.dds RDOC 008892: [04:32:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SINT@Texture 3D.png RDOC 008892: [04:32:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.dds RDOC 008892: [04:32:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D Array.png RDOC 008892: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.dds RDOC 008892: [04:32:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 1D.png RDOC 008892: [04:32:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.dds RDOC 008892: [04:32:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D Array.png RDOC 008892: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.dds RDOC 008892: [04:32:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 2D.png RDOC 008892: [04:32:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.dds RDOC 008892: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SNORM@Texture 3D.png RDOC 008892: [04:32:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.dds RDOC 008892: [04:32:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D Array.png RDOC 008892: [04:32:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.dds RDOC 008892: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 1D.png RDOC 008892: [04:32:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.dds RDOC 008892: [04:32:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D Array.png RDOC 008892: [04:32:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008892: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA Array.png RDOC 008892: [04:32:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.dds RDOC 008892: [04:32:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D MSAA.png RDOC 008892: [04:32:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.dds RDOC 008892: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 2D.png RDOC 008892: [04:32:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.dds RDOC 008892: [04:32:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_SRGB@Texture 3D.png RDOC 008892: [04:32:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.dds RDOC 008892: [04:32:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D Array.png RDOC 008892: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.dds RDOC 008892: [04:32:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 1D.png RDOC 008892: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.dds RDOC 008892: [04:32:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D Array.png RDOC 008892: [04:32:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.dds RDOC 008892: [04:32:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 2D.png RDOC 008892: [04:32:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.dds RDOC 008892: [04:32:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UINT@Texture 3D.png RDOC 008892: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.dds RDOC 008892: [04:32:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D Array.png RDOC 008892: [04:32:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.dds RDOC 008892: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 1D.png RDOC 008892: [04:32:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.dds RDOC 008892: [04:32:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D Array.png RDOC 008892: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:32:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:32:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:32:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D MSAA.png RDOC 008892: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.dds RDOC 008892: [04:32:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 2D.png RDOC 008892: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.dds RDOC 008892: [04:32:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\B8G8R8A8_UNORM@Texture 3D.png RDOC 008892: [04:32:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.dds RDOC 008892: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D Array.png RDOC 008892: [04:32:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.dds RDOC 008892: [04:32:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 2D.png RDOC 008892: [04:32:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.dds RDOC 008892: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_SRGB_BLOCK@Texture 3D.png RDOC 008892: [04:32:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:32:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:32:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:32:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:32:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGBA_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:32:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.dds RDOC 008892: [04:32:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D Array.png RDOC 008892: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.dds RDOC 008892: [04:32:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 2D.png RDOC 008892: [04:32:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.dds RDOC 008892: [04:32:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_SRGB_BLOCK@Texture 3D.png RDOC 008892: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:32:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:32:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:32:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:32:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:32:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC1_RGB_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.dds RDOC 008892: [04:32:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D Array.png RDOC 008892: [04:32:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:32:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:32:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:32:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:32:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.dds RDOC 008892: [04:32:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:32:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:32:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 2D.png RDOC 008892: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.dds RDOC 008892: [04:33:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_SRGB_BLOCK@Texture 3D.png RDOC 008892: [04:33:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC2_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.dds RDOC 008892: [04:33:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 2D.png RDOC 008892: [04:33:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.dds RDOC 008892: [04:33:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_SRGB_BLOCK@Texture 3D.png RDOC 008892: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC3_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_SNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC4_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_SNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC5_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.dds RDOC 008892: [04:33:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 2D.png RDOC 008892: [04:33:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.dds RDOC 008892: [04:33:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_SFLOAT_BLOCK@Texture 3D.png RDOC 008892: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.dds RDOC 008892: [04:33:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 2D.png RDOC 008892: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.dds RDOC 008892: [04:33:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC6H_UFLOAT_BLOCK@Texture 3D.png RDOC 008892: [04:33:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.dds RDOC 008892: [04:33:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 2D.png RDOC 008892: [04:33:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.dds RDOC 008892: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_SRGB_BLOCK@Texture 3D.png RDOC 008892: [04:33:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.dds RDOC 008892: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D Array.png RDOC 008892: [04:33:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.dds RDOC 008892: [04:33:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 2D.png RDOC 008892: [04:33:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.dds RDOC 008892: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\BC7_UNORM_BLOCK@Texture 3D.png RDOC 008892: [04:33:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.dds RDOC 008892: [04:33:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D Array.png RDOC 008892: [04:33:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:33:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:33:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D MSAA.png RDOC 008892: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:33:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:33:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:33:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:33:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.dds RDOC 008892: [04:33:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:33:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:33:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 2D.png RDOC 008892: [04:34:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.dds RDOC 008892: [04:34:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D16_UNORM@Texture 3D.png RDOC 008892: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.dds RDOC 008892: [04:34:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D Array.png RDOC 008892: [04:34:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:34:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.dds RDOC 008892: [04:34:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D MSAA.png RDOC 008892: [04:34:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.dds RDOC 008892: [04:34:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 2D.png RDOC 008892: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.dds RDOC 008892: [04:34:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D24_UNORM_S8_UINT@Texture 3D.png RDOC 008892: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:34:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D Array.png RDOC 008892: [04:34:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:34:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:34:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:34:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.dds RDOC 008892: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 2D.png RDOC 008892: [04:34:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.dds RDOC 008892: [04:34:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT@Texture 3D.png RDOC 008892: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.dds RDOC 008892: [04:34:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D Array.png RDOC 008892: [04:34:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:34:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.dds RDOC 008892: [04:34:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D MSAA.png RDOC 008892: [04:34:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.dds RDOC 008892: [04:34:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 2D.png RDOC 008892: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.dds RDOC 008892: [04:34:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\D32_SFLOAT_S8_UINT@Texture 3D.png RDOC 008892: [04:34:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.dds RDOC 008892: [04:34:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D Array.png RDOC 008892: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.dds RDOC 008892: [04:34:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 1D.png RDOC 008892: [04:34:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.dds RDOC 008892: [04:34:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D Array.png RDOC 008892: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.dds RDOC 008892: [04:34:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 2D.png RDOC 008892: [04:34:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.dds RDOC 008892: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\E5B9G9R9_UFLOAT_PACK32@Texture 3D.png RDOC 008892: [04:34:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.dds RDOC 008892: [04:34:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D Array.png RDOC 008892: [04:34:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.dds RDOC 008892: [04:34:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 1D.png RDOC 008892: [04:34:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D Array.png RDOC 008892: [04:34:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:34:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:34:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:34:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.dds RDOC 008892: [04:34:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 2D.png RDOC 008892: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.dds RDOC 008892: [04:34:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SFLOAT@Texture 3D.png RDOC 008892: [04:34:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.dds RDOC 008892: [04:34:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D Array.png RDOC 008892: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.dds RDOC 008892: [04:34:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 1D.png RDOC 008892: [04:34:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.dds RDOC 008892: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D Array.png RDOC 008892: [04:34:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:34:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.dds RDOC 008892: [04:34:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D MSAA.png RDOC 008892: [04:34:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.dds RDOC 008892: [04:34:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 2D.png RDOC 008892: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.dds RDOC 008892: [04:34:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SINT@Texture 3D.png RDOC 008892: [04:34:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.dds RDOC 008892: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D Array.png RDOC 008892: [04:34:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.dds RDOC 008892: [04:34:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 1D.png RDOC 008892: [04:34:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.dds RDOC 008892: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D Array.png RDOC 008892: [04:34:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:34:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA Array.png RDOC 008892: [04:34:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.dds RDOC 008892: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:34:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:34:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:34:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:34:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D MSAA.png RDOC 008892: [04:34:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:34:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:34:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.dds RDOC 008892: [04:35:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 2D.png RDOC 008892: [04:35:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.dds RDOC 008892: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_SNORM@Texture 3D.png RDOC 008892: [04:35:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.dds RDOC 008892: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D Array.png RDOC 008892: [04:35:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.dds RDOC 008892: [04:35:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 1D.png RDOC 008892: [04:35:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.dds RDOC 008892: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D Array.png RDOC 008892: [04:35:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:35:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:35:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.dds RDOC 008892: [04:35:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D MSAA.png RDOC 008892: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.dds RDOC 008892: [04:35:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 2D.png RDOC 008892: [04:35:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.dds RDOC 008892: [04:35:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UINT@Texture 3D.png RDOC 008892: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.dds RDOC 008892: [04:35:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D Array.png RDOC 008892: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.dds RDOC 008892: [04:35:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 1D.png RDOC 008892: [04:35:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.dds RDOC 008892: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D Array.png RDOC 008892: [04:35:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:35:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:35:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D MSAA.png RDOC 008892: [04:35:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.dds RDOC 008892: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 2D.png RDOC 008892: [04:35:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.dds RDOC 008892: [04:35:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16B16A16_UNORM@Texture 3D.png RDOC 008892: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.dds RDOC 008892: [04:35:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D Array.png RDOC 008892: [04:35:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.dds RDOC 008892: [04:35:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 1D.png RDOC 008892: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:35:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D Array.png RDOC 008892: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:35:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:35:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:35:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.dds RDOC 008892: [04:35:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 2D.png RDOC 008892: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.dds RDOC 008892: [04:35:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SFLOAT@Texture 3D.png RDOC 008892: [04:35:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.dds RDOC 008892: [04:35:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D Array.png RDOC 008892: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.dds RDOC 008892: [04:35:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 1D.png RDOC 008892: [04:35:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.dds RDOC 008892: [04:35:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D Array.png RDOC 008892: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:35:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:35:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.dds RDOC 008892: [04:35:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D MSAA.png RDOC 008892: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.dds RDOC 008892: [04:35:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 2D.png RDOC 008892: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.dds RDOC 008892: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SINT@Texture 3D.png RDOC 008892: [04:35:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.dds RDOC 008892: [04:35:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D Array.png RDOC 008892: [04:35:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.dds RDOC 008892: [04:35:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 1D.png RDOC 008892: [04:35:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.dds RDOC 008892: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D Array.png RDOC 008892: [04:35:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA Array.png RDOC 008892: [04:35:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.dds RDOC 008892: [04:35:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D MSAA.png RDOC 008892: [04:35:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.dds RDOC 008892: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 2D.png RDOC 008892: [04:35:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.dds RDOC 008892: [04:35:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_SNORM@Texture 3D.png RDOC 008892: [04:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.dds RDOC 008892: [04:35:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D Array.png RDOC 008892: [04:35:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.dds RDOC 008892: [04:35:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 1D.png RDOC 008892: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.dds RDOC 008892: [04:35:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D Array.png RDOC 008892: [04:35:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:35:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:35:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:35:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:35:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:35:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:35:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:35:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.dds RDOC 008892: [04:36:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D MSAA.png RDOC 008892: [04:36:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.dds RDOC 008892: [04:36:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 2D.png RDOC 008892: [04:36:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.dds RDOC 008892: [04:36:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UINT@Texture 3D.png RDOC 008892: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.dds RDOC 008892: [04:36:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D Array.png RDOC 008892: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.dds RDOC 008892: [04:36:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 1D.png RDOC 008892: [04:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.dds RDOC 008892: [04:36:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D Array.png RDOC 008892: [04:36:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:36:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:36:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D MSAA.png RDOC 008892: [04:36:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.dds RDOC 008892: [04:36:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 2D.png RDOC 008892: [04:36:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.dds RDOC 008892: [04:36:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16G16_UNORM@Texture 3D.png RDOC 008892: [04:36:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.dds RDOC 008892: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D Array.png RDOC 008892: [04:36:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.dds RDOC 008892: [04:36:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 1D.png RDOC 008892: [04:36:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D Array.png RDOC 008892: [04:36:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:36:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:36:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:36:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.dds RDOC 008892: [04:36:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 2D.png RDOC 008892: [04:36:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.dds RDOC 008892: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SFLOAT@Texture 3D.png RDOC 008892: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.dds RDOC 008892: [04:36:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D Array.png RDOC 008892: [04:36:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.dds RDOC 008892: [04:36:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 1D.png RDOC 008892: [04:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.dds RDOC 008892: [04:36:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D Array.png RDOC 008892: [04:36:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:36:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.dds RDOC 008892: [04:36:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D MSAA.png RDOC 008892: [04:36:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.dds RDOC 008892: [04:36:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 2D.png RDOC 008892: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.dds RDOC 008892: [04:36:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SINT@Texture 3D.png RDOC 008892: [04:36:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.dds RDOC 008892: [04:36:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D Array.png RDOC 008892: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.dds RDOC 008892: [04:36:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 1D.png RDOC 008892: [04:36:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.dds RDOC 008892: [04:36:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D Array.png RDOC 008892: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:36:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA Array.png RDOC 008892: [04:36:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.dds RDOC 008892: [04:36:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D MSAA.png RDOC 008892: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.dds RDOC 008892: [04:36:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 2D.png RDOC 008892: [04:36:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.dds RDOC 008892: [04:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_SNORM@Texture 3D.png RDOC 008892: [04:36:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.dds RDOC 008892: [04:36:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D Array.png RDOC 008892: [04:36:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.dds RDOC 008892: [04:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 1D.png RDOC 008892: [04:36:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.dds RDOC 008892: [04:36:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D Array.png RDOC 008892: [04:36:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:36:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.dds RDOC 008892: [04:36:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D MSAA.png RDOC 008892: [04:36:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.dds RDOC 008892: [04:36:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 2D.png RDOC 008892: [04:36:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.dds RDOC 008892: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UINT@Texture 3D.png RDOC 008892: [04:36:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.dds RDOC 008892: [04:36:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D Array.png RDOC 008892: [04:36:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.dds RDOC 008892: [04:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:36:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:36:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:36:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:36:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 1D.png RDOC 008892: [04:36:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:36:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:36:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.dds RDOC 008892: [04:37:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D Array.png RDOC 008892: [04:37:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:37:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:37:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D MSAA.png RDOC 008892: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.dds RDOC 008892: [04:37:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 2D.png RDOC 008892: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.dds RDOC 008892: [04:37:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R16_UNORM@Texture 3D.png RDOC 008892: [04:37:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.dds RDOC 008892: [04:37:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D Array.png RDOC 008892: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.dds RDOC 008892: [04:37:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 1D.png RDOC 008892: [04:37:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:37:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D Array.png RDOC 008892: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:37:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:37:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:37:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:37:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.dds RDOC 008892: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 2D.png RDOC 008892: [04:37:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.dds RDOC 008892: [04:37:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SFLOAT@Texture 3D.png RDOC 008892: [04:37:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.dds RDOC 008892: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D Array.png RDOC 008892: [04:37:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.dds RDOC 008892: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 1D.png RDOC 008892: [04:37:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.dds RDOC 008892: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D Array.png RDOC 008892: [04:37:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:37:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.dds RDOC 008892: [04:37:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D MSAA.png RDOC 008892: [04:37:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.dds RDOC 008892: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 2D.png RDOC 008892: [04:37:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.dds RDOC 008892: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_SINT@Texture 3D.png RDOC 008892: [04:37:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.dds RDOC 008892: [04:37:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D Array.png RDOC 008892: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.dds RDOC 008892: [04:37:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 1D.png RDOC 008892: [04:37:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.dds RDOC 008892: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D Array.png RDOC 008892: [04:37:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:37:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:37:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.dds RDOC 008892: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D MSAA.png RDOC 008892: [04:37:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.dds RDOC 008892: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 2D.png RDOC 008892: [04:37:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.dds RDOC 008892: [04:37:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32B32A32_UINT@Texture 3D.png RDOC 008892: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.dds RDOC 008892: [04:37:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D Array.png RDOC 008892: [04:37:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.dds RDOC 008892: [04:37:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 1D.png RDOC 008892: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:37:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D Array.png RDOC 008892: [04:37:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:37:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:37:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:37:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.dds RDOC 008892: [04:37:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 2D.png RDOC 008892: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.dds RDOC 008892: [04:37:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SFLOAT@Texture 3D.png RDOC 008892: [04:37:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.dds RDOC 008892: [04:37:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D Array.png RDOC 008892: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.dds RDOC 008892: [04:37:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 1D.png RDOC 008892: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.dds RDOC 008892: [04:37:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D Array.png RDOC 008892: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:37:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:37:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.dds RDOC 008892: [04:37:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D MSAA.png RDOC 008892: [04:37:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.dds RDOC 008892: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 2D.png RDOC 008892: [04:37:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.dds RDOC 008892: [04:37:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_SINT@Texture 3D.png RDOC 008892: [04:37:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.dds RDOC 008892: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D Array.png RDOC 008892: [04:37:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.dds RDOC 008892: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 1D.png RDOC 008892: [04:37:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:37:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:37:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:37:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:37:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.dds RDOC 008892: [04:37:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:37:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:37:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D Array.png RDOC 008892: [04:38:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:38:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.dds RDOC 008892: [04:38:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D MSAA.png RDOC 008892: [04:38:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.dds RDOC 008892: [04:38:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 2D.png RDOC 008892: [04:38:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.dds RDOC 008892: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32G32_UINT@Texture 3D.png RDOC 008892: [04:38:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.dds RDOC 008892: [04:38:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D Array.png RDOC 008892: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.dds RDOC 008892: [04:38:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 1D.png RDOC 008892: [04:38:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.dds RDOC 008892: [04:38:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D Array.png RDOC 008892: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.dds RDOC 008892: [04:38:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA Array.png RDOC 008892: [04:38:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.dds RDOC 008892: [04:38:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D MSAA.png RDOC 008892: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.dds RDOC 008892: [04:38:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 2D.png RDOC 008892: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.dds RDOC 008892: [04:38:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SFLOAT@Texture 3D.png RDOC 008892: [04:38:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.dds RDOC 008892: [04:38:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D Array.png RDOC 008892: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.dds RDOC 008892: [04:38:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 1D.png RDOC 008892: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.dds RDOC 008892: [04:38:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D Array.png RDOC 008892: [04:38:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:38:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.dds RDOC 008892: [04:38:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D MSAA.png RDOC 008892: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.dds RDOC 008892: [04:38:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 2D.png RDOC 008892: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.dds RDOC 008892: [04:38:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_SINT@Texture 3D.png RDOC 008892: [04:38:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.dds RDOC 008892: [04:38:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D Array.png RDOC 008892: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.dds RDOC 008892: [04:38:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 1D.png RDOC 008892: [04:38:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.dds RDOC 008892: [04:38:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D Array.png RDOC 008892: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:38:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.dds RDOC 008892: [04:38:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D MSAA.png RDOC 008892: [04:38:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.dds RDOC 008892: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 2D.png RDOC 008892: [04:38:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.dds RDOC 008892: [04:38:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R32_UINT@Texture 3D.png RDOC 008892: [04:38:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.dds RDOC 008892: [04:38:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.dds RDOC 008892: [04:38:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.dds RDOC 008892: [04:38:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.dds RDOC 008892: [04:38:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:38:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.dds RDOC 008892: [04:38:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4B4A4_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D Array.png RDOC 008892: [04:38:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 1D.png RDOC 008892: [04:38:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D Array.png RDOC 008892: [04:38:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 2D.png RDOC 008892: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R4G4_UNORM_PACK8@Texture 3D.png RDOC 008892: [04:38:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.dds RDOC 008892: [04:38:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:38:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.dds RDOC 008892: [04:38:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.dds RDOC 008892: [04:38:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.dds RDOC 008892: [04:38:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:38:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.dds RDOC 008892: [04:38:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G5B5A1_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:38:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.dds RDOC 008892: [04:38:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D Array.png RDOC 008892: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.dds RDOC 008892: [04:38:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 1D.png RDOC 008892: [04:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.dds RDOC 008892: [04:38:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D Array.png RDOC 008892: [04:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.dds RDOC 008892: [04:38:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:38:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:38:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:38:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:38:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA Array.png RDOC 008892: [04:38:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:38:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:38:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.dds RDOC 008892: [04:39:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D MSAA.png RDOC 008892: [04:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.dds RDOC 008892: [04:39:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 2D.png RDOC 008892: [04:39:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.dds RDOC 008892: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R5G6B5_UNORM_PACK16@Texture 3D.png RDOC 008892: [04:39:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.dds RDOC 008892: [04:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D Array.png RDOC 008892: [04:39:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.dds RDOC 008892: [04:39:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 1D.png RDOC 008892: [04:39:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.dds RDOC 008892: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D Array.png RDOC 008892: [04:39:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:39:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.dds RDOC 008892: [04:39:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D MSAA.png RDOC 008892: [04:39:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.dds RDOC 008892: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 2D.png RDOC 008892: [04:39:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.dds RDOC 008892: [04:39:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SINT@Texture 3D.png RDOC 008892: [04:39:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.dds RDOC 008892: [04:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D Array.png RDOC 008892: [04:39:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.dds RDOC 008892: [04:39:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 1D.png RDOC 008892: [04:39:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.dds RDOC 008892: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D Array.png RDOC 008892: [04:39:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA Array.png RDOC 008892: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.dds RDOC 008892: [04:39:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D MSAA.png RDOC 008892: [04:39:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.dds RDOC 008892: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 2D.png RDOC 008892: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.dds RDOC 008892: [04:39:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SNORM@Texture 3D.png RDOC 008892: [04:39:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.dds RDOC 008892: [04:39:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D Array.png RDOC 008892: [04:39:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.dds RDOC 008892: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 1D.png RDOC 008892: [04:39:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.dds RDOC 008892: [04:39:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D Array.png RDOC 008892: [04:39:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.dds RDOC 008892: [04:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA Array.png RDOC 008892: [04:39:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.dds RDOC 008892: [04:39:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D MSAA.png RDOC 008892: [04:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.dds RDOC 008892: [04:39:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 2D.png RDOC 008892: [04:39:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.dds RDOC 008892: [04:39:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_SRGB@Texture 3D.png RDOC 008892: [04:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.dds RDOC 008892: [04:39:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D Array.png RDOC 008892: [04:39:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.dds RDOC 008892: [04:39:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 1D.png RDOC 008892: [04:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.dds RDOC 008892: [04:39:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D Array.png RDOC 008892: [04:39:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:39:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:39:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.dds RDOC 008892: [04:39:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D MSAA.png RDOC 008892: [04:39:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.dds RDOC 008892: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 2D.png RDOC 008892: [04:39:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.dds RDOC 008892: [04:39:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UINT@Texture 3D.png RDOC 008892: [04:39:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.dds RDOC 008892: [04:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D Array.png RDOC 008892: [04:39:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.dds RDOC 008892: [04:39:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 1D.png RDOC 008892: [04:39:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.dds RDOC 008892: [04:39:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D Array.png RDOC 008892: [04:39:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:50] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:50] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:50] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:39:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:39:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D MSAA.png RDOC 008892: [04:39:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.dds RDOC 008892: [04:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 2D.png RDOC 008892: [04:39:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.dds RDOC 008892: [04:39:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8B8A8_UNORM@Texture 3D.png RDOC 008892: [04:39:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.dds RDOC 008892: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D Array.png RDOC 008892: [04:39:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.dds RDOC 008892: [04:39:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 1D.png RDOC 008892: [04:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.dds RDOC 008892: [04:39:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:39:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:39:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:39:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:39:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D Array.png RDOC 008892: [04:39:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:39:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:39:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:40:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.dds RDOC 008892: [04:40:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D MSAA.png RDOC 008892: [04:40:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.dds RDOC 008892: [04:40:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 2D.png RDOC 008892: [04:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.dds RDOC 008892: [04:40:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SINT@Texture 3D.png RDOC 008892: [04:40:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.dds RDOC 008892: [04:40:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D Array.png RDOC 008892: [04:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.dds RDOC 008892: [04:40:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 1D.png RDOC 008892: [04:40:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.dds RDOC 008892: [04:40:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D Array.png RDOC 008892: [04:40:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:40:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA Array.png RDOC 008892: [04:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.dds RDOC 008892: [04:40:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D MSAA.png RDOC 008892: [04:40:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.dds RDOC 008892: [04:40:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 2D.png RDOC 008892: [04:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.dds RDOC 008892: [04:40:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_SNORM@Texture 3D.png RDOC 008892: [04:40:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:17] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.dds RDOC 008892: [04:40:17] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:17] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:17] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D Array.png RDOC 008892: [04:40:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.dds RDOC 008892: [04:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 1D.png RDOC 008892: [04:40:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.dds RDOC 008892: [04:40:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D Array.png RDOC 008892: [04:40:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:40:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:40:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.dds RDOC 008892: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D MSAA.png RDOC 008892: [04:40:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.dds RDOC 008892: [04:40:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 2D.png RDOC 008892: [04:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.dds RDOC 008892: [04:40:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UINT@Texture 3D.png RDOC 008892: [04:40:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.dds RDOC 008892: [04:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D Array.png RDOC 008892: [04:40:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.dds RDOC 008892: [04:40:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 1D.png RDOC 008892: [04:40:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.dds RDOC 008892: [04:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D Array.png RDOC 008892: [04:40:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:40:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:40:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D MSAA.png RDOC 008892: [04:40:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.dds RDOC 008892: [04:40:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 2D.png RDOC 008892: [04:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.dds RDOC 008892: [04:40:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8G8_UNORM@Texture 3D.png RDOC 008892: [04:40:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:38] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:38] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:38] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:38] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.dds RDOC 008892: [04:40:38] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:38] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:38] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D Array.png RDOC 008892: [04:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:39] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:39] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:39] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:39] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.dds RDOC 008892: [04:40:39] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:39] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:39] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:40] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:40] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:40] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:40] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 1D.png RDOC 008892: [04:40:40] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:40] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:40] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:41] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.dds RDOC 008892: [04:40:41] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:41] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:41] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:41] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:41] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:41] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D Array.png RDOC 008892: [04:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:42] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:42] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:42] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:42] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.dds RDOC 008892: [04:40:42] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:42] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:42] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:43] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:43] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:43] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:43] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA Array.png RDOC 008892: [04:40:43] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:43] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:43] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.dds RDOC 008892: [04:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:44] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:44] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:44] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:44] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D MSAA.png RDOC 008892: [04:40:44] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:44] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:44] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.dds RDOC 008892: [04:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:45] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:45] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:45] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:45] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 2D.png RDOC 008892: [04:40:45] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:45] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:45] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:46] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:46] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:46] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:46] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.dds RDOC 008892: [04:40:46] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:46] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:46] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:47] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:47] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:47] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:47] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SINT@Texture 3D.png RDOC 008892: [04:40:47] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:47] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:47] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.dds RDOC 008892: [04:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:48] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:48] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:48] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:48] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D Array.png RDOC 008892: [04:40:48] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:48] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:48] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:49] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.dds RDOC 008892: [04:40:49] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:49] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:49] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:49] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:49] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:49] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:50] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 1D.png RDOC 008892: [04:40:50] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:50] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:50] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.dds RDOC 008892: [04:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:51] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:51] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:51] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:51] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D Array.png RDOC 008892: [04:40:51] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:51] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:51] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:52] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:52] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:52] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:52] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:40:52] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:52] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:52] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:53] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:53] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA Array.png RDOC 008892: [04:40:53] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:53] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:53] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:53] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:53] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.dds RDOC 008892: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:54] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:54] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:54] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:54] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D MSAA.png RDOC 008892: [04:40:54] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:54] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:54] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:55] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:55] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:55] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:55] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.dds RDOC 008892: [04:40:55] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:55] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:55] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:56] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 2D.png RDOC 008892: [04:40:56] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:56] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:56] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:56] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:56] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:56] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.dds RDOC 008892: [04:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:57] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:57] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:57] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:57] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SNORM@Texture 3D.png RDOC 008892: [04:40:57] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:57] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:57] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:58] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:58] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:58] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:58] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.dds RDOC 008892: [04:40:58] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:58] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:58] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D Array.png RDOC 008892: [04:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:40:59] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:40:59] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:40:59] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:40:59] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.dds RDOC 008892: [04:40:59] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:40:59] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:40:59] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:00] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:00] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:00] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:00] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 1D.png RDOC 008892: [04:41:00] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:00] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:00] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:01] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:01] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:01] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:01] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.dds RDOC 008892: [04:41:01] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:01] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:01] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D Array.png RDOC 008892: [04:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:02] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:02] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:02] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:02] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.dds RDOC 008892: [04:41:02] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:02] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:02] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:03] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:03] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:03] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:03] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 2D.png RDOC 008892: [04:41:03] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:03] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:03] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:04] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:04] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:04] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:04] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.dds RDOC 008892: [04:41:04] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:04] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:04] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_SRGB@Texture 3D.png RDOC 008892: [04:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:05] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:05] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:05] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:05] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.dds RDOC 008892: [04:41:05] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:05] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:05] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:06] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:06] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:06] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:06] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D Array.png RDOC 008892: [04:41:06] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:06] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:06] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:07] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:07] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:07] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:07] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.dds RDOC 008892: [04:41:07] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:07] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:07] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 1D.png RDOC 008892: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:08] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:08] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:08] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:08] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.dds RDOC 008892: [04:41:08] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:08] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:08] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:09] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:09] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:09] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:09] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D Array.png RDOC 008892: [04:41:09] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:09] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:09] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:10] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:10] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:10] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:41:10] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:10] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:10] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:10] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:11] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:11] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:11] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:11] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.dds RDOC 008892: [04:41:11] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:11] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:11] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:12] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:12] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:12] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:12] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D MSAA.png RDOC 008892: [04:41:12] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:12] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:12] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:13] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.dds RDOC 008892: [04:41:13] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:13] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:13] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:13] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:13] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:13] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 2D.png RDOC 008892: [04:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:14] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:14] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:14] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:14] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.dds RDOC 008892: [04:41:14] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:14] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:14] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:15] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:15] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:15] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:15] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UINT@Texture 3D.png RDOC 008892: [04:41:15] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:15] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:15] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.dds RDOC 008892: [04:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:16] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:16] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:16] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:16] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D Array.png RDOC 008892: [04:41:16] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:16] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:16] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:17] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:17] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:17] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.dds RDOC 008892: [04:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:18] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:18] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:18] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:18] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 1D.png RDOC 008892: [04:41:18] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:18] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:18] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:19] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:19] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:19] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:19] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.dds RDOC 008892: [04:41:19] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:19] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:19] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:20] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:20] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:20] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:20] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D Array.png RDOC 008892: [04:41:20] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:20] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:20] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.dds RDOC 008892: [04:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:21] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:21] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:21] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:21] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA Array.png RDOC 008892: [04:41:21] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:21] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:21] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:22] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:22] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:22] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:22] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.dds RDOC 008892: [04:41:22] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:22] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:22] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:23] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D MSAA.png RDOC 008892: [04:41:23] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:23] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:23] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:23] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:23] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:23] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.dds RDOC 008892: [04:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:24] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:24] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:24] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:24] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 2D.png RDOC 008892: [04:41:24] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:24] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:24] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:25] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:25] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:25] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:25] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.dds RDOC 008892: [04:41:25] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:25] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:25] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\R8_UNORM@Texture 3D.png RDOC 008892: [04:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:26] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:26] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:26] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:26] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.dds RDOC 008892: [04:41:26] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:26] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:26] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:27] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:27] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:27] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:27] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D Array.png RDOC 008892: [04:41:27] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:27] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:27] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:28] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:28] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:28] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:28] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.dds RDOC 008892: [04:41:28] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:28] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:28] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA Array.png RDOC 008892: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:29] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:29] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:29] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:29] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.dds RDOC 008892: [04:41:29] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:29] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:29] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:30] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:30] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:30] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:30] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D MSAA.png RDOC 008892: [04:41:30] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:30] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:30] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:31] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:31] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.dds RDOC 008892: [04:41:31] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:31] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:31] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:31] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:31] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 2D.png RDOC 008892: [04:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:32] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:32] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:32] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:32] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.dds RDOC 008892: [04:41:32] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:32] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:32] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:33] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:33] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:33] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:33] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\S8_UINT@Texture 3D.png RDOC 008892: [04:41:33] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:33] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:33] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:34] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D Array.png RDOC 008892: [04:41:34] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:34] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:34] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:34] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:34] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:34] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA Array.png RDOC 008892: [04:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:35] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:35] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:35] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:35] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D MSAA.png RDOC 008892: [04:41:35] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:35] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:35] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:36] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:36] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:36] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:36] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 2D.png RDOC 008892: [04:41:36] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:36] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:36] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer RDOC 008892: [04:41:37] rdcfile.cpp( 250) - Log - Opening RDCFile C:\build\renderdoc\util\test\tmp\VK_Texture_Zoo\X8_D24_UNORM_PACK32@Texture 3D.png RDOC 008892: [04:41:37] core.cpp( 61) - Log - Not enabling API validation during replay RDOC 008892: [04:41:37] core.cpp( 66) - Log - Using default GPU replay selection algorithm RDOC 008892: [04:41:37] core.cpp( 75) - Log - Replay optimisation level: Balanced RDOC 008892: [04:41:37] d3d11_replay.cpp( 143) - Log - Running replay on nVidia / NVIDIA GeForce GT 1030 31.0.15.3713 RDOC 008892: [04:41:37] replay_controller.cpp(2127) - Log - Created replay driver. RDOC 008892: [04:41:37] replay_controller.cpp(1891) - Log - Shutting down replay renderer